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Rec.Autos.Simulators Archive

f1rs demo pulled.. what gives?

15 posts by 11 people · 10 Dec 1997 - 17 Dec 1997

m.i.. 10 Dec 1997#386533
Ubisoft have done a exclusive with one of the PC Games mags and i think and that is the problem............. cheers
Jerry 11 Dec 1997#386801
I have the French Demo about 30 Megs and am having trouble getting the steering to be responsive enough. The trouble is that I have too much play and my steering wheel homebuilt has to be turned about half way to lock before I get much actual car turn. I have tried changing sensitivity in the controls section with no luck in either direction. Seems to me that the steering is set to non-linear in the demo. By the way, I have no trouble with my steering wheel on other games, MTM, GP2, ICR2, Nascar, etc. If anybody has the real game is this corrected. There was a lot of talk about Cart PR from MS having the car track like a real car in that the car doesn't turn on a center axis. I don't know if it is my imagination or can the F1RS cars be seem from the exterior view turning on their center axis looking very strange as it makes turns. The graphics of the game are excellent with a excellent frame rate from my 3Dfx/P120 machine. The question I have is that if the physics of the game are not better in the shipping version then I'll have to passs on the game. I'll just go back to GP2 as the game has ultimate car control and feel. You can lock the brakes then unlock them, understeer until you scrub off speed, etc... No racing game I have tried matched GP2, can't wait for GP3. Jerry
or by Win95... <g> In the Win95 game controller applet select "is a racecar controller" option. That should make the input linear. I think you'll find things improved since that demo, mostly because you can set the car up a lot better <g> Personally I don't find the driving model as complete as GP2's but when judging the complete package, F1RS compares very favourably and is well worth obtaining if you have a 3dfx. Cheers, Richard
Marc Johnso 11 Dec 1997#386803
And if it can't it seems like a pretty stupid move on the developers part. I am not going to pay for the mag just to play the demo and I am not going to get the game without playing the demo so no one wins > Do you know which PC Games mag? Maybe it can be downloaded from their > web > page? > Gostal. -- Thank you Marc Johnson
Neil Yeatma 11 Dec 1997#386804
> >I have the French Demo about 30 Megs and am having trouble getting the steering > >to be responsive enough. The trouble is that I have too much play and my > >steering wheel homebuilt has to be turned about half way to lock before I get > >much actual car turn. I have tried changing sensitivity in the controls > >section with no luck in either direction. Seems to me that the steering is set > >to non-linear in the demo. I have the same problem with my TSW...I have to crank the wheel through 90 degreese just to adjust slightly. There is a HUUUUGE dead zone at speed, which suggests to me that its a speed sensitive thing. I find the lock to lock is set far too low as well...you can't "crank 'em over" like you should be able to. Not being able to save the control setup is a major pain in the demo, too. Having so many options locked out in this "Official" french demo makes it really difficult to decide whether the game has what I want. It looks pretty, though... -- Neil Yeatman Ajax, Ontario, CANADA
Have you tried the suggestion I made? Checking the "is a racecar controller" in the Win95 Control Panel Game Controller applet changed my wheel from behaving like you describe to what I would expect in a sim. I didn't try the demo, but this worked for me with the full version. Let me know if this doesn't work in the demo & I'll stop suggesting it ;-) Cheers, Richard
od.. 12 Dec 1997#387135
Are software developers capable of any other kind? --- The Chrome Plated Megaphone of Destiny
Neil Yeatma 14 Dec 1997#387519
Quoted text (7 lines)> Have you tried the suggestion I made? Checking the "is a racecar > controller" in the Win95 Control Panel Game Controller applet changed my > wheel from behaving like you describe to what I would expect in a sim. I > didn't try the demo, but this worked for me with the full version. > Let me know if this doesn't work in the demo & I'll stop suggesting it > ;-)
Well...stop suggesting it.. :) I tried it with both settings, (deleting and recreating my custom TSW device in the Game Controllers applet) and I don't see any difference. Maybe it's better in the full version, but as it stands with the demo, I will *NOT* buy this game due this steering problem. Bear in mind that my TSW works *great* with every other game I own....CPR included. -- Neil Yeatman Ajax, Ontario, CANADA
Bryn Jam 14 Dec 1997#387520
>Have you tried the suggestion I made? Checking the "is a racecar >controller" in the Win95 Control Panel Game Controller applet changed my >wheel from behaving like you describe to what I would expect in a sim PMFJI, but where do you get the above "racecar controller message"? I've looked right through the game controller dialogues without coming across it. Could you give us the full route to this choice please? Just a thought - is this perhaps on OSR2 only? -- Bryn
It's definitely not OSR2 because I don't have it <g> OK, here goes: Select Start | Control Panel | Game Controllers (the latter only appears if you have DirectX 5 installed - prior to that it was called Joysticks or something). Select Add From the list of controllers available, select [Custom...] You now have a screen where you can select the number of axes, number of buttons and a check box for "special characteristics". Set the axes & buttons to suit your wheel / pedals & select that "special characteristics" box. You can now select the special characteristics radio button marked "is a race car controller". Give the custom set up a name in the box at the bottom et voila! I believe that the Hope this helps. If it doesn't try downloading the ProPanel alternative from Thrustmaster's web site. Cheers, Richard
Bryn Jam 16 Dec 1997#387837
Quoted text (14 lines)>Select Start | Control Panel | Game Controllers (the latter only appears >if you have DirectX 5 installed - prior to that it was called Joysticks >or something). >Select Add >From the list of controllers available, select [Custom...] >You now have a screen where you can select the number of axes, number of >buttons and a check box for "special characteristics". >Set the axes & buttons to suit your wheel / pedals & select that "special >characteristics" box. You can now select the special characteristics >radio button marked "is a race car controller".
Ah ha! Learn something new every day. Thanks -- Bryn
P Gagg 16 Dec 1997#387838
Quoted text (12 lines)> >Have you tried the suggestion I made? Checking the "is a racecar > >controller" in the Win95 Control Panel Game Controller applet chang > ed my > >wheel from behaving like you describe to what I would expect in a s > im > PMFJI, but where do you get the above "racecar controller message"? > I've looked right through the game controller dialogues without comi > ng > across it. Could you give us the full route to this choice please? > Just a thought - is this perhaps on OSR2 only?
You need to install directx5, this puts a new "game controller" icon in the control panel, if you choose add, then choose (custom) you can specify whether your controller is for a race car, is a flight stick, or a gamepad. d:-) * Peter * 8-) Please remove asterix from address to email.
David Schi 17 Dec 1997#388009
On Thu, 11 Dec 1997 22:30:15 -0500, Neil Yeatman >I have the same problem with my TSW...I have to crank the wheel through >90 degreese just to adjust slightly. There is a HUUUUGE dead zone at >speed, Just wondering if you are using the DX5 control panel. In Win95 with DX5 my TSW is very sensitive requiring only slight movement to steer. OTOH in NT4 which only has DX3, the steering is just like you describe.

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