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RC car sim

42 posts by 11 people · 27 Apr 2004 20:27 UTC - 05 May 2004 18:24 UTC

J. Todd Wasson previews Virtual RC racing sim

J. Todd Wasson of Performance Simulations previewed Virtual RC, a radio-controlled car racing sim using his physics engine, developed with Serpent engineers in the Netherlands. He said the base game would be a free download with paid add-on tracks and licences, and that there were no plans for a Mac version. RC racers in the group offered to beta test and discussed the cost of real RC cars.

With J. Todd Wasson (Performance Simulations)

release/newsindustry/businessVirtual RC

Automated summary.

That looks really neat, are you working on that project? "J. Todd Wasson" <[email hidden]> wrote in message news:[email hidden]... > Maybe have something to show before too long, but the cars a bit smallerthan
Quoted text (8 lines)> what you guys are used too ;-) > > http://www.virtualrc.com/ > Todd Wasson > Racing Software > http://PerformanceSimulations.com > http://performancesimulations.com/scnshot4.htm >
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>Maybe have something to show before too long, but the cars a bit smaller than >what you guys are used too ;-) Hell, I'll race almost anything...<g> Eldred -- http://www.umich.edu/~epickett Screamers League IICC League GPLRank -6.0 MoGPL rank +267.80 Ch.Rank +52.58 MoC +741.71 Hist. +82.34 MoH:na N2k3 rank:in progress Slayer Spektera lvl 72 assassin Slayer Spectral_K lvl 38 Necro US East
J. Todd Wasson wrote: > Maybe have something to show before too long, but the cars a bit smaller than > what you guys are used too ;-) Cool stuff Todd! (I used to race R/C, Heemstede and all - mostly electro 1:12 / 1:10 though ;) Regards, Rudy -------------------- GPLRank: -22
>From: "Jasper" [email hidden] >Date: 4/27/2004 8:57 PM Central Daylight Time >Message-id: <c6n31l$kkg$[email hidden]> > >That looks really neat, are you working on that project? > Thanks, Jasper. Yes, this is my little baby. It uses my physics engine and I do all the data gathering and consult with the engineers on handling and so on. It's been a very interesting project. Got to go to Holland three times in the past year to work on it and will go back again at the end of June, so it's been a fantastic opportunity that really arose from nothing but a hobby. A bit of a dream come true for me really :-) Todd Wasson Racing Software http://PerformanceSimulations.com http://performancesimulations.com/scnshot4.htm
Quoted text (12 lines)>From: [email hidden] (EldredP) >Date: 4/27/2004 9:36 PM Central Daylight Time >Message-id: <[email hidden]> > >>Maybe have something to show before too long, but the cars a bit smaller >than >>what you guys are used too ;-) > >Hell, I'll race almost anything...<g> > >Eldred >--
But can you handle 0-60mph in 1.7 seconds? ;-) Todd Wasson Racing Software http://PerformanceSimulations.com http://performancesimulations.com/scnshot4.htm
Quoted text (19 lines)>From: Ruud Dingemans [email hidden] >Date: 4/28/2004 1:19 AM Central Daylight Time >Message-id: <c6nib5$eas$[email hidden]> > >J. Todd Wasson wrote: > >> Maybe have something to show before too long, but the cars a bit smaller >than >> what you guys are used too ;-) > > >Cool stuff Todd! (I used to race R/C, Heemstede and all - mostly >electro 1:12 / 1:10 though ;) > > >Regards, Rudy >-------------------- >GPLRank: -22 >
Thanks Rudy :-) The Serpent engineers let me run one of their first 1:10 scale 710 cars at Heemstede, (Mach). We will have that track available too of course ;-) Todd Wasson Racing Software http://PerformanceSimulations.com http://performancesimulations.com/scnshot4.htm
"J. Todd Wasson" <[email hidden]> wrote in message news:[email hidden]... > Maybe have something to show before too long, but the cars a bit smallerthan
Quoted text (8 lines)> what you guys are used too ;-) > > http://www.virtualrc.com/ > Todd Wasson > Racing Software > http://PerformanceSimulations.com > http://performancesimulations.com/scnshot4.htm >
Wow! This looks really cool! Very original and different from anything currently available. The graphics look very good. A couple of questions if I may... I assume this will be a commercial game? If so, how can we purchase it? Online at local stores? Are you planning on releasing demo?
Andrew 28 Apr 2004 13:18 UTC↳ reply to Fatbob#38965
On Wed, 28 Apr 2004 13:14:46 GMT, "Fatbob" <[email hidden]> wrote: >Wow! This looks really cool! Very original and different from anything >currently available. The graphics look very good. You mean apart from Big Scale Racing? -- Andrew. To email unscramble [email hidden] & remove spamtrap. Help make Usenet a better place: English is read downwards, please don't top post. Trim messages to quote only relevant text. Check groups.google.com before asking a question.
Fatbob 28 Apr 2004 13:36 UTC↳ reply to Andrew#38967
"Andrew" <spamtrap@localhost> wrote in message news:[email hidden]... > On Wed, 28 Apr 2004 13:14:46 GMT, "Fatbob" <[email hidden]> wrote: > > >Wow! This looks really cool! Very original and different from anything > >currently available. The graphics look very good. > > You mean apart from Big Scale Racing? Dam! Forgot about that one. ;)
>>Hell, I'll race almost anything...<g> >> >>Eldred >>-- > >But can you handle 0-60mph in 1.7 seconds? ;-) Sure! It's only a game, so I don't have to worry about scattering my body parts all across the track if(when?) I screw up...<g> Eldred -- http://www.umich.edu/~epickett Screamers League IICC League GPLRank -6.0 MoGPL rank +267.80 Ch.Rank +52.58 MoC +741.71 Hist. +82.34 MoH:na N2k3 rank:in progress Slayer Spektera lvl 72 assassin Slayer Spectral_K lvl 38 Necro US East
Quoted text (27 lines)>From: "Fatbob" [email hidden] >Date: 4/28/2004 8:14 AM Central Daylight Time >Message-id: <a7Ojc.3606$[email hidden]> > > >"J. Todd Wasson" <[email hidden]> wrote in message >news:[email hidden]... >> Maybe have something to show before too long, but the cars a bit smaller >than >> what you guys are used too ;-) >> >> http://www.virtualrc.com/ >> Todd Wasson >> Racing Software >> http://PerformanceSimulations.com >> http://performancesimulations.com/scnshot4.htm >> > >Wow! This looks really cool! Very original and different from anything >currently available. The graphics look very good. > >A couple of questions if I may... > >I assume this will be a commercial game? >If so, how can we purchase it? Online at local stores? >Are you planning on releasing demo? >
Thanks :-D This will be downloadable online only, we're not retailing it in stores. The game itself will be free and come with two tracks and a couple of cars. (No demo necessary then!) After that we hope folks will buy and download the add-on tracks seperately online. You will also be able to purchase a "racing license" that lets you take part in an online competition format at the web site. With that you can take part in events on a time trial basis and see how you rank against real drivers. No multiplayer just yet, but we hope this will do well enough to kick us into writing that next :-P Todd Wasson Racing Software http://PerformanceSimulations.com http://performancesimulations.com/scnshot4.htm
Quoted text (17 lines)>From: "Fatbob" [email hidden] >Date: 4/28/2004 8:36 AM Central Daylight Time >Message-id: <srOjc.3752$[email hidden]> > > >"Andrew" <spamtrap@localhost> wrote in message >news:[email hidden]... >> On Wed, 28 Apr 2004 13:14:46 GMT, "Fatbob" <[email hidden]> wrote: >> >> >Wow! This looks really cool! Very original and different from anything >> >currently available. The graphics look very good. >> >> You mean apart from Big Scale Racing? > >Dam! Forgot about that one. ;) > >
Big Scale Racing is good. Those are scale cars though. We're doing 1:8 and 1:10 gas cars. The 1:8 scale are the fastest road racing RC cars in the world and are pretty demanding to drive quickly. Ours has a very, very different feel from Big Scale Racing, and you can set up the car the same way you set up a real one. Ours is modelled much more thoroughly, with fully dynamic suspension including jacking effects from roll centers that move correctly with suspension travel, gyroscopic wheel effects, you name it :-) It's hard to drive, but once you get the hang of it it's quite addicting (I may be a bit biased though ;-)) Todd Wasson Racing Software http://PerformanceSimulations.com http://performancesimulations.com/scnshot4.htm
Quoted text (19 lines)>>From: "Fatbob" [email hidden] >>Date: 4/28/2004 8:36 AM Central Daylight Time >>Message-id: <srOjc.3752$[email hidden]> >> >> >>"Andrew" <spamtrap@localhost> wrote in message >>news:[email hidden]... >>> On Wed, 28 Apr 2004 13:14:46 GMT, "Fatbob" <[email hidden]> wrote: >>> >>> >Wow! This looks really cool! Very original and different from anything >>> >currently available. The graphics look very good. >>> >>> You mean apart from Big Scale Racing? >> >>Dam! Forgot about that one. ;) >> >> > >Big Scale Racing is good. Those are scale cars though.
Whoops, that should read "Those are 1:5 scale cars though." Todd Wasson Racing Software http://PerformanceSimulations.com http://performancesimulations.com/scnshot4.htm
Quoted text (14 lines)>From: [email hidden] (EldredP) >Date: 4/28/2004 12:20 PM Central Daylight Time >Message-id: <[email hidden]> > >>>Hell, I'll race almost anything...<g> >>> >>>Eldred >>>-- >> >>But can you handle 0-60mph in 1.7 seconds? ;-) > >Sure! It's only a game, so I don't have to worry about scattering my body >parts all across the track if(when?) I screw up...<g> >
lol, yes, it's a much cheaper way to learn :-D Todd Wasson Racing Software http://PerformanceSimulations.com http://performancesimulations.com/scnshot4.htm
"J. Todd Wasson" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (8 lines)> >From: "Fatbob" [email hidden] > >Date: 4/28/2004 8:14 AM Central Daylight Time > >Message-id: <a7Ojc.3606$[email hidden]> > > > > > >"J. Todd Wasson" <[email hidden]> wrote in message > >news:[email hidden]... > >> Maybe have something to show before too long, but the cars a bit
smaller
Quoted text (23 lines)> >than > >> what you guys are used too ;-) > >> > >> http://www.virtualrc.com/ > >> Todd Wasson > >> Racing Software > >> http://PerformanceSimulations.com > >> http://performancesimulations.com/scnshot4.htm > >> > > > >Wow! This looks really cool! Very original and different from anything > >currently available. The graphics look very good. > > > >A couple of questions if I may... > > > >I assume this will be a commercial game? > >If so, how can we purchase it? Online at local stores? > >Are you planning on releasing demo? > > > > Thanks :-D > > This will be downloadable online only, we're not retailing it in stores.
The > game itself will be free and come with two tracks and a couple of cars.(No > demo necessary then!) > > After that we hope folks will buy and download the add-on tracksseperately > online. You will also be able to purchase a "racing license" that letsyou > take part in an online competition format at the web site. With that youcan > take part in events on a time trial basis and see how you rank againstreal > drivers. No multiplayer just yet, but we hope this will do well enough tokick
Quoted text (8 lines)> us into writing that next :-P > > > Todd Wasson > Racing Software > http://PerformanceSimulations.com > http://performancesimulations.com/scnshot4.htm >
Cool! Thanks for the reply. Looking forward to this one.
