Race Sim Central
Rec.Autos.Simulators Archive

N2: Paint and ptaches

2 posts by 2 people · 14 Jan 1998 - 14 Jan 1998

Oops, that should read "patches". Anyways, I am trying to use the decal templates I found at theuspits.com (I think?) but I'm having trouble. I load my car pcx, resize it to 960x600, increase color depth to 16 mil, but when I resize the decal template to 960x600, it becomes huge, or it becomes very fat and extremely short. What's up? I've tried to simply increase the color depth (along with loading a Nascar 2 palette) but I get a "corrupted palette" when I import it into the game. Also, when it comes to new tire screech patches or smoke patches, does it require you to unpack *.dat files to use them? Jp
Kurtis Mill 14 Jan 1998#392015
Resizing the image like this is not a scaling factor, it is the absolute size you want it to be. You don't want to increase the decal to 960x600 (900x600?), because it would then be the same size as your entire car. You need to determine how big you want it based on your car size. For example, if you want it to fit on the hood, you need to determine what its maximum width should be, and resize it accordingly. Also, make sure when you resize it you keep the "Maintain aspect ratio" option on. This prevents it from becoming out of scale in the X or Y axis. (the "Fat and Short" problem you describe) I don't have the URL available, but there's a page that should lead you through most of this. It's probably available as a link from The Pits. It also describes a workaround for the palette problem. Yes. Typically they come with a batch file and all .exe's to do this automatically, and they should also maintain a backup of your old .dat file. This is a good idea anyway. E-mail me directly if you have any questions. I don't have as much car-painting experience as some of the other guys in this NG, but I've been pleased with the results I was able to get.

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