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Rec.Autos.Simulators Archive

No GLIDE for CPR...

8 posts by 5 people · 09 Dec 1997 - 10 Dec 1997

Dave Henrie 09 Dec 1997#386358
I'm not cheerleading or trying to start flames, but the Dean (cart team) guy has said they DID code a glide port to test the framerate against D3d. FOR their Sim, the Glide port was not any faster than D3D. This DOES NOT mean in any way that other programs will reflect major improvements with Glide vs. D3d. But at least for CPR, it was too close to call. Dave Henrie > apparantely this is the case: > http://o3dfx.allgames.com/news/today.shtml#MARK1297090104
CART Te 09 Dec 1997#386359
The man speaks the truth. Take a look here for another team that found the same thing as us:- http://x5.dejanews.com/getdoc.xp?recnum=10725243&server=db97p5x&CONTE... 39978.800457020&hitnum=0
Quoted text (13 lines)> I'm not cheerleading or trying to start flames, but the Dean (cart >team) guy has said they DID code a glide port to test the framerate >against D3d. FOR their Sim, the Glide port was not any faster than >D3D. This DOES NOT mean in any way that other programs will reflect >major improvements with Glide vs. D3d. But at least for CPR, it was too >close to call. >Dave Henrie >> apparantely this is the case: >> http://o3dfx.allgames.com/news/today.shtml#MARK1297090104
Poor planning and poor coding. No one in this NG is buying that MS suck-up excuse. There are quite a few glide coded examples that many of us have seen . Craig
Quoted text (13 lines)> I'm not cheerleading or trying to start flames, but the Dean (cart > team) guy has said they DID code a glide port to test the framerate > against D3d. FOR their Sim, the Glide port was not any faster than > D3D. This DOES NOT mean in any way that other programs will reflect > major improvements with Glide vs. D3d. But at least for CPR, it was too > close to call. > Dave Henrie > > apparantely this is the case: > > http://o3dfx.allgames.com/news/today.shtml#MARK1297090104
CART Te 10 Dec 1997#386603
Craig, Here is my original posting to give you all the information you need in order to discuss this subject:- ================================================= Dan, The good news is we have achieved between 25 and 50% (or greater) frame rate improvements for ALL users regardless of 3D card type - or no 3D card at all. We did a lot of benchmarking on Glide (that's what we have been doing for the last 3 weeks) but it didn't buy us very much - you need a really slow (yes, s-l-o-w) machine to see any difference at all. So TRi found several other ways to achieve much better improvements - for everyone. I am sure many of the "3D experts" on this NG will cry foul - but TRi spent weeks on the Glide version and have benchmarked the two versions of the SAME game side-by-side. Anyone else who has done this much research and coding in this area is welcome to offer their data - but the glib "Glide is much faster than D3D" story does not turn out to be the case. I am sure that won't satisfy everyone - especially those that love a good MS *** theory - but that's the reality. And before anyone posts their MS *** theory <yawn>, go here and check out a posting that corresponds exactly with what we found - and these guys have no reason to support MS - they develop a competing product to our own Flight Simulator ... [link lost in import] 39978.800457020&hitnum=0 "The patch is indeed reality. It should be on our web site next week. It does not include native glide support. But its not like that would get you vast speed improvements anyway. We've worked hard to get good efficiency with d3d. The biggest thing you can do for your hardware performance is to make sure your driver supports DrawPrimitive. -James Fleming, lead programmer on fu2" =============================================================== We have benchmark data and a side-by-side comparison - but please share * your * code examples and findings on this complex subject of hardware abstraction layers and 3D api's to help us improve the game for everyone. >Poor planning and poor coding. No one in this NG is buying that MS suck-up >excuse. There are quite a few glide coded examples that many of us have seen
Quoted text (22 lines)>. >Craig >> I'm not cheerleading or trying to start flames, but the Dean (cart >> team) guy has said they DID code a glide port to test the framerate >> against D3d. FOR their Sim, the Glide port was not any faster than >> D3D. This DOES NOT mean in any way that other programs will reflect >> major improvements with Glide vs. D3d. But at least for CPR, it was too >> close to call. >> Dave Henrie >> > apparantely this is the case: >> > http://o3dfx.allgames.com/#MARK1297090104 >.
--------------582FCB6F70C00A412CEF2169 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Bottom line...... glide is more fluid and looks better. You don't have to be a programer to see it. MS Cart Team designing the sim for glide from the ground up?.....Yeah sure Craig
Quoted text (79 lines)> Craig, > Here is my original posting to give you all the information you need in > order > to discuss this subject:- > ================================================= > Dan, > The good news is we have achieved between 25 and 50% (or greater) frame rate > improvements for ALL users regardless of 3D card type - or no 3D card at > all. > We did a lot of benchmarking on Glide (that's what we have been doing for > the last 3 weeks) but it didn't buy us very much - you need a really slow > (yes, s-l-o-w) machine to see any difference at all. So TRi found several > other ways to achieve much better improvements - for everyone. > I am sure many of the "3D experts" on this NG will cry foul - but TRi spent > weeks on the Glide version and have benchmarked the two versions of the SAME > game side-by-side. Anyone else who has done this much research and coding in > this area is welcome to offer their data - but the glib "Glide is much > faster than D3D" story does not turn out to be the case. I am sure that > won't satisfy everyone - especially those that love a good MS *** > theory - but that's the reality. > And before anyone posts their MS *** theory <yawn>, go here and check > out a posting that corresponds exactly with what we found - and