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Rec.Autos.Simulators Archive

FORCE FEEDBACK ELETRONICD DIAGRAMS

7 posts by 6 people · 25 Jan 1998 - 26 Jan 1998

Stefano 25 Jan 1998#393840
SOMEONE HAVE INFORMATION, DRAWS , PICS ABOUT FORCE FEEDBACK.I NEED OF ELETRONICS DIAGRAMS OR ELETRONICS CONNECTION OF FORCE FEEDBACK TO BUILD A RACING DRIVING CONTROLLER AT HOME MYSELF. TANK YOU !
Phil Bowe 25 Jan 1998#393841
Please do us a favor and LOOSE the CAPS. Perhaps a word NOW and THEN looks OK. ALL OF THEM looks a little like you have a hard time beleiving anyone HEARS YOU. ---------------------------------------------------------- If You think health care is expensive now, wait till it's free! RR #3 Box 96 Williamsport, Pa. 17701 (717) 745-7697 >SOMEONE HAVE INFORMATION, DRAWS , PICS ABOUT FORCE FEEDBACK.I NEED OF >ELETRONICS DIAGRAMS OR ELETRONICS CONNECTION OF FORCE FEEDBACK TO BUILD A >RACING DRIVING CONTROLLER AT HOME MYSELF. >TANK YOU !
Foti 25 Jan 1998#393842
Don't know what the last answer was for, but I'm also very interested in forcefeedback-know-how. I just built my second self-built wheel. It's State of the Art in my opinion, and force-feedback is my next step. But how ??? This force-feedback-thing seems to be a very well keeped secret. I 'm seeking also for FFB-Info. But still haven't found anything valuable. Who knows details about this technology ??? Please feed me !!!!!!!
jesp.. 25 Jan 1998#393843
Hi, To get your own force-feedback devices to work you don't only have to build the hardware (which probably will include some embedded computer that you will have to program) but you probably have to write your own device drivers for it (to comunicate with the embedded computer). You can download the DirectX5.0 DDK and start writing your own device drivers for force-feedback, but it is a lot more complicated than wiring some pots and connect them to the game port :) I have also built a wheel and pedals and was considering adding force feedback, but after downloading the DDK and examining it I didn't think it was worth it. A better idea is probably to by a force-feedback wheel and modify it to the suit your own needs, for example you could change the electric motor and its drive circuits to a more powerful package. /Jesper
John 25 Jan 1998#393844
>This force-feedback-thing seems to be a very well keeped secret. >I 'm seeking also for FFB-Info. But still haven't found anything valuable. > >Who knows details about this technology ??? > >Please feed me !!!!!!! Try checking out http://www.force-feedback.com/ You have been fed > >[email hidden] >
> Don't know what the last answer was for, but I'm also > very interested in forcefeedback-know-how. > I just built my second self-built wheel. > It's State of the Art in my opinion, and force-feedback is my next step. > But how ??? Back in early 1980's we built several ff devices for Atari Research (back when Atari was huge in the game biz). Pot(s) on the motion (joystick or wheel), A-D to read the pot, D-A from the computer to audio power amplifier (with DC coupled output), DC motor to drive the motion. Computer was an early "personal computer", a Lisp machine that had 10-bit parallel ports that could read & write A-D and D-A. Motors were current driven, so the D-A value was converted to a torque (force). Program needs to be real-time (i.e., no waiting for another process to finish) which I assume is why the MS ff joystick has it's own processor to work with Win95. Now if someone would publish the interface spec for the MS joystick... -- Doug
Foti 26 Jan 1998#393956
I'm fed up. This last idea with the audio amplifier and dc-motor was very interesting. I want to use my (FFB) wheel with F1RS where a FFB-Patch is estimated in the next week. My thought was, to "simply" build the hardware and go for it... (A little PIC-Programming wouln't be the problem) But... Device-Drivers ???? Uh !!! The buy- and destruct-idea was also one of my first thoughts.... Thank you anyway. Foti

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