Everyone seems to be talking about CPR a lot the past few days since the
patch. Well, I'm tired of reading and am going to give everyone what my
final take is on the matter.
I've played almost every race game there was made for the computer, way
back to pole position on the Amiga, autobahn on the apple 2+, Most of the
test drive games, on the Apple 2GS, and anything you can think of for the
PC. I've tried them all, so I have some idea of what I'm talking about.
On top of this, I have racing experience in karts, besides, running on
ovals, short sprint tracks, and large road courses such as Daytona,
Hallett, Topeka, etc. This is to say that I know what it's like to race in
competition for real, not on any game network, I know how other cars react
around you. The last race I was in had over 150 entries in just one class
I ran. You have to know the cars around you and how they will drive, in
order to move through the field and stay in front.
With all this said, I have to say CPR is the biggest disappointment I have
seen in driving simulators. Forget about frame rate; I have a p266 with a
nVidia and 3dfx card, my computer does not suffer from frame rate. Forget
about visuals, this is one of the best looking games I have ever seen,
Pysgnosis's f1 being probably the best. My main gripe with this game is AI
and handling. I'm sorry, but cars just don't behave like this. I'm on the
pole at Michigan, We take the green, and Pruett takes a hard left right at
the flag and takes the whole field including me out of the race. pathetic.
The cars are not very responsive to adjustments in the pits. I have yet
to find a setting that gives you smooth steering through the corners. You
can't apply the brakes even in little increments without them locking up
and you pushing into the wall. And about this yellow flag thing! First
there is none in the original, people told you need full course yellows, so
in the patch you give us local yellows, and the cars don't slow down anyway
so there might as well not be any, What part of we want full course yellows
did you not understand? Or did you leave them out because you know if you
put them in that is the only condition we will race under? You know, I've
only tried maybe five different tracks out of the 17 on the game. Do you
know why? Let me tell you why! Because I get so frustrated after trying
the first few, I have a choice, either smash the computer or shut it off.
You know it is almost impossible for a beginning player to make it more
than 10 laps at any track without being taken out of the race by either
a)the wall, b) the other cars, or c) all of the above. How can you play a
game like this? Why should anyone play a game like this? You know what
makes games like Nascar 2 or Grand Prix 2 so great, is not the visuals, or
the interface, or the options, or the frame rate. (GP2 has one of the
harder interfaces of the games I've tried.) What makes these games great
is the fact that not only can you control the car around the track, and you
can customize them enough to get a decent frame rate, but when you find the
right difficulty level for yourself, you can race with other cars on the
track for several laps in a row, fight with the computer cars, work you ass
off for ten laps in a row just to get a few tenths closer to that car in
front of you. They allow you to make consistent laps, you can adjust your
car with ease, and you can make realistic passes on other cars. What is
really neat about GP2 is if you catch a car that is running close to you ,
let's say you try to outbreak him into a corner. A lot of the cars will
see this and try to go into the corner deeper, to keep you from getting by.
This is one of the things that gets your mind thinking that you are racing
against an opponent and not the computer. There are no other games that do
that as well as GP2. Where Nascar excells, is the side by side racing you
can do lap after lap. There is nothing like working a guy from the outside
groove for five-ten laps, and taking him on the outside and making it
stick, what satisfaction, and immersion. I recently tried the TOCA demo,
and while I've seen some people complain in this group about frame rate,
those of you will the muscle to run it have to admit that car model is a
blast to drive around the track. Even the mighty Papyrus could learn a
thing or two about the AI those cars have! Those cars race hard with each
other, the game just needs more difficulty levels to make it more
challenging. CPR provides none of the above things. If you can't get into
the game it isn't worth playing. I'm sorry, but I've tried this game about
two dozen time, and I've really tried hard to like it. It just has too
many flaws, even with the patch. And I've decided I'm not wasting my time
on it anymore, not when I've got N2, GP2, ICR2, SODA, F1, DD, and other fun
games to play. I might consider dragging it out again if they try another
patch, but as of today, I'm taking it off my drive for good. Long live
Papyrus.
Final verdicts on CART Precision Racing
A veteran racer gave his final negative take on CART Precision Racing, and Alison recommended F1 Racing Simulation instead. An argument followed over whether her changing reviews showed outside influence or honest reassessment. Remaining bugs were listed and a high rating from The Pits was noted.
Automated summary.
I agree with just about all of your points in full, but I still believe the
remaining problems can be addressed in future patches.
Microsoft...will they!?!?!?
I've made the same decision. CPR is toast.
If you want to give yourself a real treat, get a copy of Ubi Soft F1RS.
In the US, call 1/800-UBI-SOFT. It's as awesome as GP2, with gorgeous
graphics and a great physics engine. You'll need a 3Dfx card for it to
run well, but you can get a Guillemot Maxi Gamer 3D* for $150 at
Electronics Boutique.
It's worth it! The menus are awful, and some of the tracks are
unfortunately flat, but running around Monaco with all detail turned on
just has to be experienced to be believed. And I only have an AMD
K6/200 with Monster 3D.
Your comments about CPR are very articulate and I totally agree with
you. I have a lot of racing experience in real cars, karts, and many
sims, and I find the behavior of CPR's car to be ludicrous. After F1RS,
CPR's graphics seem mighty dull, too.
Alison
*Download the Monster 3D drivers from Diamond if necessary to make the
Ubi Soft installer recognize the Maxi Gamer as a Voodoo card.
Eagle Woman
Remove the spam blocker NOSPAM to email me.
http://www.nh.ultranet.com/~alison
Oops! Forgot you said you already had a 3Dfx card.
F1RS looks at least as good as Psygnosis F1 and plays so much better,
it's in a different universe. It's *well* worth the 45 bucks.
Eagle Woman
Remove the spam blocker NOSPAM to email me.
http://www.nh.ultranet.com/~alison
Go with FIRS
I remember when I was in Juniour High back in grade 7, the school
used to have Apple 2E's and they had Autobahn, I spend many lunch
hours playing that game! (I never seemed to be able to beat my friends
at it, however!)
John
I agree with you 100% on everything but the car handling aspect, it could use a
little more tweaking, but I find it to be quite nice. As fo everything else,
it stinks.
not the visuals, or the interface, or the options, or the frame rate. (GP2
has one of the harder interfaces of the games I've tried.) What makes these
games great is the fact that not only can you control the car around the
track, and you can customize them enough to get a decent frame rate, but
when you find the right difficulty level for yourself, you can race with
other cars on the track for several laps in a row, fight with the computer
cars, work you ass off for ten laps in a row just to get a few tenths closer
to that car in front of you. They allow you to make consistent laps, you
can adjust your car with ease, and you can make realistic passes on other
cars. What is really neat about GP2 is if you catch a car that is running
close to you , let's say you try to outbreak him into a corner. A lot of
the cars will
see this and try to go into the corner deeper, to keep you from getting by.
This is one of the things that gets your mind thinking that you are racing
against an opponent and not the computer. There are no other games that do
that as well as GP2. Where Nascar excells, is the side by side racing you
can do lap after lap. There is nothing like working a guy from the outside
groove for five-ten laps, and taking him on the outside and making it stick,
what satisfaction, and immersion. ... <<
Absolutely positively right on. Well said. Until would-be and pretender sim
race producers understand this then they are not even thinking the right
thoughts to conceptualise what a sim racing program is all about.
Phillip McNelley
The Grandprix 2 Unofficial Manual
http://www.powerup.com.au/~philmak/GP2MAN/
You seem to be doing a bit of fence hopping here Alison, does this mean you
are going to change your review again. I totally agreed with your first
review and couldn't understand why you went and changed it. If you are going
to review sims, you cant let yourself be persuaded by outside influences, if
your review causes a stink then so what if its what you believe then stick
with it.
Todd
Quoted text (19 lines)
>I've made the same decision. CPR is toast. >Your comments about CPR are very articulate and I totally agree with >you. I have a lot of racing experience in real cars, karts, and many >sims, and I find the behavior of CPR's car to be ludicrous. After F1RS, >CPR's graphics seem mighty dull, too. >Alison >*Download the Monster 3D drivers from Diamond if necessary to make the >Ubi Soft installer recognize the Maxi Gamer as a Voodoo card. >Eagle Woman >Remove the spam blocker NOSPAM to email me. >http://www.nh.ultranet.com/~alisonQuoted text (7 lines)
> You seem to be doing a bit of fence hopping here Alison, does this mean you >are going to change your review again. I totally agreed with your first >review and couldn't understand why you went and changed it. If you are going >to review sims, you cant let yourself be persuaded by outside influences, if >your review causes a stink then so what if its what you believe then stick >with it. > ToddQuoted text (24 lines)
>I have to object to this. People aren't robots. First impressions >can stick or be changed by spending more time with something. Racing >sims, in particular, have a rather long learning curve. Its not >uncommon for it to take several weeks to really decide ultimately >whether or not your'e satisfied with a game. I can relate to Alison's >mixed opinion and how initially she hated what she saw, then she dealt >with some of her issues and captured some of the experiences she >wanted. Then ultimately, she realized she'd gotten about as good at >it as she wanted to get, and realized that even with all the practice >in the world, it wasn't making much of a difference, so she realized >the problem was not HER, but the game. In every case, Alison has >backed up her opinion with solid facts and observations, and even >though I don't agree with everything she says, I've seen enough to >realize that her reasoning is her own. She's a human being, just like >the rest of us, and allowed to alter her opinion as her experiences >increase. >Why are you so interested in seeing opinions be static and eternal? >Randy >Randy Magruder >Contributing Reviewer >Digital Sportspage >http://www.digitalsports.comQuoted text (32 lines)
> > You seem to be doing a bit of fence hopping here Alison, does this mean you > >are going to change your review again. I totally agreed with your first > >review and couldn't understand why you went and changed it. If you are going > >to review sims, you cant let yourself be persuaded by outside influences, if > >your review causes a stink then so what if its what you believe then stick > >with it. > > Todd > I have to object to this. People aren't robots. First impressions > can stick or be changed by spending more time with something. Racing > sims, in particular, have a rather long learning curve. Its not > uncommon for it to take several weeks to really decide ultimately > whether or not your'e satisfied with a game. I can relate to Alison's > mixed opinion and how initially she hated what she saw, then she dealt > with some of her issues and captured some of the experiences she > wanted. Then ultimately, she realized she'd gotten about as good at > it as she wanted to get, and realized that even with all the practice > in the world, it wasn't making much of a difference, so she realized > the problem was not HER, but the game. In every case, Alison has > backed up her opinion with solid facts and observations, and even > though I don't agree with everything she says, I've seen enough to > realize that her reasoning is her own. She's a human being, just like > the rest of us, and allowed to alter her opinion as her experiences > increase. > Why are you so interested in seeing opinions be static and eternal? > Randy > Randy Magruder > Contributing Reviewer > Digital Sportspage > http://www.digitalsports.comGlad to see the COMPLETE truth is only complete when it agrees with you.
Your assuming all the rest of us think ICR2 shoots the moon. Sorry, to me
it's outdated and tiresome, with extremely poor feel. Of course, most of
r.a.s. thinks SODA was an amazing product too, so I'm not sure what to think
of that. Did you ever think she changed her mind BACK because of pressure
from the r.a.s. brotherhood? Hmm, I wonder...
Rich
>She is now back to the COMPLETE truth.
with her 100%.>>
Let me see if I understand you. If she writes positively about the game, then
she's being influenced by other people and being too wishy washy. If she
trashes the game, then its her own opinion and hooray for her for having her
own mind???? I.e. your opinion about Allison's independence and integrity are
based upon whether or not she agrees with your point of view. Hm...
in 3 separate issues.
Not silly. Unusual, but not silly. Is your mind open enough to realize that
the 'standard' review process is perhaps not perfect, either?
first impression quickly and I believe she did that in her first review.>
See my first response to you. How is her first impression "correct" or
"incorrect"? You mean: you agreed with her first impression.
motivated by her own findings but by the stink the first review had caused here
and with Dean announcing his intentions to leave on her review thread. >
Well, I'm going to stop defending Alison, but if you were saying these things
about me, I'd be pretty insulted.
Randy
Randy Magruder
Staff Writer
Digital Sportspage
http://www.digitalsports.com/
fanatics.
Puhlease. I just love the way you only admire her when she agrees with you.
Otherwise, you just state that she's caving under pressure. Give the woman some
credit. For my money, she was right each time she wrote the review. In every
single case, she wrote honest impressions. I respect her first, second, and
third reviews, and I will respect her fourth should she have anything else to
add, because I think she's honestly conveying her experiences. I don't have to
agree with her decision to respect her ability to have independent thought.
Unlike some people here, I don't base my opinions on a person's credibility on
whether or not I agree with what they write.
Please.
think, not what they see a diplomatic or some total bullshit like that. >>
No. You want to see her trash the game. You aren't interested in the truth.
The only truth you care about is whether or not she flames the game or not.
others on the Zone - B, otherwise it's a big Z-.
Good for you.
Randy
Randy Magruder
Staff Writer
Digital Sportspage
http://www.digitalsports.com/
The problem with all this bad/good review stuff is that these reviews are
people's opinions. I have collected a "TON" of feedback on CART Precision
Racing on The APEX site [link lost in import]
What I have found out is that people are pretty polarized on the game.
People either love the game and think its the best in the world (better than
ICR2, GP2, F1RS, etc..) while there are others that just hate the game and
don't want anything to do with it. What you have to realize is that many of
these magazine reviewers are not hard-core race sim fans that you usually
see on this news group. Maybe for them the game truly is great. I have had
some people tell me they get awesome frame rate on low powered machines
while others have gotten terrible framerates on high powered machines. Some
people say the game drives great others say not so good. Basically what I'm
saying is that maybe CART PR works great for people with the right machines
whatever they be. The vast difference in opinions has perplexed me but I
can't deny the 100's of emails I have in my inbox that testify to it. So
your probably asking what am I trying to say by all this? What I'm trying to
say is that people's opinions and experiences with CART PR vary drastically.
If you are sitting on the fence considering if to buy CART PR or not I would
read as many reviews as possible and read as many news posts as you can.
Next I would go to The APEX [link lost in import] and read the FAQ and
all the information on the game there. Lastly I would go and download the
demo (the demo does not reflect the latest build though). After playing the
demo if you are satisfied with the game go buy it. Once you have the game
download the latest patch of the MS site or The APEX and play all the
tracks. If you still like it keep it and have fun! If you hate it take it
bake to the store or send it back to MS and get your money back. CART
Precision Racing has a 30 day money back guarantee from Microsoft. Only
after playing the game yourself will you be able to decide if the game is
enjoyable for you or not. If you do not do all of the above you are hurting
yourself and not making an informed buying decision. When making any
decision you should look at all avenues and collect as much information as
possible whether it be good or bad.
Thanks
John
The APEX [link lost in import]
...
>> I remember Alison's views being altered after pressure from one eyed CPR
>fanatics.
>
>Puhlease. I just love the way you only admire her when she agrees with you.
>Otherwise, you just state that she's caving under pressure. Give the woman some
>credit. For my money, she was right each time she wrote the review. In every
>single case, she wrote honest impressions. I respect her first, second, and
>third reviews, and I will respect her fourth should she have anything else to
>add, because I think she's honestly conveying her experiences. I don't have to
>agree with her decision to respect her ability to have independent thought.
>Unlike some people here, I don't base my opinions on a person's credibility on
truth.
>The only truth you care about is whether or not she flames the game or not.
>
>>> Here's my review of CPR - if your in the states and can use it with many
Quoted text (10 lines)
>whether or not I agree with what they write. > >>> She is now back to the COMPLETE truth. >> > >Please. > >>> Who want's to see so called "fair" reviews? I want to know what people >think, not what they see a diplomatic or some total bullshit like that. >> > >No. You want to see her trash the game. You aren't interested in theQuoted text (11 lines)
>others on the Zone - B, otherwise it's a big Z-. > > >Good for you. > >Randy >Randy Magruder >Staff Writer >Digital Sportspage >[link lost in import] >Bug's aren't opinion though... I hope they just fix the bugs. For example:
- online starts are out of sync always, they should do a countdown
- autopilot mode grabbed me from _outside_ the pits and nailed me to the
wall (wish i could shut off auto!)
- online games can get out of sync easily
- if player quits in online game cars just sit there ramming walls
And there are just some things that aren't bugs but silly, like for onling
racing, it says car numbers etc, but car numbers aren't displayed on the pit
board, and after you hit reverse button if in auto shift, letting go puts
you in neutral.
It actually is fun to drive once it runs... and I sure miss having a good
framerate!
Rick
Quoted text (8 lines)
>The problem with all this bad/good review stuff is that these reviews are >people's opinions. >What I have found out is that people are pretty polarized on the game. >People either love the game and think its the best in the world (better than >ICR2, GP2, F1RS, etc..) while there are others that just hate the game and >don't want anything to do with it. What you have to realize is that many of >these magazine reviewers are not hard-core race sim fans that you usually >see on this news group.>>The problem with all this bad/good review stuff is that these reviews are
>>people's opinions.
>>What I have found out is that people are pretty polarized on the game.
>>People either love the game and think its the best in the world (better than
>>ICR2, GP2, F1RS, etc..) while there are others that just hate the game and
>>don't want anything to do with it. What you have to realize is that many of
Um, no it doesn't speak volumes.
John that would be an excellent point if CPR had not been reviewed by any
sim racing sites. The only problem is that The Pits which is a fairly
respectable sim racing site gave CPR a V8 rating which is their highest
rating. There are also several sim racers who have said they love the game
on R.A.S. and I would be more than happy to forward all of the email that I
have received that says they love the game also. I do not deny that there
are many people that are unhappy with the game, but there are many people
that also love the game and their oppinions speak as much as yours and
others.
I totally agree with you that everyone must judge for themselves by using
every resource available to them.
The game was marketed towards not being an arcade racer and providing as
much realism as possible (I'm going more off my own assumptions than what is
neccessarily written on the box). For many people that have sent me email
CART PR has suceeded in that endeavor. For many others it has not. For a few
more it never will no matter how good it gets. I think CART PR has made huge
steps towards providing that realism and innovation i.e. race engineer,
sounds, garage settings, tracks, track editor etc. Now there are some flaws
in the game such as no full course yellows, some tweaks required for AI
speeds, and some tweaks required for the physics model. Do I think CART PR
has resoundingly lived up to my ultimate expectations? Probably not but I
think it has blazed trails where some sim companies have not even taken a
first step. I don't think there is a single sim that can achieve the
ultimate status and approval because people are diverse. A realistic sim may
mean one thing to you, and another to me. There will always be some people
that complain or are not satisfied becasue we live in a diverse world.
Fortunately for us we are not all "cloned" like Dolly :-) (had to throw in
the UK joke) otherwise we would all like the same thing and it would be a
boring world!
Cheers!
The other John
Quoted text (9 lines)
>>these magazine reviewers are not hard-core race sim fans that you usually >>see on this news group. >If you want an opinion on your car you don't go to a hospital - nor >would you leave your wedding tackle in the secure hands of your local >grease monkey. >If CPR is supposed to be a sim, is being lauded by arcade-fan magazine >reviewers and slammed by sim-racers, doesn't that alone speak volumes?<big snip>
Ok Randy, this is what I hear about build 90.
Decreased traction - probably good except that I hear that it's a
joke when it comes to ovals.
Speed limits - excuse me but hehehehehehehehehehe.
Still bad AI, particularly on ovals.
And now with this G.O.D. stuff it's under an even darker cloud.
and etc, etc, etc.
I have one simple question for you Randy- is CPR a total pig or
what?
> Glad to see the COMPLETE truth is only complete when it agrees with you.
Garbage.
This and confusion about who was responsible for Dean departing from
r.a.s. No two ways about it! The game was a pig and still is a pig and
if I read a review that's what I want to hear. Not something toned down
to keep CPR fanatics calm! Now you tell me Richard, is CPR a pig or not?
> Rich
> >She is now back to the COMPLETE truth.
Quoted text (13 lines)
> <big snip> > Ok Randy, this is what I hear about build 90. > Decreased traction - probably good except that I hear that it's a >joke when it comes to ovals. > Speed limits - excuse me but hehehehehehehehehehe. > Still bad AI, particularly on ovals. > And now with this G.O.D. stuff it's under an even darker cloud. > and etc, etc, etc. > I have one simple question for you Randy- is CPR a total pig or >what?Well, all I know is that I was racing CART and that sunovabich Sullivan saw me
trying to pass on the outside with an 8 second lead with two laps to go and
he RAN ME INTO THE WALL! One of these days. And this was at Michigan where
there is PLENTY of room on the track for more than one car across. Grrrrrrr.
Dave
http://www.geocities.com/sunsetstrip/4340
>Um, no it doesn't speak volumes.
>John that would be an excellent point if CPR had not been reviewed by any
>sim racing sites. The only problem is that The Pits which is a fairly
>respectable sim racing site gave CPR a V8 rating which is their highest
>rating.
Yes, something which utterly astonished me. Not that CPR should be so
highly regarded, but that The Pits could get it so wrong. I'm sure
that no even CPR's most ardent fans would assert that it is without
significant flaws, and as soon as you concede that a game has
significant flaws then it follows that it cannot be given the ultimate
rating. What would happen if tomorrow MS/TRI released CPR2 with
perfect steering, AI, frame-rate etc? Would it get exactly the same
"ultimate rating"?
There's still people in the world who belong to the flat earth society
as well. If people cannot see the _glaring_ flaws in CPR then who am I
to bleat on about them and try to spoil their fun? Their money is
already wasted (IMO), so why try to spoil their fun as well?
Marketed toward "not being an arcade racer"?!?! <chuckle> How
carefully was _that_ worded? Whatever the semantics employed it most
certainly doesn't accurately simulate the driving of a CART car, far
less "push the limits of racing reality".
I see very few entirely innovative aspects in CART, nothing which has
not been done before to some degree. MS/TRI have taken the best
ingredients of other products and pulled them together in CART, but
bitten off more than they can chew (again IMO). I would far rather see
a solid product with a few well implemented features, than a lot of
features bolted onto a shaky foundation (which is what the driving and
AI constitute).
Incidentally, if CPR as not lived up to your expectations, how can you
support it being givn the ultimate accolade by a review?
Aye, that would be "baaaaaaaa"d (although not as baaaaad as that
joke!).
Cheers!
John


































