Babbages has reduced the price of ABC Road to the Indy 500 from 59.95 to
24.95. Is it worth it AT ALL? I know it got reamed in the ng's but I'd
like to have a Sprint/Outlaw sim.
Yes or No on ABC's Indy?
>Babbages has reduced the price of ABC Road to the Indy 500 from 59.95 to
>24.95. Is it worth it AT ALL? I know it got reamed in the ng's but I'd
>like to have a Sprint/Outlaw sim.
>Yes or No on ABC's Indy?
*sigh*. It _might_ be worth it for the Sprint/Outlaws at that price.
I wrote a pretty thorough review of it at www.digitalsports.com.
However, after booting it up for a few hours yesterday I was
ultimately angry enough to stop playing it. It wasn't the driving
model or the damage model that annoyed me. It was the AI, and not the
AI BEHIND me as you might think, but the guys in front of me, who seem
to go all different speeds within a short period of time. You'd run
frighteningly fast up on their tail, and just as you'd pull out,
suddenly your speeds would be the same. There was just no sense of
believability in their speeds, and add to this the fact that they are
all over the track and you have a recipe for lots of crashes -- making
me just turn off damage completely, since you get an absence of visual
damage but not 'handling' damage -- making the car suddenly develop a
huge push in the corners.
Randy
> Babbages has reduced the price of ABC Road to the Indy 500 from 59.95 to
> 24.95. Is it worth it AT ALL? I know it got reamed in the ng's but I'd
> like to have a Sprint/Outlaw sim.
> Yes or No on ABC's Indy?
Parke, Hey bud, for twenty five bucks it's a fun enough game (re: not a
sim.) You do get to drive at Indy and the Sprints are pretty fun. The damage
model sucks, but what do want for twenty five bucks? One cool feature is
that the game comes with two CD's to allow you to race a friend. That's
something I would sure like to see more of.
I paid forty five and didn't return it, not my favorite but a fun
change.
All the best, Media-Madman
>Babbages has reduced the price of ABC Road to the Indy 500 from 59.95
>to 24.95. Is it worth it AT ALL? I know it got reamed in the ng's but I'd
I saw it at Circuit City for $20, and Best Buy (I think) for $22. If you
have either of those near by, you could save yourself a couple more
bucks...
A friend of mine gave me his second CD to try out - it was a pretty
fun *game*, but if you're looking for a sim, you might want to save
your money.
One thing I didn't like about it and couldn't get used to was that
when you let off the gas, it was like jamming on the brakes... I
couldn't really "feather" the throttle going through the turns...
I didn't play it much when I had it, but if I have an extra $20 laying
around someday, I might pick up my own copy just to have something
a little different... I did enjoy running around "the Mickyard"...
- Mike.
============================================
Mike Holthouse - Indianapolis, IN
My new philosophy is to never explain my
philosophies. I wish I could tell you why.
============================================
>One thing I didn't like about it and couldn't get used to was that
>when you let off the gas, it was like jamming on the brakes... I
>couldn't really "feather" the throttle going through the turns...
Just so you know, the guys who programmed it stand by their physics
model. They claim that from their telemetry, this is accurate
behavior, and point out that an IRL car is more highly sprung and has
a ton of air resistance at high speeds, so when you left the car slows
down rapidly under drag and engine braking. The IRL drivers who
tested the game helped them tweak it until they said it felt real.
Whether you agree or disagree, i just thought I'd let you know this
was something I brought up to them and felt I'd share their response.
Randy
>down rapidly under drag and engine braking. The IRL drivers who
> tested the game helped them tweak it until they said it felt real.
> Whether you agree or disagree, i just thought I'd let you know this
> was something I brought up to them and felt I'd share their response.
Very interesting... I have never and probably will never drive an
actual IRL car (I value my life), so I can't say if it's right or not.
I just never got used to it...
Thanks for the info!
- Mike.
============================================
Mike Holthouse - Indianapolis, IN
My new philosophy is to never explain my
philosophies. I wish I could tell you why.
============================================
I wonder why then, in real life, when an IRL motor blows or gives out, the
car doesn't slow half as much as it does in the game. I've never driven
one, but I have eyes. Sorry, but I don't buy ABC's reasons for this. No
car stops this slowly when letting off the gas. 40 mph slowing per second?
220 to 100 in 3 1/2 seconds, without brakes? No way!
This game is worth getting for 20 bucks IF you love sprint car racing and
understand it is a mostly arcadish sprint car game..ie no options to setup
your car...AI cars that are mostly unaware you're there..
Happy hot lapping,
Ken
The Game Pad
http://gamepad.org/
Quoted text (14 lines)
> >One thing I didn't like about it and couldn't get used to was that > >when you let off the gas, it was like jamming on the brakes... I > >couldn't really "feather" the throttle going through the turns... > Just so you know, the guys who programmed it stand by their physics > model. They claim that from their telemetry, this is accurate > behavior, and point out that an IRL car is more highly sprung and has > a ton of air resistance at high speeds, so when you left the car slows > down rapidly under drag and engine braking. The IRL drivers who > tested the game helped them tweak it until they said it felt real. > Whether you agree or disagree, i just thought I'd let you know this > was something I brought up to them and felt I'd share their response. > Randy> Babbages has reduced the price of ABC Road to the Indy 500 from 59.95 to
> 24.95. Is it worth it AT ALL? I know it got reamed in the ng's but I'd
> like to have a Sprint/Outlaw sim.
> Yes or No on ABC's Indy?
I picked it for the Silver Crown and midgets only. Figured it would be
"fun" I installed it and havent been able to start the program with out
it crashing. No IRL pun intended. I have a Sierra Screamin 3d card and
once I got past the start up screen with sound only - no video. Check
the web site at http://www.abcinteractive.com/html/indy/index.html
There is a board there and you could get some might get some feedback
from the posts.
Quoted text (8 lines)
>Just so you know, the guys who programmed it stand by their physics >model. They claim that from their telemetry, this is accurate >behavior, and point out that an IRL car is more highly sprung and has >a ton of air resistance at high speeds, so when you left the car slows >down rapidly under drag and engine braking. The IRL drivers who >tested the game helped them tweak it until they said it felt real. >Whether you agree or disagree, i just thought I'd let you know this >was something I brought up to them and felt I'd share their response.car doesn't slow half as much as it does in the game.>>
How can you tell what the speed differential is in real life? Are you very
good at seeing at seeing the difference between 180mph and 150 mph on an open
wheel car from a typical TV camera angle?
for this. No car stops this slowly when letting off the gas. 40 mph slowing per
second? 220 to 100 in 3 1/2 seconds, without brakes?
No way!
Where did you find a track in which you could get up to 220 and get down to 100
before hitting a turn? I found that I was running out of straight when I tried
to do that dramatic of a test at Indy.
understand it is a mostly arcadish sprint car game..ie no options to setup
your car...AI cars that are mostly unaware you're there.. >>
Well, I don't think that its fair to say they are unaware you are there. In
some pretty intense racing I found that they did try to avoid me. The problem,
as I mentioned in my first post, was that when they were IN FRONT they were to
erratic in both speed and direction to anticipate a hole in which to pass.
Randy
Happy hot lapping,
Ken
Randy Magruder
Staff Writer
Digital Sportspage
http://www.digitalsports.com/
> How can you tell what the speed differential is in real life? Are you very
> good at seeing at seeing the difference between 180mph and 150 mph on an open
> wheel car from a typical TV camera angle?
I can tell the difference between 220 and 100, and see from any camera angle that
it takes more than 3 seconds.
I did it at Indy, quite often.
I think it is fair to say they are MOSTLY unaware you are there. I've stopped on
the straights and often the cars will ram into you. They do usually slow, but often
don't turn. When racing they often ram the player's car when they try to pass.
Pretty pathetic AI, even worse than the original CPR AI!
Ken
The Game Pad
http:gamepad.org/


































