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Rec.Autos.Simulators Archive

TOCA Impressions Needed

7 posts by 5 people · 05 Jan 1998 - 11 Jan 1998

parr 05 Jan 1998#390443
Hi all, I have just downloaded the TOCA demo and like what I see in the way of reasonable frame rate and game play. The demo seems very arcadish which is ok in way. What I need to know before I buy the full version is how many tracks, what setup can you perform on the car, is there championship modes, in championship mode do you have practice & qual and is there several race heats on race day as there is in real life. In summary, is the TOCA championship simulated and how hard is it to win. Thanking you all in advance. Parry
Nick 05 Jan 1998#390444
9 - Donington GP, Donington Short, Silverstone, Thruxton, Brands Hatch Short, Oulton Park Short, Croft, Knockhill, Snetterton. None Yes, two types Short (average race duration 8minutes) or Long (average race duration 25 mins) No Practice although you can use the Time Trial facility to practice "unlocked" tracks. Each Round consists of 2 races and there is a 3 lap free qualifying session for each race. Two races per race day. not really heats as such as they are both full points scoring races in their own right. Weather conditions vary from track to track from sunny through cloudy, rain (nice rain effects), storm (rain and lightning), snow (nice snow effects). Fairly close. 24 races in total (12 rounds as Brands, Silverstone and Thruxton are visited twice). There are three difficulty levels. To win the championship on the hardest difficulty level would require a near flawless performance. I'm hooked on TOCA but I guess a wish list of additions would be car setup options (without compromising the accesibility of the game as it stands), camera replays, realistic damage options, save game facility between 2 rounds at the same venue, more circuits by using the same engine to duplicate international Touring Car series. I'd be very happy if they just gave us the Mt Panorama circuit here in Australia and let us run an endurance race on it. It's a great circuit and an endurance race would be quite a test. Codemasters have done good with TOCA, maybe the patch will give us even more good stuff ! Later, nick
Dave Henrie 05 Jan 1998#390445
The guys at The Pits have put together a patch for Nascar2 that converts the big American V-8 Winston Cup cars into Nimble little 2.0 litre Touring Cars. The patch uses the road courses that have been converted to N2 from ICR2. One of the items that I have bugged the creators for is the Mt. Panorama course. That would be awesome. As far as which cars are covered, there are BTCC, DTC, NATCC and OZtcc. About 18 different markes and more current paintjobs and drivers than you can shake a stick at. Check out the USPITS and see what they've done with N2. dave henrie
Nick 06 Jan 1998#390617
Dave Thanks for the tip, I'll check it out (and start hassling them for Mt Pan !). Cheers, nick
(lots of good stuff snipped) Agree to your wishes and comments, Nick. My other "requests" are: 1) When spinning the car stops too quickly. 140-0 in 2 sec. On the grass it behaves pretty lifelike. 2) AI needs improvement. I have spent about 5 hrs in total on TOCA, and can outrun the AI easily (In the races, anyway, set at "hard") at most tracks. Besides, they mess about too much:)) 3) Give us an option a la NASCAR/GP2 etc to set more sound options, i.e less tire squeal, louder engine noise. 4) Local yellows & black flags would be a dream. 5) Pits!! Well, I guess that's coming up.. I'm getting used to the bouncing around bit now, and I am enjoying it madly!! It gives you are more precise feel of the speed. The standard complaint: Whenever it crashes (has happened about 10 times) I suddenly find myself workin' my T2 in windows. I liked the messed up code on the screen better! Aw, well, at least there's no need to reboot:)) Matt -- ------------------------------ Matthew Birger Patrick Knutsen (http://sofus.hiof.no/~matthebk) "Racing cars is like dancing with a chainsaw" -Cale Yarborough Cheek Racing Cars (http://home.sn.no/~kareknut/) Please Remove "NoSpam" from my E-mail adress when replying! -------------------------------
Nick 08 Jan 1998#390979
Matt Hey, with the number of times I spin, I like that fact that it stops quick <g> Yup, I'd agree with that. I like the levels of difficulty that they have now but I can see tht with a bit more practice, I'd probably be looking for a couple of "even harder" difficulty levels. Very good point. Without a rear vision mirror, flicking to full screen rearward view is very unsettling as you're pounding into a corner, a waved blue flag would let you know that things are about to get painful. First time I ran Brands Hatch in the Renault, I thought that I'd never get used to it but I'm getting there (switched to the Peugeot which has a smoother ride to get used the layout then switched back to the Renault to turn the fast laps). TOCA hasn't crashed on me once yet (although I've crashed in it several hundred times already) ! What tracks and cars really get your *** flowing? For me, Croft in the Honda or Renault is a real buzz and on the downside, I'm still not turning the the laps I'd like to at Brands (which is one of the few of these tracks I've driven in real life !). Later, Nick
Dave Bowers 11 Jan 1998#391622
I like Oulton... I was there last year when they used the long circuit (and Burt crashed), and finally going around there in the game is a buzz. And if you want you can drive the long circuit. -- Dave Bowers

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