SOMEONE HAVE INFORMATION, DRAWS , PICS ABOUT FORCE FEEDBACK.I NEED OF
ELETRONICS DIAGRAMS OR ELETRONICS CONNECTION OF FORCE FEEDBACK TO BUILD A
RACING DRIVING CONTROLLER AT HOME MYSELF.
TANK YOU !
Please do us a favor and LOOSE the CAPS.
Perhaps a word NOW and THEN looks OK. ALL OF THEM looks a little like you
have a hard time beleiving anyone HEARS YOU.
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>SOMEONE HAVE INFORMATION, DRAWS , PICS ABOUT FORCE FEEDBACK.I NEED OF
>ELETRONICS DIAGRAMS OR ELETRONICS CONNECTION OF FORCE FEEDBACK TO BUILD A
>RACING DRIVING CONTROLLER AT HOME MYSELF.
>TANK YOU !
Don't know what the last answer was for, but I'm also
very interested in forcefeedback-know-how.
I just built my second self-built wheel.
It's State of the Art in my opinion, and force-feedback is my next step.
But how ???
This force-feedback-thing seems to be a very well keeped secret.
I 'm seeking also for FFB-Info. But still haven't found anything valuable.
Who knows details about this technology ???
Please feed me !!!!!!!
Hi,
To get your own force-feedback devices to work you don't only have to
build the hardware (which probably will include some embedded computer
that you will have to program) but you probably have to write your own
device drivers for it (to comunicate with the embedded computer). You
can download the DirectX5.0 DDK and start writing your own device
drivers for force-feedback, but it is a lot more complicated than wiring
some pots and connect them to the game port :)
I have also built a wheel and pedals and was considering adding force
feedback, but after downloading the DDK and examining it I didn't think
it was worth it. A better idea is probably to by a force-feedback wheel
and modify it to the suit your own needs, for example you could change
the electric motor and its drive circuits to a more powerful package.
/Jesper
>This force-feedback-thing seems to be a very well keeped secret.
>I 'm seeking also for FFB-Info. But still haven't found anything valuable.
>
>Who knows details about this technology ???
>
>Please feed me !!!!!!!
Try checking out http://www.force-feedback.com/
You have been fed
>
>[email hidden]
>
> Don't know what the last answer was for, but I'm also
> very interested in forcefeedback-know-how.
> I just built my second self-built wheel.
> It's State of the Art in my opinion, and force-feedback is my next step.
> But how ???
Back in early 1980's we built several ff devices for Atari Research (back
when Atari was huge in the game biz). Pot(s) on the motion (joystick or
wheel), A-D to read the pot, D-A from the computer to audio power amplifier
(with DC coupled output), DC motor to drive the motion. Computer was an
early "personal computer", a Lisp machine that had 10-bit parallel ports
that could read & write A-D and D-A. Motors were current driven, so
the D-A value was converted to a torque (force).
Program needs to be real-time (i.e., no waiting for another process
to finish) which I assume is why the MS ff joystick has it's own
processor to work with Win95.
Now if someone would publish the interface spec for the MS joystick...
-- Doug
I'm fed up.
This last idea with the audio amplifier and dc-motor was very interesting.
I want to use my (FFB) wheel with F1RS where a FFB-Patch is estimated
in the next week.
My thought was, to "simply" build the hardware and go for it...
(A little PIC-Programming wouln't be the problem)
But... Device-Drivers ???? Uh !!!
The buy- and destruct-idea was also one of my first thoughts....
Thank you anyway.
Foti


































