Race Sim Central
Rec.Autos.Simulators Archive

F1RS and engine sound

14 posts by 11 people · 10 Dec 1997 - 16 Dec 1997

Hello First I want to congratulate Ubisoft of this exelent simulator, great graphics, car handling etc. But, :-) what I don't understand is sounds, why did Ubisoft leave these terrible sounds in final game !!! The engine sounds just like subway train, especially when short shifting and spinning wheels reminds me those glory days of Commodore 64. I think that besides graphics, sounds are THE most important factor of making good atmosphere in simulator. You just don't get the feeling of driving 800+ hp racing car if it sounds like subway train. CPR have trulu exelent engine sound, solely this is enough reason to start CPR. Ubisoft, check CPR ! ! ! ! ! ! ! I hope Ubisoft will patch at least engine sound. My system: P133 SB16 24 MB Pure 3D Sierra Screamin 3D Jani Polameri Ps. Sorry for any language errors
% Hello % First I want to congratulate Ubisoft of this exelent simulator, great % graphics, car handling etc. % But, :-) what I don't understand is sounds, why did Ubisoft leave these % terrible sounds in final game !!! <snip> % I think that besides graphics, sounds are THE most important factor of % making good atmosphere in % simulator. You just don't get the feeling of driving 800+ hp racing car if % it sounds like subway train. % CPR have trulu exelent engine sound, solely this is enough reason to start % CPR. % Ubisoft, check CPR ! ! ! ! ! ! ! % I hope Ubisoft will patch at least engine sound. <snip> My question is this, has Ubisoft at least connected the sound of the engine to what the engine is doing? In CPR what you hear is a "canned" sound and is not tied to actual revs, therefore it is extremely difficult to shift based on audio cues. -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
> % Hello snip
Quoted text (11 lines)> % CPR have trulu exelent engine sound, solely this is enough reason to start > % CPR. > % Ubisoft, check CPR ! ! ! ! ! ! ! > % I hope Ubisoft will patch at least engine sound. > <snip> > My question is this, has Ubisoft at least connected the sound of the > engine to what the engine is doing? In CPR what you hear is a "canned" > sound and is not tied to actual revs, therefore it is extremely > difficult to shift based on audio cues.
I think the sound in F1RS is pretty close to the sound you hear on TV in the***pit shots... What I don't like is that there is almost no connection between the rpm's and the frequency of the sound, it's either on or off. l8er ronny -- |\ _,,,---,,_ I want to die like my Grandfather, ZZZzz /,`.-'`' -. ;-;;,_ in his sleep. |,4- ) )-,_. ,\ ( `'-' Not like the people in his car, '---''(_/--' `-'\_) screaming their heads off!
and the frequency of the sound, it's either on or off.<< Don't have that problem myself. Engine sound is linked nicely to rpm!
Quoted text (8 lines)>> My question is this, has Ubisoft at least connected the sound of the >> engine to what the engine is doing? In CPR what you hear is a "canned" >> sound and is not tied to actual revs, therefore it is extremely >> difficult to shift based on audio cues. >Yes, they have, and I don't see what the problem with the sound is, >apart from the fact that at the start you hear so many engines that it's >hard to tell which is yours.
Agreed on all accounts. Once you get used to the engine noise it is quite nice really and conveys the ultra high rpms in a modern F1 engine very well IMHO. Some of the ancillary sounds are poor though - skidding in the rain, bottoming out, etc. But my main problem with the sound is that there is no feedback from the tyres except when traction has alreayd been lost. GP2 is still the benchmark in this respect - by listening to the tyres you can accurately judge the amount of grip available. Cheers, Richard
>> % Hello >snip >> % CPR have trulu exelent engine sound, solely this is enough reason to start
Quoted text (13 lines)>> % CPR. >> % Ubisoft, check CPR ! ! ! ! ! ! ! >> % I hope Ubisoft will patch at least engine sound. >> <snip> >> My question is this, has Ubisoft at least connected the sound of the >> engine to what the engine is doing? In CPR what you hear is a "canned" >> sound and is not tied to actual revs, therefore it is extremely >> difficult to shift based on audio cues. >I think the sound in F1RS is pretty close to the sound you hear on TV in >the***pit shots...
[snip] What you hear on TV is not what the drivers hear when they are driving. I have driven Formula 4 car and when you hear that racing engine roar :-) it really push adrenalin in to your veins. That is not the case in F1RS, I know this is simulator but they could have done much better job in sound field. Take care Jani Polameri
DM 11 Dec 1997#386685
Turn it up. No Louder. Louder Still. (Get that sub-woofer you've been promising yourself!). The trouble with judging sound is that most people play back sound on their PC's through tiny speakers and at a fraction of the dB level experienced from the***pit of a race car. Try it when the kids are in bed or with a good set of headphones... when it's almost too loud to be bearable then try & judge if they've got it right! Works for me but then I go back to the less realistic approach & turn it back down and content myself with not having to put in earplugs & wear a fire suit hood and crash helmet to be able to stand the noise for the race duration. Regards DM ---------------------------------------------------------------------------- ---- To reply please remove < .nospam > from my e-mail address ---------------------------------------------------------------------------- ---- "Error, no keyboard - press F1 to continue." - PC Bios Message
Quoted text (8 lines)>Hello >First I want to congratulate Ubisoft of this exelent simulator, great >graphics, car handling etc. >But, :-) what I don't understand is sounds, why did Ubisoft leave these >terrible sounds in final game !!! >The engine sounds just like subway train, especially when short shifting
and
