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Rec.Autos.Simulators Archive

F1RS: Ghosts....brilliant!

22 posts by 14 people · 14 Jan 1998 - 18 Jan 1998

Praise for ghost cars in F1 Racing Simulation

Players praised F1 Racing Simulation's ghost lap feature as an excellent learning tool. Some noted odd ghost behaviour and that the ghost did not update automatically, and the 1.05 patch was recommended. Others suggested turning ghost laps into AI opponents.

review/impressionssetup/driving techniqueF1 Racing Simulation

Automated summary.

John Wehman 14 Jan 1998#392129
I haven't ever seen this option in sims before (though I believe they're present in several others). But Ghosts (previous best laps you've accomplished and then transposed into your current lap) are the best thing since sliced bread! What a marvelous idea! Racing yourself can only help you to achieve better and better lap times as you can see exactly how you did before, and attempt to get just a bit faster. Coming up on a corner? Brake a little bit later and try to hold it. Coming out of a chicane? Try to accelerate out faster without loosing grip. Hats off to Ubisoft for implementing this awesome feature!!! If you race F1RS, and youe haven't tried ghost laps yet, you owe it to yourself to add even more depth to your experience. Regards, John Wehman
papa.. 14 Jan 1998#392130
This is by far the best learning tool Ive ever used in a Racing sim...my times at Spa have dropped into the 1.51 ranges...nice..when I started yesterday I was running 1.54's....damn this sim is brilliant and I cannot wait for my new puter... Pierre
[This followup was posted to rec.autos.simulators and a copy was sent to the cited author.] says... I to think it is a great feature. But I have the feeling that he isn't always displaying the right lap. Sometimes the ghost spins into the grass (and I surely didn't in a hotlap) or the ghost is behind me and I'm still 0.5 slower !!!! Gabrie
Tony Rae 15 Jan 1998#392337
Quoted text (11 lines)>I haven't ever seen this option in sims before (though I believe they're >present in several others). But Ghosts (previous best laps you've >accomplished and then transposed into your current lap) are the best thing >since sliced bread! What a marvelous idea! Racing yourself can only help you >to achieve better and better lap times as you can see exactly how you did >before, and attempt to get just a bit faster. Coming up on a corner? Brake a >little bit later and try to hold it. Coming out of a chicane? Try to >accelerate out faster without loosing grip. Hats off to Ubisoft for >implementing this awesome feature!!! >If you race F1RS, and youe haven't tried ghost laps yet, you owe it to >yourself to add even more depth to your experience.
The only thing I'd complain about is that if you beat the Ghost it doesn't auto update to your newest time, so your always racing the original Ghost unless you load your new fastest time. It's been a while now but if I remember correctly the Ghosts in Pod used to auto update, another good Ubisoft racer. Tony
Tony Rae 15 Jan 1998#392338
>I to think it is a great feature. But I have the feeling that he isn't >always displaying the right lap. Sometimes the ghost spins into the grass >(and I surely didn't in a hotlap) or the ghost is behind me and I'm still >0.5 slower !!!! Yes I've seen this. I've got to pay more attention as I'm wondering if it has anything to do with the skill level that the ghost was recorded at. It could be that your using an expert skill level and the ghost was recorded at pro. But now I'm not even sure if it allows you to load different skill level ghosts. I'll have to take another look. Tony
Alis 15 Jan 1998#392339
I agree with John. This is a *great* feature! I've beaten my head against the wall trying to beat a ghost lap, sometimes completely forgetting that it's myself that I'm racing against. What a trip to be out in front of the ghost car, seeing it in my mirrors, knowing that if I just can stay in front for a couple more corners, I'll have a new quick time, braking a tad later here, nicking a curb there...drat! Spun it again! Shoot! When I finally beat the ghost, it's a fantastic high.
Quoted text (15 lines)>I haven't ever seen this option in sims before (though I believe they're >present in several others). But Ghosts (previous best laps you've >accomplished and then transposed into your current lap) are the best thing >since sliced bread! What a marvelous idea! Racing yourself can only help you >to achieve better and better lap times as you can see exactly how you did >before, and attempt to get just a bit faster. Coming up on a corner? Brake a >little bit later and try to hold it. Coming out of a chicane? Try to >accelerate out faster without loosing grip. Hats off to Ubisoft for >implementing this awesome feature!!! >If you race F1RS, and youe haven't tried ghost laps yet, you owe it to >yourself to add even more depth to your experience. >Regards, >John Wehman
Eagle Woman Remove the spam blocker NOSPAM to email me. http://www.nh.ultranet.com/~alison
papa.. 15 Jan 1998#392340
Exactly....great fun. Now to add to that feature allow me to put more than one on the track and give me the option to have them solid. Talk about racing... Pierre
Fusi 15 Jan 1998#392341
>Exactly....great fun. Now to add to that feature allow me to put more >than one on the track and give me the option to have them solid. Talk >about racing... The ghost's are a duplicate of previous laps with no traffic though. The extra cars will be running into each other often as they use the same lines as previous "lone" laps. Guess they could make it so they can just go through each other without wrecking, but imagine four solid ghost cars converging into each other, becoming a single solid blob. That would probably look funky, to say the least. ;) Tim
Coco 15 Jan 1998#392342
You need to install the patch from Ubisoft 1.05, and you will see everything. Bye Coco
Quoted text (14 lines)> >I agree with John. This is a *great* feature! > >I've beaten my head against the wall trying to beat a ghost lap, > >sometimes completely forgetting that it's myself that I'm racing > >against. What a trip to be out in front of the ghost car, seeing it in > >my mirrors, knowing that if I just can stay in front for a couple more > >corners, I'll have a new quick time, braking a tad later here, nicking a > >curb there...drat! Spun it again! Shoot! > You can see your ghosts in the rear view mirror? > When racing against ghosts my mirrors are a solid white for some > reason, I cant even see the track. > Tony
Tony Rae 16 Jan 1998#392521
You can see your ghosts in the rear view mirror? When racing against ghosts my mirrors are a solid white for some reason, I cant even see the track. Tony
Brian Bushe 16 Jan 1998#392522
I think Papadoc was saying he would prefer to race 20 odd Papadocs (pun not originally intended) than the AI. So would I. Brian
Quoted text (14 lines)>>Exactly....great fun. Now to add to that feature allow me to put more >>than one on the track and give me the option to have them solid. Talk >>about racing... >The ghost's are a duplicate of previous laps with no traffic though. >The extra cars will be running into each other often as they use the >same lines as previous "lone" laps. >Guess they could make it so they can just go through each other >without wrecking, but imagine four solid ghost cars converging into >each other, becoming a single solid blob. >That would probably look funky, to say the least. ;) >Tim
-- remove 'bye' from address to reply
Simproje 16 Jan 1998#392524
Here's the 64-million dollar answer... Papyrus should be listening to this - I mean, how hard would it be for the ghost cars to "write" an LP file in the track directory, and then when you race against it, it becomes an AI with one big difference: it uses the LP file with YOUR attributes. =) OK Papy, where's my check? ;) Cheers! Marc Marc J. Nelson The Sim Project - www.simproject.com
Tony Rae 16 Jan 1998#392525
>You need to install the patch from Ubisoft 1.05, and you will see everything. >> You can see your ghosts in the rear view mirror? >> When racing against ghosts my mirrors are a solid white for some >> reason, I cant even see the track. >> Tony Silly me, I actually have that patch but forgot to re-install it after a HD format that I was forced into. Thanks for the reminder :) Tony
Alison heeft geschreven in bericht It's also quite frustrating to see you win on the straights, but become a complete sucker in the corners. Happened to me yesterday on Melbourne. On the straights, I run away BIG TIME from the ghost, but in corners, he overtakes me again. Damn... tha gap is really huge on the straights, about 2 seconds. As to the people wishing solid cars... that's not the idea of the Ghost time attack, it's to hone your setup and driving skills, thusly including the ideal line.
papa.. 16 Jan 1998#392527
<GGGG> Yea something like that....maybe... Pierre PAPA DOC Legrand
Quoted text (25 lines)>I think Papadoc was saying he would prefer to race 20 odd Papadocs (pun not >originally intended) than the AI. So would I. >Brian >>>Exactly....great fun. Now to add to that feature allow me to put more >>>than one on the track and give me the option to have them solid. Talk >>>about racing... >>The ghost's are a duplicate of previous laps with no traffic though. >>The extra cars will be running into each other often as they use the >>same lines as previous "lone" laps. >>Guess they could make it so they can just go through each other >>without wrecking, but imagine four solid ghost cars converging into >>each other, becoming a single solid blob. >>That would probably look funky, to say the least. ;) >>Tim >-- >remove 'bye' from address to reply
Pierre PAPA DOC Legrand Infamous Pink Flamingo Pilot...
> 20 odd Papadocs I think one odd PapaDoc's quite enough, don't you ;-) Icarus... dying to drive his Flanker round Spa
papa.. 16 Jan 1998#392529
hehe Ive done it already...talk about understeer...but at least you can floor it and clear the obstructions if you have flaps down....<VBG> PAPA DOC
> and clear the obstructions if you have flaps down....<VBG> Clear the obstructions? I know you're no fan of mud-moving, but even Schumaker can't escape from a Kh-29 ;-) Icarus
papa.. 17 Jan 1998#392709
You damn ground puddin pounders...always swatting flies with a hammer...<VBG> Cannon does just as well and is less messy.... Pierre PAPA DOC Legrand Pierre PAPA DOC Legrand Infamous Pink Flamingo Pilot...
In the post to me - I suggested this one a while back ;-) Cheers! John
Marc Nelso 18 Jan 1998#392870
Ah...Great minds think alike! =)
Quoted text (13 lines)> >Here's the 64-million dollar answer... > >Papyrus should be listening to this - I mean, how hard would it > >be for the ghost cars to "write" an LP file in the track directory, > >and then when you race against it, it becomes an AI with one big > >difference: it uses the LP file with YOUR attributes. =) > >OK Papy, where's my check? ;) > In the post to me - I suggested this one a while back ;-) > Cheers! > John
-- Marc J. Nelson Sim Racing News - http://www.simnews.com The Sim Project - http://www.simproject.com * No animals were harmed in the making of this e-mail *

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