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Rec.Autos.Simulators Archive

Rally Sims - port V-Rally to PC?

2 posts by 2 people · 15 Jan 1998 - 15 Jan 1998

After playing RAC and enjoying it, then International Rally Championship and hating it, then V-Rally and loving it, I think we need a 3dfx enhanced marriage of the best of V-Rally and RAC. Each one's weaknesses is addressed by the other's strengths: RAC: real rally stages nice fog comprehensive car setup repairs good sound progressive steering in-car view V-Rally: excellent frame rate (not so *** a dedicated, low-res console) easy to induce slides by turning opposite to corner immersive graphics (feels right) better runoff (you can really stuff your car beore bumping into the "invisible wall") view stays in-car throughout an accident Both of these need a realistic damage model. V-Rally apparently can't show damage due to licensing restrictions (?) and RAC has a weak implementation of damage (ie. I can deliberately roll the car several times with no damage). Put the TOCA damage model into it! Here's hoping the Codemasters rally sim is good, but TOCA was a poorly ported product (super game, but very inefficient code).
>After playing RAC and enjoying it, then International Rally Championship >and hating it, then V-Rally and loving it, I think we need a 3dfx >enhanced marriage of the best of V-Rally and RAC. Each one's weaknesses is >addressed by the other's strengths: >SNIP> V-Rally for Playstation is and has been ported to the PC and is 3DFX enhanced and supposed to be out next month in Europe. The conversion was done by some other company, If you search the news on Operation 3.D.F.X. http://o3dfx.allgames.com/ there is a mention of it, Plus quite a few European Games Mags had pictures from the PC version in them a few months ago. Scott Cummings

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