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Rec.Autos.Simulators Archive

Another good CPR review

110 posts by 25 people · 18 Jan 1998 - 01 Feb 1998

The Pits' CPR review sparks 3Dfx versus Riva war

A link to The Pits' top-rated CART Precision Racing review led to criticism of its recommendation of the Stealth II over 3Dfx. The thread became a long, heated argument between Greg Cisko and Randy Magruder over 3Dfx versus Riva 128 and Direct3D, including Longbow 2 support and Riva's market share. Joe McGinn and others backed 3Dfx while some Riva owners reported problems.

hardware: PC/graphicsreview/impressionsCART Precision Racing

Automated summary.

>I haven't seen anyone mention this review but The Pits gave CPR their >highest rating a V8. >You can read the review at http://www.theuspits.com/other.html I am confused by the following quote from the review: "A few other niggling points...the full screen option (shown here), which even though it has exceptional graphics, is almost useless for driving, as at the speeds you are doing, it doesn't draw far enough ahead to be really useful. The non-full screen mode is great, though, and can be used quite readily." The reviewer talks about the need for a good 3D card to run the game, and he has a Stealth II S220, but I thought that if you run the game in non-full screen mode that it is not in 3D acceleration mode. What am I missing here? Also, I am surprised that The Pits, being the excellent and long running sim racing resource that it is, would fail to mention the lack of full course yellows and tire temps in their review. Those omissions definitely take away from the "sim' aspect of the game for some of us. Don Chapman
Greg Cisko 18 Jan 1998#392882
Probably someone who knows what they are talking about. He recommended the Stealth II S220 instead of 3dfx. HAHA. Oh boy. -- Header address intentionally scrambled to ward off the spamming hordes.
Sean Ormon 18 Jan 1998#392883
> Probably someone who knows what they are talking about. He > recommended the Stealth II S220 instead of 3dfx. HAHA. Oh boy. Granted, you can take my 3dfx card when you pry it from my cold, dead PCI slot (umm...or Voodoo II comes out), but what's the problem here? CPR is a D3D game, and 3dfx does NOT rule that roost! My Velocity 128 beats it out pretty consistently in graphics and speed; the difference is slight, but noticeable. If the S220 just sucks on general principles, forgive me; I'm not that familiar with the card. My point is that there are better alternatives than the 3dfx for D3D. Sean
Quoted text (12 lines)>I am confused by the following quote from the review: >"A few other niggling points...the full screen option (shown here), >which even though it has exceptional graphics, is almost useless for >driving, as at the speeds you are doing, it doesn't draw far enough >ahead to be really useful. The non-full screen mode is great, though, >and can be used quite readily." >The reviewer talks about the need for a good 3D card to run the game, >and he has a Stealth II S220, but I thought that if you run the game >in non-full screen mode that it is not in 3D acceleration mode. What >am I missing here?
IIRC, the Stealth card has a D3D video driver bug (ie: "it's the card manufacturer's fault") which doesn't handle CPR properly, leading to "pop-up" problems. When running in non-full screen (non-3D), this problem disappears, thus the reviewer's (erroneous) conclusion. (BTW, that was why MS sent Randy Magruder a 3Dfx card to do his review.) Oddly, only the programming experts at MS seem to know D3D well enough to evoke this "driver" bug... ;) Curious... Before you send me UCE, I know what you're thinking... Did he complain to five or six postmasters last month? Now, you must ask yourself one question: "Do I feel lucky?" Well, do you, punk?
Sean Ormon 18 Jan 1998#392885
Hey, strange as it may sound there are actually people who like CPR! I just can't figure out why this game is so hated in the group... It seems like every time someone points out a good review it gets totally trashed, then everyone has their fun insulting the reviewer, the magazine or web site that had the AUDACITY to say something good about this sim, and indirectly, everyone who is actually enjoying it! If you start fresh and w/o bias, I think the hot sims out now are very comparable in quality, playability, realism, etc; they each have their strengths and weaknesses. Then, a few niggling complaints (some valid, some not) start to tilt the group's opinions one way or the other... Then, it snowballs, and bashing a certain product becomes downright fashionable and fun! It's the only way I can figure a game like F1RS has become the darling (of sorts) of the newsgroup and CPR is the red-headed stepchild! I see CPR as a complete blast for a number of reasons I won't reiterate here. I've been racing since World Circuit (F1GP) and have jumped back and forth between all the latest sims, and I don't think there's a solo racer out now that gives me such a feeling of being in the***pit! If you include multiplayer experiences, I'd say it's second only to the NROS. Now, I'm not saying my opinion is RIGHT, but when people say this sim is a failure, that it's a complete waste of effort on behalf of TRI and MS, when they start attacking reviewers and steering strangers away from it in the stores, they're WRONG! BTW, I'm in no way impugning the original poster... This is just a little preemptive strike (or rant) against those about to toast The Pits. Sean
Quoted text (10 lines)>> Probably someone who knows what they are talking about. He >> recommended the Stealth II S220 instead of 3dfx. HAHA. Oh boy. >Granted, you can take my 3dfx card when you pry it from my cold, dead PCI >slot (umm...or Voodoo II comes out), but what's the problem here? CPR is a >D3D game, and 3dfx does NOT rule that roost! My Velocity 128 beats it out >pretty consistently in graphics and speed; the difference is slight, but >noticeable. If the S220 just sucks on general principles, forgive me; I'm >not that familiar with the card. My point is that there are better >alternatives than the 3dfx for D3D.
Greg is a pretty diehard 3DFX evangelist. You either own one or you're a blooming idiot, apparently. (I wonder if Greg knows that in one quarter alone nVidia Riva boards jumped to 21% marketshare-still less than the little over the slight majority of 3DFX boards out there, but in a single quarter for the million mark to be reached is a pretty high level of market penetration. And yes, in D3D mode, the Riva 128 beats the 3DFX, and the Stealth II does as well in many instances. The main argument for 3DFX is that you can run Glide *and* D3D games and get great performance. No argument there. But its certainly not the only board out there, nor is it always the fastest. But of course all of this will be lost on Greg 3DFX Cisco, because he's ill-equipped to tolerate others who differ with him on their choice of hardware and software. Randy Randy Magruder Contributing Reviewer Digital Sportspage http://www.digitalsports.com
>Greg is a pretty diehard 3DFX evangelist. You either own one or >you're a blooming idiot, apparently. (I wonder if Greg knows that in >one quarter alone nVidia Riva boards jumped to 21% marketshare-still >less than the little over the slight majority of 3DFX boards out >there, but in a single quarter for the million mark to be reached is a >pretty high level of market penetration. Says little for the _quality_ of the Riva and a hell of a lot for the _marketing_ of the board. The vast majority of those sales were bundled sales, with vendors building the card into pre-built systems instead of a regular 2D card. In the UK at least that trend has been reversed, and the majority of games machines are being sold with a bundled 3dFX, as that's what the market is demanding. No comment on the respective merits, demerits, just the facts ma'am :) Cheers! John
Greg Cisko 18 Jan 1998#392888
Any questions on this randy? And it is 'Greg 3DFX Cisko' not Cisco. If you are going to try and ramrod me at least spell my freaking name right :-) -- Header address intentionally scrambled to ward off the spamming hordes. >I have to put my two cents worth in here. I own a Gateway 266 that came >with a velocity 128, and I have yet to get a piece of software that I own >other then Monster Truck Madness to use d3d acceleration without the game >crashing, so I can't say that the card works better than 3dfx. I bought a >Monster 3d a month ago and My computer absolutely blazes with the two cards >working together. >> >> Probably someone who knows what they are talking about. He >> >> recommended the Stealth II S220 instead of 3dfx. HAHA. Oh boy. >> >Granted, you can take my 3dfx card when you pry it from my cold, dead >PCI >> >slot (umm...or Voodoo II comes out), but what's the problem here? CPR >is a >> >D3D game, and 3dfx does NOT rule that roost! My Velocity 128 beats it >out >> >pretty consistently in graphics and speed; the difference is slight, but >> >noticeable. If the S220 just sucks on general principles, forgive me; >I'm >> >not that familiar with the card. My point is that there are better >> >alternatives than the 3dfx for D3D. >> Greg is a pretty diehard 3DFX evangelist. You either own one or >> you're a blooming idiot, apparently. (I wonder if Greg knows that in >> one quarter alone nVidia Riva boards jumped to 21% marketshare-still >> less than the little over the slight majority of 3DFX boards out >> there, but in a single quarter for the million mark to be reached is a >> pretty high level of market penetration. And yes, in D3D mode, the >> Riva 128 beats the 3DFX, and the Stealth II does as well in many >> instances. The main argument for 3DFX is that you can run Glide *and* >> D3D games and get great performance. No argument there. But its >> certainly not the only board out there, nor is it always the fastest. >> But of course all of this will be lost on Greg 3DFX Cisco, because >> he's ill-equipped to tolerate others who differ with him on their >> choice of hardware and software. >> Randy >> Randy Magruder >> Contributing Reviewer >> Digital Sportspage >> http://www.digitalsports.com
Greg Cisko 18 Jan 1998#392889
>Greg is a pretty diehard 3DFX evangelist. You either own one or >you're a blooming idiot, apparently. (I wonder if Greg knows that in >one quarter alone nVidia Riva boards jumped to 21% marketshare-still >less than the little over the slight majority of 3DFX boards out I wonder if greg cares about Riva? When Voodoo2 comes out you can forget about it. OK good phew... One thing you should understand is that I am a flightsim person in addition to racing sims. 3dfx is the only choice for flightsims too :-) Try running Longbow2 on a RIVA :-) Oh I'm equipped to tolerate it. I just choose not to for a while. 3dfx is the obvious choice and I am constantly amazed at the clueless who cannot get it. Either they don't know what it means or they refuse to understand it. It really is as simple as that. Sorry if it offends you. Believe it or not that really is not my intent. -- Header address intentionally scrambled to ward off the spamming hordes.
I have to put my two cents worth in here. I own a Gateway 266 that came with a velocity 128, and I have yet to get a piece of software that I own other then Monster Truck Madness to use d3d acceleration without the game crashing, so I can't say that the card works better than 3dfx. I bought a Monster 3d a month ago and My computer absolutely blazes with the two cards working together. > >> Probably someone who knows what they are talking about. He > >> recommended the Stealth II S220 instead of 3dfx. HAHA. Oh boy. > >Granted, you can take my 3dfx card when you pry it from my cold, dead PCI > >slot (umm...or Voodoo II comes out), but what's the problem here? CPR is a > >D3D game, and 3dfx does NOT rule that roost! My Velocity 128 beats it out > >pretty consistently in graphics and speed; the difference is slight, but > >noticeable. If the S220 just sucks on general principles, forgive me; I'm
Quoted text (22 lines)> >not that familiar with the card. My point is that there are better > >alternatives than the 3dfx for D3D. > Greg is a pretty diehard 3DFX evangelist. You either own one or > you're a blooming idiot, apparently. (I wonder if Greg knows that in > one quarter alone nVidia Riva boards jumped to 21% marketshare-still > less than the little over the slight majority of 3DFX boards out > there, but in a single quarter for the million mark to be reached is a > pretty high level of market penetration. And yes, in D3D mode, the > Riva 128 beats the 3DFX, and the Stealth II does as well in many > instances. The main argument for 3DFX is that you can run Glide *and* > D3D games and get great performance. No argument there. But its > certainly not the only board out there, nor is it always the fastest. > But of course all of this will be lost on Greg 3DFX Cisco, because > he's ill-equipped to tolerate others who differ with him on their > choice of hardware and software. > Randy > Randy Magruder > Contributing Reviewer > Digital Sportspage > http://www.digitalsports.com
Victor Chan 19 Jan 1998#393038
I agree with you. I love CPR for its graphics. I played Sony PlayStation's F1RS as well as the PC demo. But CPR has a more sense of graphical realism (cockpit view and beautiful textures) As we all know, CPR has problems with framerate during a 12 cars race, "underskilled" AI, and.....that's the only complain that I have about CPR.
