Race Sim Central
Rec.Autos.Simulators Archive

How to solve joystick dead-zone in F1 RS?

11 posts by 10 people · 06 Jan 1998 - 09 Jan 1998

One thing that I do find frustrating about F1-RS is the apparent deadzone when braking and trying to steer. I especially have problems with this on the fast tracks like Monza and Hockenheim. More often than not, I miss a tight bend because the car just completely fails to turn in. Fiddling with the settings to enduce more oversteer show no result. Does anyone know what can be done to remedy this? "On 5 August 1944 in the vicinity of St. Sever Calvados, France, witnessed a German Mark V Panther tank knock out three M4 and three M5 tanks during and after being hit by at least fif*** rounds of 75mm APC from a distance of approximately 700 yards. All of these shells had ricochetted, with the exception of a six***th round which finally put the Mark V Panther out of action." Sgt. Thomas P. Welborn, Germany's Panther tank, the quest for combat superiority by Thomas L. Jentz [link lost in import] [link lost in import]
Todd 07 Jan 1998#390675
Ok this is to do with the Windows game controller not the game itself. The controller needs to be set up in the control panel as a wheel, not a joystick. Not sure if this will help you but it worked for me Todd.
Frank Koeni 07 Jan 1998#390676
I have had the exact same problem at Monza. I've noticed that the later I brake, the worse the problem gets. For those of you who haven't had the experience, it acts like the accelerator is stuck and you cannot brake in time for the curve. I've ruined many a hot lap from this. I've also tried turning off (and turning on) the Poll with interrupts parameter under Win95 game controller but this didn't help. I'm wondering if this is a problem with the DirectX version of the game and does not occur in the Voodoo version? This bug makes outbraking all but impossible and is very frustrating.
Clark Arch 08 Jan 1998#390855
Are you guys downshifting too fast and overreving the motor? I've seen the symptom you describe at Monaco where I would be ready to turn in and the car seems to be getting a great push from the motor still. Do you still have the problem if you try it with auto gearbox? Clark On Wed, 7 Jan 1998 20:16:17 -0800, "Frank Koenig"
Quoted text (21 lines)>>One thing that I do find frustrating about F1-RS is the apparent deadzone >>when braking and trying to steer. >>I especially have problems with this on the fast tracks like Monza and >>Hockenheim. More often than not, I miss a tight bend because the car just >>completely fails to turn in. Fiddling with the settings to enduce more >>oversteer show no result. >>Does anyone know what can be done to remedy this? >I have had the exact same problem at Monza. I've noticed that the later I >brake, the worse the problem gets. For those of you who haven't had the >experience, it acts like the accelerator is stuck and you cannot brake in >time for the curve. I've ruined many a hot lap from this. I've also tried >turning off (and turning on) the Poll with interrupts parameter under Win95 >game controller but this didn't help. >I'm wondering if this is a problem with the DirectX version of the game and >does not occur in the Voodoo version? >This bug makes outbraking all but impossible and is very frustrating.
Clark Archer heeft geschreven in bericht It happens even when standing stil. Pull the joystick way back and also turn left or right, there is no response from the wheels. I can however give full throttle and the wheels DO turn left and right when I want to. And don't you know, auto-gearbox is for sissies? :-) "On 5 August 1944 in the vicinity of St. Sever Calvados, France, witnessed a German Mark V Panther tank knock out three M4 and three M5 tanks during and after being hit by at least fif*** rounds of 75mm APC from a distance of approximately 700 yards. All of these shells had ricochetted, with the exception of a six***th round which finally put the Mark V Panther out of action." Sgt. Thomas P. Welborn, Germany's Panther tank, the quest for combat superiority by Thomas L. Jentz [link lost in import] [link lost in import]
This is realism, that's why they call it a simulator, right? The thing is that you can't steer because you lock up the front tires, if you brake earlier and with less brake force you'll see you'll be able to steer. good luck, Hans
Quoted text (21 lines)> >One thing that I do find frustrating about F1-RS is the apparent deadzone > >when braking and trying to steer. > >I especially have problems with this on the fast tracks like Monza and > >Hockenheim. More often than not, I miss a tight bend because the car just > >completely fails to turn in. Fiddling with the settings to enduce more > >oversteer show no result. > >Does anyone know what can be done to remedy this? > I have had the exact same problem at Monza. I've noticed that the later I > brake, the worse the problem gets. For those of you who haven't had the > experience, it acts like the accelerator is stuck and you cannot brake in > time for the curve. I've ruined many a hot lap from this. I've also tried > turning off (and turning on) the Poll with interrupts parameter under Win95 > game controller but this didn't help. > I'm wondering if this is a problem with the DirectX version of the game and > does not occur in the Voodoo version? > This bug makes outbraking all but impossible and is very frustrating.
Robert Sno 08 Jan 1998#390858
Hi people I am using a Destiny Steering system & the car does not turn until I have at least turned the wheel 45 deg. When going straight I can move the wheel l/r upto 45deg & there is no change to the driving line. As they have said this makes cornering heder as I have to turn the wheel over 45deg to get any movement. I have the jstik sensitivity set to high :( Rob This definately ruins a great game
Quoted text (24 lines)> This is realism, that's why they call it a simulator, right? The thing > is that you can't steer because you lock up the front tires, if you > brake earlier and with less brake force you'll see you'll be able to > steer. > good luck, > Hans > > >One thing that I do find frustrating about F1-RS is the apparent > deadzone > > >when braking and trying to steer. > > >I especially have problems with this on the fast tracks like Monza > and > > >Hockenheim. More often than not, I miss a tight bend because the > car just > > >completely fails to turn in. Fiddling with the settings to enduce > more > > >oversteer show no result.
Put ABS on. Problem gone? Then you were indeed just locking up your tyres (realistic, isn't it?). Did you have ABS already on? Or doesn't it change anything? Well, then you've really got problem... Jeroen
Lomceva 09 Jan 1998#391040
You'll have to reduce the wheel lock to maximise the resolution of the steering potentiometer. Reduce the lock to say, 14 degrees, which should work everywhere except at Monaco, of course. Also, increase the wheel sensitivity to 100%. Your dead zone should be gone now... Stanley
Quoted text (14 lines)> Hi people > I am using a Destiny Steering system & the car does not > turn until I have at least turned the wheel 45 deg. When going > straight I can move the wheel l/r upto 45deg & there is no > change to the driving line. As they have said this makes > cornering heder as I have to turn the wheel over 45deg to get any > movement. > I have the jstik sensitivity set to high :( > Rob > This definately ruins a great game
Neil Matth 09 Jan 1998#391041
Quoted text (8 lines)>> Hi people >> I am using a Destiny Steering system & the car does not >> turn until I have at least turned the wheel 45 deg. When going >> straight I can move the wheel l/r upto 45deg & there is no >> change to the driving line. As they have said this makes >> cornering heder as I have to turn the wheel over 45deg to get any >> movement.
Have you setup the wheel as a "race car controller"? I found this helped me when I had a Destiny (before the pedals bust). To do this you need to add a new "custom" controller in the Settings->Control Panbel->Game Controllers I seem to remember I set it as a 2-axis 4-button device with the option "Is a race car controller". I believe that this tells the driver you have linear rather than logarithmic input potentiometers (or the other way around). Anyway, worked for me. Enjoy. Neil
Foti 09 Jan 1998#391042
Check out, if the setting "Device is racecar-control" (or similar, my system is in german) in the calibration-utility of win95, is set. The Unexplained schrieb in Nachricht

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy