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Rec.Autos.Simulators Archive

N2: Making human racers more equal

12 posts by 11 people · 30 Dec 1997 - 06 Jan 1998

I haven't been following this newsgroup for a while, so I don't know if this has been asked / answered before. I'm wondering if there is a way to make two unequal racers more equal when racing via modem in N2. My friend is less experienced than I am, so I usually pass him easily and pull away quickly. Then, it's not that fun for either of us. (We want to be able to race each other. If we wanted to race only the AI cars, then we wouldn't be in multiplayer to begin with...) I'm looking for ideas about how to make my car a little worse than his, or something like that. We both have Thrustmaster T2's, if that helps. I thought of restricting how far my gas pedal can be pressed... any other ideas out there? Thanks! Home Page: http://www.geocities.com/Heartland/Hills/9740 Last Updated at 11:27p on 12-18-97
Run a low, low 4th gear in yours.
Quoted text (18 lines)> I haven't been following this newsgroup for a while, so I don't know > if this has been asked / answered before. > I'm wondering if there is a way to make two unequal racers more > equal when racing via modem in N2. My friend is less experienced than I > am, so I usually pass him easily and pull away quickly. Then, it's not > that fun for either of us. (We want to be able to race each other. If > we wanted to race only the AI cars, then we wouldn't be in multiplayer > to begin with...) I'm looking for ideas about how to make my car a > little worse than his, or something like that. We both have > Thrustmaster T2's, if that helps. I thought of restricting how far my > gas pedal can be pressed... any other ideas out there? > Thanks! > Home Page: http://www.geocities.com/Heartland/Hills/9740 > Last Updated at 11:27p on 12-18-97
Jack Byrne 30 Dec 1997#389661
Ive never done this but how about you each test separately at each track your going to race and keep the times, and whatever difference there is in time, allow your friend that much head start.
Quoted text (18 lines)> I haven't been following this newsgroup for a while, so I don't know > if this has been asked / answered before. > I'm wondering if there is a way to make two unequal racers more > equal when racing via modem in N2. My friend is less experienced than I > am, so I usually pass him easily and pull away quickly. Then, it's not > that fun for either of us. (We want to be able to race each other. If > we wanted to race only the AI cars, then we wouldn't be in multiplayer > to begin with...) I'm looking for ideas about how to make my car a > little worse than his, or something like that. We both have > Thrustmaster T2's, if that helps. I thought of restricting how far my > gas pedal can be pressed... any other ideas out there? > Thanks! > Home Page: http://www.geocities.com/Heartland/Hills/9740 > Last Updated at 11:27p on 12-18-97
smash your car into the wall on the pace lap
Quoted text (8 lines)> Run a low, low 4th gear in yours. > > I haven't been following this newsgroup for a while, so I don't
know > > if this has been asked / answered before. > > I'm wondering if there is a way to make two unequal racers more > > equal when racing via modem in N2. My friend is less experienced than I
Quoted text (13 lines)> > am, so I usually pass him easily and pull away quickly. Then, it's not > > that fun for either of us. (We want to be able to race each other. If > > we wanted to race only the AI cars, then we wouldn't be in multiplayer > > to begin with...) I'm looking for ideas about how to make my car a > > little worse than his, or something like that. We both have > > Thrustmaster T2's, if that helps. I thought of restricting how far my > > gas pedal can be pressed... any other ideas out there? > > Thanks! > > Home Page: http://www.geocities.com/Heartland/Hills/9740 > > Last Updated at 11:27p on 12-18-97
Dave Thaye 31 Dec 1997#389810
Quoted text (12 lines)> > > I'm wondering if there is a way to make two unequal racers more > > > equal when racing via modem in N2. My friend is less experienced than > I > > > am, so I usually pass him easily and pull away quickly. Then, it's not > > > that fun for either of us. (We want to be able to race each other. If > > > we wanted to race only the AI cars, then we wouldn't be in multiplayer > > > to begin with...) I'm looking for ideas about how to make my car a > > > little worse than his, or something like that. We both have > > > Thrustmaster T2's, if that helps. I thought of restricting how far my > > > gas pedal can be pressed... any other ideas out there? > > > Thanks!
Thats going to be hard to do since you have more experience than he does. He still needs to learn the tracks in order to keep up with you no matter how you adjust the cars. Play with the gearing(make numbers lower) and spoilers(make them higher) on your car then his to make your car slower. Even with a slower car you may still beat him. Dave Thayer
Amy Porte 31 Dec 1997#389811
Try altering your setup's 4th gear ratio so that your top speed is slower... Dave
Quoted text (18 lines)>> I haven't been following this newsgroup for a while, so I don't know >> if this has been asked / answered before. >> I'm wondering if there is a way to make two unequal racers more >> equal when racing via modem in N2. My friend is less experienced than I >> am, so I usually pass him easily and pull away quickly. Then, it's not >> that fun for either of us. (We want to be able to race each other. If >> we wanted to race only the AI cars, then we wouldn't be in multiplayer >> to begin with...) I'm looking for ideas about how to make my car a >> little worse than his, or something like that. We both have >> Thrustmaster T2's, if that helps. I thought of restricting how far my >> gas pedal can be pressed... any other ideas out there? >> Thanks! >> Home Page: http://www.geocities.com/Heartland/Hills/9740 >> Last Updated at 11:27p on 12-18-97
Quoted text (21 lines)> > > > I'm wondering if there is a way to make two unequal racers more > > > > equal when racing via modem in N2. My friend is less experienced than > > I > > > > am, so I usually pass him easily and pull away quickly. Then, it's not > > > > that fun for either of us. (We want to be able to race each other. If > > > > we wanted to race only the AI cars, then we wouldn't be in multiplayer > > > > to begin with...) I'm looking for ideas about how to make my car a > > > > little worse than his, or something like that. We both have > > > > Thrustmaster T2's, if that helps. I thought of restricting how far my > > > > gas pedal can be pressed... any other ideas out there? > > > > Thanks! > Thats going to be hard to do since you have more experience than he > does. He still needs to learn the tracks in order to keep up with you no > matter how you adjust the cars. Play with the gearing(make numbers > lower) and spoilers(make them higher) on your car then his to make your > car slower. Even with a slower car you may still beat him. > Dave Thayer
That's good news -- I'm hoping to beat him "with a slower car"! Thanks for the ideas, everyone, especially the one about changing the 4th gear ratio. I experimented with that idea last night, and it is a very effective way of making my lap times a little longer. Thanks, Home Page: http://www.geocities.com/Heartland/Hills/9740 Last Updated at 11:27p on 12-18-97
Better still, (except at Dega of course <g>) *lower* your spoiler compared to his. That's the real life way of adjusting the cars' relative performance <g> Cheers, Richard
Hello Steve One way I can think of is to put the restrictor plate on for all the tracks on your system only. This will not work for Talladega as the restrictor plate is on already. But for the other tracks putting the restrictor plate on will lower the horsepower from your engine. To do this you need to open the track TXT file for any given track (eg ATLANTA.TXT in the Atlanta folder) and find the line that reads "SPDWY 0 47 53" (or what ever numbers for the particular track) and change the 0 to a 1. 0 = No restrictor plate fitted 1 = Restrictor plate fitted. Just in case you are not sure, the restrictor plate is a aluminum plate fitted between the carburator and inlet manifold on the Winston Cup engines. It reduces the amount of fuel to the engine and thus reducing it's power output in order to slow down the cars. To my knowledge Talladega is the only track that requires the restrictor plate. Hope this helps (and works for that matter.) Feel free to ask if you need more help. Nigel -- NOTE: Remove the "remove" from E-mail address to reply. Nigel of Lakewood Motorsports (Memeber of the Nascar Offline Racing Series) Nascar Coruba & Coke Chevy Hamilton New Zealand
Jim Sokolo 05 Jan 1998#390440
> Just in case you are not sure, the restrictor plate is a > aluminum plate fitted between the carburator and inlet > manifold on the Winston Cup engines. It reduces the amount of > fuel to the engine and thus reducing it's power output in > order to slow down the cars. To my knowledge Talladega is the > only track that requires the restrictor plate. Daytona also uses the plates. And to be perfectly cause-and-effect correct, the plate restricts the amount of air that can flow into the engine, thus restricting the fuel that is mixed with that air... (You weren't wrong, just glossed over a step.) ---Jim
% > Just in case you are not sure, the restrictor plate is a % > aluminum plate fitted between the carburator and inlet % > manifold on the Winston Cup engines. It reduces the amount of % > fuel to the engine and thus reducing it's power output in % > order to slow down the cars. To my knowledge Talladega is the % > only track that requires the restrictor plate. % Daytona also uses the plates. And to be perfectly cause-and-effect % correct, the plate restricts the amount of air that can flow into the % engine, thus restricting the fuel that is mixed with that air... (You % weren't wrong, just glossed over a step.) Damn it Jim, I shouldn't say this, but... I believe that when he said that "Talladega is the only track", he was referring to the sim package, not the "real" package. I had just about gotten over the fact that we may never have Daytona in our "sim" package and you had to go and pick at an old wound. Thanks alot! <G> While I am handing out blame... Thanks NASCAR & CBS for bringing once again to my attention that Daytona is missing from my favorite NASCAR sim, by running this event yet again! Join the anti-Sega boycott and refuse to run events at this track until we get Daytona for NASCAR2! -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
On the original subject, here's a method of balancing that struck me recently, from my experience in competing in air combat games: The great driver can turn off his sound! ;) He'll be back where the newbie is, not sure how far to push it in the corners. One thing I found though (in air games) is you can still regain alot of your competiveness, as you find all the other feedback you might have been ignoring in favor of the obvious aural feedback. Might even improve one's normal sim driving! :) - Matt

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