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Rec.Autos.Simulators Archive

CPR: I finally tried the real game

7 posts by 4 people · 23 Dec 1997 - 26 Dec 1997

Greg Cisko 23 Dec 1997#388788
Well know what? I found that it isn't as bad as I thought it would be from playing the demo. I ran at Portland & Milwaukee with 12 cars, max detail and draw ahead set to 15. Bad points: 1) What is really missing is tire temps ala the papy sims. It is totally ridiculous to tweak a car just based on handling. Maybe this aspect of the game is not modeled at all, so the long term effect is nil. That would not be good. 2) No damage to speak of and of course the impression I get is the AI just drives right through you. I did check some replays and it seemed like maybe some was my fault. I do remember that the AI in World Circuit would take you out if you tried passing "in the wrong spot". All in all my apologies for ragging on Randy so much. I find that I like the game much more than I expected. And I have one point for Alison. CPR did not***up my system :-) FWIW, I have a P5-200MMX with 3dfx &32MB ram. All details are maxed to the max :-) Full details in the mirrors is cool too... -- Header address intentionally scrambled to ward off the spamming hordes.
On Tue, 23 Dec 1997 08:55:33 -0600, "Greg Cisko" > Full details in the mirrors is cool too... Have you seen the mirrors in the Rendition version of Indycar2? They look better than most other sims! I really liked these when I saw them first. Cheers! John
Greg Cisko 24 Dec 1997#388914
Nope I purposely did not buy the Rendition, as the papy games would really be the only supported games I owned. I held out for 3dfx :-) -- Header address intentionally scrambled to ward off the spamming hordes. >On Tue, 23 Dec 1997 08:55:33 -0600, "Greg Cisko" >> Full details in the mirrors is cool too... >Have you seen the mirrors in the Rendition version of Indycar2? They >look better than most other sims! I really liked these when I saw them >first. >Cheers! >John
Don Chapman 24 Dec 1997#388915
I have a P166, 32mb, and Pure 3D(6mb 3dfx card), and if I have fall details full with mirrors, etc. the game is a complete slide show. Somewhere in the 10-12 frames per second range. It is full screen, non-windowed, 3D acclerated, I have the newest drivers for my card, etc., etc. It is not anything wrong with my configuration because games like Ubisoft's F1 Racing run just great with full detail. Same with Quake/Quake2, Need for Speed IISE, Motoracer, POD, Jedi Knight, Longbow 2, X-Wing vs. Tie Fighter, and G-Police. All that eye candy might be nice, but its hardly worth it when a 6mb 3D accelerator does almost nothing for it. What types of frame rates are you getting with your detail set that high? Any info would be greatly appreciated.
Greg Cisko 25 Dec 1997#388995
Quoted text (15 lines)>> FWIW, I have a P5-200MMX with 3dfx &32MB ram. All details are >> maxed to the max :-) Full details in the mirrors is cool too... >I have a P166, 32mb, and Pure 3D(6mb 3dfx card), and if I have fall details >full with mirrors, etc. the game is a complete slide show. Somewhere in the >10-12 frames per second range. It is full screen, non-windowed, 3D >acclerated, I have the newest drivers for my card, etc., etc. It is not >anything wrong with my configuration because games like Ubisoft's F1 Racing >run just great with full detail. Same with Quake/Quake2, Need for Speed >IISE, Motoracer, POD, Jedi Knight, Longbow 2, X-Wing vs. Tie Fighter, and >G-Police. >All that eye candy might be nice, but its hardly worth it when a 6mb 3D >accelerator does almost nothing for it. What types of frame rates are you >getting with your detail set that high? Any info would be greatly >appreciated.
At milwaukee, with 12 AI cars, I was getting 25+ fps. At the start of the race it was more like 12. Also on the main straight across the start/finnish line I ge t15-16 fps. All in all not that bad IMHO. When it is running at 25+ fps it completely bolws GP2 out of the water. IMHO. -- Header address intentionally scrambled to ward off the spamming hordes.
Quoted text (15 lines)> > FWIW, I have a P5-200MMX with 3dfx &32MB ram. All details are > > maxed to the max :-) Full details in the mirrors is cool too... > I have a P166, 32mb, and Pure 3D(6mb 3dfx card), and if I have fall details > full with mirrors, etc. the game is a complete slide show. Somewhere in the > 10-12 frames per second range. It is full screen, non-windowed, 3D > acclerated, I have the newest drivers for my card, etc., etc. It is not > anything wrong with my configuration because games like Ubisoft's F1 Racing > run just great with full detail. Same with Quake/Quake2, Need for Speed > IISE, Motoracer, POD, Jedi Knight, Longbow 2, X-Wing vs. Tie Fighter, and > G-Police. > All that eye candy might be nice, but its hardly worth it when a 6mb 3D > accelerator does almost nothing for it. What types of frame rates are you > getting with your detail set that high? Any info would be greatly > appreciated.
Methinks framerate is el-stinko. My PII/300 with 128 megs of SDRAM would run 50-60's on the Nvidia Riva 128 chipset. And you know, the game still looked like shit! I changed to a 3dfx card, framerate in the 20's to 30's, still looked like shit! I think a few people in this newsgroup are pulling somebodys leg. Video card performance is a big part of my business and it's pretty easy to tell when somebody is pulling a foolie. All the best, Mike Davis -- Michael S. Davis Creative Media-Works Computer/Audio/Video Convergence "from Creative minds spring Creative solutions." http://www.creativemedia-works.com
Greg Cisko 26 Dec 1997#389049
>Methinks framerate is el-stinko. My PII/300 with 128 megs of SDRAM would >run 50-60's on the Nvidia Riva 128 chipset. And you know, the game still >looked like shit! I changed to a 3dfx card, framerate in the 20's to >30's, still looked like shit! I think a few people in this newsgroup are >pulling somebodys leg. Video card performance is a big part of my Well I guess we will have to agree to disagree or something. I can run milwaukee with 14 AI card with full detail (mirrors too) at 25+ fps. When I go across the start/finnish it goes down to 16. At the start of the race it is about 15 fps (but that is also the start/finnish line). I have the draw ahead set to 15 (minimum) and it is this setting which makes the largest difference. All in all I love the "feel" of driving this car. I like the way it goes over the bumpy curves at Milwaukee. Once the patched version comes out I think it will be fine. The framerate is not as much of an issue as I thought it would be after trying the demo. But CPR definately has a much better "feel" than ICR2 does. I also think the graphics are better (I never tried the rendition version). Also, the sensation of SPEED is great. So there :-) -- Header address intentionally scrambled to ward off the spamming hordes.

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