Quoted text (24 lines)>spinning wheels reminds >me those glory days of Commodore 64. >I think that besides graphics, sounds are THE most important factor of >making good atmosphere in >simulator. You just don't get the feeling of driving 800+ hp racing car if >it sounds like subway train. >CPR have trulu exelent engine sound, solely this is enough reason to start >CPR. >Ubisoft, check CPR ! ! ! ! ! ! ! >I hope Ubisoft will patch at least engine sound. >My system: >P133 >SB16 >24 MB >Pure 3D >Sierra Screamin 3D >Jani Polameri >Ps. Sorry for any language errors
Cadenz 13 Dec 1997#387305
Quoted text (15 lines)> Turn it up. No Louder. Louder Still. (Get that sub-woofer you've been > promising yourself!). > The trouble with judging sound is that most people play back sound on their > PC's through tiny speakers and at a fraction of the dB level experienced > from the***pit of a race car. Try it when the kids are in bed or with a > good set of headphones... when it's almost too loud to be bearable then try > & judge if they've got it right! Works for me but then I go back to the less > realistic approach & turn it back down and content myself with not having to > put in earplugs & wear a fire suit hood and crash helmet to be able to stand > the noise for the race duration. > Regards > DM
Actually, the driver of an F1 car hears relatively little compared to the wondrous noise that assails us spectators. He is in front of the engine, so all he hears is the induction noise which is going on just above his head. Induction noise is much softer than exhaust noise and plus the driver is wearing all his protective gear. When is there going to be a game released when the***pit sound is REALISTIC?
Are you saying that the car goes faster than Mach1?? Well, some British cars do, but they ain't F1..... The drivers aren't wearing earplugs for nothing, you know...
Cadenz 14 Dec 1997#387452
Quoted text (11 lines)> >Actually, the driver of an F1 car hears relatively little compared to > >the wondrous noise that assails us spectators. He is in front of the > >engine, so all he hears is the induction noise which is going on just > >above his head. Induction noise is much softer than exhaust noise and > >plus the driver is wearing all his protective gear. When is there going > >to be a game released when the***pit sound is REALISTIC? > Are you saying that the car goes faster than Mach1?? Well, some > British cars do, but they ain't F1..... > The drivers aren't wearing earplugs for nothing, you know...
No no no, what I meant was that the exhaust system is aiming away from the driver, so therefore he will barely hear it. I once read an interview with Mschu confirming this, he said that out on the track he hardly hears the engine at all, but when he has to rev it in the garage it is quite scary. By the way, drivers wear ear plugs to block out the other cars.
> No no no, what I meant was that the exhaust system is aiming away from > the driver, so therefore he will barely hear it. I once read an > interview with Mschu confirming this, he said that out on the track he > hardly hears the engine at all, but when he has to rev it in the garage > it is quite scary. Not sure about the engine noise but in a very recent interview Mika Hakkinen mentioned the overall noise being so loud that all the radio transmissions between the driver and the pits have to be conducted in a very brief manner and only when driving through the slowest parts of the track. This way there's actually a possibility that the driver can clearly hear the messages radioed to him. Either the noises _are_ loud, Hakkinen is suffering of a hearing loss or McLaren is having some serious problems in this area. --- Antti Markus Peteri "He was a bold man that first ate an oyster." Jonathan Swift (1667-1745) Polite Conversation, Dialogue I
Nathan Wong 15 Dec 1997#387597
>Are you saying that the car goes faster than Mach1?? Well, some >British cars do, but they ain't F1..... And they sure arent Stewart GP cars.... Thats right, they use them to stop being deafened from cars in front of them or beside them. Ever stood behind an F1 car being revved? What about the guys in the mid-field? Surrounded by 14000rpm V10s and V8s! The exhausts point way back from the driver, so the exhaust note is much muted when actually driving the car.
Tadej Krev 15 Dec 1997#387598
> >>What I don't like is that there is almost no connection between the rpm's > and the frequency of the sound, it's either on or off.<< > Don't have that problem myself. Engine sound is linked nicely to rpm! That is true, but don't you think that about 0.2sec is needed for the engine to come from "0" to "17500"rpm's ? I know the game simulates a 800bhp car, but that is what I think simply too much. I also think that the tire's sound is not good either - the tires usually squeel (or squeak, don't know english that well) way before you spin. I am playing the game qiute some time now and am getting quite used to it, but still think that the sounds should be patched (or at least the moment when a certain sound should accur). Ce'ya on the track ;) Tadej Krevh
DM 16 Dec 1997#387771
Agreed Jeff. I haven't had the privilege of sitting in an F1 car but I'd like to wager they're a darn sight noisier than the Formula Ford I have driven. Maybe cadenza should have changed the... "He is in front of the engine" to "the engines' just behind his head" - Sort of gives a unique stereophonic perspective to that screaming V10/12 etc. Regards DM ---------------------------------------------------------------------------- ---- To reply please remove < .nospam > from my e-mail address ---------------------------------------------------------------------------- ---- "Error, no keyboard - press F1 to continue." - PC Bios Message
Quoted text (11 lines)>>Actually, the driver of an F1 car hears relatively little compared to >>the wondrous noise that assails us spectators. He is in front of the >>engine, so all he hears is the induction noise which is going on just >>above his head. Induction noise is much softer than exhaust noise and >>plus the driver is wearing all his protective gear. When is there going >>to be a game released when the***pit sound is REALISTIC? >Are you saying that the car goes faster than Mach1?? Well, some >British cars do, but they ain't F1..... >The drivers aren't wearing earplugs for nothing, you know...

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy