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Rec.Autos.Simulators Archive

GamePorts in Win95 with Pnp16 card installed take 7,000,000

4 posts by 3 people · 15 Dec 1997 - 16 Dec 1997

Tom Hansen 15 Dec 1997#387706
I know there is always information regarding game port configuration in Windows 95. Too bad I never read it before now. The problem I have is getting Windows 95 to use my CH game port and disabling my Creative Labs SoundBlaster Pnp 16's game port. The result is that neither port works in Windows 95 - except of course the buttons - which work on either port. I cannot find any place to disable the SB-16's game port in Windows 95 and cannot find information on Creative Labs WEB page on it. The info on CHProducts web page simply states that you MUST disable any sound boards game port to get there port to work in Windows 95. This used to work fine with my old MediaVision card which did have a check box for disabling the game port. Thanks in advance, /TomH
% I know there is always information regarding game port configuration in % Windows 95. Too bad I never read it before now. The problem I have is % getting Windows 95 to use my CH game port and disabling my Creative Labs % SoundBlaster Pnp 16's game port. The result is that neither port works in % Windows 95 - except of course the buttons - which work on either port. I % cannot find any place to disable the SB-16's game port in Windows 95 and % cannot find information on Creative Labs WEB page on it. The info on % CHProducts web page simply states that you MUST disable any sound boards % game port to get there port to work in Windows 95. This used to work fine % with my old MediaVision card which did have a check box for disabling the % game port. pssst don't let this out, but go to Thrustmaster's site and scan the info they have for their gamecard. There are some good tips there on beating the SoundBlaster into submission. They have about 5 different methods, hopefully one of them will work. Here's the URL: http://www.thrustmaster.com/support/pnp.htm -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Tom Hansen 16 Dec 1997#387878
Here is what worked for me .... Use Control Panel - System - Device Manager. Remove the sound cards game port. Then Double click the computer icon and select the Reserve Resource tab. Reserve the I/O range from 201-209. Finish and reboot. Also remove the check mark from original configuration for the sound boards game port (I am not sure if this is necessary - but I did it). Can't remember if I booted again. Now install the game port driver you want to use. I used the Microsoft game port driver for my CH game port. This complains of a device conflict - don't worry about it. Finish this and reboot again. Now enter the device manager again and set the Original configuration check mark. This should now have your game port working. If this does not work for you - try some of the other hints on the www.thrustmaster.com web page. /TomH
Walker Auma 16 Dec 1997#387879
> The problem I have is > getting Windows 95 to use my CH game port and disabling my Creative Labs > SoundBlaster Pnp 16's game port. The result is that neither port works in > Windows 95 - except of course the buttons - which work on either port. You lucky bastard. With my CH game port board and my Creative Labs SB16 PnP both installed, my computer won't even boot. You may want to examine the SoundBlaster on the off chance it has a jumper to disable to joystick port. Mine doesn't even though the documentation shipped with the board says it does. What are other people out there doing? Anyone make a good sound card without a joystick port? Walker

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