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Rec.Autos.Simulators Archive

TOCA handling

6 posts by 5 people · 16 Jan 1998 - 18 Feb 1998

Is it just me, or is the handling in TOCA distinctly unrealistic? I tried it on a friend's machine, first on keyboard and then on an anologue controller I've hacked together from a 2-ch RC transmitter. As I got used to it I found that the best way to get round corners was to apply more power until I was turning into a hairpin in third and then slamming the throttle wide. From experience with 4WD model race cars and FWD real cars, that's surely a guaranteed way to go head-first into the nearest wall! Nice game. Not a sim. IMHO -- Jonny --------------------------------------------------------------------- | Jonathan Hodgson | TTech Predator | | it's the way you set it up. | LSU Archery Club and Orchestra | ---------------------------------------------------------------------
Todd 17 Jan 1998#392615
This is not a sim, nothing in this world turns a corner like this, but it is a great racing game. It has just enough sim features to suck in the purists and yet is easy enough for the game playing public. If your having problems finding serious sim racers for network racing give this one a go. Todd >Is it just me, or is the handling in TOCA distinctly unrealistic? >I tried it on a friend's machine, first on keyboard and then on an anologue >controller I've hacked together from a 2-ch RC transmitter. As I got used >to it I found that the best way to get round corners was to apply more power
Quoted text (15 lines)>until I was turning into a hairpin in third and then slamming the throttle >wide. >From experience with 4WD model race cars and FWD real cars, that's surely a >guaranteed way to go head-first into the nearest wall! >Nice game. Not a sim. >IMHO >-- >Jonny >--------------------------------------------------------------------- >| Jonathan Hodgson | TTech Predator | >| it's the way you set it up. | LSU Archery Club and Orchestra | >---------------------------------------------------------------------
Quoted text (20 lines)> Is it just me, or is the handling in TOCA distinctly unrealistic? > I tried it on a friend's machine, first on keyboard and then on an > anologue > controller I've hacked together from a 2-ch RC transmitter. As I got > used > to it I found that the best way to get round corners was to apply more > power > until I was turning into a hairpin in third and then slamming the > throttle > wide. > From experience with 4WD model race cars and FWD real cars, that's > surely a > guaranteed way to go head-first into the nearest wall! > Nice game. Not a sim. > IMHO > -- > Jonny
I agree there, the car seems to respond a bit like a RWD when on the power. I know that the Super Tourershave come along a long way with regards to understeer, but I doubt that slamming the gas kicks the tail out:) I enjoy the "bumps" and engine "jerks", and the tracks are very realistic. Hope they will listen, and make a sim out of it.... All Best, Matt vcard.vcf < 1K Download
Dave Bowers 16 Feb 1998#396597
I also agree 100%. Also, it's not possible to lock a car's wheels. Obviously this is an instrumental part of super touring, as all the cars are FWD; lock up and you're in the sandpit! -- Dave Bowers
br.. 17 Feb 1998#396716
On Mon, 16 Feb 1998 17:16:32 +0000, Dave Bowers
Quoted text (11 lines)>>I agree there, the car seems to respond a bit like a RWD when on the >>power. I know that the Super Tourershave come along a long way with >>regards to understeer, but I doubt that slamming the gas kicks the tail >>out:) >I also agree 100%. Also, it's not possible to lock a car's wheels. >Obviously this is an instrumental part of super touring, as all the cars >are FWD; lock up and you're in the sandpit! >-- >Dave Bowers
Yes it it I've done it loads of times. Bry.
Dave Bowers 18 Feb 1998#396812
Really? I've never locked a wheel and I always slam the brakes full on! Maybe you were hit from behind while braking and punted off! -- Dave Bowers

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