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Rec.Autos.Simulators Archive

Final review on framerate in CPR

1 post by 1 person · 08 Jan 1998 - 08 Jan 1998

Victor Chan 08 Jan 1998#390976
Indeed, framerate has been increased by using an additional file in the patch--trid3d.dll. Referring to my previous post, this time, I disabled "dither" and "pixelDoublBlit." While driving behind the AI, my framerate reached to 16 to 17. Yet, I not did experience pauses which are commonly the case with slower framerates. Apparently, certain graphic features are disabled. Yet, the addition file compensates. -- Victor Chan

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