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GTR track bu...bu...bumpy!!

17 posts by 12 people · 02 May 2004 14:46 UTC - 10 May 2004 20:40 UTC

Rich 02 May 2004 14:46 UTC#38685
OK, if its supposed to be a simulation, why is my line of vision getting rattled when I hit a bump(s) in this sim? I understand the car's movement when a bump is encountered ie: (up and down) but not the track to go along with it. There's seems to be too much track movement from the cockpit view...an unfortunate drawback to the designers interpretation of a simulated environment. Looks like the bumper cam will have to suffice. :(
Ever been on a roller coaster? Same effect as being strapped into one of these suspension-almost-as-hard-as-rock cars. Just turn down the G-Force effect in the menu if you want a smoother looking ride. Marc "Rich" <[email hidden]> wrote in message news:RQ7lc.6825$LA4.34@edtnps84...
Quoted text (8 lines)> OK, if its supposed to be a simulation, why is my line of vision getting > rattled when I hit a bump(s) in this sim? I understand the car's movement > when a bump is encountered ie: (up and down) but not the track to go along > with it. There's seems to be too much track movement from the cockpit > view...an unfortunate drawback to the designers interpretation of a > simulated environment. Looks like the bumper cam will have to suffice. :( > >
I seem to recall a slider for head movement? Maybe I'm wrong.. -- Mike Beauchamp http://www.therevox.com - custom electro-theremins and stuff. http://www.mikebeauchamp.com - mike's personal site. "Rich" <[email hidden]> wrote in message news:RQ7lc.6825$LA4.34@edtnps84... > OK, if its supposed to be a simulation, why is my line of vision getting > rattled when I hit a bump(s) in this sim? I understand the car's movement > when a bump is encountered ie: (up and down) but not the track to go along > with it. There's seems to be too much track movement from the cockpit > view...an unfortunate drawback to the designers interpretation of a > simulated environment. Looks like the bumper cam will have to suffice. :( > >
Try turning down the G-force effects in the options "Rich" <[email hidden]> wrote in message news:RQ7lc.6825$LA4.34@edtnps84...
Quoted text (8 lines)> OK, if its supposed to be a simulation, why is my line of vision getting > rattled when I hit a bump(s) in this sim? I understand the car's movement > when a bump is encountered ie: (up and down) but not the track to go along > with it. There's seems to be too much track movement from the cockpit > view...an unfortunate drawback to the designers interpretation of a > simulated environment. Looks like the bumper cam will have to suffice. :( > >
On Sun, 2 May 2004 11:13:06 -0400, "Mike Beauchamp" <[email hidden]> wrote: >I seem to recall a slider for head movement? Maybe I'm wrong.. I set the head physics/g-force/whatever slider to 50% and the in car movement is pretty similar to N2003 now. The track isn't that bumpy (look at the external cameras, the car isn't bouncing around a foot off the track F1C style) but the head movement by default is totally overdone. Jason
"Marc Collins" wrote: > Ever been on a roller coaster? Same effect as being strapped into one of > these suspension-almost-as-hard-as-rock cars. Just turn down the G-Force > effect in the menu if you want a smoother looking ride. Yes and no. You get rattled around whereas the GTR mod reminds me of when I took the Spax rear shocks off my old Avenger to sell and drove it to a scrap yard...
"Rich" <[email hidden]> wrote in message news:<RQ7lc.6825$LA4.34@edtnps84>... > OK, if its supposed to be a simulation, why is my line of vision getting > rattled when I hit a bump(s) in this sim? I understand the car's movement > when a bump is encountered ie: (up and down) but not the track to go along > with it. There's seems to be too much track movement from the cockpit > view... To the GTR development team; First, great job!! Especially the adjustable fwd/back/up/down for the drivers' view/seat. Nice! Also, the sim feels and drives great. I have to agree about the bump effect being too much... I have a large monitor and the current level of 'bumpiness' nearly gives out motion-sickness and makes my eyes hurt. This was my only complaint with the original GTR for F12002. I actually could not play the original GTR due to this effect, which seems to be replicated in your new product (BTW, that is the only sim I have ever had a problem like that with). I am sure that the effect is true to life (naturally these cars have a VERY stiff ride) so this is not a complaint or comment on realism. I did notice that the G-Force slider reduced this effect somewhat, so that helps, but it still does not reduce it to a comfortable level (for me anyway). Is this something that you can reduce or at least allow the player to adjust? An amount of bumpiness comparable to F1C would be quite nice.
Alan Le 03 May 2004 02:26 UTC↳ reply to Rich#38515
> OK, if its supposed to be a simulation, why is my line of vision getting > rattled when I hit a bump(s) in this sim? I understand the car's movement > when a bump is encountered ie: (up and down) but not the track to go along > with it. There's seems to be too much track movement from the cockpit > view...an unfortunate drawback to the designers interpretation of a > simulated environment. Looks like the bumper cam will have to suffice. :( I thought it a bit much at first, but now, I mostly don't notice. I've got it at 90% too. Maybe it's the "smoothing" effect of my LCD. :) Alan
Bruce Millar wrote:
