Race Sim Central
Rec.Autos.Simulators Archive

Comments on CPR

7 posts by 6 people · 11 Jan 1998 - 12 Jan 1998

I'm a bit new to racing sims (and racing in general) and I was wondering if someone could shed some light on a few items in the patched version of CPR. Are these bugs or features? 1. Damage modeling. Don't Formula 1 cars usually more or less disintegrate if they crash into a wall (or head-on with another car) at 200+ mph. Mine, don't--and I can almost always drive away. 2. Transmission 1. I can drive around and around and around in first gear revving at top speed without blowing the transmission. Can real Indy cars do this? 3. Transmission 2. I can pop the car into reverse at 200 mph grind to a halt and start moving backwards with no ill effect. Is this for real? 5. Qualifying. I don't understand how to qualify on the street tracks. On the ovals you must make two warm-up laps and two official laps. On the street tracks (like Australia) you must do 300!! laps. Is this right or do I not understand the rules? Dave
Kevin 11 Jan 1998#391618
>I'm a bit new to racing sims (and racing in general) and I was wondering if >someone could shed some light on a few items in the patched version of CPR. >Are these bugs or features? >1. Damage modeling. Don't Formula 1 cars usually more or less disintegrate >if they crash into a wall (or head-on with another car) at 200+ mph. Mine, >don't--and I can almost always drive away. In all of the crashes that I've seen on TV, it's either the wheels or wings that come off, sometimes the sides along the car. The***pit and engine area seem to always stay in tact. I would agree that you can abuse the CPR cars a little without damage and that the only damage that is modelled is wheels and wings. As to head-on collisions, I've never seen this in a race. I saw one crash on an oval at 135 MPH where the car hit the wall directly in the rear of the car. The car sustained no visible damage, but the driver was critically injured (high G forces caused head injury). I believe that the cars have rev limiters so you can't over rev them. I'm not sure if the engines are protected when down-shifting though. Probably not, but who cares since it doesn't affect game play. Not sure about this. -- Kevin (Remove the "x-" prefix from my address in order to reply via email)
I've noticed people saying that only the wings and wheels are damaged during crashes on CPR but I have had the sides of my cars damaged too. It's all gray where the body has come off. I rotated around the car over an over when it was put in the pits to make sure. Dave
>>5. Qualifying. I don't understand how to qualify on the street tracks. >On >>the ovals you must make two warm-up laps and two official laps. On the >>street tracks (like Australia) you must do 300!! laps. Is this right or do >>I not understand the rules? >Not sure about this. On the street (and road) courses, the lap board says 300, but at the top of the same board it has a time (counting from 30 mins to 0). In the realism menu, it is possible to make this time shorter. 30mins is the time in real life. Therefore it is only possible to do 300 laps in practice or test drive mode :-) -- Regards Glenn Beaumaris ------------------------------------------ "I believe in God-After All Helen Hunt Exists" =================================== The Quote of 1997: "The first thing you notice is her spirit and her talent, then her beauty hits you, and you're like, 'Well, excuse me, but she's gorgeous!' You don't even notice what she's wearing because her aura dominates. That's true style." begin 666 Glenn Beaumaris.vcf M0D5'24XZ5D-!4D0-"E9%4E-)3TXZ,BXQ#0I..D)E875M87)I<SM';&5N;CM( M4CM(3TU%.T5.0T]$24Y'/5%53U1%1"U04DE.5$%"3$4Z.SL],$0],$$],$0] M"DQ!0D5,.TA/344[14Y#3T1)3D<]455/5$5$+5!224Y404),13H],$0],$$] M1#TP04%U<W1R86QI80T*14U!24P[4%)%1CM)3E1%4DY%5#IG;&5N;F]M0&US ` end end
Questio 12 Jan 1998#391838
The things you mention, and some others, are why many people don't consider CPR a sim at all, but rather an arcade game. >I'm a bit new to racing sims (and racing in general) and I was wondering if >someone could shed some light on a few items in the patched version of CPR. >Are these bugs or features? >1. Damage modeling. Don't Formula 1 cars usually more or less disintegrate
Quoted text (11 lines)>if they crash into a wall (or head-on with another car) at 200+ mph. Mine, >don't--and I can almost always drive away. >2. Transmission 1. I can drive around and around and around in first gear >revving at top speed without blowing the transmission. Can real Indy cars >do this? >3. Transmission 2. I can pop the car into reverse at 200 mph grind to a >halt and start moving backwards with no ill effect. Is this for real? >5. Qualifying. I don't understand how to qualify on the street tracks.
On >the ovals you must make two warm-up laps and two official laps. On the >street tracks (like Australia) you must do 300!! laps. Is this right or do >I not understand the rules? >Dave
M. Lockwo 12 Jan 1998#391839
You do not understand the rules. When you qualify on the road courses, take a look at your pit board (the one telling you 300 laps), and you'll also notice a timer. Qualifying on non-ovals involves turning the fastest lap you can within that time limit. Other cars are on the track at the same time. It says 300 laps to inform you that there is no rules-based limit on how many laps you can do -- just a logical limit (i.e. if you have 15 minutes and can do a lap in 1 minute, you can do appx 15 laps). There is a setting, I believe in REALISM, that allows you to set the amount of time you have to qualify on non-ovals. -- Mark

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy