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What would people think about this idea?

6 posts by 5 people · 13 Jan 1998 - 17 Jan 1998

Robert Yor 13 Jan 1998#391993
What would be the reception out there to a racing simulator that had some feature of staring in junior formula and having to progress up the ladder either by getting a better drive in the same formula or moving up. For instance your first season is in a medium to back of the grid FFord. If you do well enough you can move up to FOpel/FRenault/F3/F3000 or get a better drive in the same series, like a works team or something. something like this was tried with Mario Andretti's name on it but the actual driving simulation was pretty poor. Maybe you'd have to limit the number of steps to a few. But I would like my performance to affect what I could drive. Here's hoping someone out there has similar thoughts. Rob
On Tue, 13 Jan 1998 13:43:26 +0900, "Robert York"
Quoted text (15 lines)>What would be the reception out there to a racing simulator that had some >feature of staring in junior formula and having to progress up the ladder >either by getting a better drive in the same formula or moving up. For >instance your first season is in a medium to back of the grid FFord. If you >do well enough you can move up to FOpel/FRenault/F3/F3000 or get a better >drive in the same series, like a works team or something. >something like this was tried with Mario Andretti's name on it but the >actual driving simulation was pretty poor. Maybe you'd have to limit the >number of steps to a few. But I would like my performance to affect what I >could drive. >Here's hoping someone out there has similar thoughts. >Rob
Hi Rob, The problem with this is that you are actaully asking a company to produce 3 or 4 Sims at on time for one purchase price. This is both impractical from a programming sense (unless you just want the same game engine with different graphics/AI) as we have seen lately it takes a LOT of talent to produce 1 good sim, nevermind 4 at once as well as being poor business sense (maybe as "addon" packs!). You could try you first season with GP after altering you BHP and AI figures (F3000), then if you are good enough do an "oval" season plus a few street circuits in ICR (Indy Lights) the progress to a full season of ICR2 (CART) and if you win the championship or are European you will all of a sudden be ready for GP2/F1RS. Note:- FLAME SUIT ON 1. If you fail at any of these formula go straight to NASCAR2. 2. If you progress from ICR2 to GP2 BUT are Micheal Andretti you HAVE to race a McLaren (with Schumi as your team mate and he has an extra 100bhp) with NO testing before any race and any accident within 200 miles of the track will automatically be your fault. Good luck, let us know how you go in 4 years!!! Anthony Bulloch Brisbane, AUS
Sega did this in a limited way with their Senna Racing. You could challenge a better team higher on the ladder to win his ride. Kind of neat. I still have that game =) Scott
Quoted text (45 lines)> On Tue, 13 Jan 1998 13:43:26 +0900, "Robert York" > >What would be the reception out there to a racing simulator that had some > >feature of staring in junior formula and having to progress up the ladder > >either by getting a better drive in the same formula or moving up. For > >instance your first season is in a medium to back of the grid FFord. If you > >do well enough you can move up to FOpel/FRenault/F3/F3000 or get a better > >drive in the same series, like a works team or something. > >something like this was tried with Mario Andretti's name on it but the > >actual driving simulation was pretty poor. Maybe you'd have to limit the > >number of steps to a few. But I would like my performance to affect what I > >could drive. > >Here's hoping someone out there has similar thoughts. > >Rob > Hi Rob, > The problem with this is that you are actaully asking a company to > produce 3 or 4 Sims at on time for one purchase price. This is both > impractical from a programming sense (unless you just want the same > game engine with different graphics/AI) as we have seen lately it > takes a LOT of talent to produce 1 good sim, nevermind 4 at once as > well as being poor business sense (maybe as "addon" packs!). > You could try you first season with GP after altering you BHP and AI > figures (F3000), then if you are good enough do an "oval" season plus > a few street circuits in ICR (Indy Lights) the progress to a full > season of ICR2 (CART) and if you win the championship or are European > you will all of a sudden be ready for GP2/F1RS. > Note:- FLAME SUIT ON > 1. If you fail at any of these formula go straight to NASCAR2. > 2. If you progress from ICR2 to GP2 BUT are Micheal Andretti you HAVE > to race a McLaren (with Schumi as your team mate and he has an extra > 100bhp) with NO testing before any race and any accident within 200 > miles of the track will automatically be your fault. > Good luck, let us know how you go in 4 years!!! > Anthony Bulloch > Brisbane, AUS
-- /////////////////////////////////////////// // // // Scott B. Husted // // // // http://home.ptd.net/~sbhusted // // // // // // // ///////////////////////////////////////////
and having to progress up the ladder either by getting a better drive in the same formula or moving up. For instance your first season is in a medium to back of the grid FFord. If you do well enough you can move up to FOpel/FRenault/F3/F3000 or get a better drive in the same series, like a works team or something. << I like the idea of having different types of cars. Especially the car classes that comprise the logically progression up to F1. I think it'd be fun. But I wouldn't want the program to dictate to me which class I could race at any time. I have a well developed sense of what I feel is fun and what isn't. I don't want the programmers dictating to me that I can't drive a certain car at a certain time. Especially if I've paid money for the privilege. It seems peculiarly hypercritical in a way. I buy a sim so that I can experience in sim form what I can't experience in real life. But then the sim itself tells me I'm not allowed ? I don't need a sim to tell me that I can't drive in a certain car. I already have real life experience for that. I buy a sim so that I CAN drive the cars I want to but can't in real life. I've never liked sims where the programmers force you to go through processes to play the thing the way you'd like to play it. I'm a much better source about how I like to play a sim than any far removed from me programmers are. Let them do the programming and simulate the car, the tracks, the weather etc etc. But stop at forcing me to play the darn game the way they think I should play it according to their rules of what's enjoyable. ( Can you tell that this is a pet hate of mine ? :-) actual driving simulation was pretty poor. << For some strange reason it seems that any sim with any Andretti on it is pretty poor. Phillip McNelley The Grandprix 2 Unofficial Manual http://www.powerup.com.au/~philmak/GP2MAN/
I think that it's a wonderful idea. But obviously, a lot of people will be irritated if they HAD to win the British F3 championship to move up into F3000, and HAD to win F3000 to move up into F1. What should be done is have two options: Career mode... Where you started in Formula Renault or something similar, and then had to score good results to move up inte the higher formulae. Single championship/race mode... Where you could choose any of the available categories to and race a season in that championship. Then you could decide to move up or down or whatever. If they did a career mode, they should probably have the user choosing home country and how good you are at getting sponsors, etc. Just to make it even more realistic, you know. :-) However, the size of a game of this kind.... It would eat up a lot of space. You'd have to have something like fifty or so tracks. If you want it to be realistic, that is.
Robert Yor 17 Jan 1998#392756
Quoted text (40 lines)>I think that it's a wonderful idea. But obviously, a lot of people will be >irritated >if they HAD to win the British F3 championship to move up into F3000, and >HAD to win F3000 to move up into F1. >What should be done is have two options: >Career mode... Where you started in Formula Renault or something similar, >and then had to score good results to move up inte the higher formulae. >Single championship/race mode... Where you could choose any of the >available >categories to and race a season in that championship. Then you could decide >to >move up or down or whatever. >If they did a career mode, they should probably have the user choosing home >country and how good you are at getting sponsors, etc. Just to make it even >more realistic, you know. :-) >However, the size of a game of this kind.... >It would eat up a lot of space. You'd have to have something like fifty or >so tracks. >If you want it to be realistic, that is. >> >> ... a racing simulator that had some feature of staring in junior >formula >> and having to progress up the ladder >> either by getting a better drive in the same formula or moving up. For >> instance your first season is in a medium to back of the grid FFord. If >you >> do well enough you can move up to FOpel/FRenault/F3/F3000 or get a better >> drive in the same series, like a works team or something. << >> I like the idea of having different types of cars. Especially the car >> classes that comprise the logically progression up to F1. I think it'd be >> fun. >> But I wouldn't want the program to dictate to me which class I could race >at >> any time.
Yes of course it would have to be done like that, otherwise as said you`re being ripped off. I dont think you need 50 tracks or so. I know there has to be limitations somewhere. British F3 for example only uses around 7 or 8 different tracks, the same as for all junior formulae in Britain. The basic physics etc of the driving model doesn`t change between formula just the grip levels/ downforce/power/braking etc. I feel this could be done.

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