Quoted text (7 lines)> "Rich" <[email hidden]> wrote in message > news:<RQ7lc.6825$LA4.34@edtnps84>... >I did notice that the > G-Force slider reduced this effect somewhat, so that helps, but it > still does not reduce it to a comfortable level (for me anyway). Is > this something that you can reduce or at least allow the player to > adjust? An amount of bumpiness comparable to F1C would be quite nice.
A better (softer) car suspension setup would probably help quite a bit. Back off on the spring tension and rebound/compression settings and see what happens.
LoaFer wrote:
Quoted text (10 lines)> Bruce Millar wrote: >>G-Force slider reduced this effect somewhat, so that helps, but it >>still does not reduce it to a comfortable level (for me anyway). Is >>this something that you can reduce or at least allow the player to >>adjust? An amount of bumpiness comparable to F1C would be quite nice. > A better (softer) car suspension setup would probably help quite a bit. Back > off on the spring tension and rebound/compression settings and see what > happens.
Ugh. Softer =/ better. IMO, people running super soft dampers in GPL or N2003/TA are missing the whole 'sim' point. I don't suppose (please, god!) GTR has dual rate shocks? AFAIK, just about any modern race vehicle has seperate high and low speed damping adjustments. The single rate shock physics GPL and most other sims use strongly favors the soft and sloppy setup style. I want to drive something that feels and responds like a race car, not a bloody Cadillac. -Greg
> I don't suppose (please, god!) GTR has dual rate shocks? AFAIK, just > about any modern race vehicle has seperate high and low speed damping > adjustments. Its your lucky day, as a matter of it does and then some. It has slow and fast bump damping AND slow and fast rebound damping. :)
Destroy wrote:
Quoted text (8 lines)> >> I don't suppose (please, god!) GTR has dual rate shocks? AFAIK, just >> about any modern race vehicle has seperate high and low speed damping >> adjustments. > > > Its your lucky day, as a matter of it does and then some. It has slow > and fast bump damping AND slow and fast rebound damping. :)
Whoo-hoo! I guess I'd better 'get around' to installing the thing. Thanks!!!! -Greg
"Greg Campbell" <[email hidden]> wrote in message news:wUcnc.17191$k24.7564@fed1read01...
Quoted text (15 lines)> Destroy wrote: > > > > >> I don't suppose (please, god!) GTR has dual rate shocks? AFAIK, just > >> about any modern race vehicle has seperate high and low speed damping > >> adjustments. > > > > > > Its your lucky day, as a matter of it does and then some. It has slow > > and fast bump damping AND slow and fast rebound damping. :) > > Whoo-hoo! > I guess I'd better 'get around' to installing the thing. Thanks!!!! > > -Greg
Those garage settings have been in the F1 series from ISI (which is the engine used for GTR) for a a long time now. I think they were in the F1 sims from Ubi Soft as well. David G Fisher David G Fisher
On Sun, 9 May 2004 00:36:11 -0400, "David G Fisher" <[email hidden]> wrote: >Those garage settings have been in the F1 series from ISI (which is the >engine used for GTR) for a a long time now. I think they were in the F1 sims >from Ubi Soft as well. Yeah, even GP3/4 (maybe even GP1 and 2? I forget) have fast and slow bump and rebound. I don't know what GPL era shocks were like, but I'm pretty sure the available settings on NASCAR regulation shocks are pretty much as-is in N2003. Jason
Jason Moyer wrote:
Quoted text (14 lines)> David G Fisher wrote: > > >>Those garage settings have been in the F1 series from ISI (which is the >>engine used for GTR) for a a long time now. I think they were in the F1 sims >>from Ubi Soft as well. > Yeah, even GP3/4 (maybe even GP1 and 2? I forget) have fast and slow > bump and rebound. > > I don't know what GPL era shocks were like, but I'm pretty sure the > available settings on NASCAR regulation shocks are pretty much as-is > in N2003.
OK, thanks. I haven't tried any of those games. I do know that setting up a TA car at Goetzenberg is an excercise in frustration. Which do you prefer; traction out of the slow corners, or decent control (and speed) in the esses. Dual rate shocks would, in theory, allow both. )The TA mod would also benefit, IMO, by allowing rear roll bars stiffer than the 1" limit now in effect.) Watch the 'Frank Stippler @ N-ring video' to observe how well suspended modern TA-class are. The spring and damping rates are quite high, and there is very little body roll or pitch. The car is on (bumpy) rails. Even with the stiff suspension, softer high speed damping allows the tires to maintain good road contact. (As I understand it.) -Greg
It seems overdone to me as well. How the hell would the F1 cars be able to race there if it's that bumpy? :-) Their suspension is hard as a rock. If you watch the cameras attached to the nose of an F1 car, you can tell how bumpy a track is. I don't remember seeing an earthquake cam at Spa. David G Fisher "Rich" <[email hidden]> wrote in message news:RQ7lc.6825$LA4.34@edtnps84...
Quoted text (8 lines)> OK, if its supposed to be a simulation, why is my line of vision getting > rattled when I hit a bump(s) in this sim? I understand the car's movement > when a bump is encountered ie: (up and down) but not the track to go along > with it. There's seems to be too much track movement from the cockpit > view...an unfortunate drawback to the designers interpretation of a > simulated environment. Looks like the bumper cam will have to suffice. :( > >

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