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Rec.Autos.Simulators Archive

F1Rs Multiplayer sucks

7 posts by 5 people · 31 Dec 1997 - 01 Jan 1998

Just tried F1RS in multiplayer mode and it sucks; the 'other' cars jump all over the place (especially when you get closer to them) and getting past them without colliding seems impossible when there isn't much room (Monaco). Yes, I tried just 2-player link (network) but the problem stays. ============================================================== Michel de Rooij / MCSE home : www.worldonline.nl/~mderooij ==============================================================
Coco 31 Dec 1997#389747
I got 2 computer with Intranet and F1RS is excellent, if you talking about the Internet, i played a lots of games and it was playing quite good, but the problem right now, i thing is the Internet is to busy, because of the holidays, will be getting better starting next week. Bye Coco
Quoted text (12 lines)> Just tried F1RS in multiplayer mode and it sucks; the 'other' cars jump all over > the place (especially when you get closer to them) and getting past them without > colliding seems impossible when there isn't much room (Monaco). Yes, I tried > just 2-player link (network) but the problem stays. > ============================================================== > Michel de Rooij / MCSE > home : www.worldonline.nl/~mderooij > ==============================================================
Coco 31 Dec 1997#389748
I even played 4 Japaneses (Tokyo) once on the Internet, but i got modemcable connection though, the ping must be below 400ms. Bye Coco
Quoted text (12 lines)> Just tried F1RS in multiplayer mode and it sucks; the 'other' cars jump all over > the place (especially when you get closer to them) and getting past them without > colliding seems impossible when there isn't much room (Monaco). Yes, I tried > just 2-player link (network) but the problem stays. > ============================================================== > Michel de Rooij / MCSE > home : www.worldonline.nl/~mderooij > ==============================================================
Kurtis Mill 31 Dec 1997#389749
>I even played 4 Japaneses (Tokyo) once on the Internet, but i got modemcable >connection though, the ping must be below 400ms. Damn! If you've got a cable modem and you're still getting pings of around 400ms, you need a new ISP or something! Playing Quake with a 33.6 modem, I had typical pings of 200 - 300. On our T1 at work, pings were more like 100 or less. A cable modem should come somewhere in between there!
Coco 31 Dec 1997#389750
it's to play a network game, you need a ping below 400ms, my modemcable ping is around 5ms when connected to Kali server. Bye Coco
Quoted text (7 lines)> >I even played 4 Japaneses (Tokyo) once on the Internet, but i got modemcable > >connection though, the ping must be below 400ms. > Damn! If you've got a cable modem and you're still getting pings of around > 400ms, you need a new ISP or something! Playing Quake with a 33.6 modem, I > had typical pings of 200 - 300. On our T1 at work, pings were more like 100 > or less. A cable modem should come somewhere in between there!
>it's to play a network game, you need a ping below 400ms, my modemcable ping is >around 5ms when >connected to Kali server. Something somewhere is lying to you (can anyone explain what?) The best internet ping I have ever seen is when playing GLQuakeWorld from my office on an E3 line, and connected to the server which was on the SuperJANET optical network, on the same LAN and in the same office (advantage? What advantage...?!). Even that gave a latency of 12ms, so I reckon 5ms has got to be something screwy (unless of course you're the server!). Cheers! John
Clark Arch 01 Jan 1998#389876
According to the info on the Kali web site, the ping you see to the server is meaningless--only the ping to the other players in the game are important. Once you start the game, the server is out of the loop. This is different from TEN where the server seems to be running the game. Clark >>it's to play a network game, you need a ping below 400ms, my modemcable ping is
Quoted text (14 lines)>>around 5ms when >>connected to Kali server. >Something somewhere is lying to you (can anyone explain what?) >The best internet ping I have ever seen is when playing GLQuakeWorld >from my office on an E3 line, and connected to the server which was on >the SuperJANET optical network, on the same LAN and in the same office >(advantage? What advantage...?!). Even that gave a latency of 12ms, so >I reckon 5ms has got to be something screwy (unless of course you're >the server!). >Cheers! >John

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