Race Sim Central
Rec.Autos.Simulators Archive

Easy clarify on CPR-fps

3 posts by 3 people · 09 Jan 1998 - 10 Jan 1998

Victor Chan 09 Jan 1998#391206
It is possible that the increase in framerate is the result of your using AGP? The patch supports AGP too.
Dave Henrie 09 Jan 1998#391207
(snipperoo!) Whatever are you going to do when SU-27 v2.0 comes out?? and speaking of Papa Doc, has he painted his Reynard PINK yet???dave henrie
Ok I decided after the last post about fps questions regarding the speed I was getting to do a couple experiments to make this easy. I am glad I did as this really helped with the D3D flashing. It still flashes but barely. Ok here is what I did- I am on a Dell 233MMX PII with 32MB of Sdram my Video card is a STB Velocity running off a AGP port not PCI. Now to keep it simple I went in to graphics and set everything possible to ON and I mean everything except smoothing. I am saying light all the buttons in graphics and turn mirrors to show everything. Tacks and particles showing Image quality best. Object brightness 75%, clipp 18%, window 100%. Final verdict D3D acceleration = 34fps Software acceleration = 17fps Also this time I did as someone suggested and took the screen shots with HyperSnap and saved as JPG files so they are a lot smaller only 56Kbs and 65Kbs so its no problem to send E-mail . I would have just attached to this but I know thats frowned upon in news groups. BTW I dont really know why anyone would want all that eye candy as I found it quite distracting myself but as I said when I first showed up on this news group I came from SU-27 so Im not used to graphics right Papa Doc <GGG> BTW P.D. its me in case you didn't know ( Io ) from the ladder. Also these tests where done at Long Beach track which if you turn on all graphics you will see what I mean about almost distracting all those buildings etc. I really hope this helps and doesn't get me more flames all I wanted to do was post what I found in the interest of helping others to sort out this fine sim. Aloha, Mike

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