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What do you like/dislike about TOCA Race Dirver 2?

36 posts by 17 people · 23 Apr 2004 02:56 UTC - 28 Apr 2004 23:35 UTC

Likes and dislikes of TOCA Race Driver 2

BD listed what he liked and disliked about TOCA Race Driver 2, praising its graphics and damage while criticising the physics, career mode and menus. Others pointed out setup and qualifying options in free-race mode and a mods.ini file for career settings. Jan Verschueren disputed claims about its graphics, and JB shared a hack to race Formula Fords on many more tracks.

review/impressionsTOCA Race Driver 2

Automated summary.

BD 23 Apr 2004 02:56 UTC#39382
Here are my opinions...... What I like: 1. Great graphics, like they should look in all racing games. 2. Damage is simulated better than in most sims, but still unrealistically. The car you drive is able to perform in spite of massive abuse, but you can ultimately kill it. At least they tried. 3. A career system that creates some feeling of immersion. 4. Grass and traps have a fairly good feel. Sometimes it pays to go offroad, but usually not. 5. A ton of tracks and a wide variety of championships. What I don't like: 1. Feel of cars (somewhat weightless?) 2. Career races are usually very short (2 or 3 laps) 2. No setup option. 3. No qualifying. You find yourself starting races on tracks you know absolutely nothing about. 4. No black flags. You can get away with bloody murder. 5. The career system calls for you to repeat races to force progression. Rather linear. 6. As you move up the scale of difficulty you are forced to win by late braking, rough driving and practicing other unsafe driving methods that would get you banned from real racing. No way I can defend TRD2. I'm glad I bought it, as it offers something different. Then again, I buy way too many games. Most sim purists won't touch this one, but some of us in this group may enjoy the diversion it offers. BD
"BD" <[email hidden]> kirjoitti viestiss� news:[email hidden]... > 2. No setup option. > 3. No qualifying. You find yourself starting races on tracks you know > absolutely nothing about. Hmm... the demo version has qualifying and allows you to setup your car (+ test your setup before race/qualifying).
amp green 23 Apr 2004 07:12 UTC↳ reply to BD#39296
likes = the best graphics I have yet seen in a PC racer the best balance between sim/arcade physics in any racer ever very nice damage modelling excellent sounds beautiful tracks, with great variety Dislikes = I don't like having the tracks and cars locked away the damage modeling should be more severe the a.i. is too easy in the turns the menus dont use the mouse pointer Overall I like this game more than any PC racing game in the last 2 years, it's just plain alot of fun and compelling, cause I want to see and experience all the cars and tracks. Hopefully, there will someday be a way to tweak the physics to make them a bit more simlike. A great game and a steal at only 29.99. The best $30 I have spent in a long time. I also bought the XBOX version , which is about equal to the pc version grapically, but at tv resolution. Very smooth frame rates. Unfortunately it is about 70% arcade instead of the nicer 50/50 ratio of the pc version. Just not as much fun as the pc version, and not even as simlike as even Gran Tourismo 3 on the playstation 2. Hopefully there is a "pro simulation mode " that can be unlocked. "BD" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (34 lines)> Here are my opinions...... > > What I like: > > 1. Great graphics, like they should look in all racing games. > 2. Damage is simulated better than in most sims, but still > unrealistically. The car you drive is able to perform in spite of > massive abuse, but you can ultimately kill it. At least they tried. > 3. A career system that creates some feeling of immersion. > 4. Grass and traps have a fairly good feel. Sometimes it pays to go > offroad, but usually not. > 5. A ton of tracks and a wide variety of championships. > > > What I don't like: > 1. Feel of cars (somewhat weightless?) > 2. Career races are usually very short (2 or 3 laps) > 2. No setup option. > 3. No qualifying. You find yourself starting races on tracks you know > absolutely nothing about. > 4. No black flags. You can get away with bloody murder. > 5. The career system calls for you to repeat races to force > progression. Rather linear. > 6. As you move up the scale of difficulty you are forced to win by > late braking, rough driving and practicing other unsafe driving > methods that would get you banned from real racing. > > > No way I can defend TRD2. I'm glad I bought it, as it offers something > different. Then again, I buy way too many games. Most sim purists > won't touch this one, but some of us in this group may enjoy the > diversion it offers. > > BD
Jay J 23 Apr 2004 12:54 UTC↳ reply to amp green#39300
I've rented the XBOX version and played with the PC demo. I'd like to hear you compare and contrast the full PC version vs. the XBOX Res0zlgu, if you have the time....I'd especially like to know if you had to do it over again, and buy just one version, which one would it be? I'm leaning towards the PC version because of the pro-sim mode and the hope that folks like John Bodin will come out with mods, new tracks and cars, and other tweaks for the PC version. As for likes and dislikes on the XBOX version... Likes: Graphics, drivability, potential variety of tracks and cars Dislikes: 90% of the game is locked up upon starting out, you only have access to a few cars and tracks :-( where's that cheat code generator when we need it... I also dislike the career mode for the same reasons as stated above. Jay J "res0zlgu" <[email hidden]> wrote in message news:Wl3ic.26747$[email hidden]...
Quoted text (17 lines)> likes = the best graphics I have yet seen in a PC racer > the best balance between sim/arcade physics in any racer > ever > very nice damage modelling > excellent sounds > beautiful tracks, with great variety > Dislikes = I don't like having the tracks and cars locked away > the damage modeling should be more severe > the a.i. is too easy in the turns > the menus dont use the mouse pointer > Overall I like this game more than any PC racing game in the last 2 years, > it's just plain alot of fun and compelling, cause I want to see and > experience all the cars and tracks. > Hopefully, there will someday be a way to tweak the physics to make them a > bit more simlike. A great game and a steal at only 29.99. The best $30 I > have spent in a long time. I also bought the XBOX version , which is about > equal to the pc version grapically, but at tv resolution. Very smooth
frame > rates. Unfortunately it is about 70% arcade instead of the nicer 50/50ratio
Quoted text (41 lines)> of the pc version. Just not as much fun as the pc version, and not even as > simlike as even Gran Tourismo 3 on the playstation 2. Hopefully there is a > "pro simulation mode " that can be unlocked. > "BD" <[email hidden]> wrote in message > news:[email hidden]... > > Here are my opinions...... > > > > What I like: > > > > 1. Great graphics, like they should look in all racing games. > > 2. Damage is simulated better than in most sims, but still > > unrealistically. The car you drive is able to perform in spite of > > massive abuse, but you can ultimately kill it. At least they tried. > > 3. A career system that creates some feeling of immersion. > > 4. Grass and traps have a fairly good feel. Sometimes it pays to go > > offroad, but usually not. > > 5. A ton of tracks and a wide variety of championships. > > > > > > What I don't like: > > 1. Feel of cars (somewhat weightless?) > > 2. Career races are usually very short (2 or 3 laps) > > 2. No setup option. > > 3. No qualifying. You find yourself starting races on tracks you know > > absolutely nothing about. > > 4. No black flags. You can get away with bloody murder. > > 5. The career system calls for you to repeat races to force > > progression. Rather linear. > > 6. As you move up the scale of difficulty you are forced to win by > > late braking, rough driving and practicing other unsafe driving > > methods that would get you banned from real racing. > > > > > > No way I can defend TRD2. I'm glad I bought it, as it offers something > > different. Then again, I buy way too many games. Most sim purists > > won't touch this one, but some of us in this group may enjoy the > > diversion it offers. > > > > BD > >
"BD" wrote... > Here are my opinions...... > > What I like: > > 1. Great graphics, like they should look in all > racing games. Why does everybody keep saying it's got great graphics? -Trackmodelling is cruder than F1 2001 and the overal graphics are barely on par with the add-ons for GPL, let alone any of the more modern games. In fact, when one plays it, one wonders why it eats processor and GPU cycles like it does. Fairly enjoyable game with mass market appeal, but not one of the great lookers, IMNSHO. Jan. =---
Andi Cole 23 Apr 2004 17:35 UTC↳ reply to BD#39313
Generally tend to agree but you've got some bits wrong. Career races can be adjusted There is a setup option There is qualifying, theres a simulator to try out tracks too Also there's a hell of difference between sim and pro-sim settings, to which the AI adjust, they're a lot slower in pro sim. It's not perfect but then that's what GPL is for isn't it. Andi. -- Remove only one zero to reply. "BD" <[email hidden]> wrote in message news:[email hidden]... > Here are my opinions...... > > What I like: > > 1. Great graphics, like they should look in all racing games. > 2. Damage is simulated better than in most sims, but still > unrealistically. The car you drive is able to perform in spite of > massive abuse, but you can ultimately kill it. At least they tried. > 3. A career system that creates some feeling of immersion. > 4. Grass and traps have a fairly good feel. Sometimes it pays to go > offroad, but usually not. > 5. A ton of tracks and a wide variety of championships. > > > What I don't like: > 1. Feel of cars (somewhat weightless?) > 2. Career races are usually very short (2 or 3 laps) > 2. No setup option. > 3. No qualifying. You find yourself starting races on tracks you know > absolutely nothing about. > 4. No black flags. You can get away with bloody murder. > 5. The career system calls for you to repeat races to force > progression. Rather linear. > 6. As you move up the scale of difficulty you are forced to win by > late braking, rough driving and practicing other unsafe driving > methods that would get you banned from real racing. > > > No way I can defend TRD2. I'm glad I bought it, as it offers something > different. Then again, I buy way too many games. Most sim purists > won't touch this one, but some of us in this group may enjoy the > diversion it offers. > > BD
On Fri, 23 Apr 2004 18:35:44 +0100, "Andi Cole" <[email hidden]> wrote: >Also there's a hell of difference between sim and pro-sim settings, to which >the AI adjust, they're a lot slower in pro sim. If you want a good laugh, try driving an oval on pro-sim. >It's not perfect but then that's what GPL is for isn't it. It's sad GPL is still the benchmark 3 years after is stopped being the best simulator on the market. Jason
Peter Ives 23 Apr 2004 19:10 UTC↳ reply to BD#39320
In article <[email hidden]>, BD <[email hidden]> writes
Quoted text (7 lines)>Here are my opinions...... > >6. As you move up the scale of difficulty you are forced to win by >late braking, rough driving and practicing other unsafe driving >methods that would get you banned from real racing. > >
That just about sums up the real BTCC in my view. At least it would have done a few years back. Has it changed? :) -- Peter Ives (AKA Pete Ivington) Remove ALL_STRESS before replying via email If you know what's good for you, don't listen to me :) GPLRank Joystick -50.63 Wheel -25.01
Sorry, I should have clarified. There's a "Free Race" option that allows qualifying and setups. Those options are just not available in career mode, the part I was most interested in. BD On Fri, 23 Apr 2004 08:25:43 +0300, "Jussi 'Igor' Koukku" <[email hidden]> wrote:
Quoted text (9 lines)>"BD" <[email hidden]> kirjoitti viestiss� >news:[email hidden]... >> 2. No setup option. >> 3. No qualifying. You find yourself starting races on tracks you know >> absolutely nothing about. > >Hmm... the demo version has qualifying and allows you to setup your car (+ >test your setup before race/qualifying). >
BD 23 Apr 2004 21:56 UTC↳ reply to Andi Cole#39327
I'm missing where career races are adjusted. What menu do I find this under? I know setup and qualifying are available in "free race" mode, but I don't see them in career mode. Although I've enjoyed Codemasters racing games over the years, another thing that always bugs me about their racing games is the menu system and "confirmations". I'm so tired of repeatedly having to confirm with a "yes" after selecting an option. BD On Fri, 23 Apr 2004 18:35:44 +0100, "Andi Cole" <[email hidden]> wrote:
Quoted text (12 lines)>Generally tend to agree but you've got some bits wrong. > >Career races can be adjusted >There is a setup option >There is qualifying, theres a simulator to try out tracks too > >Also there's a hell of difference between sim and pro-sim settings, to which >the AI adjust, they're a lot slower in pro sim. > >It's not perfect but then that's what GPL is for isn't it. > >Andi.
Haqsau 23 Apr 2004 23:11 UTC↳ reply to Jay J#39331
The career mode doesn't look like it's going to take very long. I am almost 30% of the way through it and probably only have put about 5 hours into it. That's a pretty short career mode. In contrast it took me about 30 hours to unlock everything in PGR2. Still need the cheat code generator though. I want to try the sim mode and the realistic damage mode, and it looks like that's the only way to get to them (other than buying the codes from Codies;). "Jay J" <[email hidden]> wrote in message news:1m8ic.7782$cF6.368804@attbi_s04... > > Dislikes: 90% of the game is locked up upon starting out, you only have > access to a few cars and tracks :-( where's that cheat code generator when > we need it... I also dislike the career mode for the same reasons asstated > above. > > Jay J >
On Fri, 23 Apr 2004 19:11:01 -0400, "Haqsau" <[email hidden]> wrote:
Quoted text (8 lines)>The career mode doesn't look like it's going to take very long. I am almost >30% of the way through it and probably only have put about 5 hours into it. >That's a pretty short career mode. In contrast it took me about 30 hours to >unlock everything in PGR2. > >Still need the cheat code generator though. I want to try the sim mode and >the realistic damage mode, and it looks like that's the only way to get to >them (other than buying the codes from Codies;).
There's a file called mods.ini (forget what folder) that lets you change the simulation mode, race length, and AI difficulty for career mode. Jason
The "American Stocker" series is definitely one of the worst features of the game. I have only tried it in the default mode but I thought it was horrible. Cars felt wrong on the ovals (though curiously didn't feel nearly as bad at Laguna Seca) and the AI drove like idiots, braking way too early and blocking way too late. Oh well, it was only three races and then you can do other things. "Jason Moyer" <[email hidden]> wrote in message news:[email hidden]... > > If you want a good laugh, try driving an oval on pro-sim. >
"Jan Verschueren" <[email hidden]> wrote in message news:<Eccic.83766$[email hidden]>...
Quoted text (19 lines)> "BD" wrote... > > Here are my opinions...... > > > > What I like: > > > > 1. Great graphics, like they should look in all > > racing games. > > > Why does everybody keep saying it's got great graphics? -Trackmodelling is > cruder than F1 2001 and the overal graphics are barely on par with the > add-ons for GPL, let alone any of the more modern games. In fact, when one > plays it, one wonders why it eats processor and GPU cycles like it does. > > Fairly enjoyable game with mass market appeal, but not one of the great > lookers, IMNSHO. > > Jan. > =---
How about you upgrade that geforce2 before you start commenting on graphics quality. :P
"Damien Evans" wrote... > The game is based largely on DirectX 8 graphics. You'll need > at the very least a Geforce 3 to see what the graphics are > supposed to look like. I do own one of those... have you seen Brands Hatch'67 for GPL? Jan. =---
I would clearly choose the PC version if I could only buy one version. It is much more simlike, which is my preference. slightly better graphics, mostly due to the higher resolutions of the pc version, although the TV does seem to smooth out the minor jaggies that I still can see even at 1280x1024 with 4x antialiasing on. "Jay J" <[email hidden]> wrote in message news:1m8ic.7782$cF6.368804@attbi_s04... > I've rented the XBOX version and played with the PC demo. > I'd like to hear you compare and contrast the full PC version vs. the XBOX > Res0zlgu, if you have the time....I'd especially like to know if you hadto > do it over again, and buy just one version, which one would it be? > > I'm leaning towards the PC version because of the pro-sim mode and thehope > that folks like John Bodin will come out with mods, new tracks and cars,and
Quoted text (8 lines)> other tweaks for the PC version. > > As for likes and dislikes on the XBOX version... > > Likes: Graphics, drivability, potential variety of tracks and cars > Dislikes: 90% of the game is locked up upon starting out, you only have > access to a few cars and tracks :-( where's that cheat code generator when > we need it... I also dislike the career mode for the same reasons as
stated
Quoted text (18 lines)> above. > > Jay J > > > "res0zlgu" <[email hidden]> wrote in message > news:Wl3ic.26747$[email hidden]... > > likes = the best graphics I have yet seen in a PC racer > > the best balance between sim/arcade physics in any racer > > ever > > very nice damage modelling > > excellent sounds > > beautiful tracks, with great variety > > Dislikes = I don't like having the tracks and cars locked away > > the damage modeling should be more severe > > the a.i. is too easy in the turns > > the menus dont use the mouse pointer > > Overall I like this game more than any PC racing game in the last 2
years, > > it's just plain alot of fun and compelling, cause I want to see and > > experience all the cars and tracks. > > Hopefully, there will someday be a way to tweak the physics to make thema > > bit more simlike. A great game and a steal at only 29.99. The best $30 I > > have spent in a long time. I also bought the XBOX version , which isabout > > equal to the pc version grapically, but at tv resolution. Very smooth > frame > > rates. Unfortunately it is about 70% arcade instead of the nicer 50/50 > ratio > > of the pc version. Just not as much fun as the pc version, and not evenas > > simlike as even Gran Tourismo 3 on the playstation 2. Hopefully there isa
Quoted text (41 lines)> > "pro simulation mode " that can be unlocked. > > "BD" <[email hidden]> wrote in message > > news:[email hidden]... > > > Here are my opinions...... > > > > > > What I like: > > > > > > 1. Great graphics, like they should look in all racing games. > > > 2. Damage is simulated better than in most sims, but still > > > unrealistically. The car you drive is able to perform in spite of > > > massive abuse, but you can ultimately kill it. At least they tried. > > > 3. A career system that creates some feeling of immersion. > > > 4. Grass and traps have a fairly good feel. Sometimes it pays to go > > > offroad, but usually not. > > > 5. A ton of tracks and a wide variety of championships. > > > > > > > > > What I don't like: > > > 1. Feel of cars (somewhat weightless?) > > > 2. Career races are usually very short (2 or 3 laps) > > > 2. No setup option. > > > 3. No qualifying. You find yourself starting races on tracks you know > > > absolutely nothing about. > > > 4. No black flags. You can get away with bloody murder. > > > 5. The career system calls for you to repeat races to force > > > progression. Rather linear. > > > 6. As you move up the scale of difficulty you are forced to win by > > > late braking, rough driving and practicing other unsafe driving > > > methods that would get you banned from real racing. > > > > > > > > > No way I can defend TRD2. I'm glad I bought it, as it offers something > > > different. Then again, I buy way too many games. Most sim purists > > > won't touch this one, but some of us in this group may enjoy the > > > diversion it offers. > > > > > > BD > > > > > >
> > The game is based largely on DirectX 8 graphics. You'll need > > at the very least a Geforce 3 to see what the graphics are > > supposed to look like. > > I do own one of those... have you seen Brands Hatch'67 for GPL? Now I'm confused....you're not seriously suggesting that Brands '67 (which is nice but far from being the best looking track for GPL) looks nicer????
someone mentioned that a Formula Ford model is included in TOCA 2. If so, whats it like (or is it locked away). Be interested , in particular from anyone that has raced them. i always thought they could make a very good sim, as the driving style and lack of sophistication in suspension etc should be realistic to model. Also if they are modeled, what tracks can they be raced on? Thanks Glenn
"Damien Evans" wrote... > > <snip> > Now I'm confused....you're not seriously suggesting that > Brands '67 (which is nice but far from being the best > looking track for GPL) looks nicer???? Exactly, I even tried to make a couple screenshots to illustrate my point, but I can't get any from TRD2 (even with FRAPS). So I'll try to explain what I mean. If you look down s/f from Paddock Hill bend you can see that TRD2's spectators are cardboard, just like GPL's, only less detailed. TRD2's buildings are better, but the track layout is very blocky (Why waste polys on the buildings wif this means the track ends up looking rougher than Noonan's Brands Hatch?); asfalt/grass texture quality is about the same, so I don't see why the TRD2 version is considered better looking(*). TRD2 does have true dynamic lighting, which does make for slightly better replay viewing. Too bad the player car does a fairly good impression of a shopping trolley with wobbly front wheels. <g> Jan. =--- (*): Notice I didn't mention the jaggies (oh dear, the jaggies!). GPL was not designed to use FSAA either, but, using the OpenGL renderer, you can at least turn it on if your CPU/GPU horsepower allows it.
There are 4 tracks that the Formula Fords can be raced on. Oulton Short, Oulton Long, and 2 more that I can't recall atm. The Formula Fords have to be unlocked either by working your way thru career mode or buying the cheat codes from Codemasters (around $5). Since I'm an impatient sort, I went for the $5. I'd say that out of all the types of cars that I've tried (which hasn't been many so far), the Formula Fords have the best feel. The AI could be a bit smarter though. ( Note that I have not tried racing online yet.) From what I've seen, it's not a full-fledged "Papy-esque" sim, but parts of the game are fun nonetheless. gcorrigan@{no, spam}ozemail.com.au wrote:
Quoted text (14 lines)> someone mentioned that a Formula Ford model is included in TOCA 2. > > If so, whats it like (or is it locked away). > > Be interested , in particular from anyone that has raced them. i > always thought they could make a very good sim, as the driving style > and lack of sophistication in suspension etc should be realistic to > model. > > Also if they are modeled, what tracks can they be raced on? > > Thanks > > Glenn
bhoeni 27 Apr 2004 00:54 UTC#531600
There are 4 tracks that the Formula Fords can be raced on. Oulton Short, Oulton Long, and 2 more that I can't recall atm. The Formula Fords have to be unlocked either by working your way thru career mode or buying the cheat codes from Codemasters (around $5). Since I'm an impatient sort, I went for the $5. I'd say that out of all the types of cars that I've tried (which hasn't been many so far), the Formula Fords have the best feel. The AI could be a bit smarter though. ( Note that I have not tried racing online yet.) From what I've seen, it's not a full-fledged "Papy-esque" sim, but parts of the game are fun nonetheless.
Quoted text (14 lines)> someone mentioned that a Formula Ford model is included in TOCA 2. > If so, whats it like (or is it locked away). > Be interested , in particular from anyone that has raced them. i > always thought they could make a very good sim, as the driving style > and lack of sophistication in suspension etc should be realistic to > model. > Also if they are modeled, what tracks can they be raced on? > Thanks > Glenn
:I saw a screenie somewhere, and the track livery looked as though it could be Gold Coast Indy track. Can someone confirm the other 2 tracks available for the formula fords?. that will settle the deal on purchase to me Thanks glenn >There are 4 tracks that the Formula Fords can be raced on. Oulton >Short, Oulton Long, and 2 more that I can't recall atm. The Formula >Fords have to be unlocked either by working your way thru career mode or >buying the cheat codes from Codemasters (around $5). Since I'm an >impatient sort, I went for the $5. >
Let it be known that on Tue, 27 Apr 2004 02:00:42 GMT, gcorrigan@{no spam}ozemail.com.au wrote: >:I saw a screenie somewhere, and the track livery looked as though it could be Gold Coast Indy track. Can someone confirm the other 2 tracks available for the formula fords?. > >that will settle the deal on purchase to me The first patch will allow you to add more track and car combinations. Of course, other people are working on hacks to do the same.
Thanks Crossbone, but can someone still answer the question please on the other 2 FF tracks? On 27 Apr 2004 01:08:14 -0500, crossbone <[email hidden]> wrote:
Quoted text (9 lines)>Let it be known that on Tue, 27 Apr 2004 02:00:42 GMT, gcorrigan@{no >spam}ozemail.com.au wrote: > >>:I saw a screenie somewhere, and the track livery looked as though it could be Gold Coast Indy track. Can someone confirm the other 2 tracks available for the formula fords?. >> >>that will settle the deal on purchase to me > >The first patch will allow you to add more track and car combinations. Of >course, other people are working on hacks to do the same.
The road/kerb/grass/fence textures are all much higher resolution in TRD2 combined with the pixel shaders make it look much better than even the very best GPL track IMO. I'd still rather play GPL any day though...
The other 2 tracks are Vallelunga and Mantorp-Short. gcorrigan@{no, spam}ozemail.com.au wrote:
Quoted text (15 lines)> Thanks Crossbone, but can someone still answer the question please on > the other 2 FF tracks? > > On 27 Apr 2004 01:08:14 -0500, crossbone <[email hidden]> > wrote: > > >Let it be known that on Tue, 27 Apr 2004 02:00:42 GMT, gcorrigan@{no > >spam}ozemail.com.au wrote: > > > >>:I saw a screenie somewhere, and the track livery looked as though it could be Gold Coast Indy track. Can someone confirm the other 2 tracks available for the formula fords?. > >> > >>that will settle the deal on purchase to me > > > >The first patch will allow you to add more track and car combinations. Of > >course, other people are working on hacks to do the same.
bhoeni 27 Apr 2004 21:51 UTC#531601
The other 2 tracks are Vallelunga and Mantorp-Short.
Quoted text (17 lines)> Thanks Crossbone, but can someone still answer the question please on > the other 2 FF tracks? > >>:I saw a screenie somewhere, and the track livery looked as though it could be Gold Coast Indy track. Can someone confirm the other 2 tracks available for the formula fords?. > >>that will settle the deal on purchase to me > >The first patch will allow you to add more track and car combinations. Of > >course, other people are working on hacks to do the same.
Ah, I misread your question. I though you were asking if there were more than two other tracks for the FF. Let it be known that on Tue, 27 Apr 2004 07:02:12 GMT, gcorrigan@{no spam}ozemail.com.au wrote:
Quoted text (15 lines)>Thanks Crossbone, but can someone still answer the question please on >the other 2 FF tracks? > >On 27 Apr 2004 01:08:14 -0500, crossbone <[email hidden]> >wrote: > >>Let it be known that on Tue, 27 Apr 2004 02:00:42 GMT, gcorrigan@{no >>spam}ozemail.com.au wrote: >> >>>:I saw a screenie somewhere, and the track livery looked as though it could be Gold Coast Indy track. Can someone confirm the other 2 tracks available for the formula fords?. >>> >>>that will settle the deal on purchase to me >> >>The first patch will allow you to add more track and car combinations. Of >>course, other people are working on hacks to do the same.
jbodin 28 Apr 2004 19:02 UTC↳ reply to BRH#39040
Only 4? You must be doing something wrong -- most people can race the Formula Fords on 30 tracks. You'd better check out this thread, ASAP: http://forum.rscnet.org/showthread.php?t=150182 ;-) Enjoy! -- JB BRH <"bhoenig<no-spam>"@comcast.net> wrote in message news:<[email hidden]>...
Quoted text (31 lines)> There are 4 tracks that the Formula Fords can be raced on. Oulton > Short, Oulton Long, and 2 more that I can't recall atm. The Formula > Fords have to be unlocked either by working your way thru career mode or > buying the cheat codes from Codemasters (around $5). Since I'm an > impatient sort, I went for the $5. > > I'd say that out of all the types of cars that I've tried (which hasn't > been many so far), the Formula Fords have the best feel. The AI could be > a bit smarter though. ( Note that I have not tried racing online yet.) > > From what I've seen, it's not a full-fledged "Papy-esque" sim, but parts > of the game are fun nonetheless. > > > > gcorrigan@{no, spam}ozemail.com.au wrote: > > > someone mentioned that a Formula Ford model is included in TOCA 2. > > > > If so, whats it like (or is it locked away). > > > > Be interested , in particular from anyone that has raced them. i > > always thought they could make a very good sim, as the driving style > > and lack of sophistication in suspension etc should be realistic to > > model. > > > > Also if they are modeled, what tracks can they be raced on? > > > > Thanks > > > > Glenn
BRH 28 Apr 2004 23:35 UTC↳ reply to jbodin#39059
Awesome! John, You are The Man! 8-) jbodin wrote:
Quoted text (43 lines)> Only 4? You must be doing something wrong -- most people can race the > Formula Fords on 30 tracks. You'd better check out this thread, ASAP: > > http://forum.rscnet.org/showthread.php?t=150182 > > ;-) > > Enjoy! > > -- JB > > BRH <"bhoenig<no-spam>"@comcast.net> wrote in message news:<[email hidden]>... > > There are 4 tracks that the Formula Fords can be raced on. Oulton > > Short, Oulton Long, and 2 more that I can't recall atm. The Formula > > Fords have to be unlocked either by working your way thru career mode or > > buying the cheat codes from Codemasters (around $5). Since I'm an > > impatient sort, I went for the $5. > > > > I'd say that out of all the types of cars that I've tried (which hasn't > > been many so far), the Formula Fords have the best feel. The AI could be > > a bit smarter though. ( Note that I have not tried racing online yet.) > > > > From what I've seen, it's not a full-fledged "Papy-esque" sim, but parts > > of the game are fun nonetheless. > > > > > > > > gcorrigan@{no, spam}ozemail.com.au wrote: > > > > > someone mentioned that a Formula Ford model is included in TOCA 2. > > > > > > If so, whats it like (or is it locked away). > > > > > > Be interested , in particular from anyone that has raced them. i > > > always thought they could make a very good sim, as the driving style > > > and lack of sophistication in suspension etc should be realistic to > > > model. > > > > > > Also if they are modeled, what tracks can they be raced on? > > > > > > Thanks > > > > > > Glenn
bhoeni 28 Apr 2004 23:35 UTC#531607
Awesome! John, You are The Man! 8-)
Quoted text (43 lines)> Only 4? You must be doing something wrong -- most people can race the > Formula Fords on 30 tracks. You'd better check out this thread, ASAP: > http://forum.rscnet.org/showthread.php?t=150182 > ;-) > Enjoy! > -- JB > > There are 4 tracks that the Formula Fords can be raced on. Oulton > > Short, Oulton Long, and 2 more that I can't recall atm. The Formula > > Fords have to be unlocked either by working your way thru career mode or > > buying the cheat codes from Codemasters (around $5). Since I'm an > > impatient sort, I went for the $5. > > I'd say that out of all the types of cars that I've tried (which hasn't > > been many so far), the Formula Fords have the best feel. The AI could be > > a bit smarter though. ( Note that I have not tried racing online yet.) > > From what I've seen, it's not a full-fledged "Papy-esque" sim, but parts > > of the game are fun nonetheless. > > > someone mentioned that a Formula Ford model is included in TOCA 2. > > > If so, whats it like (or is it locked away). > > > Be interested , in particular from anyone that has raced them. i > > > always thought they could make a very good sim, as the driving style > > > and lack of sophistication in suspension etc should be realistic to > > > model. > > > Also if they are modeled, what tracks can they be raced on? > > > Thanks > > > Glenn

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