Sean Ormon 19 Jan 1998#393039
> Oh I'm equipped to tolerate it. I just choose not to for a while. 3dfx > is the obvious choice and I am constantly amazed at the clueless > who cannot get it. Some might draw the conclusion that YOU are the clueless one: you admit to being deliberately intolerant and feel comfortable suggesting that one should use a SLOWER card (not to mention the washed-out colors) for a D3D game? You've done an excellent job confirming Randy's accusations... Sean
Quoted text (9 lines)> > Oh I'm equipped to tolerate it. I just choose not to for a while. 3dfx > > is the obvious choice and I am constantly amazed at the clueless > > who cannot get it. > Some might draw the conclusion that YOU are the clueless one: you admit to > being deliberately intolerant and feel comfortable suggesting that one should > use a SLOWER card (not to mention the washed-out colors) for a D3D game? > You've done an excellent job confirming Randy's accusations...
Who cares about a few frames per second slower? Voodoo has three things: support, support and support! BTW, if a card that much older is that little slower, what does it say about the rest...? l8er ronny -- |\ _,,,---,,_ I want to die like my Grandfather, ZZZzz /,`.-'`' -. ;-;;,_ in his sleep. |,4- ) )-,_. ,\ ( `'-' Not like the people in his car, '---''(_/--' `-'\_) screaming their heads off!
Greg Cisko 19 Jan 1998#393041
Oh boy you are too funny. Yes I recommend the 3dfx card even for Direct3D. Anyone who would recommend Direct3D over glide is rather clueless too. I guess you don't know much about this stuff. That is fine. Have you tried playing Longbow2 or Jetfighter3 with a Riva card? -- Header address intentionally scrambled to ward off the spamming hordes. >> Oh I'm equipped to tolerate it. I just choose not to for a while. 3dfx >> is the obvious choice and I am constantly amazed at the clueless >> who cannot get it. >Some might draw the conclusion that YOU are the clueless one: you admit to >being deliberately intolerant and feel comfortable suggesting that one should >use a SLOWER card (not to mention the washed-out colors) for a D3D game? >You've done an excellent job confirming Randy's accusations... >Sean
Sean Ormon 19 Jan 1998#393042
> Oh boy you are too funny. Yes I recommend the 3dfx card even for > Direct3D. Anyone who would recommend Direct3D over glide is > rather clueless too. I guess you don't know much about this stuff. > That is fine. If it makes you comfortable thinking I don't have a clue, go right on ahead thinking that... Do the words "non sequitur" mean anything to you? The group is rec.autos.simulators; the game is CART Precision Racing. Furthermore, I know you have enough clues left in your little bag to realize the two games you mentioned have native 3dfx support. CPR does not... So, exactly what the hell is your point? Hold on, I think I know... I'll just say what you're dying to say, but you don't realize it: If you can only buy one 3D card and you want it to run as many sims as possible, as fast as possible, buy a 3dfx card! I completely agree with this! Our views are not that divergent. The difference is that I recognize that there are better cards for D3D games and I don't feel it necessary to bash people who point this out! Similarly, if you want to attack Microsoft for sticking with the D3D standard I would also be on your side. It makes me ill that CPR is essentially a MS product which, I suspect, has no chance of ever seeing 3dfx support, though it might happen when TRI's contract expires. But, like it or not, it uses D3D, and when you bash people who suggest a good D3D card to play this sim you just come across as a complete 3dfx sycophant. Sean
>Says little for the _quality_ of the Riva and a hell of a lot for the >_marketing_ of the board. There's no denying nVidia did it right by getting major OEM's to sell their board. Think about it. No matter how good or bad the board is that you're introducing, if its not 3DFX , you're in trouble from day one, so you have to do something to get noticed and ensure a great deal of support, and among software developers, its marketshare that ensures support. For example: Janes Combat Simulations, which previously had been evangelizing themselves as 3DFX only because there was no way they could do D3D without a big sacrifice in quality, has now put a D3D patch on their web site which is OPTIMIZED FOR RIVA CHIPSETS. Says something about the power of marketshare. Besides, I've been following the whole argument of image quality, and frankly, those arguments are old and worthless at this point. The early problems observed with image quality on Riva boards were either due to drivers or early versions of D3D games which didn't exploit its capabilities. You can find a lot of 3DFX fans hooting that Riva doesn't support transparency (wrong), fog tables (wrong), or that you couldn't deactivate its auto-mip-map generation (wrong). Well, it just demonstrates that what flies in the UK doesn't always fly here. At any rate, its not so important how or why these cards get into the machines, simply that they do, they are great cards, and the software industry has taken notice. Randy Randy Magruder Contributing Reviewer Digital Sportspage http://www.digitalsports.com
Hm, don't know what to tell you. I bought a Dell P300 rather than a Gateway, and have had no such problems, and as a reviewer I get a lot of games to run. I could grab a used 3DFX for about a hundred bucks but I'm kind of waiting around to see how long its going to take Voodoo2 to come out. Randy Randy Magruder Contributing Reviewer Digital Sportspage http://www.digitalsports.com
>Any questions on this randy? And it is 'Greg 3DFX Cisko' not Cisco. >If you are going to try and ramrod me at least spell my freaking name >right :-) ramrod? Well, at least we've now got a new term for the tone you've been using here lately. And read my reply on it. And by the way, if one user comes up and responds that they can't get their 3DFX to work well in their machine, do YOU automatically say "ah that must mean the 3DFX sucks"? Is that what your implication is because one person said they couldn't get it to work? Has it occurred to you that it could be his GATEWAY? Randy Randy Magruder Contributing Reviewer Digital Sportspage http://www.digitalsports.com
>I wonder if greg cares about Riva? When Voodoo2 comes out you >can forget about it. Not so. The Voodoo 2 has already been announced to be a premium priced item, expected to begin selling at about the same price the original 3DFX boards did. That means about $250-300 smackers, and all for a board which is an add-on to a current 2D board. That price means it'll get a religious and small market for awhile, just as the 3DFX did. At whatever point the price of the thing dips below $200 the general public will start taking an interest and its marketshare will increase rapidly. How quickly Voodoo2 captures the world is going to be directly related to entry-price. The reason that Riva and Rendition will continue to do well is because they are both fast AND inexpensive. Okay, I will. There is a Riva patch on the Janes web site right now. Seems the people at Janes aren't as stubborn as many 3DFX fans think they are. Shoulda checked their web site first, buddy. This sounds a lot like. Islam is the obvious only true religion and I am constantly amazed at the clueless who don't get it. Here's a tip for you, Greg. Find out which direction 3DFX is from where you live and bow down and pray in that direction 3 times a day :). The Voodoo chipset has been surpassed by the current crop of video accelerators. That's a fact. The voodoo 2 is NOT here yet. That's a fact. When it DOES show up, it will be priced as expensively as the original Voodoo was upon its release. Thats a fact. And many software vendors who were previously 3DFX or bust are now doing D3D versions of their stuff because simple market economics dictate that 3DFX's relative slice of the pie is nowhere near the monopoly guys like you think it is. Perhaps some people just prefer to make up their own mind about what kind of board they want and how much they want to spend on it. About the only downside to not having a 3DFX right NOW is that most of the demos these days seem to be 3DFX-only at first, even if the finished product will be both D3D and 3DFX. Randy Randy Magruder Contributing Reviewer Digital Sportspage http://www.digitalsports.com
>Oh boy you are too funny. Yes I recommend the 3dfx card even for >Direct3D. Anyone who would recommend Direct3D over glide is >rather clueless too. I guess you don't know much about this stuff. >That is fine. Have you tried playing Longbow2 or Jetfighter3 with >a Riva card? Now that there is a Riva-targeted D3D patch from Janes, I might go ahead and buy Longbow 2. I've seen it as cheap as $35 online. Randy Randy Magruder Contributing Reviewer Digital Sportspage http://www.digitalsports.com
Joe McGinn 19 Jan 1998#393049
>>Who cares about a few frames per second slower? Voodoo has three things: >>support, support and support! >So does D3D. A foolish statement, but on-par with your religious anti-3dfx evangelizing. As we all know, the only board that supports ALL of the commonly used *** APIs (D3D, Glide, and OpenGL) is Voodoo. Joe
Greg Cisko 19 Jan 1998#393050
>And read my reply on it. And by the way, if one user comes up and >responds that they can't get their 3DFX to work well in their machine, >do YOU automatically say "ah that must mean the 3DFX sucks"? Is that >what your implication is because one person said they couldn't get it >to work? Has it occurred to you that it could be his GATEWAY? I don't even know what you are talking about with this. Do you? -- Header address intentionally scrambled to ward off the spamming hordes.
Greg Cisko 19 Jan 1998#393051
Quoted text (8 lines)>>I wonder if greg cares about Riva? When Voodoo2 comes out you >>can forget about it. >Not so. The Voodoo 2 has already been announced to be a premium >priced item, expected to begin selling at about the same price the >original 3DFX boards did. That means about $250-300 smackers, and all >for a board which is an add-on to a current 2D board. That price >means it'll get a religious and small market for awhile, just as the
Most of the Monster 3D owners will probably look into trading their existing voodoo board into Diamond for a voodoo2 at a reduced price. That is what I'll probably look into. Ya, if you can get games written for them. Why whould I check their web site for a Riva patch for LB2? I would be surprised if it worked as good as 3dfx does, but I hope it does. LB2 is a great game. OK no problem. Surpassed at what? Direct3D my a few percentage points? Wow. Like Sean explained very well in his last post, I am looking for the largest support base with the fastest possible speed. It would not surprise me if some marketing genius screwed the situation like you explain. How good is F1RS without 3dfx? F1RS has D3D and 3dfx support that should prove your point. Anyone who reads about F1RS in this NG knows that the D3D version is not up to the performance of the 3dfx version. Could that have a little to do with your review of F1RS? You did give the impression that it would not be a review equal to the current popular opinion in this NG. I expect no less frankly. -- Header address intentionally scrambled to ward off the spamming hordes.
Quoted text (8 lines)>>>Who cares about a few frames per second slower? Voodoo has three things: >>>support, support and support! >>So does D3D. >A foolish statement, but on-par with your religious anti-3dfx >evangelizing. As we all know, the only board that supports ALL of the >commonly used *** APIs (D3D, Glide, and OpenGL) is Voodoo.
Really? Does it support RRedline and Speedy3D? NO? Ooops, there goes SODA, NASCAR 2, and IndyCar II for starters. Also, OpenGL is being supported by the Riva chipset as well as the Rendition chipset. The drivers were later in coming, but they are usually there, if not in final status, in pre-release beta status. The only foolish statement here was the one you just made. And as far as your allegation that I'm engaging in "religious anti-3DFX evangelizing", I just have to laugh. Nothing like trying to apply the reverse of your own motivations to other people. I'm not anti-3DFX at all. I have no beef with anyone who wants to get one. Its a great board and its advantages are well known. What *is* funny is how anyone who even raises the possibility of another board being a good purchase is ridiculed and mocked by people like you. I'm not against 3DFX, but I'm also not against nVidia, Rendition, NEC, Matrox or anyone else who produces a great board. Its people like YOU that have a problem with anyone else even considering anything other than 3DFX, and its people like YOU who are doing the religious evangelizing "(THERE IS ONLY ONE GOD. ITS NAME IS 3DFX. BOW DOWN AND WORSHIP BEFORE THE 3DFX GODS. IF YOU DO NOT YOU WILL BE RIDICULED AS THE CLUELESS HEATHEN THAT YOU ARE. EITHER ENDORSE 3DFX OR ENDURE OUR WRATH. WE REFUSE TO EVEN CONSIDER THE POSSIBILITY THAT THERE IS ANYTHING OTHER THAN 3DFX. TO SAY OTHERWISE IS HERESY. BEGONE, YE DOGS OF RIVA AND RENDITION AND POWERVR. WE CAST YOU INTO THE FIERY LAKE OF IGNORANCE AND CLUELESSNESS TO BURN FOR ALL ETERNITY. SHOW YOUR FACE IN THE NEWSGROUPS NO MORE!). The preceding is satirical of course, but we're only a few notches away from hearing it from people like you, given the scorn you've heaped on anyone who provides anything less than religious single-minded loyalty to your favorite brand. So next time you have the urge to accuse me of religiously evangelizing anti-3DFX, look in the mirror first and ask yourself if the problem is simply that you are doing the exact opposite. Randy Randy Magruder Contributing Reviewer Digital Sportspage http://www.digitalsports.com
Joe McGinn 19 Jan 1998#393053
>Why whould I check their web site for a Riva patch for LB2? I would >be surprised if it worked as good as 3dfx does, but I hope it does. It does not, Andy Hollis has been quite upfront about this. As well as less graphical features, he says that the way Riva implements textures you would have to set your draw-distance to half of the 3dfx distance to achieve similar frame rates. Joe
Greg Cisko 19 Jan 1998#393054
Questions anyone? -- Header address intentionally scrambled to ward off the spamming hordes. >>Why whould I check their web site for a Riva patch for LB2? I would >>be surprised if it worked as good as 3dfx does, but I hope it does. >It does not, Andy Hollis has been quite upfront about this. As well as >less graphical features, he says that the way Riva implements textures >you would have to set your draw-distance to half of the 3dfx distance >to achieve similar frame rates. >Joe
Greg Cisko 19 Jan 1998#393055
>>Most of the Monster 3D owners will probably look into trading their >>existing voodoo board into Diamond for a voodoo2 at a reduced >>price. That is what I'll probably look into. >Is it firm that there will be a trade-in? What price? I'd definitely I believe it is a $100 credit toward a Voodoo2. Or something like that. Facts? I have probably forgotten more about flightsims than you know. Andy Hollis has stated that the Riva version won't be up to the 3dfx version in performance. What is available now is a Alpha patch which does not use all of the features of the Riva, it is up in the air if it ever will. It is not quite the back pedal you seem to want to believe. In other words the Riva version is no where near the 3dfx version. Today that is a fact. Name a rendition app. Duh, like ICR2? N2 without bilinear filtering or is it Z buffering which is lacking... Well since you need a 2D card with 3dfx the Rendition + 3dfx combo might get the most oomph. I agree in principal. However the D3D versions of these games *ARE NEVER* as fast or good as the 3dfx version. Sorry. Try several developers. Flying Corps is supposedly D3D but only sings with a 3dfx card. It is. up to the performance of the 3dfx version. Could current popular opinion in this Hey no problem at all. Any time I can help just let me know :-) Uh oh. No kidding. You mean like the black sky? I was getting this with my 3dfx when I loaded a savegame. Unless it affects framerate or other visuals which are key to the overall immersion of the sim. Header address intentionally scrambled to ward off the spamming hordes.
Greg Cisko 19 Jan 1998#393056
Quoted text (8 lines)>"(THERE IS ONLY ONE GOD. ITS NAME IS 3DFX. BOW DOWN AND WORSHIP >BEFORE THE 3DFX GODS. IF YOU DO NOT YOU WILL BE RIDICULED AS THE >CLUELESS HEATHEN THAT YOU ARE. EITHER ENDORSE 3DFX OR ENDURE OUR >WRATH. WE REFUSE TO EVEN CONSIDER THE POSSIBILITY THAT THERE IS >ANYTHING OTHER THAN 3DFX. TO SAY OTHERWISE IS HERESY. BEGONE, YE >DOGS OF RIVA AND RENDITION AND POWERVR. WE CAST YOU INTO THE FIERY >LAKE OF IGNORANCE AND CLUELESSNESS TO BURN FOR ALL ETERNITY. SHOW >YOUR FACE IN THE NEWSGROUPS NO MORE!).
Sorry. I just thought this needed repeating :- )
Greg Cisko 19 Jan 1998#393057
>>I don't even know what you are talking about with this. Do you? >I guess I'll have to put it more simple terms for you. I say Yes please, my prozac has not kicked in yet. Sounds reasonable. OK do it. Does it? You just admitted the 3dfx doesn't suck. But please keep em coming! -- Header address intentionally scrambled to ward off the spamming hordes.
Greg Cisko 19 Jan 1998#393058
Quoted text (7 lines)>>It does not, Andy Hollis has been quite upfront about this. As well as >>less graphical features, he says that the way Riva implements textures >>you would have to set your draw-distance to half of the 3dfx distance >>to achieve similar frame rates. >That's pretty vague. Perhaps you could enlighten me with a more >technical description of the problem "the way Riva implements
I guess one persons 'vague' is another persons 'clear as a bell'. I remember. I think I participated in that one :-) Don't know who is right or wrong? I believe you. And he didn't exactly say something negative about the Riva, I believe he tried explaining the problems they were having with it. If you interprut that as negative, that is your problem. IMHO of course :-) Yep.. Well now you know where some of us get our attitude from. -- Header address intentionally scrambled to ward off the spamming hordes.
Eric Busch 19 Jan 1998#393059
There's the RRedline patch of Myth which looks much better than the Glide version. -- Eric T. Busch http://ebusch.akorn.net >Name a rendition app. Duh, like ICR2? N2 without bilinear filtering >or is it Z buffering which is lacking...
>I don't even know what you are talking about with this. Do you? I guess I'll have to put it more simple terms for you. I say something nice about the Riva. One user comes back and says they can't get theirs to work with the Gateway they got, so they went out and got a 3DFX and its solved the world's problems. You then quote that message and send it back in my face as if it proves anything, to which I respond that if that's your simplistic criteria, I can provide many posts to demonstrate that the 3DFX sucks. Of course, the 3DFX doesn't suck, but it demonstrates the lameness of your attempt at rebuttal. Randy Randy Magruder Contributing Reviewer Digital Sportspage http://www.digitalsports.com
>Most of the Monster 3D owners will probably look into trading their >existing voodoo board into Diamond for a voodoo2 at a reduced >price. That is what I'll probably look into. Is it firm that there will be a trade-in? What price? I'd definitely pick up a Monster 3D now second-hand if I knew I could trade it up for a Voodoo 2 later. And as far as "most of the Monster 3D owners"? Don't count on it. The early adopters will jump, but the mainstream won't, at least not initially. If they do, it will be an amazing new trend in expensive 3D board purchases. No problems there. Nice backpedal. First you want to claim that you can't play Longbow 2 on a Riva, and THIS is what you fall back on? Here's an idea. Why not just admit you didn't have your facts straight when you posted that?? I might enjoy LB2, but I'm really more interested in F-15 (not that this has anything to do with rec.autos.simulators, where we sit now). And by the way, the myth of inherent Glide/3DFX visual superiority has been pretty well shattered. I can give you some sites showing side-by-side screen compares of Glide v D3D/Riva on the latest, greatest titles. They are indistinguishable. No, by rather MORE than a few percentage points. Well, something has got to give. You no longer have the fastest possible speed with the 3DFX in D3D mode, and you have no support for any Rendition-Readyt apps. As is most often the case, you can't have it all. If you get a Rendition you can't run Glide apps and your D3D won't be quite as fast as it will with a Riva. If you have a Riva you have the fastest D3D preformance but no Glide or Rendition, and if you have a 3DFX you get Glide and D3D but no Rendition and the D3D is not the fastest. So it really comes down to support. Right now, the 3DFX is ahead in some genres and in others its a wash. Since Jane's has begun producing Direct3D patches to its sims, it looks like they haven't ignored the fact that boards like Rendition's and NVidia's are selling like hotcakes to a market that won't even look at Voodoo 2 until it drops under $200. It says more about Ubisoft than it does about D3D. They did it for 3DFX first, and they still have to finish fixing problems with the D3D version, but they aren't visual quality or frame rate problems. Heck the D3D version of F1RS ran nicely even on my old P133 I had before I upgraded to a P300. One developer producing a better version in Glide than D3D does not your case make (though your trend here on Usenet is trying to show that a single single example is good enough to prove grand sweeping statements). Nope. Well, since you already have made up your mind about what I'll write, I guess I don't need to write it. Thanks for saving me some time! But if you're interested in the TRUTH, my comments about F1RS are going to be primarily based upon its driving model and AI. Display quirks might be worth mentioning, but since I know that they aren't there in the 3DFX version, I'll note as such and let the reader decide based upon what board they have. You make the mistake of assuming I'd write a review with myself in mind, rather than my readers, and for the record, the driving physics and AI are highly unlikely to be affected by the video board. Randy Randy Magruder Contributing Reviewer Digital Sportspage http://www.digitalsports.com
>It does not, Andy Hollis has been quite upfront about this. As well as >less graphical features, he says that the way Riva implements textures >you would have to set your draw-distance to half of the 3dfx distance >to achieve similar frame rates. That's pretty vague. Perhaps you could enlighten me with a more technical description of the problem "the way Riva implements textures"? Have they talked to nVidia about this? Is this the auto-mipmap generation? Do they know they can turn it OFF if they don't like it? You know its kind of interesting how when MS comes out and says that Glide didn't offer any advantages for CPR when they tried it, they were blasted as being incompetent programmers and that the hardware was not the problem. When Andy Hollis of Janes comes out and says something negative about the Riva version of Longbow, its suddenly the hardware that's the problem (no possibility of it being that the developers aren't as hot with D3D hardware as they are with Glide?). I don't know who is right and who is wrong, but its certainly an interesting trend among those who endorse the 3DFX as the only viable 3D card. Randy Randy Magruder Contributing Reviewer Digital Sportspage http://www.digitalsports.com
Joe McGinn 20 Jan 1998#393189
>And as far as your allegation that I'm engaging in "religious >anti-3DFX evangelizing", I just have to laugh. Since it's your own "argument" thrown back at you, that is pretty funny, You are the one always mindlessly claiming that anyone who thinks 3dfx is a superior solution is religious (even though that VAST majority of serious gamers agree that 3dfx is superior) which is why I wrote the same back to you in a post, to see if you'd recognize your own silliness. The funny thing is, you DID recognize it as silly - what's even funnier is you NOT recognizing it as your own pet argument, and then you actually go on to use it *again* in the very same post you claim it is such an offensive position (see below). Incredible! This is a straw-man argument of course, nothing of the sort has happened. I and others here have pointed out again and again the rational arguments why 3dfx is superior. You have been unable to counter these arguments, so you just lash out with your mindless ranting accusing everyone of being religious (in other words, you avoid the argument altogether), e.g.: There you go, in the very same post where you "just have to laugh" at accusations of being religious, you mindlessly spout more of the same accusations as if it has some meaning. ROF,L! The next time you want to roast an argument, here's a couple of clues: first, check to make sure it's not your own pet argument you're roasting. Second, don't use that very same argument that you supposedly despise IN THE VERY SAME POST (!). Joe
Joe McGinn 20 Jan 1998#393190
>Is it firm that there will be a trade-in? What price? I'd definitely >pick up a Monster 3D now second-hand if I knew I could trade it up for >a Voodoo 2 later. The details haven't been announced, but I know at least a couple vendors announced there would be a trade-in plan (Diamond was one of them). This is just not so, from my reading of the 3dfx newsgroups. Voodoo2 is THE hot topic, everyone is talking about them, and I'd estimate at least 90% of the users on the 3dfx groups are planning on upgrading ASAP. Not really, just a continuation of the current trend of using 3d accelerators as a cheap way to get more performance out of your current machine. 250$-$300 is not "expensive", BTW - that's in the "impulse buy" range for most people interested in high performance PCs. Not. There are many capabilities of Glide just not available in D3D - LB2 is a good example, Andy Hollis has said there are visual quality compromises (as well as performance ones) in LB2 D3D. So there are some games that don't take advantage of the more advanced capabilities of Glide. This prooves nothing, obviously. Joe
>It does not, Andy Hollis has been quite upfront about this. As well as >less graphical features, he says that the way Riva implements textures >you would have to set your draw-distance to half of the 3dfx distance >to achieve similar frame rates. You misquoted him. I looked at his comments in THEIR entirety and this is what he said [I'll capitalize to emphasize what you missed]: "And since Riva does not do 8-bit palletized textures, it needs twice the space to represent the same amount of area.? So, FOR EQUIVALENT TEXTURE MEMORY USAGE, you only get half as distant of a horizon with D3D, if you want reasonable performance (better than software). " That's a pretty big qualifier to omit there! Since Riva boards can use system memory for textures, whereas 3DFX boards use only on-board texture memory, it may not be entirely fair to limit the comparison to using the same amount of memory. And why should NVidia explicitly support 8-bit textures for space reasons if space is NOT an issue with that board?! Andy also said in a different message (again see all caps which I have added to emphasize a key point): "I can't say exactly until we know for sure. We have to wait for possible driver fixes/enhancements from some card makers, and we also have to weight the cost/benefit value of certain other bits of work we could do. The latter is due to the fact that many 3D cards (Riva included) do not support 8-bit paletized texturing. OUR ENTIRE SYSTEM IS BASED ON THIS. " So the problem is not so much the hardware as the fact that Hollis' programmers built and optimized a 3D engine based upon THEIR design decision to optimize for 8-bit textures, undoubtedly in targeting the 3DFX architecture (and possible texture memory limitations) squarely. One must wonder if they were doing the Riva version from scratch whether they would have made such a design decision, given the much larger amount of texture memory a Riva board can handle (via system RAM) and the resulting conclusion that there might not have been any reason to limit the game to 8-bit textures. Andy then says: "We have done some clever things to make it work reasonably well on these deficient cards, but any further speed imporvements will come at significantly more time/dev cost. There must be reasonable return to justisfy this time/expense." So Andy's inclusion of Riva in a batch of "deficient" cards is (at least from this post) based upon his finding that the Riva hardware isn't compatible with the "system" that the Jane's programming team implemented to support the 3DFX hardware and corresponding texture memory limitations. I understand that he doesn't want to re-write Longbow 2 for D3D...but at the same time, just because someone does away with a hardware feature because it addressed something that's no longer a limitation doesn't mean that this is BAD. Just that its not something you could easily re-architect for. Andy makes a compelling argument as to why Longbow 2, patched, won't run as well on D3D/Riva as it does on a 3DFX. However, he fails to convince me that a ground-up version of a game aimed at an architecture like that in the Riva wouldn't be every bit as good as one aimed at Glide/3DFX. Perhaps he could do so if his team attempted to do a from-scratch Riva-optimized game. Randy Randy Magruder Contributing Reviewer Digital Sportspage http://www.digitalsports.com
I seriously doubt it is my gateway, it uses a standard Intel 440lx motherboard, there is nothing special inside, basically it is abunch of other manufacturers parts that were all put together in one computer. You could buy all the stuff yourself off the shelf to make it.
Quoted text (10 lines)> >And read my reply on it. And by the way, if one user comes up and > >responds that they can't get their 3DFX to work well in their machine, > >do YOU automatically say "ah that must mean the 3DFX sucks"? Is that > >what your implication is because one person said they couldn't get it > >to work? Has it occurred to you that it could be his GATEWAY? > I don't even know what you are talking about with this. Do you? > -- > Header address intentionally scrambled to ward off the spamming hordes.
>The details haven't been announced, but I know at least a couple >vendors announced there would be a trade-in plan (Diamond was one of >them). I'll check into that. Might make me run out and get a Monster second-hand. Thanks. Do you ordinarily extrapolate the entire 3DFX user base from the loyalists who are patrolling the 3DFX newsgroups? Or did you make an exception in this case? The people on the newsgroups are generally the most knowledgeable and fanatical about things like this, but they aren't the mass-market -- they are the people who will say: "What? Another $250 for another 20 fps in Falcon 4.0? SOLD!" Most of the public isn't like that. If they were, the Sega Saturn would have sold like hotcakes at $399. Instead, look what happened to Sega, while Sony and Nintendo introduced at lower price points and won big. As you would expect on Usenet! And that's how many out of the current 3 million or so 3DFX owners? I've already addressed these "visual quality compromises" in another post and won't repeat them here. You didn't read carefully what Andy said. You read into his comments what you wanted to. Yeah, Jedi Knight and Turok obviously are programmed by losers. Randy Randy Magruder Contributing Reviewer Digital Sportspage http://www.digitalsports.com
>You are the one always mindlessly claiming that anyone who >thinks 3dfx is a superior solution is religious Wrong. Anyone who thinks 3DFX is the only board worth even considering is religious. Anyone who calls another person names or ridicules them publicly for having the guts to state their opinion, even if its not pro-3DFX, is religious. Please. You mean calling someone clueless is not a personal cheapshot? Randy Randy Magruder Contributing Reviewer Digital Sportspage http://www.digitalsports.com
>Questions anyone? I raised quite a few. Good ones actually. For starters, Joe omitted anything from his paraphrasing of Andy Hollis' comments which might cast doubt on what he wanted to read into it.
Quoted text (17 lines)>-- >Header address intentionally scrambled to ward off the spamming hordes. >>>Why whould I check their web site for a Riva patch for LB2? I would >>>be surprised if it worked as good as 3dfx does, but I hope it does. >>It does not, Andy Hollis has been quite upfront about this. As well as >>less graphical features, he says that the way Riva implements textures >>you would have to set your draw-distance to half of the 3dfx distance >>to achieve similar frame rates. >>Joe
Randy Magruder Contributing Reviewer Digital Sportspage http://www.digitalsports.com
>Facts? I have probably forgotten more about flightsims than you know. Since you know absolutely zilch about my background, I'd stay off of this particularly dangerous quicksand if I were you. You don't know what you're starting. More avoidance of admitting the simple fact that you were wrong when you made the case that Longbow was 3DFX only. Whatever. YOU can't run it hardware accelerated. A Rendition owner can. Nice dodge, but pinned again. Maybe, but since the Rendition doesn't have an AGP version yet (unless the Thriller 3D is AGP?!) I've got one of the fastest boards around for that. I know some people who have both boards who would say the two are indistinguishable at worst, side by side. Thanks for pointing that out. I might do that. I'll definitely note any problems with either board. But as I said, gameplay is going to be a lot more important to me than video board peculiarities. Right. And since they don't on my machine, they are of little use except as a side note. Randy Randy Magruder Contributing Reviewer Digital Sportspage http://www.digitalsports.com
>Does it? You just admitted the 3dfx doesn't suck. Only in your imagination have I criticized 3DFX. Merely pointing out there are some other boards which do some things better doesn't mean I think anything is wrong with 3DFX. Randy Randy Magruder Contributing Reviewer Digital Sportspage http://www.digitalsports.com
Sean Ormon 20 Jan 1998#393199
> >[The 3dfx Mantra] > Sorry. I just thought this needed repeating :- ) LOL! OK, you got me...that's hilarious! At least you're consistent, Greg! :) Sean
Joe McGinn 20 Jan 1998#393200
>>You are the one always mindlessly claiming that anyone who >>thinks 3dfx is a superior solution is religious >Wrong. How can you even say that? The very post I was replying to above was full of your rediculous assertions that everyone who thinks 3dfx is the best solution is "religious". This post I'm reoplying to now is more of the same. These weird (paranoid?) claims of religiousity seem to be all you have to say about 3d cards. And yet, the only thing close to "name-calling" relating to these matters has been by you, with your continuous content-free claims that everyone who disagrees with you is religious. You said it, not me. I just offered ya a couple clues, that's all. Joe
Joe McGinn 20 Jan 1998#393201
>Do you ordinarily extrapolate the entire 3DFX user base from the >loyalists who are patrolling the 3DFX newsgroups? What would cause you to make such a bizarre assumption. Let me know if you have any questions about what I actually wrote, I don't feel like defending your strawman arguments at the moment. Joe
Joe McGinn 20 Jan 1998#393202
>That's pretty vague. Perhaps you could enlighten me with a more >technical description of the problem "the way Riva implements >textures"? Have they talked to nVidia about this? Is this the >auto-mipmap generation? Do they know they can turn it OFF if they >don't like it? I've attached two pposts from Andy where he describes the issue. The specific description of this particular issue is in the fourth paragraph from the bottom. Yes it is interesting that those with a vested interest in saying something (i.e., MS in this case) are less trusted than objective sources (i.e., Janes). Funny thing, skepticism. Here's Andy's posts: Joe
Joe McGinn 20 Jan 1998#393203
>I raised quite a few. Good ones actually. For starters, Joe omitted >anything from his paraphrasing of Andy Hollis' comments which might >cast doubt on what he wanted to read into it. Oh, please, give this catty, smugly superior kind of bullshit a rest, why don't you. Joe
Quoted text (51 lines)> >>>Who cares about a few frames per second slower? Voodoo has three things: > >>>support, support and support! > >>So does D3D. > >A foolish statement, but on-par with your religious anti-3dfx > >evangelizing. As we all know, the only board that supports ALL of the > >commonly used *** APIs (D3D, Glide, and OpenGL) is Voodoo. > Really? Does it support RRedline and Speedy3D? NO? Ooops, there > goes SODA, NASCAR 2, and IndyCar II for starters. Also, OpenGL is > being supported by the Riva chipset as well as the Rendition chipset. > The drivers were later in coming, but they are usually there, if not > in final status, in pre-release beta status. > The only foolish statement here was the one you just made. > And as far as your allegation that I'm engaging in "religious > anti-3DFX evangelizing", I just have to laugh. Nothing like trying > to apply the reverse of your own motivations to other people. I'm not > anti-3DFX at all. I have no beef with anyone who wants to get one. > Its a great board and its advantages are well known. What *is* funny > is how anyone who even raises the possibility of another board being a > good purchase is ridiculed and mocked by people like you. I'm not > against 3DFX, but I'm also not against nVidia, Rendition, NEC, Matrox > or anyone else who produces a great board. Its people like YOU that > have a problem with anyone else even considering anything other than > 3DFX, and its people like YOU who are doing the religious evangelizing > "(THERE IS ONLY ONE GOD. ITS NAME IS 3DFX. BOW DOWN AND WORSHIP > BEFORE THE 3DFX GODS. IF YOU DO NOT YOU WILL BE RIDICULED AS THE > CLUELESS HEATHEN THAT YOU ARE. EITHER ENDORSE 3DFX OR ENDURE OUR > WRATH. WE REFUSE TO EVEN CONSIDER THE POSSIBILITY THAT THERE IS > ANYTHING OTHER THAN 3DFX. TO SAY OTHERWISE IS HERESY. BEGONE, YE > DOGS OF RIVA AND RENDITION AND POWERVR. WE CAST YOU INTO THE FIERY > LAKE OF IGNORANCE AND CLUELESSNESS TO BURN FOR ALL ETERNITY. SHOW > YOUR FACE IN THE NEWSGROUPS NO MORE!). The preceding is satirical > of course, but we're only a few notches away from hearing it from > people like you, given the scorn you've heaped on anyone who provides > anything less than religious single-minded loyalty to your favorite > brand. > So next time you have the urge to accuse me of religiously > evangelizing anti-3DFX, look in the mirror first and ask yourself if > the problem is simply that you are doing the exact opposite. > Randy > Randy Magruder > Contributing Reviewer > Digital Sportspage > [link lost in import]
All I can say is hurry up MS and get D3D sorted right out so that all this ***can disappear from r.a.s., hehehehehehehe.
snip, snip, snip, call in the barber! NAS 2 - Longbow 2 - Nas 2 - Longbow 2 - Nas 2 - Longbow 2 - ......................... SEE? PS - anyone got a bucket of water for these puppies chasing there tails round in circles?
Quoted text (34 lines)> >Says little for the _quality_ of the Riva and a hell of a lot for the > >_marketing_ of the board. > There's no denying nVidia did it right by getting major OEM's to sell > their board. Think about it. No matter how good or bad the board is > that you're introducing, if its not 3DFX , you're in trouble from day > one, so you have to do something to get noticed and ensure a great > deal of support, and among software developers, its marketshare that > ensures support. For example: Janes Combat Simulations, which > previously had been evangelizing themselves as 3DFX only because there > was no way they could do D3D without a big sacrifice in quality, has > now put a D3D patch on their web site which is OPTIMIZED FOR RIVA > CHIPSETS. Says something about the power of marketshare. > Besides, I've been following the whole argument of image quality, and > frankly, those arguments are old and worthless at this point. The > early problems observed with image quality on Riva boards were either > due to drivers or early versions of D3D games which didn't exploit its > capabilities. You can find a lot of 3DFX fans hooting that Riva > doesn't support transparency (wrong), fog tables (wrong), or that you > couldn't deactivate its auto-mip-map generation (wrong). > >The vast majority of those sales were > >bundled sales, with vendors building the card into pre-built systems > >instead of a regular 2D card. In the UK at least that trend has been > >reversed, and the majority of games machines are being sold with a > >bundled 3dFX, as that's what the market is demanding. > Well, it just demonstrates that what flies in the UK doesn't always > fly here. At any rate, its not so important how or why these cards > get into the machines, simply that they do, they are great cards, and > the software industry has taken notice. > >No comment on the respective merits, demerits, just the facts ma'am :)
I have a Viper 330 and the only complaint I have is the relatively poor graphics (compared to voodoo version) in F1RS (this is F1RS's fault, not the Viper's). Even CPR would be playable if it was playable :) F1RS runs smoothly on my iP233mmx and the 2D performance is excellent. I think when I plug a Voodoo II (being in Australia it will probably retail for $600 - but anyway) into this machine in the coming months that I will be in bliss and in no need of an upgrade till all the guinea pigs have beta tested the new gen 100mhz motherboard machines.
Quoted text (8 lines)> How good is F1RS without 3dfx? F1RS has D3D and 3dfx support that > should prove your point. Anyone who reads about F1RS in this NG knows > that the D3D version is not up to the performance of the 3dfx version. Could > that have a little to do with your review of F1RS? You did give the > impression > that it would not be a review equal to the current popular opinion in this > NG. I > expect no less frankly.
I own F1RS, iP233MMX and Viper 330. F1RS has the ugly black outlines around trees and distant buildings but other than that it is brilliant and smooth and completely functional. It is very important to use drivers 1.14 and not 1.15 for the Viper I have found. As far as I know the D3D version is a Ubisoft fault and not a Riva fault. Cpr is as good as it gets with my Viper.
>>3DFX, and its people like YOU who are doing the religious evangelizing >>"(THERE IS ONLY ONE GOD. ITS NAME IS 3DFX. BOW DOWN AND WORSHIP >>BEFORE THE 3DFX GODS. IF YOU DO NOT YOU WILL BE RIDICULED AS THE Wow, you guys are starting to get over the edge. My $.02: I did a lot of research before buying a 3D accelerator and there is only one clear choice: 3DFX. Bill -------- "NASCAR is the Professional Wrestling of Motorsport." -Me-
>How can you even say that? The very post I was replying to above was >full of your rediculous assertions that everyone who thinks 3dfx is >the best solution is "religious". You are [deliberately?] misinterpreting what I wrote. I have no beef with anyone who prefers 3DFX and thinks its the best....FOR THEM. I *do* have a problem with the people who come online and try to shove it down others' throats as if people are a bunch of blooming idiots if it isn't as obvious to them that 3DFX is the ONLY way to go. If you think the 3DFX is the best solution for what you do...GREAT! I have no beef with that. Then you're doing quite a bit of selective reading. I repeat: you're doing quite a bit of selective reading. Randy Randy Magruder Contributing Reviewer Digital Sportspage http://www.digitalsports.com
>>Do you ordinarily extrapolate the entire 3DFX user base from the >>loyalists who are patrolling the 3DFX newsgroups? >What would cause you to make such a bizarre assumption. Gee, could it be that you were projecting big immediate success for the Voodoo 2 based your assessment of the attitudes of *** gamers in the 3DFX newsgroups ??? Randy Randy Magruder Contributing Reviewer Digital Sportspage http://www.digitalsports.com
>Yes it is interesting that those with a vested interest in saying >something (i.e., MS in this case) are less trusted than objective >sources (i.e., Janes). Funny thing, skepticism. The people who were actually being insulted as incompetent were the people at Terminal Reality, i.e. the people who actually coded the sim. Again, Longbow 2 was written and optimized for the 3DFX hardware architecture. Its not a ground-up version written for D3D or the Riva. Is it surprising that it doesn't look as good when running on an alternate API on ANY hardware?! No. Apparently not by being patched. Randy Randy Magruder Contributing Reviewer Digital Sportspage http://www.digitalsports.com
>>I raised quite a few. Good ones actually. For starters, Joe omitted >>anything from his paraphrasing of Andy Hollis' comments which might >>cast doubt on what he wanted to read into it. >Oh, please, give this catty, smugly superior kind of bullshit a rest, >why don't you. Sure. Right about the time you start quoting what Andy actually says instead of omitting things which shed doubt on what you're trying to prove. Randy Randy Magruder Contributing Reviewer Digital Sportspage http://www.digitalsports.com
Jef 20 Jan 1998#393213
Randy, I guess you look at quantity and speed versus quality. The Riva can't match the 3dfx for features and runs very fast. I don't want a board that is deficient in quality. It sounds like Acer or Gateway bought a bunch of em for the unwashed masses. When they see their friend's games using 3dfx, they will see the difference. Jeff Haas
Hi Randy, I dont mean to change the subject but, the very point you bring up here has always made me wonder about CPR. Seems like alot of folks with 3Dfx have had very bad experiences with it. Then you have F1rs which I run on a STB Velocity and it runs ok but I sure dont feel like its anything special. In fact the graphics have always been cartoonish to me. Which is why yesterday when you ( I think it was you) said you might just get a Monster to see if F1rs is that much better, got me hoping you would and tell guys like me if it was ;-) Ok Aloha, Mike P.S I still have total black in the tunnel at Monaco do you on your Riva? ----------
Quoted text (8 lines)> Newsgroups: rec.autos.simulators > Subject: Re: Another good CPR review > Date: Tuesday, January 20, 1998 9:50 AM > Again, Longbow 2 was written and optimized for the 3DFX hardware > architecture. Its not a ground-up version written for D3D or the > Riva. Is it surprising that it doesn't look as good when running on > an alternate API on ANY hardware?! No.
-- Remove-No-Spam to Reply
Joe McGinn 20 Jan 1998#393215
>You are [deliberately?] misinterpreting what I wrote. I have no beef >with anyone who prefers 3DFX and thinks its the best....FOR THEM. I >*do* have a problem with the people who come online and try to shove >it down others' throats Except that's not what people have done, people have merely presented there opinions and backed them up with aaguments. YOU are the one refusing to engage these arguments, preferring instead to avoid argument alrogether by labeling those who disagree with you as "religious". The funny thing is that even after criticizing this technique when it's thrown back at you, you ignorantly blunder ahead making the same mistake over and over again. Some people never learn. Joe
> All I can say is hurry up MS and get D3D sorted right out so that all >this ***can disappear from r.a.s., hehehehehehehe. *sigh*. Might be a long wait. This may surprise some people to hear, but I'm NOT a D3D advocate. I *am* for standard API's in general, though. I'm not particularly finicky. If OpenGL is all John Carmack says it is, go with that. If its D3D, go with that. If Glide could be made non-hardware-specific, go with that. I don't care. I just hate stuff that fragments the marketplace and turns a purchasing decision into major support tradeoffs. I feel about RRedline the same way I do about Glide - proprietary. I'm more or less hoping that D3D is fixed the way you are, simply because it looks to be the common denominator for the forseeable future so a lot of time should be spent dealing with its problems and getting to take full advantage of every board that's out there. I also think that there should be a reference hardware platform of "things thou must support". For instance, if Andy Hollis wants the Riva to support 8-bit textures, the by golly, NVidia: SUPPORT 8-BIT TEXTURES. The headache is not that the Riva is incapable of outrunning a Voodoo, its that the hardware feature sets and software API's are so disparate you STILL end up having to code everything from the ground up for each board if you want optimal performance. Hollis and his crew at Jane's did this for the 3DFX and now they are in a situation where they would have to re-do their entire architecture if they wanted a serious butt-kicking Longbow 2 on it. Its always the developers that end up having to clean up the mess after hardware/API developers don't standardize on something scalable, powerful, and sharable. Randy Randy Magruder Contributing Reviewer Digital Sportspage http://www.digitalsports.com
Quoted text (9 lines)> snip, snip, snip, call in the barber! > NAS 2 - Longbow 2 - Nas 2 - Longbow 2 - Nas 2 - Longbow 2 - >......................... > SEE? > PS - anyone got a bucket of water for these puppies chasing there >tails round in circles?
My feelings exactly. I'm ready to dump water on my own head and call it quits. Its pretty obvious that no one's mind is changed here (as usual). Randy Randy Magruder Contributing Reviewer Digital Sportspage http://www.digitalsports.com
Outla 20 Jan 1998#393219
>>>Riva through D3D cannot do LB2 as well as Voodoo through Glide. >Apparently not by being patched. ** Nor can it by being written directly for D3D. Cart proves that beyound a doubt. I don't want to join this war but the above is an argument that is just flat wrong. Being a patch has nothing to do with it. John
Greg Cisko 20 Jan 1998#393220
Quoted text (7 lines)>>You are [deliberately?] misinterpreting what I wrote. I have no beef >>with anyone who prefers 3DFX and thinks its the best....FOR THEM. I >>*do* have a problem with the people who come online and try to shove >>it down others' throats >Except that's not what people have done, people have merely presented >there opinions and backed them up with aaguments. YOU are the one
In all fairness I was the one who used 'clueless'. However, I had no idea that meant I was religious. Anyone who has been on USENET knows the religious guys were those GUS owners. The only difference is the GUS never worked worth a ***:-) -- Header address intentionally scrambled to ward off the spamming hordes.
> Randy, >I guess you look at quantity and speed versus quality. Not at all. Who says? What is it that Riva is missing that makes it feature-deficient in your opinion? The Riva boards have been selling since Q3 of last year, during which time they racked up over a million sales. The drivers for these boards are still VERY new. Please don't tell me that the first batch of 3DFX drivers compares to what you can get NOW for that board. In lifespan terms, Riva is still a baby. A baby with a lot of promise and some teething pains, perhaps, but a baby nonetheless. A lot of peoples' perceived "hardware faults" have already gone away as newer drivers have been released, and more still will go away as new drivers are released, newer versions of D3D come out with better support for advanced 3D features, and developers begin architecting more with boards like Riva in mind. And by the way, I can point you at a bunch of screen grabs comparing Glide 3DFX versions of games with those done with a Riva. They are virtually indistinguishable. And I have to say when I had a Hercules Stingray, I didn't see that it was all that special in visual appearance running the various Glide demos. Randy Randy Magruder Contributing Reviewer Digital Sportspage http://www.digitalsports.com
>Except that's not what people have done, people have merely presented >there opinions and backed them up with aaguments. Uh huh. So its just "presenting arguments" when you tell someone they are "clueless" or "ignorant" if they don't endorse 3DFX, and that its "obvious" that the 3DFX is the only 3D board worth thinking about. Those aren't arguments. Personal cheapshots and articles of faith? Yes. Arguments? Not quite. My exact thought when reading your post. You will never learn. So by all means, continue "presenting arguments" as you put it. Since common sense indicates that belittling someone for failing to adopt the 'only obvious' choice in 3D cards is not merely "presenting arguments", and most people on Usenet *do* have some common sense, its a waste of time for me to continue to argue this with you, since you simply cannot (or will not) see it, though most others do. Any further headings from you will be deleted unread, so don't bother replying. I've wasted enough brain cells trying to make you listen to reason. Randy Randy Magruder Contributing Reviewer Digital Sportspage http://www.digitalsports.com
Greg Cisko 20 Jan 1998#393223
>>Facts? I have probably forgotten more about flightsims than you know. >Since you know absolutely zilch about my background, I'd stay off of >this particularly dangerous quicksand if I were you. You don't know >what you're starting. Why is that? OK I admit I was wrong. I freely am telling the world that there is indeed an Alpha Riva version of LB2 which does not work anywhere near as well as the 3dfx version. Phew... Dodge? How so? Congrats. Great it should be a awesome review then. I guess I am not sure what to make of this... -- Header address intentionally scrambled to ward off the spamming hordes.
Outla 20 Jan 1998#393224
>No single game "proves" anything. *Whatever you say Bud .... you want I should list all the crappy D3D games? If I go out and get a crappy 3DFX *Can you show me a game that looks worse through Glide? ..... didn't think so Of course not. Andy admitted *This I find hard to believe due to the fact software company's have the Hardware long before the public. I know that's gonna confuse you, but I couldn't find smaller words :) how much texture **You see, this is what gets me. You spew about wanting technical details and then you stick your head straight up your arse with the above kind of tripe. Number 1, texture memory *should* benifit D3D and Riva because of the way Riva offloads to system memory and the way D3D takes advantage of it. Number 2, even with this apparent "one up" on the Voodoo it still runs like crap. Why don't *you* provide me with technical info on why this is? Maybe with newer versions of D3D drivers it will get better, but I highly doubt it. Unless you can provide some TECHNICAL *I have a case, you have no ears. I'm not gonna sit here blabbing to you until I'm blue in the face about "TECHNICAL" issues when it is readily apparent you won't listen. But just to twist the thumb up your ass please take notice of F22 and it's D3D acceleration versus it's Glide acceleration. If it is not apparent to you then I don't know what anyone else could tell you. I could give a frogs water tight ass about your rejections. I provided the above for your need of substance although I *know* that it just wont sink in. You see I really didn't want to get into a discussion with you for this very reason. You never listen. You took the stance that the LB2 D3D issue was due to it being a patch. I disagreed. You took exception to that and started with your normal ***about wanting this that and the other thing. I'm not gonna play this game with you. That dog ain't gonna hunt so to speak. As much as I have enjoyed talking with you, and oh it's been fun, I feel I should just end it here. Take care Mr Mugruder .... Outlaw
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Quoted text (10 lines)> You know its kind of interesting how when MS comes out and says that > Glide didn't offer any advantages for CPR when they tried it, they > were blasted as being incompetent programmers and that the hardware > was not the problem. When Andy Hollis of Janes comes out and says > something negative about the Riva version of Longbow, its suddenly the > hardware that's the problem (no possibility of it being that the > developers aren't as hot with D3D hardware as they are with Glide?). > I don't know who is right and who is wrong, but its certainly an > interesting trend among those who endorse the 3DFX as the only viable > 3D card.
Geez, don't you see that MS has quite some interest in pushing D3D, but what interest should Hollis have in pushing Glide, except technical reasons? What else could MS say? D3D stinks? Yeah, right! l8er ronny -- |\ _,,,---,,_ I want to die like my Grandfather, ZZZzz /,`.-'`' -. ;-;;,_ in his sleep. |,4- ) )-,_. ,\ ( `'-' Not like the people in his car, '---''(_/--' `-'\_) screaming their heads off!
>>>>Riva through D3D cannot do LB2 as well as Voodoo through Glide. >>Apparently not by being patched. >** Nor can it by being written directly for D3D. Cart proves that beyound a >doubt. No single game "proves" anything. If I go out and get a crappy 3DFX game or one that looks worse than its D3D counterpart would you buy that this PROVES that Glide is worse? Of course not. Andy admitted that their entire architecture is based upon certain assumptions which were made about the hardware it was going to run on, how much texture memory would be available, etc. Unless you can provide some TECHNICAL details as to why a Riva-optimized game wouldn't run as well or look as good as a Glide version, with each side getting a game written for it from the ground-up, then you have no case. Flat wrong, huh? I reject your conclusions because you have provided no substance to back them up. Randy Randy Magruder Contributing Reviewer Digital Sportspage http://www.digitalsports.com
Joe McGinn 21 Jan 1998#393366
>Uh huh. So its just "presenting arguments" when you tell someone they >are "clueless" or "ignorant" if they don't endorse 3DFX, Nope. You're revising what happened (again). A few weeks ago there were some *rational* arguments regarding 3dfx and other graphics chips going on here. Your response to that was avoid argument altogether by laebeling various people "religious". Predictably, this insult has caused things to degenerate into firefights. Thank goodness, I'm tired of your purely emotional, ranting posts. Joe
>*Can you show me a game that looks worse through Glide? ..... didn't think >so Okay. G-Police. Looks easily best on a Riva board. Believe what you like. I've been talking to Andy and reading what he wrote on the newsgroups. He's made it very clear that they made design decisions based upon assumptions about the most common hardware they expected to run on, including the amount of texture memory available on the card. I know that's gonna confuse you, but I couldn't find smaller words. It does, but if you're going to artificially cripple it by hacking in 8-bit textures, you're not going to see the board shine in its visuals. Give me a break. The Riva doesn't run like ***even in your most vivid dreams. Yeah. We all know that drivers are always best when they are first released, and they just get slower as time goes on. Real mature. Okay, fine. I won't miss your insults and your childish attitude. Bye. Randy Randy Magruder Contributing Reviewer Digital Sportspage http://www.digitalsports.com
Quoted text (9 lines)> Not so. The Voodoo 2 has already been announced to be a premium > priced item, expected to begin selling at about the same price the > original 3DFX boards did. That means about $250-300 smackers, and all > for a board which is an add-on to a current 2D board. That price > means it'll get a religious and small market for awhile, just as the > 3DFX did. At whatever point the price of the thing dips below $200 > the general public will start taking an interest and its marketshare > will increase rapidly. How quickly Voodoo2 captures the world is > going to be directly related to entry-price.
<good stuff snipped to save bandwidth> Hi Randy, you make some good points but IMO you miss some also, just because the VooDoo 2 is going to be higher priced when first introduced it still doesnt make much sense to buy something lower priced but evidently inferior in the opinion of most sim publishers, assuming that one can only afford one video card. I think this may be why demos generally feature 3Dfx only. I have nothing personally against most video cards, I just want the one which will most likely win out in the end, I dont mind paying extra to get performance, the possibility of combining 2 cards for SLI is also another strong point in V2s favor AFAIC. Right now I'm also considering replacing my STB LS 128 with a Velocity 128, that way I get great 2D plus direct 3D perf, when run in tandem with 2 V2 cards, I should have the best overall video perf. In my case price is not an issue, performance is :). Trev
Quoted text (11 lines)> Hi Randy, > I dont mean to change the subject but, the very point you bring up here has > always made me wonder about CPR. Seems like alot of folks with 3Dfx have > had very bad experiences with it. Then you have F1rs which I run on a STB > Velocity and it runs ok but I sure dont feel like its anything special. In > fact the graphics have always been cartoonish to me. Which is why yesterday > when you ( I think it was you) said you might just get a Monster to see if > F1rs is that much better, got me hoping you would and tell guys like me if > it was ;-) > Ok Aloha, Mike > P.S I still have total black in the tunnel at Monaco do you on your Riva?
F1RS looks a little cartoonish with my Viper mainly due to the black outlines around trees and distant buildings. You can see from screenshots how much better (realer) it looks without the ugly outlines. As far as the tunnel goes Mike, how's about turning the ole monitor brightness up a tad! Geese! I have read here http://www.gamesdomain.com/gdreview/zones/reviews/pc/jan98/f1rs.html that the voodoo version does give a better visual impression of reality since the colouring is not as exaggerated as in the D3D version. I think these issues are the result of F1RS being done primarily and originally for voodoo. The exact opposite being true for CPR and thus the voodoo woes with it.
Greg Cisko 21 Jan 1998#393371
>Right now I'm also considering replacing my STB LS 128 with a Velocity >128, that way I get great 2D plus direct 3D perf, when run in tandem >with 2 V2 cards, I should have the best overall video perf. In my case >price is not an issue, performance is :). I think this is what Randy is missing. CGW had an article recently where something like 15% of total gamers were ***. These same 15% *** gamers also accounted for something like 56% of total sales. We do make a difference. Coincidently this 15% firgure is close to the figure Randy gave for 3dfx market share. I wonder why that is :-) -- Header address intentionally scrambled to ward off the spamming hordes.
Greg Cisko 21 Jan 1998#393372
My humble apologies mr flightsim guru :-) -- Header address intentionally scrambled to ward off the spamming hordes. >Because I've got a pretty hefty history with flight sims, dating back >to the original Flight Sim on the original IBM PC, continuing through >Gunship (on the Atari ST no less), Falcon (ST/PC), Falcon 3.0 (and its >add-ons), F-15 Strike Eagle, F-14 Fleet Defender, the Dynamix sims, >Janes combats sims, etc right up through FS98 and its unbelievably >difficult helicopter model (!!) and a bunch of others that are mostly >packed in my closet. I've spent more hours than I have admitted to my >spouse both playing against the computer and dogfighting online (yeah >I was one of those guys doing head-to-head Falcon 3.0 on Compuserve, >of all places). I could write a lot more about what I've done and the >hours I've logged or the books I've read or whatever, but the point >is, don't assume that someone knows nothing just because they haven't >gotten into it with you. If you want to argue about flight sims, then >lets go off the rec.autos.simulators newsgroup and argue flight sims. >I'm perfectly game...(although I'm not sure what it is you want to >argue about -- simply that you claim, without any knowledge of my >background, that you have "probably forgotten more about flightsims >than you [I] know.") I didn't ask for a pissing contest, but it >looks like you're trying to start one.
>There's no denying nVidia did it right by getting major OEM's to sell >their board. Undoubtedly, although they did have the inherent advantage that they weren't asking PC companies to include an additional (and "unneccesary") board like 3dFX, merely to put a different 2D board in. That's a much easier decision to make, from logistical, marketing and cost viewpoints. It exists - that alone is enough to put people off the RIVA cards. The extent of that misinformation could well have a huge impact (such as the classic and oft trotted out Betamax VHS shindig). There's nothing at all wrong with a RIVA board, and I too would have bought one if it wouldn't mean I have to get rid of my Rendition board (SODA, N2 and ICR2 gone - waaaa). Perhaps, but that's not the point I was making. What I'm saying is that sales cannot be used as a basis to persuade people of the _quality_ of a product. They serve as a guideline, but they tell far more about the marketing skill of the company than about the product. By that reckoning Windows 95 would be the best OS in the world _by_far_, and a fair percentage of even those who use Win95 would argue against that. As it should be. D3D is a great concept but thus far flawed in implementation. Only by supporting it will it get better. Cheers! John
>Really? Does it support RRedline and Speedy3D? NO? Ooops, there >goes SODA, NASCAR 2, and IndyCar II for starters. Yup, although you could just as easily have skipped the "for starters", since I am unaware of any other games worth having that are supported only by 3dFX. That makes the buying decision a lot easier. Cheers! John PS - Is it just me, or has this whole thread got well out of control? I was away in Germany on business for a couple of days and couldn't believe the number of headers downloading when I got back - ouch!
>I think this is what Randy is missing. CGW had an article recently where >something like 15% of total gamers were ***. These same 15% >*** gamers also accounted for something like 56% of total sales. >We do make a difference. Coincidently this 15% firgure is close to the >figure Randy gave for 3dfx market share. I wonder why that is :-) I think you have your facts wrong. I didn't claim that 3dfx marketshare was 15%. I don't know WHERE you got that. 3DFX has over 50% of the market last time I checked. Randy Randy Magruder Contributing Reviewer Digital Sportspage http://www.digitalsports.com
>It exists - that alone is enough to put people off the RIVA cards. The >extent of that misinformation could well have a huge impact (such as >the classic and oft trotted out Betamax VHS shindig). No doubt. The misinformation is being fought pretty hard. There are sites now where you can go and compare head-to-head full-size screen grabs of the latest games to see for yourself, but there are still a lot of VoodooZealots (I wish I'd come up with this name, but someone else did) who are only too happy to continue singing this old song, and you have to wonder whether they know they are full of it or just figure no one will challenge them on it (I.e. if you repeat a lie often enough and for long enough, people believe it). Well, I have a Stealth II sitting upstairs in my computer. It *was* going to be the new board until I got the new Dell XPS 300 with the Riva board pre-installed. On a P300 I can run NASCAR 2 with everything on at 30 fps, even for NROS, and aside from pixellation of up-close objects, the thing flows, moves and looks like the Rendition version. I swear, you'd have to come up and look up close to notice that its not 3d accelerated. This is true to a point, but those OEM's sell several boards with their systems, including Matrox Millenia boards, and if the Velocity had a reputation for sucking, I would expect most people would tell Dell to send them the Millenia and then they'd buy something else for 3D later. In any event, the sales are a measure of support. When you grab 21% of the 3D board marketshare in a single quarter, it makes developers sit up and take notice when they look at their potential customer-base. Probably true. I may get a Monster 3D anyway while I wait for the Riva drivers to get better and faster. Right now they are having teething pains. Randy Randy Magruder Contributing Reviewer Digital Sportspage http://www.digitalsports.com
>>Really? Does it support RRedline and Speedy3D? NO? Ooops, there >>goes SODA, NASCAR 2, and IndyCar II for starters. >Yup, although you could just as easily have skipped the "for >starters", since I am unaware of any other games worth having that are >supported only by 3dFX. That makes the buying decision a lot easier. There are more, but I'd have to dig a bit. Yup. Outta hand. Completely :) Randy Randy Magruder Contributing Reviewer Digital Sportspage http://www.digitalsports.com
Greg Cisko 21 Jan 1998#393378
>Yup, although you could just as easily have skipped the "for >starters", since I am unaware of any other games worth having that are >supported only by 3dFX. That makes the buying decision a lot easier. Games in general or just auto simulations? Any Direct3D game will run in the 3dfx just fine. In the flightsimulator genere, there really is no other option other than 3dfx. Today. In the future who knows? But if you are buying a 3D card today and your intrest is flightsimulators also, there is only one choice. Way out. But the end result is the we will all learn from this discussion. -- Header address intentionally scrambled to ward off the spamming hordes.
Greg Cisko 21 Jan 1998#393379
Quoted text (9 lines)>>I think this is what Randy is missing. CGW had an article recently where >>something like 15% of total gamers were ***. These same 15% >>*** gamers also accounted for something like 56% of total sales. >>We do make a difference. Coincidently this 15% firgure is close to the >>figure Randy gave for 3dfx market share. I wonder why that is :-) >I think you have your facts wrong. I didn't claim that 3dfx >marketshare was 15%. I don't know WHERE you got that. 3DFX has over >50% of the market last time I checked.
Correct I was wrong. It was your corkscrew description of the situation which had me confused. I am not that smart, and sometimes these things happen. As luck would have it I found your post which I will include for clarity. -----Original Message----- Newsgroups: rec.autos.simulators Date: Sunday, January 18, 1998 3:22 PM Subject: Re: Another good CPR review >Greg is a pretty diehard 3DFX evangelist. You either own one or >you're a blooming idiot, apparently. (I wonder if Greg knows that in >one quarter alone nVidia Riva boards jumped to 21% marketshare-still >less than the little over the slight majority of 3DFX boards out Now this is where it gets dicey. Little over slight majority is 56%? There are many 3D boards out and 3dfx has 56% of the market share? IMHO it is a huge share and your vague way of wording it minumized as much as possible. I had to read it again to realize what the heck you were saying :-) -- Header address intentionally scrambled to ward off the spamming hordes. >there, but in a single quarter for the million mark to be reached is a >pretty high level of market penetration. And yes, in D3D mode, the >Riva 128 beats the 3DFX, and the Stealth II does as well in many >instances. The main argument for 3DFX is that you can run Glide *and* >D3D games and get great performance. No argument there. But its >certainly not the only board out there, nor is it always the fastest. >But of course all of this will be lost on Greg 3DFX Cisco, because >he's ill-equipped to tolerate others who differ with him on their >choice of hardware and software. >Randy >Randy Magruder >Contributing Reviewer >Digital Sportspage >[link lost in import] >Randy >Randy Magruder >Contributing Reviewer >Digital Sportspage >[link lost in import]
>Now this is where it gets dicey. Little over slight majority is 56%? >There are many 3D boards out and 3dfx has 56% of the market >share? IMHO it is a huge share and your vague way of wording it >minumized as much as possible. I had to read it again to realize >what the heck you were saying :-) Sorry . The reason I used the wording I did is that I didn't know exactly what percent of the market 3DFX had. I recalled reading it was 50-something. Rather than state an inaccurate amount, I said "over slight majority". A simple majority is anything over 50%, so by saying "over slight majority" I hoped to convey accurately that the 3DFX share was over 50% but less than 60, 70 or 80%. I would not call 56% (assuming your # is right) a "huge" share, but I would call it the largest share. A "huge share" is Windows 95 to Macintosh :). Randy Randy Magruder Contributing Reviewer Digital Sportspage http://www.digitalsports.com
Greg Cisko 22 Jan 1998#393513
Quoted text (10 lines)>>Now this is where it gets dicey. Little over slight majority is 56%? >>There are many 3D boards out and 3dfx has 56% of the market >>share? IMHO it is a huge share and your vague way of wording it >>minumized as much as possible. I had to read it again to realize >>what the heck you were saying :-) >Sorry . The reason I used the wording I did is that I didn't know >exactly what percent of the market 3DFX had. I recalled reading it >was 50-something. Rather than state an inaccurate amount, I said >"over slight majority". A simple majority is anything over 50%, so by
Excuse me but no it isn't. Think about political elections where there are more than 2 people. A majority can easily be 21% if there are enough players (5) to split up the vote. 56% is huge if there are more than 2 strong competitors eating up the votes. You think there are more than 3 or 3 3D video chipsets? Anyway I think I explained my confusion on this. I got scared when I thought the 3dfx market share was around 21%. As it is now, "forget about it" to quote the movie 'Donny Brosco'. Header address intentionally scrambled to ward off the spamming hordes.
Greg Cisko 22 Jan 1998#393514
>competitors eating up the votes. You think there are more than 3 or 3 3D I meant 2 or 3 chipsets not 3 or 3... -- Header address intentionally scrambled to ward off the spamming hordes.
Quoted text (7 lines)>>"over slight majority". A simple majority is anything over 50%, so by >Excuse me but no it isn't. Think about political elections where there are >more than 2 people. A majority can easily be 21% if there are enough >players (5) to split up the vote. 56% is huge if there are more than 2 >strong >competitors eating up the votes. You think there are more than 3 or 3 3D
No - if the largest percentage of any group is less than 50%, it's called a plurality. A majority implies more than 50%.
Boy, has this turkey strayed from the topic! Anyway: plurality: 4.a. In a contest of more than two choices, the number of votes cast for the winning choice if this number is not more than one half of the total votes cast. b. The number by which the vote of the winning choice in such a contest exceeds that of the closest opponent.
On Thu, 22 Jan 1998 17:55:08 -0500, Barton Spencer Brown
Quoted text (7 lines)>Boy, has this turkey strayed from the topic! Anyway: >plurality: >4.a. In a contest of more than two choices, the number of votes cast for >the winning choice if this number is not more than one half of the total >votes cast. b. The number by which the vote of the winning choice in >such a contest exceeds that of the closest opponent.
Try another few dictionaries and I think you'll find that the definitions vary depending upon which dictionary you use. The precise meaning of words becomes adapted according to usage as the years go on, and it is this which makes it impossible to quote one "definitive" definition (if you'l pardon the contradiction in terms). Cheers! John
>No doubt. The misinformation is being fought pretty hard. There are >sites now where you can go and compare head-to-head full-size screen >grabs of the latest games to see for yourself, but there are still a >lot of VoodooZealots (I wish I'd come up with this name, but someone >else did) who are only too happy to continue singing this old song, People want to believe that what they have is the best, it's human nature. RIVA is a pretty good product now and will be better with further matured drivers. If you put a gun to my head and forced me to buy a 3D card today I'd still get a 3dFX though, for the simple reason that it runs anything that the RIVA will and Glide specific products on top. What's your screen name on NROS? I'll look out for you :-) It's pretty easy to grab market share in an expanding market, again you can't read much into that. Taking market share _away_ from someone else in an established market is far more difficult, and all the numbers I have seen on that show that all those offers from other 3D card manufacturers asking 3dFX to "trade in" were pretty much ignored. I'd guess (and hope) they will be well supported though. As a first foray into the 3D market this will be watched carefully, and a failure to support a product now could be the death knell for future releases. I was actually toying with the idea of a RIVA myself, and if N2 3dFX and SODA 3dFX were on the market now I probably would have got one and replaced my Rendition board, but as it is it looks like I'll be waiting for Voodoo II to be supported and then buy one of those. I'm pretty happy with "standard" 3dFX at the moment. Cheers! John
>People want to believe that what they have is the best, it's human >nature. Well, I have a Stealth II S220, and the only reason I have the STB Velocity is that Dell refused to ship me a system WITHOUT a video board, so it sort of came and I didn't know anything about Riva at the time. As a direct result of the quality of the Riva board, the Stealth II is now in my wife's computer :). I really have had no agenda with Riva, except that it bugs me to see some of the inaccurate dissing of it that has gone on here. If you put a gun to my head I'd get 3DFX right now, too. But not a Rush chipset. I'd get a M3D as an add-on to the Riva board. The two complement each other nicely. I was thinking last night while doing some airline adventures in Flight Sim 98 that considering Greg's comments that 3DFX ruled the flight sim world, he couldn't run FS98 in the resolution I was, and after switching back to lower resolutions (640x480) to see how it looked, I was quite glad for higher resolution support. RMagruder. I don't drive pick-up races. I'm in the OSCAR league, Outlaw division 5. (Came in 4th in a 200 lapper at Marty..one of my better finishes). Its a million units in a single quarter John. That's not chickenfeed. Randy
> I was thinking last night while doing >some airline adventures in Flight Sim 98 that considering Greg's >comments that 3DFX ruled the flight sim world, he couldn't run FS98 in >the resolution I was, and after switching back to lower resolutions >(640x480) to see how it looked, I was quite glad for higher resolution >support. While I agree the 3dfx has some disadvantages, especially in FS98, note that you can run FS98 at 800x600 with the 3dfx. It is only limited to 640x480 in games that use z-buffering. As to the rest of the flight sim world, currently Greg is correct. The overwhelming support is for the 3dfx. If you want to play the bleeding edge sims, including first releases of betas/demos, you really want to have a 3dfx in your machine. F/A-18 Korea, Longbow2, JF3 are three games with only 3dfx support. I believe EF2000 v2 only supports 3dfx and Verite. The first test of WC:P was 3dfx-only (the release covered most). iF16 3D enhancement is in beta-test as 3dfx only. The long-waited Falcon4 was released as an early demo with 3dfx only. Lots of other demos were also released as 3dfx only (F1: Racing Sim, for example, right?).
Greg Cisko 26 Jan 1998#394003
>If you put a gun to my head I'd get 3DFX right now, too. But not a >Rush chipset. I'd get a M3D as an add-on to the Riva board. The two I guess you are not that bad after all :-) You are right I wouldn't be able to go to higher resolutions. I also would not be able to use any of the "windowing " features of FS98. But I can live with that. -- Header address intentionally scrambled to ward off the spamming hordes.
>While I agree the 3dfx has some disadvantages, especially in FS98, note that >you can run FS98 at 800x600 with the 3dfx. It is only limited to 640x480 in >games that use z-buffering. Oh. no such limitation here :). I did run FS98 at 1024x768 and it was pretty cool on my P300, but because my monitor still has lousy refresh rates at that res I switched back rather than tolerate 60 Hz. I don't disagree. Randy
ymenard 27 Jan 1998#394130
Byron Forbes wrote Sorry to put my 0.02$ CAN into this but I just have a question about F1RS. I have the same problem with my STB Velocity 128 AGP. Especially during rain. There is black outlines everywhere. Anyone know how to fix this ?? I have the STB driver 3.0 (the last one) with an utility (great one) called NV3 tweak v2.0a I have eliminated the glitch in Cart:PR and F1RS with this utility btw... Anyone knows how to fix that ? It's my only problem if we take out the freezes I have each 30mins. I can't play F1RS, Quake2, Quake1, JediKnight, all those games without that my PC freezes. It's kinda funny 'cause it's an out-of-the-box DELL fresh and new. The 3last games are for my bro (sheesh non-racing game <g>...). Btw this may helps but I only get the freezes when I am in the***pit view in F1RS. Btw JediKnight in D3D is one of the best looking game I ever saw. I hope "somebody" will help... * Fran?ois Mnard * With great respect, * May the downforce be with you, * Good race at the Brickyard, (-o-) * <ymenard> on NROS, sponsored by * [link lost in import] * SimRacing director, AWPSS * Official Mentally retarded guy of r.a.s. * Excuse me for my English (I'm French speaking) * Excuse me for my provocative posts and reply's <g> begin 666 ymenard.vcf M0D5'24XZ5D-!4D0-"DXZ3>EN87)D.T9R86[G;VES.TXN#0I&3CIY;65N87)D M3#M#14Q,.U9/24-%.DXO00T*5$5,.TA/344[1D%8.DXO00T*0412.TA/344Z M.SLQ,30V.2!/=FED92U#;&5R;6]N=#M-;VYT<F5A;"U.;W)D.U%U96)E8SM( M3E1!0DQ%.C$Q-#8Y($]V:61E+4-L97)M;VYT/3!$/3!!36]N=')E86PM3F]R M+F%W<'-S+F-O;2\-"E523#IH='1P.B\O=W=W+F%W<'-S+F-O;2\-"D5-04E, M.U!2148[24Y415).150Z>6UE;F%R9$!A=W!S<RYC;VT-"D5.1#I60T%21 T* ` end
Dennis 28 Jan 1998#394283
Quoted text (7 lines)>Byron Forbes wrote >> F1RS looks a little cartoonish with my Viper mainly due to the black >>outlines around trees and distant buildings. You can see from >>screenshots how much better (realer) it looks without the ugly outlines. >Sorry to put my 0.02$ CAN into this but I just have a question about F1RS.
I >have the same problem with my STB Velocity 128 AGP. Especially during rain.
Quoted text (8 lines)>There is black outlines everywhere. Anyone know how to fix this ?? I have >the STB driver 3.0 (the last one) with an utility (great one) called NV3 >tweak v2.0a I have eliminated the glitch in Cart:PR and F1RS with this >utility btw... >Anyone knows how to fix that ? It's my only problem if we take out the >freezes I have each 30mins. I can't play F1RS, Quake2, Quake1, JediKnight, >all those games without that my PC freezes. It's kinda funny 'cause it's
an >out-of-the-box DELL fresh and new. The 3last games are for my bro (sheesh >non-racing game <g>...). Btw this may helps but I only get the freezes when >I am in the***pit view in F1RS. Btw JediKnight in D3D is one of the best >looking game I ever saw. Easy. Get a 3DFX card. Seriously...
With the exception of Longbow2, which had its Riva-specific patch released last christmas. It's not a final version yet. Last version's dated January 7th '98. Dl it from this location: http://www.janes.ea.com/demos.html "An alternate display driver providing Direct 3D support for Longbow 2 specifically for the Riva 128 chipset and the features it provides. Again, this is only an alpha test, and the final version is forthcoming." --- Antti Markus Peteri "He was a bold man that first ate an oyster." Jonathan Swift (1667-1745) Polite Conversation, Dialogue I
snip
Quoted text (9 lines)> With the exception of Longbow2, which had its Riva-specific patch > released last christmas. It's not a final version yet. Last version's > dated January 7th '98. Dl it from this location: > http://www.janes.ea.com/demos.html > "An alternate display driver providing Direct 3D support for Longbow 2 > specifically for the Riva 128 chipset and the features it provides. > Again, this is only an alpha test, and the final version is forthcoming."
Isn't it strange, how often a D3D port is announced with a specific 3D card being supported (XvT). Hmm, hardware independent APIs are fun... l8er ronny -- |\ _,,,---,,_ I want to die like my Grandfather, ZZZzz /,`.-'`' -. ;-;;,_ in his sleep. |,4- ) )-,_. ,\ ( `'-' Not like the people in his car, '---''(_/--' `-'\_) screaming their heads off!
Definitely fun. At least for RIVA owners, with D3D being RIVA's native API. But seriously, I don't think it's that strange. Otoh, the patch may work with other D3D cards (as they said) but they can't promise it'd work with all of them. Maybe we'll have more detailed information with the upcoming final release. Anyways, they couldn't have settled down with just RIVA patch unless this would already address a relatively large segment of the D3D market. Fun. --- Antti Markus Peteri "He was a bold man that first ate an oyster." Jonathan Swift (1667-1745) Polite Conversation, Dialogue I
>>It's pretty easy to grab market share in an expanding market, again >>you can't read much into that. >Its a million units in a single quarter John. That's not chickenfeed. It is if your competitors are selling three oe four million. The point I was making is that _unit_ sales in a new and expanding market are meaningless, and even market share is misleading since the consumers have no prior experience to base buying decisions upon and it is easier for an inferior product to buy market share and sales without the ramifications being understood. A million units may well be chickenfeed in the long term if all you do is***off a million potential future customers. I don't think that's what RIVA did, I'm simply using it as an example to explode the theory. Cheers! John
>>Its a million units in a single quarter John. That's not chickenfeed. >It is if your competitors are selling three oe four million. No. Chickenfeed would be a lot less than 21% marketshare. To capture that much marketshare in a single quarter is a success no matter what you think of the hardware. How did they do that? Randy Randy Magruder Contributing Reviewer Digital Sportspage http://www.digitalsports.com
Quoted text (7 lines)>>>Its a million units in a single quarter John. That's not chickenfeed. >>It is if your competitors are selling three oe four million. >No. Chickenfeed would be a lot less than 21% marketshare. To capture >that much marketshare in a single quarter is a success no matter what >you think of the hardware.
If there is _no_ market at all (as in the case of 3D hardware), marketshare is releatively meaningless as a measure of product quality, since you selling into a new market where the majority of buyers have little product knowledge. Capturing that much market share is of course a success, but you can't extrapolate that to determine that the product itself was of good quality as you were doing - you can deduce that the product was a commercial success, but it doesn't automatically follow that the product was good. I didn't say they did - it's a hypothetical example. Cheers! John
Greg Cisko 31 Jan 1998#394778
>buyers have little product knowledge. Capturing that much market share >is of course a success, but you can't extrapolate that to determine >that the product itself was of good quality as you were doing - you I agree. Imagine all those pissed off Riva owners who will probably be buying 3dfx anyway. Most likely they have a Riva because they got it new in a Gateway 2000. It isn't like they went to CompUSA and picked the card. -- Header address intentionally scrambled to ward off the spamming hordes.
Hi Greg, Actually I was one of those pissed off Riva guys. In fact I really got into it with a Tech service manager at Dell when I told him I wanted to exchange + pay if necessary to upgrade to any other card. He had the nerve to tell me no way as I voided my warranty by trying to run a 3d type program on it and its not for that! Hehehe man was I surprised. I went on to tell him whaaaaaaa? Then I told him he should read up on what they are selling as obviously he didn't know what he was talking about. But I must say after installing STBs new 1.32 drivers I am more than happy with the 30+fps I get with all detail on in CPR. As far as 3dfx goes I always intended to get a Canopus but with the V2 due out so soon I thought I would wait. Canopus told me when I called them their V2 is coming out in May 98. I am still tempted to try their Pure 3d as its back in stock Feb2 but what they say about V2 means I would only want to change again in May. BTW this was my only bad experience with Dell as they are usually on the ball. Cya, Mike
Yes, you certainly need imagination to come up with that. --- Antti Markus Peteri "He was a bold man that first ate an oyster." Jonathan Swift (1667-1745) Polite Conversation, Dialogue I

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