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Rec.Autos.Simulators Archive

Frame rate effects of graphic options

1 post by 1 person · 08 Jan 1998 - 08 Jan 1998

Jeff Antle 08 Jan 1998#390910
Quoted text (16 lines)> Yesterday, I posted that the CPR patch upped my frame rates from 14 to 22. > Well after playing, I decided I wasn't happy with that, as 22fps is noticeable > to the *** eye and doesn' t allow you to run that "perfect lap". > Well, tonight, I started the game, turned OFF my steering wheel graphic and > "draw hills", and guess what? I'm absolutely FLYING. Over 35fps now. The > average human eye can only see between 35-45fps, so suddenly I'm very happy > with the game. With a full field on a race start (I started at the rear of > the field), my fps never dropped below 25fps. > Please, if you're having frame rate trouble still after patching, try turning > off these two things I've listed. I certainly don't have a screamer system > (P200), but I have a good video card (Velocity 128 PCI) and am hoping this > will help other people! > -- Mark
I documented the effect each graphic item has on the frame rate last night (patch installled). On my system (P166, 32MB, Pure3D) I try to run around 20 fps min (that's with most everything all the way on, except hills and steering wheel graphic). I found the effect of some of the graphics items to be: graphics option fps change hills 7 trackside objects 4 map inset 3 dashboard 3 everything in mirrors 3 clipping (from 15 to 18) 2 clipping (from 18 to 21) 2 clipping (from 21 to 24) 1 sky texture 1 other stuff < 1 What I learned from this was that a lot of things I had turned off actually had a negligible effect on frame rate, so I was happy to be able to turn them back on.

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