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Rec.Autos.Simulators Archive

TOCA sound problem

4 posts by 3 people · 08 Jan 1998 - 10 Jan 1998

Mike Hemb 08 Jan 1998#390873
When starting from the back of the grid the engine sound is garbled, as soon as the cars spread out a bit after a quarter of a lap or so the sound then becomes perfect. It's as if too much demand is being made on the system with all cars in view yet no frames are dropped. I am running it on a P2 300 with 3dfx in high detail and high resolution but would not expect this problem on a machine of this speed. Does anybody else have this problem? Mike
Nick 08 Jan 1998#390874
I'm running P166, 64MB, AWE64 Soundcard, Orchid 3dfx and sound is fine at highest detail levels. Have you got the latest drivers for your sound card ? Hope you can get it fixed ! Nick
Mike Hemb 08 Jan 1998#390875
Quoted text (8 lines)>> When starting from the back of the grid the engine >> sound is garbled, as soon as the cars spread out >> a bit after a quarter of a lap or so the sound then >> becomes perfect. >I'm running P166, 64MB, AWE64 Soundcard, Orchid 3dfx and sound is fine at >highest detail levels. Have you got the latest drivers for your sound >card ?
It forced me to load directx5 on installation so I assume its using that cheers Mike
Quoted text (15 lines)> >> When starting from the back of the grid the engine > >> sound is garbled, as soon as the cars spread out > >> a bit after a quarter of a lap or so the sound then > >> becomes perfect. > >I'm running P166, 64MB, AWE64 Soundcard, Orchid 3dfx and sound is fine at > >highest detail levels. Have you got the latest drivers for your sound > >card ? > It forced me to load directx5 on installation so I assume its using > that > cheers > Mike
It does the same on the Play Station

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