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With Direct X 5 do you still need special racing wheel port

3 posts by 3 people · 14 Dec 1997 - 17 Dec 1997

Tom Bake 14 Dec 1997#387490
With Analog controllers you send tons of signals to the computer which can slow down the game, so thrustmaster sells a port to fix that, but I think Direct X 5 fixes most of the problems by itself, under direct input. Is this true Would I benefit from the Wheel port Has anyone tested this stuff Thanks In Advance
tombake 16 Dec 1997#387799
Thanks for the info, When I run moto racer I get a slower response with analog steering more so with the analog gas and brake, I thought that was improved by Direct X 5.o Everythings seems to be fine as far as control, so I will proably push off the purchase. I will also experiment to see if I can still see the problem after the new Monster 3d. c-ya
% With Analog controllers you send tons of signals to the computer which % can slow down the game, so thrustmaster sells a port to fix that, but I % think Direct X 5 fixes most of the problems by itself, under direct % input. A dedicated gamecard (such as Thrustmaster's ACM) is not designed to handle the "polling" load. And I highly doubt that gameport polling is slowing down games. The real purpose of the ACM card was to provide accurate data to the program when it polls the gameport. The 2 real major issues with gameports on soundcards are bus speed and thermal drift. The ACM is adjustable so that one can get an accurate reading of the gameport with any speed computer. It is also built to a much higher standard than the gameports on most soundcards (or even dedicated gamecards) to elminate as much as possible thermal drift. Thermal drift will cause a gamecard/port to report different values as the inside of the computer heats up. The ACM also had 4 ports (2 dual ports). None of these issues are addressed by DirectX (at least to my knowledge). As a matter of fact the calibration routine in ProPanel (Thrustmaster's applet) may be finer and more accurate than the ones in DirectX. % Is this true % Would I benefit from the Wheel port % Has anyone tested this stuff Some people swear by them and others consider them to be snake-oil. I think that there is an improvement with an adjustable dedicated gamecard over one built into a soundcard. However, if you aren't experiencing any "twitchy" or "sloppy" controls with your current game port I wouldn't recommend you running out and getting one. But if you ever think your controls are too sloppy or find that they change over the course of runing a program, I suggest you look into one. -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

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