Most of us are connected to internet with a 28.8 connection and internet use
TCP/IP. This means a slow connection on which we cant get any dedicated band
width.
The most simple solution is that you never see the other drivers cars. In
qualifying you just get their times on your board, as soon as they've set them.
I wonder if it will be the last minute qualifying laps as in real F1, when the
track has a bit of a temperature :o)? You start the race with only your car on
the track, but on the grid position on which you've qualified. Every lap you get
your position, time to the driver in front of you and time to the driver behind
you. Fastest lap, pit stops and such gets announced. This solution has almost no
demands on band width.
A less simple solution is that you see the other cars, but as ghost cars. You
cant hit them and they cant hit you, but I bet they can be quite disturbing. I
suggest the ghost cars are not drawn all over your own car, but are drawn from a
meter in front of your car and forward, and the same backwards. If not I believe
the first corner will be a complete mess, where you cant see a thing because of
all the ghost cars. This solution demands some bandwidth, but not necessary very
much.
Both solutions could make for some online viewing of the race. All players could
also send the information to a web server where the data will be presented
somehow.
Could I get any of these solution in future racing sims, pretty please :o)?
/Christer Andersson, would really love some budget online internet racing.
Quoted text (12 lines)
> Most of us are connected to internet with a 28.8 connection and internet use > TCP/IP. This means a slow connection on which we cant get any dedicated band > width. > The most simple solution is that you never see the other drivers cars. In > qualifying you just get their times on your board, as soon as they've set them. > I wonder if it will be the last minute qualifying laps as in real F1, when the > track has a bit of a temperature :o)? You start the race with only your car on > the track, but on the grid position on which you've qualified. Every lap you get > your position, time to the driver in front of you and time to the driver behind > you. Fastest lap, pit stops and such gets announced. This solution has almost no > demands on band width.I am sorry for sounding really stupid, but can someone please tell me how to
race "online"
I want to race against others, and I have beaten the computer enough to be
bored with it now.
I have N2, wheel/pedals, and a 56k modem. Now what do I need to do to race
against others??
Thanks!
> yeah but it detracts from multiplayers greatest strength...MULTI
> players. You might as well race offline with that idea. The
> solution to increasing the # of racers is cable modems, ADSL modems
> etc. (not Satellite) Once we get a fat fast pipe to NROS then
> everybody will benefit.
Or you could just as easily imagine that those big fat pipes (let's be
clear that I'm talking about Internet bandwidth here... :-)) would be full
of crazed monkies downloading ***o pictures and movies from prurient
websites and newsgroups...
---Jim
Check out http:\\www.ten.net. They have Nascar Racing 2 online, it
currently has mulitplayer support for up to 20 drivers per race. It's
arenas support somewhere around 500 racers at one time. Papyrus and Ten
have done an awesome job of bringing mulitplayer Nascar Racing to the
internet.
You will need to subscribe to Ten, which under their vip plan is 39.95 for
3 months of unlimited use. You will also need a good isp to connect and
race on Ten. There are always pickup races going on, and user run series
being run every week. It's a blast!
--
Don Burnette
I-65 Racing
Dburn on Ten
A lot of "D's" at the end of that statement...Is you, or is you not a
DDDDDH? ;)
Cheers!
Marc
A credit card.
http://www.ten.net/NASCAR/
Cheers!
Marc
Quoted text (17 lines)
> > Most of us are connected to internet with a 28.8 connection and internet use > > TCP/IP. This means a slow connection on which we cant get any dedicated band > > width. > > The most simple solution is that you never see the other drivers cars. In > > qualifying you just get their times on your board, as soon as they've set them. > > I wonder if it will be the last minute qualifying laps as in real F1, when the > > track has a bit of a temperature :o)? You start the race with only your car on > > the track, but on the grid position on which you've qualified. Every lap you get > > your position, time to the driver in front of you and time to the driver behind > > you. Fastest lap, pit stops and such gets announced. This solution has almost no > > demands on band width. > yeah but it detracts from multiplayers greatest strength...MULTI players. You > might as well race offline with that idea. The solution to increasing the # of > racers is cable modems, ADSL modems etc. (not Satellite) Once we get a fat fast > pipe to NROS then everybody will benefit.Quoted text (13 lines)
> Check out http:\\www.ten.net. They have Nascar Racing 2 online, it > currently has mulitplayer support for up to 20 drivers per race. It's > arenas support somewhere around 500 racers at one time. Papyrus and Ten > have done an awesome job of bringing mulitplayer Nascar Racing to the > internet. > You will need to subscribe to Ten, which under their vip plan is 39.95 for > 3 months of unlimited use. You will also need a good isp to connect and > race on Ten. There are always pickup races going on, and user run series > being run every week. It's a blast! > -- > Don Burnette > I-65 Racing > Dburn on TenHmm, I don't know actually, I know there's some folks running on it
successfully from other countries, can't remember where from though.
--
Don Burnette
I-65 Racing
Dburn on Ten
What's the most remote country you know of that
Well, that's really the problem. I'm from Sweden and would love to race my good
friend Ian Lake from Australia. I dont think we can race at NROS, at least not
within our budgets. That's why I would like to see a solution that would work on
internet, so I can race anyone in the world.
/Christer Andersson, so fast it's scary :o)
http://www.geocities.com/MotorCity/2922/
Quoted text (19 lines)
> > Check out http:\\www.ten.net. They have Nascar Racing 2 online, it > > currently has mulitplayer support for up to 20 drivers per race. It's > > arenas support somewhere around 500 racers at one time. Papyrus and Ten > > have done an awesome job of bringing mulitplayer Nascar Racing to the > > internet. > > You will need to subscribe to Ten, which under their vip plan is 39.95 for > > 3 months of unlimited use. You will also need a good isp to connect and > > race on Ten. There are always pickup races going on, and user run series > > being run every week. It's a blast! > > -- > > Don Burnette > > I-65 Racing > > Dburn on Ten > Hey Don or anyone. What's the most remote country you know of that > can race successfully on NROS, etc? From Australia I typically get lousy > pings to the U.S. and was wondering if such remote convict scum as us > Aussies would even be allowed to join and stuff up the works? > Hehehehehe.Well, you could always call long distance to the TEN access number.<g>
--
-Kev
>Well, that's really the problem. I'm from Sweden and would love to race my
good
>friend Ian Lake from Australia. I dont think we can race at NROS, at least
not
>within our budgets. That's why I would like to see a solution that would
work on
>internet, so I can race anyone in the world.
>/Christer Andersson, so fast it's scary :o)
>http://www.geocities.com/MotorCity/2922/
>> > Check out http:\\www.ten.net. They have Nascar Racing 2 online, it
>> > currently has mulitplayer support for up to 20 drivers per race. It's
>> > arenas support somewhere around 500 racers at one time. Papyrus and Ten
>> > have done an awesome job of bringing mulitplayer Nascar Racing to the
>> > internet.
>> > You will need to subscribe to Ten, which under their vip plan is 39.95
for
>> > 3 months of unlimited use. You will also need a good isp to connect and
>> > race on Ten. There are always pickup races going on, and user run
series
>> > being run every week. It's a blast!
>> > --
>> > Don Burnette
>> > I-65 Racing
>> > Dburn on Ten
>> Hey Don or anyone. What's the most remote country you know of that
>> can race successfully on NROS, etc? From Australia I typically get lousy
>> pings to the U.S. and was wondering if such remote convict scum as us
>> Aussies would even be allowed to join and stuff up the works?
>> Hehehehehe.
> Well, that's really the problem. I'm from Sweden and would love to race my good
> friend Ian Lake from Australia. I dont think we can race at NROS, at least not
> within our budgets. That's why I would like to see a solution that would work on
> internet, so I can race anyone in the world.
I know a guy here in Finland who races at NROS. He told me that he has
better connection than most of the racers from USA and never experienced
any warping when racing. He has ISDN connection which helps a lot, of
course.
Other option is to try kali or kahn. For more information check:
www.wheretorace.com.
Kai


































