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Rec.Autos.Simulators Archive

Last Patch for CART:PR????

9 posts by 8 people · 10 Jan 1998 - 17 Jan 1998

Could someone enlighten me as to where the notion that build 90 will be the last build for CART:PR came from? I believe that the patch represents a significant enough improvement in gameplay (and the beta test of 89 demonstrated that there were not any serious problems or unwanted side-effects) to release it to the general public. That's what Microsoft did...and not too soon for those of us who bought CART:PR early on. But why would they stop working on it now when it so obviously still needs work? Have they said something about this being it or is this "no more patches" thing another unsubstantiated rumour designed to waste more of our time? Marc -- **************************************************************************** Marc Collins "Change is inevitable...except from a vending machine." ****************************************************************************
John 10 Jan 1998#391256
At this point I think it is a rumor based on the fact that they called this patch the FINAL patch. Who is to say if it is reality or not? Thanks John +AD4-Could someone enlighten me as to where the notion that build 90 will be the +AD4-last build for CART:PR came from? I believe that the patch represents a +AD4-significant enough improvement in gameplay (and the beta test of 89 +AD4-demonstrated that there were not any serious problems or unwanted +AD4-side-effects) to release it to the general public. That's what Microsoft +AD4-did...and not too soon for those of us who bought CART:PR early on. +AD4- +AD4-But why would they stop working on it now when it so obviously still needs +AD4-work? Have they said something about this being it or is this +ACI-no more +AD4-patches+ACI- thing another unsubstantiated rumour designed to waste more of our +AD4-time? +AD4- +AD4-Marc +AD4--- +AD4AKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACo- +ACo- +AD4-Marc Collins +AD4-collinsm+AEA-interlog.com +AD4- +AD4AIg-Change is inevitable...except from a vending machine.+ACI- +AD4AKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACoAKgAqACo- +ACo- +AD4- +AD4-
Don't forget the track editor is still to come, and also a new paintkit (?). -- Regards Glenn Beaumaris ------------------------------------------ "I believe in God-After All Helen Hunt Exists" =================================== The Quote of 1997: "The first thing you notice is her spirit and her talent, then her beauty hits you, and you're like, 'Well, excuse me, but she's gorgeous!' You don't even notice what she's wearing because her aura dominates. That's true style." >Could someone enlighten me as to where the notion that build 90 will be the >last build for CART:PR came from? I believe that the patch represents a >significant enough improvement in gameplay (and the beta test of 89 >demonstrated that there were not any serious problems or unwanted >side-effects) to release it to the general public. That's what Microsoft >did...and not too soon for those of us who bought CART:PR early on. >But why would they stop working on it now when it so obviously still needs >work? Have they said something about this being it or is this "no more >patches" thing another unsubstantiated rumour designed to waste more of our >time? >Marc >-- >*************************************************************************** * >Marc Collins >"Change is inevitable...except from a vending machine." >*************************************************************************** * begin 666 Glenn Beaumaris.vcf M0D5'24XZ5D-!4D0-"E9%4E-)3TXZ,BXQ#0I..D)E875M87)I<SM';&5N;CM( M4CM(3TU%.T5.0T]$24Y'/5%53U1%1"U04DE.5$%"3$4Z.SL],$0],$$],$0] M"DQ!0D5,.TA/344[14Y#3T1)3D<]455/5$5$+5!224Y404),13H],$0],$$] M1#TP04%U<W1R86QI80T*14U!24P[4%)%1CM)3E1%4DY%5#IG;&5N;F]M0&US ` end end
<<At this point I think it is a rumor based on the fact that they called this patch the FINAL patch. Who is to say if it is reality or not?>> Microsoft, whose John Browne promised this NG updates, welcomed input, and said he was here to help. From his post regarding the departure of Dean Lester, and his (John Browne's) assumption of the NG lightning rod post: <<Subject: Microsoft is still around Date: 1997/12/15 Newsgroups: rec.autos.simulators [More Headers] Yes, it's true that Dean Lester had to pack it in. He actually has a lot of products to worry about, not just CPR. I, OTOH, only have to worry about CPR and Monster Truck Madness. So let me try to set a few expectations: 1) We're working on a patch. It is totally a response to some of the comments made on r.a.s., many of which we agree with. A list of items addressed in the patch has been forwarded up to this ng, and most of them will indeed be in the patch. A couple of items may not make it. 2) The patch won't make the game perfect. But it will make it better. We think it's a pretty good game right now, and we're all jazzed at the improvements in the patched builds....[major snip]>> To his last recorded post in the group, on December 16, 1997: <<Subject: Re: Microsoft is still around Date: 1997/12/16 Newsgroups: rec.autos.simulators [More Headers] Thanks for all the kind words. Let the fracas begin! -- Cheers, John Browne MS CART Team>> Well, the fracas began, all right, but John Browne seems to have decided to sit this dance out, as not a single word from him has been posted here since that invitation to the dance on 12/16. I think John Browne's words regarding the patch for the preemie CPR bear repeating and emphasizing: "let me try to set a few expectations: "...It is totally a response to some of the comments made on r.a.s., many of which we agree with...most of them will indeed be in the patch. A couple of items may not make it. "The patch won't make the game perfect." Within this vague latitude expressed by Mr. Browne as to just how much they would attempt to improve the game, there is more than enough room for an infinite gulf of possible outcomes for the patch and the sim it's designed to resuscitate -- and judging from the pleas, prayers, and dreams expressed in the NG by people waiting for the patch, their expectations run the gamut from the staunchly pessimistic to the wildly euphoric. IM(extremely)HO, I think you would all do well to reconsider what John Browne has promised -- which is, essentially, that MS/Tri will attempt to improve the game. period. Also, IMHO, I think it has to be accepted that Microsoft's ONLY business is profit. They're not a Mom 'N' Pop codehouse whose brave few are putting their all into a sim becuase they are totally zonked on motorsports, and the near-as-possible-to-real simulation of racing. At some point, the bean counters will have determined (as they did in releasing the sim prematurely to catch the Christmas grunion run), that the expense required to keep people working on CPR (what a prophetic choice of initials) does not present a positive profit/loss ratio based on projected sales, and that, therefore further man-hour expenditures are not in the best financial interests of MS. If it was an office suite product, or a web browser -- a killer app that was going to determine the history of a large segment of the computing population for years to come -- there would be a tremdous incentive to work on the project at a loss. A very small niche-market game is never going to win the hearts and minds of John Q. MIS, or Jane Q. Netsurfer. MS made their Christmas sales with CPR, and by a HUGE margin those sales were made to people who've never HEARD of RAS, and couldn't find it if they wanted to: guys who bought it for themselves, or their kids, stoked by the box graphics, and the hyperbolic blurbs on the package. Do think the vast bulk of CPR's Christmas sales was made to people who read "PC Gamer"? Not too likely. So they get the game, and they (somehow) get it installed, and it's jerky, it freezes, and the other cars are doing Linda Blair imitations in mid-air. Do they blame the game? Not very often -- John and Jane Q. Silent-Majority are so intimidated by the computer that they almost always blame any glitch as a result of their own self-perceived ineptitude. It's a GAME, they think -- I can NEVER get games to work on my PC, is their surrender. I've heard it thousands of times. *You* guys on this NG know what you're doing, and you CARE about what you're doing -- but in all honesty, the people this NG represents isn't even a pimple on a blip on MS' profit sonar. When they've spent as much money as they long-ago determined was within the positive profit/loss envelope for this project, the Patch will be heralded as "as good as we can make it", and any further complaints by the knowledgeable people on this newsgroup will be dismissed as the rantings of the technologically inept, the unreasonably perfectionistic, or -- the great catch-all that Microsoft actively cultivates and uses as an excuse for everything they can't (or won't) explain -- the dark forces of the "Anti-Microsoft crowd" -- very much like Spiro Agnew explaining away those who questioned his iron-clad integrity as "nattering nabobs of negativism" -- even AFTER his criminal conviction... Just my 200 cents Bart Brown
Bart, there's a lot of legitimate content in your message about the bottom line. Obviously no business survives if they can't have an investment-to-profit ratio that works. However, Microsoft has promised to be in this one for the long run, and they've already delivered one patch. They have also stuck with Flight Simulator over the years, and since it seems that the product management team for the FS series is the same as for the CART series, I'm hopefully that CPR follows in the footsteps of FS and other MS products and gets updated each year with new tracks, drivers, and gameplay enhancements. This product needs serious "aging" (to use the wine term) and I agree that Papyrus has done a much better job of delivering products which are initially without massive holes and flaws than MS has. But then, this is generally true of MS. Their 1.0's of just about everything leave a lot to be desired. The true test for them is whether they build on what they have. I'm hopeful they will. Randy Randy Magruder Contributing Reviewer Digital Sportspage http://www.digitalsports.com
(snip) Just my 200 cents. (unsnip) .....and a well-spent $2-00 it was. You have hit the nails right dead-centre on their collective heads, my learned poster. Not only that, you have also mentioned that which I, as a representative of the games retailing industry, have said here on and off over the past 12 months or so: RAS represents a miniscule portion of the games-buying public. However, as a retailer, I cannot give 100% support to your statement that Mr. DOH! and his children automatically assume that they are inept when it comes to the installation and running of games. Our experience is that said buyer will return the game, red-faced not from embarrassment but from an iminent heart attack due to temper, and will flatly reject any suggestion other than the game is crap!! It is never his system; it is never a hardware problem or incompatibility. It is always "the game". In the case of Cardio-Pulmonary Resuscitation, he is probably correct! -- Bruce (at work) "Laziness is nothing more than the habit of resting before you get tired." (Jules Renard)
Quoted text (10 lines)> (snip) > Just my 200 cents. > (unsnip) > .....and a well-spent $2-00 it was. > You have hit the nails right dead-centre on their collective heads, my > learned poster. Not only that, you have also mentioned that which I, as > a representative of the games retailing industry, have said here on and > off over the past 12 months or so: RAS represents a miniscule portion > of the games-buying public.
Nevertheless most of the companies producing games have someone reading this ng, don't they? The actual number of readers might be small, but I can't count the number of people who asked me for a suggestion what games to buy, so the discussion on this ng has some effect on the buying decision of the 'games-buying public'. l8er ronny -- |\ _,,,---,,_ I want to die like my Grandfather, ZZZzz /,`.-'`' -. ;-;;,_ in his sleep. |,4- ) )-,_. ,\ ( `'-' Not like the people in his car, '---''(_/--' `-'\_) screaming their heads off!
<<Nevertheless most of the companies producing games have someone reading this ng, don't they?>> Everyone but Microsoft, it would seem. Bart Brown
Quoted text (20 lines)> > (snip) > > Just my 200 cents. > > (unsnip) > > .....and a well-spent $2-00 it was. > > You have hit the nails right dead-centre on their collective heads, my > > learned poster. Not only that, you have also mentioned that which I, as > > a representative of the games retailing industry, have said here on and > > off over the past 12 months or so: RAS represents a miniscule portion > > of the games-buying public. > Nevertheless most of the companies producing games have someone reading > this ng, don't they? > The actual number of readers might be small, but I can't count the > number > of people who asked me for a suggestion what games to buy, so the > discussion > on this ng has some effect on the buying decision of the 'games-buying > public'.
Yes, and hopefully word spreads from here quickly, especially the bad :)

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