Race Sim Central
Rec.Autos.Simulators Archive

common track data for all racing sims

2 posts by 2 people · 12 Jan 1998 - 12 Jan 1998

why dont all sim producers define a common binary/whatever format in which to store track data, then we could swap tracks from 1 sim to the next. or, the circuits could get together, define the format, generate the official, up to date data and license it. technically it wouldnt be too hard would it? each sim would have it's own loader/compiler for the data, but i'm sure theres a million political reasons for not being able to do this. But it was a nice thought while it lasted. martin. -- Martin Portman
Jim Sokolo 12 Jan 1998#391708
> why dont all sim producers define a common binary/whatever > format in which to store track data, then we could swap tracks > from 1 sim to the next. Because there is little to no advantage to the sim producer, nor to the average customer of the game and there are substantial disadvantages. Let the circuits manage racing and the sim producers produce sims... Not if you were willing to live with the lowest common denominator. And since sim makers aren't, they would have every incentive to "improve" the standard to allow their sim to work better (giving their customers a better experience). And as soon as sim maker #1 does, sim makers #2-#N HAVE to in order to keep up. Cartels don't work in sim production any more than they work in oil production... It's not so much political as technical. Some auto-related games (can hardly call most of them sims) are "canyon racers", with defined tracks and effectively cliffs on either side. Others are wide open terrain with checkpoints. The optimal data structures for the former are quite different than the data structures for the latter. ---Jim

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