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Rec.Autos.Simulators Archive

Goodbye CART

11 posts by 10 people · 08 Dec 1997 - 11 Dec 1997

Doug Bur 08 Dec 1997#386250
Quoted text (10 lines)> Finally erased CPR after returning the sim to the store. Ran a > race at Elkhart Lake using ICR2. What a pleasure to race a full field > of cars;not just 12 ,and they actually didn't crash into me. > CPR could have been the next step foward in Cart > racing if only they hadn't rushed the product to market inorder to > benefit from the Christmas sales period. I'll save my money and wait > for Grand Prix legends. > Joel Willstein
Joel, Sadly I too returned CPR .. I just couldn't see keeping it for now. I thoroughly enjoyed MTM by TRI, so I was expecting a finished product w/CPR. Alas, I agree... I think there was a push to "make the Christmas buying season..." Maybe CPR99 will be better... Doug
CART Te 08 Dec 1997#386251
Try the version update - available shortly.
Quoted text (22 lines)>> Finally erased CPR after returning the sim to the store. Ran a >> race at Elkhart Lake using ICR2. What a pleasure to race a full field >> of cars;not just 12 ,and they actually didn't crash into me. >> CPR could have been the next step foward in Cart >> racing if only they hadn't rushed the product to market inorder to >> benefit from the Christmas sales period. I'll save my money and wait >> for Grand Prix legends. >> Joel Willstein >Joel, >Sadly I too returned CPR .. I just couldn't see keeping it for now. I >thoroughly enjoyed MTM by TRI, so I was expecting a finished product >w/CPR. Alas, I agree... I think there was a push to "make the Christmas >buying season..." >Maybe CPR99 will be better... >Doug >.
Kevin Virgi 08 Dec 1997#386252
> Finally erased CPR after returning the sim to the store. Ran a >race at Elkhart Lake using ICR2. What a pleasure to race a full field >of cars;not just 12 ,and they actually didn't crash into me. I purchased CPR and have been happy with it despite a couple of complaints that have already been aired on this newsgroup and will hopefully be addressed in the patch. I downloaded the demo of ICR2 to see why everyone is e***d by this game. I was disappointed in the feel of the ICR2 car. It feels like you're driving a block of wood around a track. No 3-dimensional feel at all, and the steering feels strange. I double checked all of the realism options. Is this how the car is in the full version of the game or am I missing some option. CPR, on the other hand, feels and turns like a car. -- Kevin (Remove the "x-" prefix from my address in order to reply via email)
M. Lockwo 09 Dec 1997#386440
>I downloaded the demo of ICR2 to see why everyone is e***d by this game. >I was disappointed in the feel of the ICR2 car. It feels like you're >driving a block of wood around a track. No 3-dimensional feel at all, and >the steering feels strange. I double checked all of the realism options. >Is this how the car is in the full version of the game or am I missing some >option. CPR, on the other hand, feels and turns like a car. You're absolutely right. The ICR cars turn on a center axis instead of where real cars turn, at the front wheels. I think the dissent you're reading here on RAS involves people who have been racing ICR2 for *two* years now, and are experiencing growth pains moving up to CPR. I was really, really, really good at ICR2 -- but I get my ***whipped at CPR every time I go to the Zone (well, not every time...). Combine the learning curve with the graphical problems the 1.0v has, and that's why people are taking the product back. Hasty, in my opinion -- especially when these people KNOW a patch is coming out. Now, if the patch doesn't work as advertised, then shame on me for believing. -- Mark
There were some handling bugs in the first release of ICR2, which would also be in the demo. (I don't remember the specifics, my main problem was that it was impossible to catch the car once it broke loose, which was fixed by the patch.) The handling model in ICR2 tends towards oversteer (default setups) or little grip, versus the "grippy" default CPR model. As far as no 3-D feel, no, it doesn't have much in the way of vibration or***pit shake like CPR does (unless you go off-roading). On "strange" steering, perhaps toggling linear (preferred for wheels, YMMV)/non-linear (preferred for joysticks) steering might help. One other thing to consider is that many of the ICR2 fans are talking about the Rendition-enhanced version of the game, which gives better frame rates and better graphics than the non-accelerated demo. On my machine (P133 + Rendition V1000), the choice of ICR2 at 30fps (up to 45 in turbo mode) versus CPR at 15 or so makes it hard to sell myself on CPR (we'll see how the patch does). Hope this helps. Before you send me UCE, I know what you're thinking... Did he complain to five or six postmasters last month? Now, you must ask yourself one question: "Do I feel lucky?" Well, do you, punk?
Marc Johnso 09 Dec 1997#386442
It is hard to understand how you know that in cpr all you have to do is slide 'er round on the ovals, when in the next paragraph you say you haven't tried the whole game yet and the demo only includes Laguna.
Quoted text (39 lines)> >You're absolutely right. The ICR cars turn on a center axis instead > of where > >real cars turn, at the front wheels. I think the dissent you're > reading here > >on RAS involves people who have been racing ICR2 for *two* years now, > and are > >experiencing growth pains moving up to CPR. I was really, really, > really good > >at ICR2 -- but I get my ***whipped at CPR every time I go to the > Zone > Dream on there Mark, dream on.... :) > There's a lot of people who were really, really, really, REALLY good > at ICR2, and are equally good at CPR - but still don't like it. It has > nothing to do with not being able to drive it, and everything to do > with being unwilling to drive it because of the issues long ago > acknowledged by Microsoft. > If anything CPR is easier to drive than ICR2 (without any help on), > since it lacks the delicacy of touch ICR2 demanded on ovals. In CPR > you simply crank the wheel over and slide 'er round. > Let's see what this patch brings. MS have mentioned that a new demo > will be released at some point, containing all the improvements. Since > I have no chance to try the full product (not released in UK yet), I'm > looking forward to the new demo very much, whenever it should appear. > If it does attend to everything listed then I'll be the first to sing > the praises of CPR from the treetops as a good product and a well > supported product. > So, roll on the patch, or, more importantly, the new demo, since > that's all I'm going to be able to try. > Cheers! > John
-- Thank you Marc Johnson
>You're absolutely right. The ICR cars turn on a center axis instead of where >real cars turn, at the front wheels. I think the dissent you're reading here >on RAS involves people who have been racing ICR2 for *two* years now, and are >experiencing growth pains moving up to CPR. I was really, really, really good >at ICR2 -- but I get my ***whipped at CPR every time I go to the Zone Dream on there Mark, dream on.... :) There's a lot of people who were really, really, really, REALLY good at ICR2, and are equally good at CPR - but still don't like it. It has nothing to do with not being able to drive it, and everything to do with being unwilling to drive it because of the issues long ago acknowledged by Microsoft. If anything CPR is easier to drive than ICR2 (without any help on), since it lacks the delicacy of touch ICR2 demanded on ovals. In CPR you simply crank the wheel over and slide 'er round. Let's see what this patch brings. MS have mentioned that a new demo will be released at some point, containing all the improvements. