Here are my opinions......
What I like:
1. Great graphics, like they should look in all racing games.
2. Damage is simulated better than in most sims, but still
unrealistically. The car you drive is able to perform in spite of
massive abuse, but you can ultimately kill it. At least they tried.
3. A career system that creates some feeling of immersion.
4. Grass and traps have a fairly good feel. Sometimes it pays to go
offroad, but usually not.
5. A ton of tracks and a wide variety of championships.
What I don't like:
1. Feel of cars (somewhat weightless?)
2. Career races are usually very short (2 or 3 laps)
2. No setup option.
3. No qualifying. You find yourself starting races on tracks you know
absolutely nothing about.
4. No black flags. You can get away with bloody murder.
5. The career system calls for you to repeat races to force
progression. Rather linear.
6. As you move up the scale of difficulty you are forced to win by
late braking, rough driving and practicing other unsafe driving
methods that would get you banned from real racing.
No way I can defend TRD2. I'm glad I bought it, as it offers something
different. Then again, I buy way too many games. Most sim purists
won't touch this one, but some of us in this group may enjoy the
diversion it offers.
BD
Likes and dislikes of TOCA Race Driver 2
BD listed what he liked and disliked about TOCA Race Driver 2, praising its graphics and damage while criticising the physics, career mode and menus. Others pointed out setup and qualifying options in free-race mode and a mods.ini file for career settings. Jan Verschueren disputed claims about its graphics, and JB shared a hack to race Formula Fords on many more tracks.
review/impressionsTOCA Race Driver 2
Automated summary.
You hit the nail on the head.
> You hit the nail on the head.
To get an idea of how bad the physics are, try driving a V8 supercar around
Bathurst... :-\
"BD" <[email hidden]> kirjoitti viestiss�
news:[email hidden]...
> 2. No setup option.
> 3. No qualifying. You find yourself starting races on tracks you know
> absolutely nothing about.
Hmm... the demo version has qualifying and allows you to setup your car (+
test your setup before race/qualifying).
likes = the best graphics I have yet seen in a PC racer
the best balance between sim/arcade physics in any racer
ever
very nice damage modelling
excellent sounds
beautiful tracks, with great variety
Dislikes = I don't like having the tracks and cars locked away
the damage modeling should be more severe
the a.i. is too easy in the turns
the menus dont use the mouse pointer
Overall I like this game more than any PC racing game in the last 2 years,
it's just plain alot of fun and compelling, cause I want to see and
experience all the cars and tracks.
Hopefully, there will someday be a way to tweak the physics to make them a
bit more simlike. A great game and a steal at only 29.99. The best $30 I
have spent in a long time. I also bought the XBOX version , which is about
equal to the pc version grapically, but at tv resolution. Very smooth frame
rates. Unfortunately it is about 70% arcade instead of the nicer 50/50 ratio
of the pc version. Just not as much fun as the pc version, and not even as
simlike as even Gran Tourismo 3 on the playstation 2. Hopefully there is a
"pro simulation mode " that can be unlocked.
"BD" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (34 lines)
> Here are my opinions...... > > What I like: > > 1. Great graphics, like they should look in all racing games. > 2. Damage is simulated better than in most sims, but still > unrealistically. The car you drive is able to perform in spite of > massive abuse, but you can ultimately kill it. At least they tried. > 3. A career system that creates some feeling of immersion. > 4. Grass and traps have a fairly good feel. Sometimes it pays to go > offroad, but usually not. > 5. A ton of tracks and a wide variety of championships. > > > What I don't like: > 1. Feel of cars (somewhat weightless?) > 2. Career races are usually very short (2 or 3 laps) > 2. No setup option. > 3. No qualifying. You find yourself starting races on tracks you know > absolutely nothing about. > 4. No black flags. You can get away with bloody murder. > 5. The career system calls for you to repeat races to force > progression. Rather linear. > 6. As you move up the scale of difficulty you are forced to win by > late braking, rough driving and practicing other unsafe driving > methods that would get you banned from real racing. > > > No way I can defend TRD2. I'm glad I bought it, as it offers something > different. Then again, I buy way too many games. Most sim purists > won't touch this one, but some of us in this group may enjoy the > diversion it offers. > > BDI've rented the XBOX version and played with the PC demo.
I'd like to hear you compare and contrast the full PC version vs. the XBOX
Res0zlgu, if you have the time....I'd especially like to know if you had to
do it over again, and buy just one version, which one would it be?
I'm leaning towards the PC version because of the pro-sim mode and the hope
that folks like John Bodin will come out with mods, new tracks and cars, and
other tweaks for the PC version.
As for likes and dislikes on the XBOX version...
Likes: Graphics, drivability, potential variety of tracks and cars
Dislikes: 90% of the game is locked up upon starting out, you only have
access to a few cars and tracks :-( where's that cheat code generator when
we need it... I also dislike the career mode for the same reasons as stated
above.
Jay J
"res0zlgu" <[email hidden]> wrote in message
news:Wl3ic.26747$[email hidden]...
frame
> rates. Unfortunately it is about 70% arcade instead of the nicer 50/50ratio
Quoted text (17 lines)
> likes = the best graphics I have yet seen in a PC racer > the best balance between sim/arcade physics in any racer > ever > very nice damage modelling > excellent sounds > beautiful tracks, with great variety > Dislikes = I don't like having the tracks and cars locked away > the damage modeling should be more severe > the a.i. is too easy in the turns > the menus dont use the mouse pointer > Overall I like this game more than any PC racing game in the last 2 years, > it's just plain alot of fun and compelling, cause I want to see and > experience all the cars and tracks. > Hopefully, there will someday be a way to tweak the physics to make them a > bit more simlike. A great game and a steal at only 29.99. The best $30 I > have spent in a long time. I also bought the XBOX version , which is about > equal to the pc version grapically, but at tv resolution. Very smoothQuoted text (41 lines)
> of the pc version. Just not as much fun as the pc version, and not even as > simlike as even Gran Tourismo 3 on the playstation 2. Hopefully there is a > "pro simulation mode " that can be unlocked. > "BD" <[email hidden]> wrote in message > news:[email hidden]... > > Here are my opinions...... > > > > What I like: > > > > 1. Great graphics, like they should look in all racing games. > > 2. Damage is simulated better than in most sims, but still > > unrealistically. The car you drive is able to perform in spite of > > massive abuse, but you can ultimately kill it. At least they tried. > > 3. A career system that creates some feeling of immersion. > > 4. Grass and traps have a fairly good feel. Sometimes it pays to go > > offroad, but usually not. > > 5. A ton of tracks and a wide variety of championships. > > > > > > What I don't like: > > 1. Feel of cars (somewhat weightless?) > > 2. Career races are usually very short (2 or 3 laps) > > 2. No setup option. > > 3. No qualifying. You find yourself starting races on tracks you know > > absolutely nothing about. > > 4. No black flags. You can get away with bloody murder. > > 5. The career system calls for you to repeat races to force > > progression. Rather linear. > > 6. As you move up the scale of difficulty you are forced to win by > > late braking, rough driving and practicing other unsafe driving > > methods that would get you banned from real racing. > > > > > > No way I can defend TRD2. I'm glad I bought it, as it offers something > > different. Then again, I buy way too many games. Most sim purists > > won't touch this one, but some of us in this group may enjoy the > > diversion it offers. > > > > BD > >"BD" wrote...
> Here are my opinions......
>
> What I like:
>
> 1. Great graphics, like they should look in all
> racing games.
Why does everybody keep saying it's got great graphics? -Trackmodelling is
cruder than F1 2001 and the overal graphics are barely on par with the
add-ons for GPL, let alone any of the more modern games. In fact, when one
plays it, one wonders why it eats processor and GPU cycles like it does.
Fairly enjoyable game with mass market appeal, but not one of the great
lookers, IMNSHO.
Jan.
=---
Generally tend to agree but you've got some bits wrong.
Career races can be adjusted
There is a setup option
There is qualifying, theres a simulator to try out tracks too
Also there's a hell of difference between sim and pro-sim settings, to which
the AI adjust, they're a lot slower in pro sim.
It's not perfect but then that's what GPL is for isn't it.
Andi.
--
Remove only one zero to reply.
"BD" <[email hidden]> wrote in message
news:[email hidden]...
> Here are my opinions......
>
> What I like:
>
> 1. Great graphics, like they should look in all racing games.
> 2. Damage is simulated better than in most sims, but still
> unrealistically. The car you drive is able to perform in spite of
> massive abuse, but you can ultimately kill it. At least they tried.
> 3. A career system that creates some feeling of immersion.
> 4. Grass and traps have a fairly good feel. Sometimes it pays to go
> offroad, but usually not.
> 5. A ton of tracks and a wide variety of championships.
>
>
> What I don't like:
> 1. Feel of cars (somewhat weightless?)
> 2. Career races are usually very short (2 or 3 laps)
> 2. No setup option.
> 3. No qualifying. You find yourself starting races on tracks you know
> absolutely nothing about.
> 4. No black flags. You can get away with bloody murder.
> 5. The career system calls for you to repeat races to force
> progression. Rather linear.
> 6. As you move up the scale of difficulty you are forced to win by
> late braking, rough driving and practicing other unsafe driving
> methods that would get you banned from real racing.
>
>
> No way I can defend TRD2. I'm glad I bought it, as it offers something
> different. Then again, I buy way too many games. Most sim purists
> won't touch this one, but some of us in this group may enjoy the
> diversion it offers.
>
> BD
On Fri, 23 Apr 2004 18:35:44 +0100, "Andi Cole" <[email hidden]>
wrote:
>Also there's a hell of difference between sim and pro-sim settings, to which
>the AI adjust, they're a lot slower in pro sim.
If you want a good laugh, try driving an oval on pro-sim.
>It's not perfect but then that's what GPL is for isn't it.
It's sad GPL is still the benchmark 3 years after is stopped being the
best simulator on the market.
Jason
In article <[email hidden]>, BD
<[email hidden]> writes
That just about sums up the real BTCC in my view. At least it would
have done a few years back. Has it changed? :)
--
Peter Ives (AKA Pete Ivington)
Remove ALL_STRESS before replying via email
If you know what's good for you, don't listen to me :)
GPLRank Joystick -50.63 Wheel -25.01
Quoted text (7 lines)
>Here are my opinions...... > >6. As you move up the scale of difficulty you are forced to win by >late braking, rough driving and practicing other unsafe driving >methods that would get you banned from real racing. > >Sorry, I should have clarified. There's a "Free Race" option that
allows qualifying and setups. Those options are just not available in
career mode, the part I was most interested in.
BD
On Fri, 23 Apr 2004 08:25:43 +0300, "Jussi 'Igor' Koukku"
<[email hidden]> wrote:
Quoted text (9 lines)
>"BD" <[email hidden]> kirjoitti viestiss� >news:[email hidden]... >> 2. No setup option. >> 3. No qualifying. You find yourself starting races on tracks you know >> absolutely nothing about. > >Hmm... the demo version has qualifying and allows you to setup your car (+ >test your setup before race/qualifying). >I'm missing where career races are adjusted. What menu do I find this
under?
I know setup and qualifying are available in "free race" mode, but I
don't see them in career mode.
Although I've enjoyed Codemasters racing games over the years, another
thing that always bugs me about their racing games is the menu system
and "confirmations". I'm so tired of repeatedly having to confirm with
a "yes" after selecting an option.
BD
On Fri, 23 Apr 2004 18:35:44 +0100, "Andi Cole" <[email hidden]>
wrote:
Quoted text (12 lines)
>Generally tend to agree but you've got some bits wrong. > >Career races can be adjusted >There is a setup option >There is qualifying, theres a simulator to try out tracks too > >Also there's a hell of difference between sim and pro-sim settings, to which >the AI adjust, they're a lot slower in pro sim. > >It's not perfect but then that's what GPL is for isn't it. > >Andi.The career mode doesn't look like it's going to take very long. I am almost
30% of the way through it and probably only have put about 5 hours into it.
That's a pretty short career mode. In contrast it took me about 30 hours to
unlock everything in PGR2.
Still need the cheat code generator though. I want to try the sim mode and
the realistic damage mode, and it looks like that's the only way to get to
them (other than buying the codes from Codies;).
"Jay J" <[email hidden]> wrote in message
news:1m8ic.7782$cF6.368804@attbi_s04...
>
> Dislikes: 90% of the game is locked up upon starting out, you only have
> access to a few cars and tracks :-( where's that cheat code generator when
> we need it... I also dislike the career mode for the same reasons asstated
> above.
>
> Jay J
>
On Fri, 23 Apr 2004 19:11:01 -0400, "Haqsau"
<[email hidden]> wrote:
There's a file called mods.ini (forget what folder) that lets you
change the simulation mode, race length, and AI difficulty for career
mode.
Jason
Quoted text (8 lines)
>The career mode doesn't look like it's going to take very long. I am almost >30% of the way through it and probably only have put about 5 hours into it. >That's a pretty short career mode. In contrast it took me about 30 hours to >unlock everything in PGR2. > >Still need the cheat code generator though. I want to try the sim mode and >the realistic damage mode, and it looks like that's the only way to get to >them (other than buying the codes from Codies;).The "American Stocker" series is definitely one of the worst features of the
game. I have only tried it in the default mode but I thought it was
horrible. Cars felt wrong on the ovals (though curiously didn't feel nearly
as bad at Laguna Seca) and the AI drove like idiots, braking way too early
and blocking way too late. Oh well, it was only three races and then you
can do other things.
"Jason Moyer" <[email hidden]> wrote in message
news:[email hidden]...
>
> If you want a good laugh, try driving an oval on pro-sim.
>
"Jan Verschueren" <[email hidden]> wrote in message news:<Eccic.83766$[email hidden]>...
How about you upgrade that geforce2 before you start commenting on
graphics quality. :P
Quoted text (19 lines)
> "BD" wrote... > > Here are my opinions...... > > > > What I like: > > > > 1. Great graphics, like they should look in all > > racing games. > > > Why does everybody keep saying it's got great graphics? -Trackmodelling is > cruder than F1 2001 and the overal graphics are barely on par with the > add-ons for GPL, let alone any of the more modern games. In fact, when one > plays it, one wonders why it eats processor and GPU cycles like it does. > > Fairly enjoyable game with mass market appeal, but not one of the great > lookers, IMNSHO. > > Jan. > =---The game is based largely on DirectX 8 graphics. You'll need at the very
least a Geforce 3 to see what the graphics are supposed to look like.
"Damien Evans" wrote...
> The game is based largely on DirectX 8 graphics. You'll need
> at the very least a Geforce 3 to see what the graphics are
> supposed to look like.
I do own one of those... have you seen Brands Hatch'67 for GPL?
Jan.
=---
I would clearly choose the PC version if I could only buy one version. It
is much more simlike, which is my preference. slightly better graphics,
mostly due to the higher resolutions of the pc version, although the TV does
seem to smooth out the minor jaggies that I still can see even at 1280x1024
with 4x antialiasing on.
"Jay J" <[email hidden]> wrote in message
news:1m8ic.7782$cF6.368804@attbi_s04...
> I've rented the XBOX version and played with the PC demo.
> I'd like to hear you compare and contrast the full PC version vs. the XBOX
> Res0zlgu, if you have the time....I'd especially like to know if you hadto
> do it over again, and buy just one version, which one would it be?
>
> I'm leaning towards the PC version because of the pro-sim mode and thehope
> that folks like John Bodin will come out with mods, new tracks and cars,and
stated
years,
> > it's just plain alot of fun and compelling, cause I want to see and
> > experience all the cars and tracks.
> > Hopefully, there will someday be a way to tweak the physics to make thema
> > bit more simlike. A great game and a steal at only 29.99. The best $30 I
> > have spent in a long time. I also bought the XBOX version , which isabout
> > equal to the pc version grapically, but at tv resolution. Very smooth
> frame
> > rates. Unfortunately it is about 70% arcade instead of the nicer 50/50
> ratio
> > of the pc version. Just not as much fun as the pc version, and not evenas
> > simlike as even Gran Tourismo 3 on the playstation 2. Hopefully there isa
Quoted text (8 lines)
> other tweaks for the PC version. > > As for likes and dislikes on the XBOX version... > > Likes: Graphics, drivability, potential variety of tracks and cars > Dislikes: 90% of the game is locked up upon starting out, you only have > access to a few cars and tracks :-( where's that cheat code generator when > we need it... I also dislike the career mode for the same reasons asQuoted text (18 lines)
> above. > > Jay J > > > "res0zlgu" <[email hidden]> wrote in message > news:Wl3ic.26747$[email hidden]... > > likes = the best graphics I have yet seen in a PC racer > > the best balance between sim/arcade physics in any racer > > ever > > very nice damage modelling > > excellent sounds > > beautiful tracks, with great variety > > Dislikes = I don't like having the tracks and cars locked away > > the damage modeling should be more severe > > the a.i. is too easy in the turns > > the menus dont use the mouse pointer > > Overall I like this game more than any PC racing game in the last 2Quoted text (41 lines)
> > "pro simulation mode " that can be unlocked. > > "BD" <[email hidden]> wrote in message > > news:[email hidden]... > > > Here are my opinions...... > > > > > > What I like: > > > > > > 1. Great graphics, like they should look in all racing games. > > > 2. Damage is simulated better than in most sims, but still > > > unrealistically. The car you drive is able to perform in spite of > > > massive abuse, but you can ultimately kill it. At least they tried. > > > 3. A career system that creates some feeling of immersion. > > > 4. Grass and traps have a fairly good feel. Sometimes it pays to go > > > offroad, but usually not. > > > 5. A ton of tracks and a wide variety of championships. > > > > > > > > > What I don't like: > > > 1. Feel of cars (somewhat weightless?) > > > 2. Career races are usually very short (2 or 3 laps) > > > 2. No setup option. > > > 3. No qualifying. You find yourself starting races on tracks you know > > > absolutely nothing about. > > > 4. No black flags. You can get away with bloody murder. > > > 5. The career system calls for you to repeat races to force > > > progression. Rather linear. > > > 6. As you move up the scale of difficulty you are forced to win by > > > late braking, rough driving and practicing other unsafe driving > > > methods that would get you banned from real racing. > > > > > > > > > No way I can defend TRD2. I'm glad I bought it, as it offers something > > > different. Then again, I buy way too many games. Most sim purists > > > won't touch this one, but some of us in this group may enjoy the > > > diversion it offers. > > > > > > BD > > > > > >> > The game is based largely on DirectX 8 graphics. You'll need
> > at the very least a Geforce 3 to see what the graphics are
> > supposed to look like.
>
> I do own one of those... have you seen Brands Hatch'67 for GPL?
Now I'm confused....you're not seriously suggesting that Brands '67 (which
is nice but far from being the best looking track for GPL) looks nicer????
someone mentioned that a Formula Ford model is included in TOCA 2.
If so, whats it like (or is it locked away).
Be interested , in particular from anyone that has raced them. i
always thought they could make a very good sim, as the driving style
and lack of sophistication in suspension etc should be realistic to
model.
Also if they are modeled, what tracks can they be raced on?
Thanks
Glenn
"Damien Evans" wrote...
> > <snip>
> Now I'm confused....you're not seriously suggesting that
> Brands '67 (which is nice but far from being the best
> looking track for GPL) looks nicer????
Exactly, I even tried to make a couple screenshots to illustrate my point,
but I can't get any from TRD2 (even with FRAPS). So I'll try to explain what
I mean.
If you look down s/f from Paddock Hill bend you can see that TRD2's
spectators are cardboard, just like GPL's, only less detailed. TRD2's
buildings are better, but the track layout is very blocky (Why waste polys
on the buildings wif this means the track ends up looking rougher than
Noonan's Brands Hatch?); asfalt/grass texture quality is about the same, so
I don't see why the TRD2 version is considered better looking(*).
TRD2 does have true dynamic lighting, which does make for slightly better
replay viewing. Too bad the player car does a fairly good impression of a
shopping trolley with wobbly front wheels. <g>
Jan.
=---
(*): Notice I didn't mention the jaggies (oh dear, the jaggies!). GPL was
not designed to use FSAA either, but, using the OpenGL renderer, you can at
least turn it on if your CPU/GPU horsepower allows it.
There are 4 tracks that the Formula Fords can be raced on. Oulton
Short, Oulton Long, and 2 more that I can't recall atm. The Formula
Fords have to be unlocked either by working your way thru career mode or
buying the cheat codes from Codemasters (around $5). Since I'm an
impatient sort, I went for the $5.
I'd say that out of all the types of cars that I've tried (which hasn't
been many so far), the Formula Fords have the best feel. The AI could be
a bit smarter though. ( Note that I have not tried racing online yet.)
From what I've seen, it's not a full-fledged "Papy-esque" sim, but parts
of the game are fun nonetheless.
gcorrigan@{no, spam}ozemail.com.au wrote:
Quoted text (14 lines)
> someone mentioned that a Formula Ford model is included in TOCA 2. > > If so, whats it like (or is it locked away). > > Be interested , in particular from anyone that has raced them. i > always thought they could make a very good sim, as the driving style > and lack of sophistication in suspension etc should be realistic to > model. > > Also if they are modeled, what tracks can they be raced on? > > Thanks > > GlennThere are 4 tracks that the Formula Fords can be raced on. Oulton
Short, Oulton Long, and 2 more that I can't recall atm. The Formula
Fords have to be unlocked either by working your way thru career mode or
buying the cheat codes from Codemasters (around $5). Since I'm an
impatient sort, I went for the $5.
I'd say that out of all the types of cars that I've tried (which hasn't
been many so far), the Formula Fords have the best feel. The AI could be
a bit smarter though. ( Note that I have not tried racing online yet.)
From what I've seen, it's not a full-fledged "Papy-esque" sim, but parts
of the game are fun nonetheless.
Quoted text (14 lines)
> someone mentioned that a Formula Ford model is included in TOCA 2. > If so, whats it like (or is it locked away). > Be interested , in particular from anyone that has raced them. i > always thought they could make a very good sim, as the driving style > and lack of sophistication in suspension etc should be realistic to > model. > Also if they are modeled, what tracks can they be raced on? > Thanks > Glenn:I saw a screenie somewhere, and the track livery looked as though it could be Gold Coast Indy track. Can someone confirm the other 2 tracks available for the formula fords?.
that will settle the deal on purchase to me
Thanks
glenn
>There are 4 tracks that the Formula Fords can be raced on. Oulton
>Short, Oulton Long, and 2 more that I can't recall atm. The Formula
>Fords have to be unlocked either by working your way thru career mode or
>buying the cheat codes from Codemasters (around $5). Since I'm an
>impatient sort, I went for the $5.
>
PS, sorry if I hijacked the original thread of this post. Didnt mean
to get off topic.
sorry
Let it be known that on Tue, 27 Apr 2004 02:00:42 GMT, gcorrigan@{no
spam}ozemail.com.au wrote:
>:I saw a screenie somewhere, and the track livery looked as though it could be Gold Coast Indy track. Can someone confirm the other 2 tracks available for the formula fords?.
>
>that will settle the deal on purchase to me
The first patch will allow you to add more track and car combinations. Of
course, other people are working on hacks to do the same.
Thanks Crossbone, but can someone still answer the question please on
the other 2 FF tracks?
On 27 Apr 2004 01:08:14 -0500, crossbone <[email hidden]>
wrote:
Quoted text (9 lines)
>Let it be known that on Tue, 27 Apr 2004 02:00:42 GMT, gcorrigan@{no >spam}ozemail.com.au wrote: > >>:I saw a screenie somewhere, and the track livery looked as though it could be Gold Coast Indy track. Can someone confirm the other 2 tracks available for the formula fords?. >> >>that will settle the deal on purchase to me > >The first patch will allow you to add more track and car combinations. Of >course, other people are working on hacks to do the same.The road/kerb/grass/fence textures are all much higher resolution in TRD2
combined with the pixel shaders make it look much better than even the very
best GPL track IMO. I'd still rather play GPL any day though...
The other 2 tracks are Vallelunga and Mantorp-Short.
gcorrigan@{no, spam}ozemail.com.au wrote:
Quoted text (15 lines)
> Thanks Crossbone, but can someone still answer the question please on > the other 2 FF tracks? > > On 27 Apr 2004 01:08:14 -0500, crossbone <[email hidden]> > wrote: > > >Let it be known that on Tue, 27 Apr 2004 02:00:42 GMT, gcorrigan@{no > >spam}ozemail.com.au wrote: > > > >>:I saw a screenie somewhere, and the track livery looked as though it could be Gold Coast Indy track. Can someone confirm the other 2 tracks available for the formula fords?. > >> > >>that will settle the deal on purchase to me > > > >The first patch will allow you to add more track and car combinations. Of > >course, other people are working on hacks to do the same.The other 2 tracks are Vallelunga and Mantorp-Short.
Quoted text (17 lines)
> Thanks Crossbone, but can someone still answer the question please on > the other 2 FF tracks? > >>:I saw a screenie somewhere, and the track livery looked as though it could be Gold Coast Indy track. Can someone confirm the other 2 tracks available for the formula fords?. > >>that will settle the deal on purchase to me > >The first patch will allow you to add more track and car combinations. Of > >course, other people are working on hacks to do the same.Ah, I misread your question. I though you were asking if there were more than
two other tracks for the FF.
Let it be known that on Tue, 27 Apr 2004 07:02:12 GMT, gcorrigan@{no
spam}ozemail.com.au wrote:
Quoted text (15 lines)
>Thanks Crossbone, but can someone still answer the question please on >the other 2 FF tracks? > >On 27 Apr 2004 01:08:14 -0500, crossbone <[email hidden]> >wrote: > >>Let it be known that on Tue, 27 Apr 2004 02:00:42 GMT, gcorrigan@{no >>spam}ozemail.com.au wrote: >> >>>:I saw a screenie somewhere, and the track livery looked as though it could be Gold Coast Indy track. Can someone confirm the other 2 tracks available for the formula fords?. >>> >>>that will settle the deal on purchase to me >> >>The first patch will allow you to add more track and car combinations. Of >>course, other people are working on hacks to do the same.Only 4? You must be doing something wrong -- most people can race the
Formula Fords on 30 tracks. You'd better check out this thread, ASAP:
http://forum.rscnet.org/showthread.php?t=150182
;-)
Enjoy!
-- JB
BRH <"bhoenig<no-spam>"@comcast.net> wrote in message news:<[email hidden]>...
Quoted text (31 lines)
> There are 4 tracks that the Formula Fords can be raced on. Oulton > Short, Oulton Long, and 2 more that I can't recall atm. The Formula > Fords have to be unlocked either by working your way thru career mode or > buying the cheat codes from Codemasters (around $5). Since I'm an > impatient sort, I went for the $5. > > I'd say that out of all the types of cars that I've tried (which hasn't > been many so far), the Formula Fords have the best feel. The AI could be > a bit smarter though. ( Note that I have not tried racing online yet.) > > From what I've seen, it's not a full-fledged "Papy-esque" sim, but parts > of the game are fun nonetheless. > > > > gcorrigan@{no, spam}ozemail.com.au wrote: > > > someone mentioned that a Formula Ford model is included in TOCA 2. > > > > If so, whats it like (or is it locked away). > > > > Be interested , in particular from anyone that has raced them. i > > always thought they could make a very good sim, as the driving style > > and lack of sophistication in suspension etc should be realistic to > > model. > > > > Also if they are modeled, what tracks can they be raced on? > > > > Thanks > > > > GlennNow thats a great tip, many thanks
glenn (waiting at the door of EA to purchse)
Awesome! John, You are The Man! 8-)
jbodin wrote:
Quoted text (43 lines)
> Only 4? You must be doing something wrong -- most people can race the > Formula Fords on 30 tracks. You'd better check out this thread, ASAP: > > http://forum.rscnet.org/showthread.php?t=150182 > > ;-) > > Enjoy! > > -- JB > > BRH <"bhoenig<no-spam>"@comcast.net> wrote in message news:<[email hidden]>... > > There are 4 tracks that the Formula Fords can be raced on. Oulton > > Short, Oulton Long, and 2 more that I can't recall atm. The Formula > > Fords have to be unlocked either by working your way thru career mode or > > buying the cheat codes from Codemasters (around $5). Since I'm an > > impatient sort, I went for the $5. > > > > I'd say that out of all the types of cars that I've tried (which hasn't > > been many so far), the Formula Fords have the best feel. The AI could be > > a bit smarter though. ( Note that I have not tried racing online yet.) > > > > From what I've seen, it's not a full-fledged "Papy-esque" sim, but parts > > of the game are fun nonetheless. > > > > > > > > gcorrigan@{no, spam}ozemail.com.au wrote: > > > > > someone mentioned that a Formula Ford model is included in TOCA 2. > > > > > > If so, whats it like (or is it locked away). > > > > > > Be interested , in particular from anyone that has raced them. i > > > always thought they could make a very good sim, as the driving style > > > and lack of sophistication in suspension etc should be realistic to > > > model. > > > > > > Also if they are modeled, what tracks can they be raced on? > > > > > > Thanks > > > > > > GlennAwesome! John, You are The Man! 8-)


