these guys > have no reason to support MS - they develop a competing product to our own > Flight Simulator ... > [link lost in import] > 39978.800457020&hitnum=0 > "The patch is indeed reality. It should be on our web site next week. It > does not include native glide support. But its not like that would get you > vast speed improvements anyway. We've worked hard to get good efficiency > with d3d. The biggest thing you can do for your hardware performance is to > make sure your driver supports DrawPrimitive. > -James Fleming, > lead programmer on fu2" > =============================================================== > We have benchmark data and a side-by-side comparison - but please share * > your * > code examples and findings on this complex subject of hardware abstraction > layers and > 3D api's to help us improve the game for everyone. > >Poor planning and poor coding. No one in this NG is buying that MS suck-up > >excuse. There are quite a few glide coded examples that many of us have > seen > >. > >Craig > >> I'm not cheerleading or trying to start flames, but the Dean (cart > >> team) guy has said they DID code a glide port to test the framerate > >> against D3d. FOR their Sim, the Glide port was not any faster than > >> D3D. This DOES NOT mean in any way that other programs will reflect > >> major improvements with Glide vs. D3d. But at least for CPR, it was too > >> close to call. > >> Dave Henrie > >> > apparantely this is the case: > >> > http://o3dfx.allgames.com/#MARK1297090104 > >.
--------------582FCB6F70C00A412CEF2169 Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit <HTML> Bottom line...... glide is more fluid and looks better. You don't have to be a programer to see it. <BR>MS Cart Team designing the sim for glide from the ground up?.....Yeah sure <P>Craig <BLOCKQUOTE TYPE=CITE>Craig, <P>Here is my original posting to give you all the information you need in <BR>order <BR>to discuss this subject:- <P>================================================= <BR>Dan, <P>The good news is we have achieved between 25 and 50% (or greater) frame rate <BR>improvements for ALL users regardless of 3D card type - or no 3D card at <BR>all. <P>We did a lot of benchmarking on Glide (that's what we have been doing for <BR>the last 3 weeks) but it didn't buy us very much&nbsp; - you need a really slow <BR>(yes, s-l-o-w) machine to see any difference at all. So TRi found several <BR>other ways to achieve much better improvements - for everyone. <P>I am sure many of the "3D experts" on this NG will cry foul - but TRi&nbsp; spent <BR>weeks on the Glide version and have benchmarked the two versions of the SAME <BR>game side-by-side. Anyone else who has done this much research and coding in <BR>this area is welcome to offer their data - but the glib "Glide is much <BR>faster than D3D" story does not turn out to be the case. I am sure that <BR>won't satisfy everyone - especially those that love a good MS *** <BR>theory - but that's the reality. <P>And before anyone posts their MS *** theory &lt;yawn>, go here and check <BR>out a posting that corresponds exactly with what we found - and these guys <BR>have no reason to support MS - they develop a competing product to our own <BR>Flight Simulator ... <P><A HREF="[link lost in import]>[link lost in import: /;server=db97p5x&a]</A> <BR>39978.800457020&amp;hitnum=0 <P>"The patch is indeed reality. It should be on our web site next week. It <BR>does not include native glide support. But its not like that would get you <BR>vast speed improvements anyway. We've worked hard to get good efficiency <BR>with d3d. The biggest thing you can do for your hardware performance is to <BR>make sure your driver supports DrawPrimitive. <P>-James Fleming, <BR>lead programmer on fu2" <P>=============================================================== <P>We have benchmark data and a side-by-side comparison - but please share * <BR>your * <BR>code examples and findings on this complex subject of hardware abstraction <BR>layers and <BR>3D api's to help us improve the game for everyone. <P>>Poor planning and poor coding. No one in this NG is buying that MS suck-up <BR>>excuse. There are quite a few glide coded examples that many of us have <BR>seen <BR>>. <BR>> <BR>>Craig <BR>> <BR>> <BR>>>&nbsp;&nbsp; I'm not cheerleading or trying to start flames, but the Dean (cart <BR>>> team) guy has said they DID code a glide port to test the framerate <BR>>> against D3d.&nbsp; FOR their Sim, the Glide port was not any faster than <BR>>> D3D.&nbsp; This DOES NOT mean in any way that other programs will reflect <BR>>> major improvements with Glide vs. D3d.&nbsp; But at least for CPR, it was too <BR>>> close to call. <BR>>> Dave Henrie <BR>>> <BR>>> <BR>>> > apparantely this is the case: <BR>>> > <A HREF="[link lost in import: /#MARK1297090104]">[link lost in import: /#MARK1297090104]</A> <BR>> <BR>> <BR>> <BR>>. <BR>></BLOCKQUOTE> &nbsp;</HTML> --------------582FCB6F70C00A412CEF2169--
Dean , How could the Cart team let this game go out the door with these framerate problems? You must have known what the reaction would be. I'm sure you guys worked real *** Cart but the end result is poor planning. Look at the end result! Another driving sim with potential. I'm no longer buying potential...sorry.. and best of luck .
Quoted text (34 lines)> We have benchmark data and a side-by-side comparison - but please share * > your * > code examples and findings on this complex subject of hardware abstraction > layers and > 3D api's to help us improve the game for everyone. > >Poor planning and poor coding. No one in this NG is buying that MS suck-up > >excuse. There are quite a few glide coded examples that many of us have > seen > >. > >Craig > >> I'm not cheerleading or trying to start flames, but the Dean (cart > >> team) guy has said they DID code a glide port to test the framerate > >> against D3d. FOR their Sim, the Glide port was not any faster than > >> D3D. This DOES NOT mean in any way that other programs will reflect > >> major improvements with Glide vs. D3d. But at least for CPR, it was too > >> close to call. > >> Dave Henrie > >> > apparantely this is the case: > >> > http://o3dfx.allgames.com/#MARK1297090104 > >.

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