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Rec.Autos.Simulators Archive

TOCA Driver 2 Graphics Glitch

7 posts by 5 people · 26 Apr 2004 00:27 UTC - 27 Apr 2004 19:57 UTC

BRH 26 Apr 2004 00:27 UTC#39106
I wonder if anyone else has noticed this...... In the retail game, specifically at Laguna in Free Race mode (that's all I've tried so far) you can still see the AI cars in front of you in the distance, even when you shouldn't. For example, I can see all of the cars in front of me going thru the Corkscrew, while I'm still 100-200 yards back and only approaching the Corkscrew. I see them right thru the "pavement" in front of me. Anyone else notice this? And is there a fix? I tried locking the framerate, but see no difference. My system has a radeon 9700 PRO, Athlon XP2100, WinXP Pro. Thanks.
bhoeni 26 Apr 2004 00:27 UTC#531598
I wonder if anyone else has noticed this...... In the retail game, specifically at Laguna in Free Race mode (that's all I've tried so far) you can still see the AI cars in front of you in the distance, even when you shouldn't. For example, I can see all of the cars in front of me going thru the Corkscrew, while I'm still 100-200 yards back and only approaching the Corkscrew. I see them right thru the "pavement" in front of me. Anyone else notice this? And is there a fix? I tried locking the framerate, but see no difference. My system has a radeon 9700 PRO, Athlon XP2100, WinXP Pro. Thanks.
Dave Henrie 26 Apr 2004 04:21 UTC↳ reply to BRH#39114
BRH <"bhoenig<no-spam>"@comcast.net> wrote in news:408C5785.937428A8 @comcast.net:
Quoted text (7 lines)> For example, I can see all of the > cars in front of me going thru the Corkscrew, while I'm still 100-200 > yards back and only approaching the Corkscrew. I see them right thru > the "pavement" in front of me. > > Anyone else notice this? And is there a fix? I tried locking the > framerate, but see no difference.
That is a driver issue. A Mipmap setting or something. Your video card drivers should be telling the GPU to hide the cars, but some call is not being accepted by the hardware or bypassed by the software and thus the cars peek thru. You sometimes can see this in other sims when a big track is used. You'll see a ribbon in the sky ahead of you because the drivers are not hiding the track portion because you are not close enough to have yet drawn the hills which SHOULD be blocking your view. dave henrie
BRH 26 Apr 2004 11:56 UTC↳ reply to Dave Henrie#39123
Hmmm.... That could very well be, Dave. So, that begs another question: I've stayed with the ATI Cat 3.7 driver because I had found that later 3.? drivers caused problems in GPL. Therefore, I've never tried any of the 4.? drivers. So, is anyone here successfully using a Catalyst 4.? driver in GPL without having the trackside scenery tear or simply disappear? If so, which one? Thanks! Dave Henrie wrote:
Quoted text (20 lines)> BRH <"bhoenig<no-spam>"@comcast.net> wrote in news:408C5785.937428A8 > @comcast.net: > > > For example, I can see all of the > > cars in front of me going thru the Corkscrew, while I'm still 100-200 > > yards back and only approaching the Corkscrew. I see them right thru > > the "pavement" in front of me. > > > > Anyone else notice this? And is there a fix? I tried locking the > > framerate, but see no difference. > > That is a driver issue. A Mipmap setting or something. Your video card > drivers should be telling the GPU to hide the cars, but some call is not > being accepted by the hardware or bypassed by the software and thus the > cars peek thru. You sometimes can see this in other sims when a big track > is used. You'll see a ribbon in the sky ahead of you because the drivers > are not hiding the track portion because you are not close enough to have > yet drawn the hills which SHOULD be blocking your view. > > dave henrie
bhoeni 26 Apr 2004 11:56 UTC#531599
Hmmm.... That could very well be, Dave. So, that begs another question: I've stayed with the ATI Cat 3.7 driver because I had found that later 3.? drivers caused problems in GPL. Therefore, I've never tried any of the 4.? drivers. So, is anyone here successfully using a Catalyst 4.? driver in GPL without having the trackside scenery tear or simply disappear? If so, which one? Thanks!
Quoted text (17 lines)> > For example, I can see all of the > > cars in front of me going thru the Corkscrew, while I'm still 100-200 > > yards back and only approaching the Corkscrew. I see them right thru > > the "pavement" in front of me. > > Anyone else notice this? And is there a fix? I tried locking the > > framerate, but see no difference. > That is a driver issue. A Mipmap setting or something. Your video card > drivers should be telling the GPU to hide the cars, but some call is not > being accepted by the hardware or bypassed by the software and thus the > cars peek thru. You sometimes can see this in other sims when a big track > is used. You'll see a ribbon in the sky ahead of you because the drivers > are not hiding the track portion because you are not close enough to have > yet drawn the hills which SHOULD be blocking your view. > dave henrie
James 27 Apr 2004 00:18 UTC↳ reply to BRH#39151
I have an ATI 9700 Pro, and I'm running the 4.1 drivers. They seem to work quite well. No problems in any of those games. J "BRH @comcast.net>" <"bhoenig<no-spam> wrote in message news:[email hidden]... > Hmmm.... That could very well be, Dave. So, that begs another question: > > I've stayed with the ATI Cat 3.7 driver because I had found that later 3.? > drivers caused problems in GPL. Therefore, I've never tried any of the4.? > drivers. So, is anyone here successfully using a Catalyst 4.? driver inGPL > without having the trackside scenery tear or simply disappear? If so,which
Quoted text (18 lines)> one? > > Thanks! > > Dave Henrie wrote: > > > BRH <"bhoenig<no-spam>"@comcast.net> wrote in news:408C5785.937428A8 > > @comcast.net: > > > > > For example, I can see all of the > > > cars in front of me going thru the Corkscrew, while I'm still 100-200 > > > yards back and only approaching the Corkscrew. I see them right thru > > > the "pavement" in front of me. > > > > > > Anyone else notice this? And is there a fix? I tried locking the > > > framerate, but see no difference. > > > > That is a driver issue. A Mipmap setting or something. Your video
card > > drivers should be telling the GPU to hide the cars, but some call is not > > being accepted by the hardware or bypassed by the software and thus the > > cars peek thru. You sometimes can see this in other sims when a bigtrack > > is used. You'll see a ribbon in the sky ahead of you because thedrivers > > are not hiding the track portion because you are not close enough tohave > > yet drawn the hills which SHOULD be blocking your view. > > > > dave henrie >
I've got the same bug with my Nvidia T4600 on the demo.. I assume that this is a beta bug and is fixed in the production version? "Dave Henrie" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (12 lines)> BRH <"bhoenig<no-spam>"@comcast.net> wrote in news:408C5785.937428A8 > @comcast.net: > > > For example, I can see all of the > > cars in front of me going thru the Corkscrew, while I'm still 100-200 > > yards back and only approaching the Corkscrew. I see them right thru > > the "pavement" in front of me. > > > > Anyone else notice this? And is there a fix? I tried locking the > > framerate, but see no difference. > > That is a driver issue. A Mipmap setting or something. Your video
card
Quoted text (8 lines)> drivers should be telling the GPU to hide the cars, but some call is not > being accepted by the hardware or bypassed by the software and thus the > cars peek thru. You sometimes can see this in other sims when a big track > is used. You'll see a ribbon in the sky ahead of you because the drivers > are not hiding the track portion because you are not close enough to have > yet drawn the hills which SHOULD be blocking your view. > > dave henrie

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