Race Sim Central
Rec.Autos.Simulators Archive

A solution for racing over 20 person over the internet online.

13 posts by 10 people · 14 Jan 1998 - 20 Jan 1998

Most of us are connected to internet with a 28.8 connection and internet use TCP/IP. This means a slow connection on which we cant get any dedicated band width. The most simple solution is that you never see the other drivers cars. In qualifying you just get their times on your board, as soon as they've set them. I wonder if it will be the last minute qualifying laps as in real F1, when the track has a bit of a temperature :o)? You start the race with only your car on the track, but on the grid position on which you've qualified. Every lap you get your position, time to the driver in front of you and time to the driver behind you. Fastest lap, pit stops and such gets announced. This solution has almost no demands on band width. A less simple solution is that you see the other cars, but as ghost cars. You cant hit them and they cant hit you, but I bet they can be quite disturbing. I suggest the ghost cars are not drawn all over your own car, but are drawn from a meter in front of your car and forward, and the same backwards. If not I believe the first corner will be a complete mess, where you cant see a thing because of all the ghost cars. This solution demands some bandwidth, but not necessary very much. Both solutions could make for some online viewing of the race. All players could also send the information to a web server where the data will be presented somehow. Could I get any of these solution in future racing sims, pretty please :o)? /Christer Andersson, would really love some budget online internet racing.
Dave Henrie 14 Jan 1998#392140
Quoted text (12 lines)> Most of us are connected to internet with a 28.8 connection and internet use > TCP/IP. This means a slow connection on which we cant get any dedicated band > width. > The most simple solution is that you never see the other drivers cars. In > qualifying you just get their times on your board, as soon as they've set them. > I wonder if it will be the last minute qualifying laps as in real F1, when the > track has a bit of a temperature :o)? You start the race with only your car on > the track, but on the grid position on which you've qualified. Every lap you get > your position, time to the driver in front of you and time to the driver behind > you. Fastest lap, pit stops and such gets announced. This solution has almost no > demands on band width.
yeah but it detracts from multiplayers greatest strength...MULTI players. You might as well race offline with that idea. The solution to increasing the # of racers is cable modems, ADSL modems etc. (not Satellite) Once we get a fat fast pipe to NROS then everybody will benefit. This would be better/preferable to your first idea, it even addresses the worst feature of Multiplayer,,,the dang Destruction Derby drivers.davehenrie
gothiqu 14 Jan 1998#392141
I am sorry for sounding really stupid, but can someone please tell me how to race "online" I want to race against others, and I have beaten the computer enough to be bored with it now. I have N2, wheel/pedals, and a 56k modem. Now what do I need to do to race against others?? Thanks!
Jim Sokolo 14 Jan 1998#392142
> yeah but it detracts from multiplayers greatest strength...MULTI > players. You might as well race offline with that idea. The > solution to increasing the # of racers is cable modems, ADSL modems > etc. (not Satellite) Once we get a fat fast pipe to NROS then > everybody will benefit. Or you could just as easily imagine that those big fat pipes (let's be clear that I'm talking about Internet bandwidth here... :-)) would be full of crazed monkies downloading ***o pictures and movies from prurient websites and newsgroups... ---Jim
Check out http:\\www.ten.net. They have Nascar Racing 2 online, it currently has mulitplayer support for up to 20 drivers per race. It's arenas support somewhere around 500 racers at one time. Papyrus and Ten have done an awesome job of bringing mulitplayer Nascar Racing to the internet. You will need to subscribe to Ten, which under their vip plan is 39.95 for 3 months of unlimited use. You will also need a good isp to connect and race on Ten. There are always pickup races going on, and user run series being run every week. It's a blast! -- Don Burnette I-65 Racing Dburn on Ten
SimRaci 15 Jan 1998#392355
A lot of "D's" at the end of that statement...Is you, or is you not a DDDDDH? ;) Cheers! Marc
Quoted text (17 lines)> > Most of us are connected to internet with a 28.8 connection and internet use > > TCP/IP. This means a slow connection on which we cant get any dedicated band > > width. > > The most simple solution is that you never see the other drivers cars. In > > qualifying you just get their times on your board, as soon as they've set them. > > I wonder if it will be the last minute qualifying laps as in real F1, when the > > track has a bit of a temperature :o)? You start the race with only your car on > > the track, but on the grid position on which you've qualified. Every lap you get > > your position, time to the driver in front of you and time to the driver behind > > you. Fastest lap, pit stops and such gets announced. This solution has almost no > > demands on band width. > yeah but it detracts from multiplayers greatest strength...MULTI players. You > might as well race offline with that idea. The solution to increasing the # of > racers is cable modems, ADSL modems etc. (not Satellite) Once we get a fat fast > pipe to NROS then everybody will benefit.
I dont agree with you when you say "might as well race offline", because I've done so for over a year in GP2 and in numerous competitions. I took part in a couple of races in the current season at LFRS class A and outlapped the CC's 2 to 4 secs a lap. That's not racing and very boring. Instead the thrill of seeing your internet racing friends popping up on the qualifying table as soon as they set a time or improve one, cant compare to seeing the CC's times, IMO :o). In offline races I'm either alone on the track or lapping CC's, and when racing according to the above description - Yes, I'm alone on the track, but the e***ment level should be much higher. Every lap I check my position. - Am I gaining to the driver in front? - Am I increasing the lead? - Why is he pulling away, is he on a three stop strategy??? - I'm leading and there's only a couple of laps left off the race... When racing offline the e***ment is when you check the results, not really when you're driving, as it should be :o). Most of us dont have access to ADSL, SDSL, T1 or such, yet, and an internet where we can get a dedicated bandwidth for our communication belongs to the future, but I'm talking 1998 releases of racing sims. To have as much fun as possible while we're waiting :o). /Christer Andersson, think about it :o)
Quoted text (13 lines)> Check out http:\\www.ten.net. They have Nascar Racing 2 online, it > currently has mulitplayer support for up to 20 drivers per race. It's > arenas support somewhere around 500 racers at one time. Papyrus and Ten > have done an awesome job of bringing mulitplayer Nascar Racing to the > internet. > You will need to subscribe to Ten, which under their vip plan is 39.95 for > 3 months of unlimited use. You will also need a good isp to connect and > race on Ten. There are always pickup races going on, and user run series > being run every week. It's a blast! > -- > Don Burnette > I-65 Racing > Dburn on Ten
Hey Don or anyone. What's the most remote country you know of that can race successfully on NROS, etc? From Australia I typically get lousy pings to the U.S. and was wondering if such remote convict scum as us Aussies would even be allowed to join and stuff up the works? Hehehehehe.
Hmm, I don't know actually, I know there's some folks running on it successfully from other countries, can't remember where from though. -- Don Burnette I-65 Racing Dburn on Ten What's the most remote country you know of that
Well, that's really the problem. I'm from Sweden and would love to race my good friend Ian Lake from Australia. I dont think we can race at NROS, at least not within our budgets. That's why I would like to see a solution that would work on internet, so I can race anyone in the world. /Christer Andersson, so fast it's scary :o) http://www.geocities.com/MotorCity/2922/
Quoted text (19 lines)> > Check out http:\\www.ten.net. They have Nascar Racing 2 online, it > > currently has mulitplayer support for up to 20 drivers per race. It's > > arenas support somewhere around 500 racers at one time. Papyrus and Ten > > have done an awesome job of bringing mulitplayer Nascar Racing to the > > internet. > > You will need to subscribe to Ten, which under their vip plan is 39.95 for > > 3 months of unlimited use. You will also need a good isp to connect and > > race on Ten. There are always pickup races going on, and user run series > > being run every week. It's a blast! > > -- > > Don Burnette > > I-65 Racing > > Dburn on Ten > Hey Don or anyone. What's the most remote country you know of that > can race successfully on NROS, etc? From Australia I typically get lousy > pings to the U.S. and was wondering if such remote convict scum as us > Aussies would even be allowed to join and stuff up the works? > Hehehehehe.
Well, you could always call long distance to the TEN access number.<g> -- -Kev >Well, that's really the problem. I'm from Sweden and would love to race my good >friend Ian Lake from Australia. I dont think we can race at NROS, at least not >within our budgets. That's why I would like to see a solution that would work on >internet, so I can race anyone in the world. >/Christer Andersson, so fast it's scary :o) >http://www.geocities.com/MotorCity/2922/ >> > Check out http:\\www.ten.net. They have Nascar Racing 2 online, it >> > currently has mulitplayer support for up to 20 drivers per race. It's >> > arenas support somewhere around 500 racers at one time. Papyrus and Ten >> > have done an awesome job of bringing mulitplayer Nascar Racing to the >> > internet. >> > You will need to subscribe to Ten, which under their vip plan is 39.95 for >> > 3 months of unlimited use. You will also need a good isp to connect and >> > race on Ten. There are always pickup races going on, and user run series >> > being run every week. It's a blast! >> > -- >> > Don Burnette >> > I-65 Racing >> > Dburn on Ten >> Hey Don or anyone. What's the most remote country you know of that >> can race successfully on NROS, etc? From Australia I typically get lousy >> pings to the U.S. and was wondering if such remote convict scum as us >> Aussies would even be allowed to join and stuff up the works? >> Hehehehehe.
T?rm?nen Ka 20 Jan 1998#393226
> Well, that's really the problem. I'm from Sweden and would love to race my good > friend Ian Lake from Australia. I dont think we can race at NROS, at least not > within our budgets. That's why I would like to see a solution that would work on > internet, so I can race anyone in the world. I know a guy here in Finland who races at NROS. He told me that he has better connection than most of the racers from USA and never experienced any warping when racing. He has ISDN connection which helps a lot, of course. Other option is to try kali or kahn. For more information check: www.wheretorace.com. Kai

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy