This is fixed AI? If you beta testers think this is OK, MS needs
better testers. I ran some 10% races at Michigan. I used the
default chassis setup and blew away the PRO field and took the
lead within 5 laps (started 8th). The AI cars *STILL* slow way
down in the turns and this is where anyone can easily blow
them away. In short it *IS NOT* fixed. Framerate did not seem
improved either. Probably because I already have a 3dfx card.
And yes there were still pauses...
What is really going on here? I am starting to think that CPR is
not intended to be a stand alone game. Didn't I read the you can
do multiplayer with it? In that case you don't need to fix the AI since
you are racing against people.
--
Header address intentionally scrambled to ward off the spamming hordes.
Quoted text (8 lines)
>This is fixed AI? If you beta testers think this is OK, MS needs >better testers. I ran some 10% races at Michigan. I used the >default chassis setup and blew away the PRO field and took the >lead within 5 laps (started 8th). The AI cars *STILL* slow way >down in the turns and this is where anyone can easily blow >them away. In short it *IS NOT* fixed. Framerate did not seem >improved either. Probably because I already have a 3dfx card. >And yes there were still pauses...Quoted text (8 lines)
>This is fixed AI? If you beta testers think this is OK, MS needs >better testers. I ran some 10% races at Michigan. I used the >default chassis setup and blew away the PRO field and took the >lead within 5 laps (started 8th). The AI cars *STILL* slow way >down in the turns and this is where anyone can easily blow >them away. In short it *IS NOT* fixed. Framerate did not seem >improved either. Probably because I already have a 3dfx card. >And yes there were still pauses...I have a P166, 32MB, and Canopus Pure 3D(6mb 3DFX card), and I can see no
discernable frame rate improvement. To get frame rates above 20, I still
must turn off***pit, sky&clouds, roadside objects, etc. I was hoping to
at LEAST be able to get decent frame rates when turning the***pit on, as
the game just doesn't seem realistic without or playable without the use of
the***pit's mirrors. Maybe the next patch, oh well back to F1 Racing!
Don Chapman
and
> 166 Pentium, my frame rates are up a ton (from 12 to 21 with all eye candy
> on, over 25 trimmed back a bit). No old-style pauses.
> -- ML
Quoted text (12 lines)
> >This is fixed AI? If you beta testers think this is OK, MS needs > >better testers. I ran some 10% races at Michigan. I used the > >default chassis setup and blew away the PRO field and took the > >lead within 5 laps (started 8th). The AI cars *STILL* slow way > >down in the turns and this is where anyone can easily blow > >them away. In short it *IS NOT* fixed. Framerate did not seem > >improved either. Probably because I already have a 3dfx card. > >And yes there were still pauses... > That's hard to believe. (frame rates) > On my second system with a Monster3D, 2MB Diamond Video 2001, 32MB RAM,>I have a P166, 32MB, and Canopus Pure 3D(6mb 3DFX card), and I can see no
>discernable frame rate improvement. To get frame rates above 20, I still
>must turn off***pit, sky&clouds, roadside objects, etc. I was hoping to
>at LEAST be able to get decent frame rates when turning the***pit on, as
>the game just doesn't seem realistic without or playable without the use of
>the***pit's mirrors. Maybe the next patch, oh well back to F1 Racing!
What do you have your clipping pane set to? I have a P133 with a Pure3D and
get 17 to 30 fps on all of the road courses with only the hills, sky, and
roadside objects off. I have my clipping set to the minimum of 15.
--
Kevin
(Remove the "x-" prefix from my address in order to reply via email)
I have a Pentium 166 32 Mb ram and Orchid 3dFX. Whilst I like the
improvements in AI, Steering etc, I haven't noticed much with frame-rate. I
get about 14-21 with graphics on good, clipping on 18, hills and objects
on - sky and tire effects off.
It is frustrating because just a little more improvement to the "troughs"
(when there is a bit of traffic), would see me quite happily playing with
hills and objects on - but gameplay is affected too much when it drops down
to 14 (at times lower as in the start and other chaotic moments).
Seems a lot of talk about frame-rates of 30+ - surely a consistant 18-20 is
smooth enough?
JT
Quoted text (14 lines)
> >This is fixed AI? If you beta testers think this is OK, MS needs > >better testers. I ran some 10% races at Michigan. I used the > >default chassis setup and blew away the PRO field and took the > >lead within 5 laps (started 8th). The AI cars *STILL* slow way > >down in the turns and this is where anyone can easily blow > >them away. In short it *IS NOT* fixed. Framerate did not seem > >improved either. Probably because I already have a 3dfx card. > >And yes there were still pauses... > Did you try changing the AI skill level in the cart.ini to 999? This is > described in the faq.txt file that comes with the patch. I haven't tried > this track so I don't know how competitive the AI is. My framerate > improvement was 20% to 36% depending on the track. This is with a P133 and > a Pure3D card.>What do you have your clipping pane set to? I have a P133 with a Pure3D and
>get 17 to 30 fps on all of the road courses with only the hills, sky, and
>roadside objects off. I have my clipping set to the minimum of 15.
Personally I find this extremely distracting, as objects pop into view
tearing your eye away from what you should be concentrating on. Quite
apart from anything esle it ***s the suspension of disbelief.
In order to get a good frame-rate I keep the clipping at 31, but use
the DrawFlatPolys option, no steering wheel, no clouds etc etc.
Trouble is, it looks ***after that. After all, F1RS can give all
graphics on with an excellent frame-rate and no pauses and ICR2-3D
does it as well - it's not like we are asking the impossible.
Cheers!
John
Agreed - I actually prefer ICR2 graphics to CPR - it seems easier to focus
on the track.
CPR has not proved to be much of a step forward (even eith the patch) in
any area for me - and I really tried to like this game. I now do not
believe there is enough substance to be patched in to a decent game (I hope
I am proved wrong) and have given up on it.
My time will be spent with F1RS and a close eye on Papyrus developments.
Tony


































