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Rec.Autos.Simulators Archive

Received CPR patch

12 posts by 9 people · 16 Dec 1997 - 22 Dec 1997

Just received my beta version of the patch for CPR. I'm going to try it now and I'll let you know my first impressions a little later today. Dave
I can't give a full, detailed review of the CPR patch yet as I've only spent a little time with it so far. Two features I'll give a brief comment on are the AI and null zone slider feature. I can say that there is a remarkable difference in the AI. I drove Laguna Seca, Mid-Ohio, and Fontana. I was never rear ended, never rammed, the starts are much cleaner, and what is really great is you actually race along side the other cars instead of just dodging them as you pass by. What I mean is that during the race, you have cars around you constantly, matching your speed and ability, which makes the game much more enjoyable. You no longer feel you are hot lapping with obstacles in your way that need to be passed. There are no slow cars that cause accidents either. The AI can be adjusted further, as in the original, by changing the files directly. To be honest, I was kind of stunned at the improvement in the AI. The null zone slider also makes a big improvement in the steering and should make it possible for almost everyone to find a steering set up they like. Personally, I liked the steering in the original and had no real complaints at all, but I can see what the null zone will do for some drivers. It will definitely help those who complain about twitchy steering, who may be new to the game, or those who just prefer a less responsive feel to the steering. I noticed that the last turn at Laguna Seca was easier to navigate for me than ever before. These are just a few comments I thought some of you might be interested to hear since the steering and the AI were the most common complaints.
Did the Gamma fixes make it easier to see where the hell your going? I have a hard time seeing the track...no contrast between the cars and the track colors. Richard
XRaceTr 17 Dec 1997#388056
[snip] Your comments are appreciated... Thanks for taking the time to post. It is really encouraging to read that the improvements have actually been made. Let's hope this isn't one of those deals that really looks good at first, but after awhile.............well, you know... It sounds promising! If the patch makes it out ot the public before Christmas, and the improvements are as good as they appear to be, it will truly be a remarkable effort from Microsoft and TRI. So far, I'm impressed with the support... let's hope it lasts for a long long time! Thanks again, - Mike. ============================================ Mike Holthouse - Indianapolis, IN My new philosophy is to never explain my philosophies. I wish I could tell you why. ============================================
Sounds good. I want it :-) -- Regards Glenn Beaumaris ------------------------------------------ "I believe in God-After All Helen Hunt Exists" =================================== The Quote of 1997: "The first thing you notice is her spirit and her talent, then her beauty hits you, and you're like, 'Well, excuse me, but she's gorgeous!' You don't even notice what she's wearing because her aura dominates. That's true style." >I can't give a full, detailed review of the CPR patch yet as I've only >spent a little time with it so far. Two features I'll give a brief comment >on are the AI and null zone slider feature. I can say that there is a >remarkable difference in the AI. I drove Laguna Seca, Mid-Ohio, and >Fontana. I was never rear ended, never rammed, the starts are much >cleaner, and what is really great is you actually race along side the other >cars instead of just dodging them as you pass by. What I mean is that >during the race, you have cars around you constantly, matching your speed >and ability, which makes the game much more enjoyable. You no longer feel >you are hot lapping with obstacles in your way that need to be passed. >There are no slow cars that cause accidents either. The AI can be adjusted >further, as in the original, by changing the files directly. To be honest, >I was kind of stunned at the improvement in the AI. The null zone slider >also makes a big improvement in the steering and should make it possible >for almost everyone to find a steering set up they like. Personally, I >liked the steering in the original and had no real complaints at all, but I >can see what the null zone will do for some drivers. It will definitely >help those who complain about twitchy steering, who may be new to the game, >or those who just prefer a less responsive feel to the steering. I noticed >that the last turn at Laguna Seca was easier to navigate for me than ever >before. These are just a few comments I thought some of you might be >interested to hear since the steering and the AI were the most common >complaints. >> Just received my beta version of the patch for CPR. I'm going to try it >now >> and I'll let you know my first impressions a little later today. >> Dave begin 666 Glenn Beaumaris.vcf M0D5'24XZ5D-!4D0-"E9%4E-)3TXZ,BXQ#0I..D)E875M87)I<SM';&5N;CM( M4CM(3TU%.T5.0T]$24Y'/5%53U1%1"U04DE.5$%"3$4Z.SL],$0],$$],$0] M"DQ!0D5,.TA/344[14Y#3T1)3D<]455/5$5$+5!224Y404),13H],$0],$$] M1#TP04%U<W1R86QI80T*14U!24P[4%)%1CM)3E1%4DY%5#IG;&5N;F]M0&US ` end end
Ken 17 Dec 1997#388058
What about the AI in the circle tracks? That was the MAIN problem. Ken The Game Pad http://gamepad.org/
Quoted text (31 lines)> I can't give a full, detailed review of the CPR patch yet as I've only > spent a little time with it so far. Two features I'll give a brief comment > on are the AI and null zone slider feature. I can say that there is a > remarkable difference in the AI. I drove Laguna Seca, Mid-Ohio, and > Fontana. I was never rear ended, never rammed, the starts are much > cleaner, and what is really great is you actually race along side the other > cars instead of just dodging them as you pass by. What I mean is that > during the race, you have cars around you constantly, matching your speed > and ability, which makes the game much more enjoyable. You no longer feel > you are hot lapping with obstacles in your way that need to be passed. > There are no slow cars that cause accidents either. The AI can be adjusted > further, as in the original, by changing the files directly. To be honest, > I was kind of stunned at the improvement in the AI. The null zone slider > also makes a big improvement in the steering and should make it possible > for almost everyone to find a steering set up they like. Personally, I > liked the steering in the original and had no real complaints at all, but I > can see what the null zone will do for some drivers. It will definitely > help those who complain about twitchy steering, who may be new to the game, > or those who just prefer a less responsive feel to the steering. I noticed > that the last turn at Laguna Seca was easier to navigate for me than ever > before. These are just a few comments I thought some of you might be > interested to hear since the steering and the AI were the most common > complaints. > > Just received my beta version of the patch for CPR. I'm going to try it > now > > and I'll let you know my first impressions a little later today. > > Dave
> I can't give a full, detailed review of the CPR patch yet as I've only You don't mention the frame rate! That was my biggest problem with the demo. How is it? (I really want a CART sim, so I'm still hoping...) l8er ronny -- |\ _,,,---,,_ I want to die like my Grandfather, ZZZzz /,`.-'`' -. ;-;;,_ in his sleep. |,4- ) )-,_. ,\ ( `'-' Not like the people in his car, '---''(_/--' `-'\_) screaming their heads off!
XRaceTr 17 Dec 1997#388060
>What about the AI in the circle tracks? That was the MAIN problem. >>in the AI. I drove Laguna Seca, Mid-Ohio, and ***Fontana***. I was >>never rear ended, never rammed, the starts are much cleaner, and >>what is really great is you actually race along side the other cars >>instead of just dodging them as you pass by. Well, he said he didn't get a chance to test all the tracks, but he did test Fontana, so it looks encouraging... - Mike. ============================================ Mike Holthouse - Indianapolis, IN My new philosophy is to never explain my philosophies. I wish I could tell you why. ============================================
Ken 17 Dec 1997#388061
OOOps, I didn't notice that he mentioned Fontanna. My mistake... Ken The Game Pad http://gamepad.org/
Quoted text (19 lines)> >What about the AI in the circle tracks? That was the MAIN problem. > >>in the AI. I drove Laguna Seca, Mid-Ohio, and ***Fontana***. I was > >>never rear ended, never rammed, the starts are much cleaner, and > >>what is really great is you actually race along side the other cars > >>instead of just dodging them as you pass by. > Well, he said he didn't get a chance to test all the tracks, but he did > test Fontana, so it looks encouraging... > - Mike. > ============================================ > Mike Holthouse - Indianapolis, IN > My new philosophy is to never explain my > philosophies. I wish I could tell you why. > ============================================
...snip... Dave, When you get a chance, please shed some light on some of the other items or "issues" listed here in r.a.s. Your input and desire to let us in on the patch is truly appreciated. Kyle Stevens P.S. How 'bout those flags, like the yellow ones?
Alis 18 Dec 1997#388213
On Tue, 16 Dec 1997 23:15:32 -0500, "Richard Manning" >Did the Gamma fixes make it easier to see where the hell your going? I have >a hard time seeing the track...no contrast between the cars and the track >colors. Richard, I assume you have a Rendition card (since the darkness doesn't seem to be present on 3Dfx cards). I found last night that the latest reference driver for the Rendition card, the 2.1 beta at Rendition's Web site, has a gamma adjustment. This helped a lot on my machine. Eagle Woman Remove the spam blocker NOSPAM to email me. http://www.nh.ultranet.com/~alison
Paul Sander 22 Dec 1997#388713
With my Pentium 200 MMX, 32 MB RAM, Diamond Viper 330 with the latest drivers, no sky texture, no grandstands, and I am all alone on a track I consistently get 40 fps without the dash (HUD only) and 32-34 fps with the dash. In a crowd, I get 25+. I finally left the dash on and quit looking at the frame numbers after a while as I am comfortable with my framerate. I don't want to mislead you, however. I don't think the Rendition and 3DFX cards are seeing as much improvement, but they are seeing an improvement. I'm not really sure on their numbers. As always the AI is being tweaked and tweaked. I am not a blazing fast driver so the AI is giving me a run for my money which boils down to fun. For the fast drivers out there, the AI is not going to be as much of a challenge, BUT it doesn't crash into you. I think they need to figure out how to slow down the human cars for the really fast drivers out there. I'm still trying to speed myself up. -Paul
Quoted text (16 lines)>> I can't give a full, detailed review of the CPR patch yet as I've only >You don't mention the frame rate! That was my biggest problem with the >demo. >How is it? >(I really want a CART sim, so I'm still hoping...) >l8er >ronny >-- > |\ _,,,---,,_ I want to die like my Grandfather, > ZZZzz /,`.-'`' -. ;-;;,_ in his sleep. > |,4- ) )-,_. ,\ ( `'-' Not like the people in his car, > '---''(_/--' `-'\_) screaming their heads off!

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