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Rec.Autos.Simulators Archive

CPR patch-initial impressions

6 posts by 5 people · 07 Jan 1998 - 11 Jan 1998

Ken 07 Jan 1998#390685
AI The AI cars no longer wreck all the time, but they still aren't competitive. At Milwaukee I set the game to the Pro (highest) level, used the default setup (adjusted the wings only), started in the year of a 12 lap race and won, after starting in the rear. The funny thing is that to make it competitive I didn't even use 6th gear. Other than the start, I stayed in 5th the entire race and still smoked the AI cars. Believe me, I am not THAT good! More competitive AI please. Graphics With my STB Riva 128 Velocity card, I get really bad screen image flashing. Before there was some minor clipping in the distance. Now it is very bad(this new flashing). With the Canopus Pure 3dfx card, it runs great. About 30% faster than before. Grass There is supposed to be friction, but it just seems real slippery to me. Like very wet grass! Steering It is better. There is a null zone and I like the control much better Sound I don't know if they changed it, but the turbo sound when changing gears now seems much weaker. I liked it better before! Again these are just my initial impressions. The AI is much improved, but still needs alot of work so that it can be competitive. I guess we could handicap ourselves in 4th gear for now? Anyway, I'm gonna try some road courses and submit my findings to the game developers, then I'm back to F1RS, while TR hopefully works on the CPR AI some more!! Once the final patch is released we will re-review this game at the Game Pad. Ken The Game Pad [link lost in import]
Randy BO 09 Jan 1998#391081
competitive. Agreed. setup (adjusted the wings only), started in the year of a 12 lap race and won, after starting in the rear. The funny thing is that to make it competitive I didn't even use 6th gear. Other than the start, I stayed in 5th the entire race and still smoked the AI cars. Yup. I personally want to see the way you set the AI difficulty re-done in a more pioneering way. My idea is as follows. Let me set the lap TIMES for polesitter, backmarker and midpacker. I also want to have the ability to do test drive and then click a button that says: "Make me a front runner/mid-packer/backmarker" based upon my times and have it set the AI skill accordingly so I can run the kind of race I want to run based upon how I'm doing. The whole concept of trial & error to find the right opponent difficulty is just a Papyrus relic at this point. Its time to move forward and let the game be a little smarter. Its not like your best laps aren't put into the Hall of Fame when you hit them, after all. I'd love to see it have you do a practice session of several laps and then let you decide where [generally] on the grid you want to be. This will continue until STB gets their act together and ships the fix that nVidia released in their latest reference drivers. Diamond fixed it already for the V330. Some people say that the alpha OpenGL drivers for the Riva will fix this problem, but I couldn't get them to even boot on my Dell OEM STB V128, so I'm stuck with the flicker. I don't know what hole TR exploited, but considering that this problem occurs on drivers that are WHQL certified, I wouldn't mind at all if Microsoft figured out what thing they are doing in D3D to cause flicker and put an .INI file setting in there to work around it, at least until the newer drivers come out. Its obvious that this is something that doesn't HAVE to happen since other D3D games, including FS98, don't suffer from this problem with this board. Randy Randy Magruder Staff Writer Digital Sportspage http://www.digitalsports.com/
Ken 09 Jan 1998#391082
Hey, I was starting to wonder whatever happened to you. Must have taken a break from racing for the holidays, huh? Anyway, welcome back. Lets go racing, Ken The Game Pad http://gamepad.org/
Quoted text (43 lines)> >> AI The AI cars no longer wreck all the time, but they still aren't > competitive. > Agreed. > >> At Milwaukee I set the game to the Pro (highest) level, used the default > setup (adjusted the wings only), started in the year of a 12 lap race and won, > after starting in the rear. The funny thing is > that to make it competitive I didn't even use 6th gear. Other than the start, I > stayed in 5th the entire race and still smoked the AI cars. > Yup. I personally want to see the way you set the AI difficulty re-done in a > more pioneering way. My idea is as follows. Let me set the lap TIMES for > polesitter, backmarker and midpacker. I also want to have the ability to do > test drive and then click a button that says: "Make me a front > runner/mid-packer/backmarker" based upon my times and have it set the AI skill > accordingly so I can run the kind of race I want to run based upon how I'm > doing. The whole concept of trial & error to find the right opponent > difficulty is just a Papyrus relic at this point. Its time to move forward and > let the game be a little smarter. Its not like your best laps aren't put into > the Hall of Fame when you hit them, after all. I'd love to see it have you do > a practice session of several laps and then let you decide where [generally] on > the grid you want to be. > >> With my STB Riva 128 Velocity card, I get really bad screen image flashing. > This will continue until STB gets their act together and ships the fix that > nVidia released in their latest reference drivers. Diamond fixed it already > for the V330. Some people say that the alpha OpenGL drivers for the Riva will > fix this problem, but I couldn't get them to even boot on my Dell OEM STB V128, > so I'm stuck with the flicker. I don't know what hole TR exploited, but > considering that this problem occurs on drivers that are WHQL certified, I > wouldn't mind at all if Microsoft figured out what thing they are doing in D3D > to cause flicker and put an .INI file setting in there to work around it, at > least until the newer drivers come out. Its obvious that this is something > that doesn't HAVE to happen since other D3D games, including FS98, don't suffer > from this problem with this board. > Randy > Randy Magruder > Staff Writer > Digital Sportspage > http://www.digitalsports.com/
>Hey, I was starting to wonder whatever happened to you. Must have taken a break >from racing for the holidays, huh? Anyway, welcome back. > Lets go racing, > Ken Yeah, I was in Florida for Christmas and my mother-in-law has a 486/66...conducive to some Internet time yeah, racing? No chance :) Randy Randy Magruder Contributing Reviewer Digital Sportspage http://www.digitalsports.com
<snip> <snip> Randy I very much like your ideas :) its about time for some sim publisher to figure out how to do this, the old BLAP, RELs, endless numbers in drivers2.txt should be dumped in favor of what you suggest. Trev
Top idea, I second this as heartily as I can - I too have often wanted this feature. In Papyrus games you can do this yourself, but only by adjusting several text files and options menus. In the majority of other games you get only three difficulty levels, and after you have whipped the CCs on the top level you have to wait for someone to start hacking the game. This way is far more challenging. Cheers! John

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