J. Todd Wasson wrote: > Thanks Rudy :-) The Serpent engineers let me run one of their first 1:10 scale > 710 cars at Heemstede, (Mach). We will have that track available too of course > ;-) Cool stuff Todd. Let me know if you need a betatester for the OS X version (this is not one of those products which only runs for people who buy Micro$oft, right? RIGHT?!? ;) Regards, Rudy -------------------- GPLRank: -22
Same here Todd. I race these things on a regular basis and would be more than happy to give you my input, even if I do only use M$ products. :-) Here's a link to our clubs website. http://www.jacksonrcracing.com/ We built all of our tracks from scratch within the past two years. Right now we run 1/10 electric and nitro touring cars, and 1/10 electric buggies and trucks and nitro trucks as well. Your game will be a great way to keep racing on those days when we get rained out. Not that that ever happens. LOL -- See ya in the pits, Dean I have a terrible memory. In fact my memory's so bad I can't remember how long it's been since I've forgotten anything. "Ruud Dingemans" <[email hidden]> wrote in message news:c6q7nq$l83$[email hidden]... > J. Todd Wasson wrote: > > > Thanks Rudy :-) The Serpent engineers let me run one of their first 1:10 scale > > 710 cars at Heemstede, (Mach). We will have that track available too of course > > ;-) > > Cool stuff Todd. Let me know if you need a betatester for the OS X > version (this is not one of those products which only runs for people > who buy Micro$oft, right? RIGHT?!? ;) > > Regards, Rudy > -------------------- > GPLRank: -22 --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.669 / Virus Database: 431 - Release Date: 4/27/2004
Quoted text (19 lines)>From: Ruud Dingemans [email hidden] >Date: 4/29/2004 1:36 AM Central Daylight Time >Message-id: <c6q7nq$l83$[email hidden]> > >J. Todd Wasson wrote: > >> Thanks Rudy :-) The Serpent engineers let me run one of their first 1:10 >scale >> 710 cars at Heemstede, (Mach). We will have that track available too of >course >> ;-) > >Cool stuff Todd. Let me know if you need a betatester for the OS X >version (this is not one of those products which only runs for people >who buy Micro$oft, right? RIGHT?!? ;) > >Regards, Rudy >-------------------- >GPLRank: -22
Sorry, there's no OS X version. It took several years to write the Windows version and we don't see writing the whole thing a second time to grab the other 10% of the market anytime soon :-( Todd Wasson Racing Software http://PerformanceSimulations.com http://performancesimulations.com/scnshot4.htm
Quoted text (13 lines)>Same here Todd. I race these things on a regular basis and would be more >than happy to give you my input, even if I do only use M$ products. :-) >Here's a link to our clubs website. http://www.jacksonrcracing.com/ > >We built all of our tracks from scratch within the past two years. Right now >we run 1/10 electric and nitro touring cars, and 1/10 electric buggies and >trucks and nitro trucks as well. Your game will be a great way to keep >racing on those days when we get rained out. Not that that ever happens. LOL > >-- > See ya in the pits, > Dean >
Wow, you've built some nice tracks :-) Great site. I might send you a mail when the next beta session starts. See ya, Todd Wasson Racing Software http://PerformanceSimulations.com http://performancesimulations.com/scnshot4.htm
10%? Youre being very generous ;) "J. Todd Wasson" <[email hidden]> wrote in message news:[email hidden]... > Sorry, there's no OS X version. It took several years to write theWindows
Quoted text (9 lines)> version and we don't see writing the whole thing a second time to grab the > other 10% of the market anytime soon :-( > > > Todd Wasson > Racing Software > http://PerformanceSimulations.com > http://performancesimulations.com/scnshot4.htm >
>From: "Mitch_A" [email hidden] >Date: 4/29/2004 12:40 PM Central Daylight Time >Message-id: <46bkc.42438$[email hidden]> > >10%? Youre being very generous ;) > Hehe, I wonder what the % really is.. The sad thing is one of my best, long time friends has a very nice Mac laptop and won't be able to run it either. Seriously though, we'd have to rewrite basically the whole thing from scratch to support another OS. I see now why devs frequently write for Windows only, even if they don't really like the OS. Todd Wasson Racing Software http://PerformanceSimulations.com http://performancesimulations.com/scnshot4.htm
On 29 Apr 2004 17:53:23 GMT, [email hidden] (J. Todd Wasson) wrote: >Hehe, I wonder what the % really is.. The sad thing is one of my best, long >time friends has a very nice Mac laptop and won't be able to run it either. >Seriously though, we'd have to rewrite basically the whole thing from scratch >to support another OS. I see now why devs frequently write for Windows only, >even if they don't really like the OS. Thats why OpenGL is usually preferred by developers writing for potential cross platform products. -- Andrew. To email unscramble [email hidden] & remove spamtrap. Help make Usenet a better place: English is read downwards, please don't top post. Trim messages to quote only relevant text. Check groups.google.com before asking a question.
Quoted text (17 lines)>From: Andrew spamtrap@localhost >Date: 4/29/2004 1:14 PM Central Daylight Time >Message-id: <[email hidden]> > >On 29 Apr 2004 17:53:23 GMT, [email hidden] (J. Todd Wasson) wrote: > >>Hehe, I wonder what the % really is.. The sad thing is one of my best, long >>time friends has a very nice Mac laptop and won't be able to run it either. >>Seriously though, we'd have to rewrite basically the whole thing from >scratch >>to support another OS. I see now why devs frequently write for Windows >only, >>even if they don't really like the OS. > >Thats why OpenGL is usually preferred by developers writing for >potential cross platform products. >--
Personally, I like writing with OpenGL, but the whole Windows programming structure is a bit different from other OS's so it's not quite so simple as just picking a graphics API to use, I think. Todd Wasson Racing Software http://PerformanceSimulations.com http://performancesimulations.com/scnshot4.htm
>Same here Todd. I race these things on a regular basis and would be more >than happy to give you my input, even if I do only use M$ products. :-) >Here's a link to our clubs website. http://www.jacksonrcracing.com/ > Wow! Impressive... >We built all of our tracks from scratch within the past two years. Right now >we run 1/10 electric and nitro touring cars, and 1/10 electric buggies and >trucks and nitro trucks as well. Your game will be a great way to keep >racing on those days when we get rained out. Not that that ever happens. LOL Hey, how much do those cars and trucks cost? Not that I'll ever be able to afford one... Eldred -- http://www.umich.edu/~epickett Screamers League IICC League GPLRank -6.0 MoGPL rank +267.80 Ch.Rank +52.58 MoC +741.71 Hist. +82.34 MoH:na N2k3 rank:in progress Slayer Spektera lvl 72 assassin Slayer Spectral_K lvl 38 Necro US East
Thanks Todd. Please keep me informed. :-) -- See ya in the pits, Dean I have a terrible memory. In fact my memory's so bad I can't remember how long it's been since I've forgotten anything. "J. Todd Wasson" <[email hidden]> wrote in message news:[email hidden]... > >Same here Todd. I race these things on a regular basis and would be more > >than happy to give you my input, even if I do only use M$ products. :-) > >Here's a link to our clubs website. http://www.jacksonrcracing.com/ > > > >We built all of our tracks from scratch within the past two years. Right now > >we run 1/10 electric and nitro touring cars, and 1/10 electric buggies and > >trucks and nitro trucks as well. Your game will be a great way to keep > >racing on those days when we get rained out. Not that that ever happens. LOL > > > >-- > > See ya in the pits, > > Dean > > > > Wow, you've built some nice tracks :-) Great site. I might send you a mail > when the next beta session starts. > > See ya, > Todd Wasson > Racing Software > http://PerformanceSimulations.com > http://performancesimulations.com/scnshot4.htm > --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.669 / Virus Database: 431 - Release Date: 4/26/2004
Eldred, for a few hundred bucks you can get yourself an entry level ready-to-run vehicle that'll be a shit load of fun to drive. When ya have some time check these guys out. They have a ton of info there. http://www.towerhobbies.com/ -- See ya in the pits, Dean I have a terrible memory. In fact my memory's so bad I can't remember how long it's been since I've forgotten anything. "EldredP" <[email hidden]> wrote in message news:[email hidden]... > >Same here Todd. I race these things on a regular basis and would be more > >than happy to give you my input, even if I do only use M$ products. :-) > >Here's a link to our clubs website. http://www.jacksonrcracing.com/ > > > > Wow! Impressive... > > >We built all of our tracks from scratch within the past two years. Right now > >we run 1/10 electric and nitro touring cars, and 1/10 electric buggies and > >trucks and nitro trucks as well. Your game will be a great way to keep > >racing on those days when we get rained out. Not that that ever happens. LOL > > Hey, how much do those cars and trucks cost? Not that I'll ever be able to > afford one... > > Eldred > -- > http://www.umich.edu/~epickett > Screamers League > IICC League > GPLRank -6.0 MoGPL rank +267.80 > Ch.Rank +52.58 MoC +741.71 > Hist. +82.34 MoH:na > N2k3 rank:in progress > Slayer Spektera lvl 72 assassin > Slayer Spectral_K lvl 38 Necro > US East --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.669 / Virus Database: 431 - Release Date: 4/26/2004
Todd Any chance of having 1/10 electric cars as well as the nitro. It's what I race and would make a really useful practice tool. Peter On 27 Apr 2004 20:27:40 GMT, [email hidden] (J. Todd Wasson) wrote:
Quoted text (8 lines)>Maybe have something to show before too long, but the cars a bit smaller than >what you guys are used too ;-) > >http://www.virtualrc.com/ >Todd Wasson >Racing Software >http://PerformanceSimulations.com >http://performancesimulations.com/scnshot4.htm
J. Todd Wasson wrote: >>10%? Youre being very generous ;) > Hehe, I wonder what the % really is.. About 4 to 5 per cent of the personal computer share is Mac, I gather. However, that's still about 22 million people though. Also, note that "Mac" with OS X is BSD Unix these days. A lot of code could be ported relatively easily if a project supported "Unix" (Linux/BSD/OS X) in the broad sense. > Seriously though, we'd have to rewrite basically the whole thing from scratch > to support another OS. I see now why devs frequently write for Windows only, > even if they don't really like the OS. For games, maybe - given the need to optimize code. However, things like Office or OpenOffice or PhotoShop are most often written as largely platform-independent programs in things like C++. Still, a Linux version, at least? (Hey, GPL runs thru VMware, I gather..) That's another 20+ million people you know! ;) Regards, Rudy -------------------- GPLRank: -22
Dean Purdy wrote: > Eldred, for a few hundred bucks you can get yourself an entry level > ready-to-run vehicle that'll be a shit load of fun to drive. When ya have > some time check these guys out. They have a ton of info there. Don't do it Eldred, I've raced these things for years, and they're just about as addictive as GPL! (Note: if you do want to try your hand, I'd go for a secondhand but ready-to-run competition 'kit' car (that is: no toy cars!) with an electric engine. Far less hassle for a beginner than building an R/C internal combustion car from scratch. Cheaper too, a secondhand all-in kit could be as low as $ 100 - $ 150 these days. And then I'd look around if there's an r/c car club in Detroit (should be) to run some races in 'standard class'. Stay away from the higher-powered semi-professional 'modified' classes, these cost big bucks to keep up and that's part of why I quit doing national competition and went back to club racing. Regards, Rudy -------------------- GPLRank: -22
>Eldred, for a few hundred bucks you can get yourself an entry level >ready-to-run vehicle that'll be a shit load of fun to drive. When ya have >some time check these guys out. They have a ton of info there. >http://www.towerhobbies.com/ Few hundred - just for entry level? Man, I *definitely* need a better paying job... Eldred -- http://www.umich.edu/~epickett Screamers League IICC League GPLRank -6.0 MoGPL rank +267.80 Ch.Rank +52.58 MoC +741.71 Hist. +82.34 MoH:na N2k3 rank:in progress Slayer Spektera lvl 72 assassin Slayer Spectral_K lvl 38 Necro US East
On Fri, 30 Apr 2004 03:43:18 +0200, Ruud Dingemans <[email hidden]> wrote: >(Hey, GPL runs thru VMware, I gather..) Don't you mean Wine? I don't think VMware runs 3d acceleration. -- Andrew. To email unscramble [email hidden] & remove spamtrap. Help make Usenet a better place: English is read downwards, please don't top post. Trim messages to quote only relevant text. Check groups.google.com before asking a question.
Quoted text (13 lines)>From: [email hidden] (EldredP) >Date: 4/29/2004 11:08 PM Central Daylight Time >Message-id: <[email hidden]> > >>Eldred, for a few hundred bucks you can get yourself an entry level >>ready-to-run vehicle that'll be a shit load of fun to drive. When ya have >>some time check these guys out. They have a ton of info there. >>http://www.towerhobbies.com/ > >Few hundred - just for entry level? Man, I *definitely* need a better paying >job... > >Eldred
Stay away from gas cars for awhile then, hehe. The 2002 World Champ told me the top of the line cars with all the bells and whistles can cost well over $3,000 (more than my last real car!). A top end .21 engine for 1:8 scale alone can cost over $800. At the world championships a lot of the guys had three or four engines and a barrel full of tires that last about 20 or 30 minutes at the most. This one went on eBay for $1025: http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&category=19168&item=31882500 96&rd=1 1:10 scale gas is a lot more affordable right now, but you're still looking at maybe $3-400 without an engine, radio, etc.. This is the one Serpent let me drive :-) 0-60mph in about 2.5 to 3 seconds, 48,000 RPM, definitely a lot of fun :-) http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&category=19168&item=31904231 99&rd=1 Electric 1:10 is a lot more affordable and they're still very fast. Todd Wasson Racing Software http://PerformanceSimulations.com http://performancesimulations.com/scnshot4.htm
Quoted text (43 lines)>From: Ruud Dingemans [email hidden] >Date: 4/29/2004 8:43 PM Central Daylight Time >Message-id: <c6saua$dtn$[email hidden]> > >J. Todd Wasson wrote: > >>>10%? Youre being very generous ;) > >> Hehe, I wonder what the % really is.. > > > >About 4 to 5 per cent of the personal computer share is Mac, I gather. > > > >However, that's still about 22 million people though. > > >Also, note that "Mac" with OS X is BSD Unix these days. > > >A lot of code could be ported relatively easily if a project supported >"Unix" (Linux/BSD/OS X) in the broad sense. > >> Seriously though, we'd have to rewrite basically the whole thing from >scratch >> to support another OS. I see now why devs frequently write for Windows >only, >> even if they don't really like the OS. > >For games, maybe - given the need to optimize code. However, things like >Office or OpenOffice or PhotoShop are most often written as largely >platform-independent programs in things like C++. > >Still, a Linux version, at least? (Hey, GPL runs thru VMware, I >gather..) That's another 20+ million people you know! ;) > > >Regards, Rudy >-------------------- >GPLRank: -22 >
We'll have to see what happens with the 95% crowd first. If that last 5% seems worth spending a year or two rewriting it, well... Anyway, it's not my call ;-) Todd Wasson Racing Software http://PerformanceSimulations.com http://performancesimulations.com/scnshot4.htm
Quoted text (11 lines)>Stay away from gas cars for awhile then, hehe. The 2002 World Champ told me >the top of the line cars with all the bells and whistles can cost well over >$3,000 (more than my last real car!). A top end .21 engine for 1:8 scale >alone >can cost over $800. At the world championships a lot of the guys had three >or >four engines and a barrel full of tires that last about 20 or 30 minutes at >the >most. > >This one went on eBay for $1025:
Oh, man... Sure, once I win the lotto and do some world travelling...<g> Eldred -- http://www.umich.edu/~epickett Screamers League IICC League GPLRank -6.0 MoGPL rank +267.80 Ch.Rank +52.58 MoC +741.71 Hist. +82.34 MoH:na N2k3 rank:in progress Slayer Spektera lvl 72 assassin Slayer Spectral_K lvl 38 Necro US East
Quoted text (21 lines)>From: [email hidden] (EldredP) >Date: 4/30/2004 11:29 AM Central Daylight Time >Message-id: <[email hidden]> > >>Stay away from gas cars for awhile then, hehe. The 2002 World Champ told me >>the top of the line cars with all the bells and whistles can cost well over >>$3,000 (more than my last real car!). A top end .21 engine for 1:8 scale >>alone >>can cost over $800. At the world championships a lot of the guys had three >>or >>four engines and a barrel full of tires that last about 20 or 30 minutes at >>the >>most. >> >>This one went on eBay for $1025: > >Oh, man... >Sure, once I win the lotto and do some world travelling...<g> > >Eldred >--
Hehe, you and me both. I do have a nice Zip-Zap with working head and tail lights, fully modified with tall gears :-) I can't remember where I put it though. Probably stuck between the couch cushions :-) Todd Wasson Racing Software http://PerformanceSimulations.com http://performancesimulations.com/scnshot4.htm
On 30 Apr 2004 16:14:37 GMT, J. Todd Wasson wrote: > Stay away from gas cars for awhile then, hehe. The 2002 World Champ told me > the top of the line cars with all the bells and whistles can cost well over I run 1/18 scale electric F1 / Formula Nippon at times with a friend on a local parking lot, great fun. Cost me around 250 Euros for the car, controller and a couple of spare rechargeable packs. uwe -- mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox) Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/ Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E) GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
On 28 Apr 2004 12:03:25 GMT, [email hidden] (J. Todd Wasson) wrote: >>From: "Jasper" [email hidden] >>That looks really neat, are you working on that project?\> >Thanks, Jasper. Yes, this is my little baby. It uses my physics engine and I >do all the data gathering and consult with the engineers on handling and so on. > It's been a very interesting project. Got to go to Holland three times in the >past year to work on it and will go back again at the end of June Ah shame, that's a little late. Otherwise you should have visited a certain theme park with a certain motion platform and virtually driveo on Zandvoort. ;-) Looking good, your RC project. Hope it gets big! Ruud van Gaal Free car sim: http://www.racer.nl/ Pencil art : http://www.marketgraph.nl/gallery/
Quoted text (21 lines)>From: [email hidden] (Ruud van Gaal) >Date: 5/4/2004 1:38 PM Central Daylight Time >Message-id: <[email hidden]> > >On 28 Apr 2004 12:03:25 GMT, [email hidden] (J. Todd Wasson) wrote: > >>>From: "Jasper" [email hidden] >>>That looks really neat, are you working on that project? >\> >>Thanks, Jasper. Yes, this is my little baby. It uses my physics engine and >I >>do all the data gathering and consult with the engineers on handling and so >on. >> It's been a very interesting project. Got to go to Holland three times in >the >>past year to work on it and will go back again at the end of June > >Ah shame, that's a little late. Otherwise you should have visited a >certain theme park with a certain motion platform and virtually driveo >on Zandvoort. ;-) >
I thought to call you when I was there last, Ruud, but was so busy with this I didn't really get much of a chance. I'll be back at the end of June (probably stay in Haarlem again, hopefully). I don't know how long they'll keep me for this time, but in June/July you can bet I will find time to visit Zandvoort :-D Beautiful town. Last time was early May 2003 so it was a bit cold and not so busy. Bring on the beach :-) >Looking good, your RC project. Hope it gets big! > >Ruud van Gaal >Free car sim: http://www.racer.nl/ >Pencil art : http://www.marketgraph.nl/gallery/ > Thanks, me too :-D Todd Wasson Racing Software http://PerformanceSimulations.com http://performancesimulations.com/scnshot4.htm
I know it says Summer on the site, but is that for the launch of the game and web site or can we expect the site to be open a week or so ahead (more even) so one can learn more about Virtual RC, maybe a movie :) --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.676 / Virus Database: 438 - Release Date: 03/05/2004
Quoted text (16 lines)>From: "Jasper" [email hidden] >Date: 5/4/2004 9:42 PM Central Daylight Time >Message-id: <c79k9u$e8q$[email hidden]> > >I know it says Summer on the site, but is that for the launch of the game >and web site or can we expect the site to be open a week or so ahead (more >even) so one can learn more about Virtual RC, maybe a movie :) > > > >--- >Outgoing mail is certified Virus Free. >Checked by AVG anti-virus system (http://www.grisoft.com). >Version: 6.0.676 / Virus Database: 438 - Release Date: 03/05/2004 > >
Well, things are not finished yet so I won't speculate either way. The goal is to release the game this summer. Hopefully we can make it. Please keep in mind that really I just leaked that ad in a couple places before anyone was really supposed to see it :-) We demo'd the game at a couple places already (including the 1/8 scale 2003 World Championships in Cinci) and got good responses so I didn't see any harm in showing the ad to a couple of folks at this point :-) Todd Wasson Racing Software http://PerformanceSimulations.com http://performancesimulations.com/scnshot4.htm

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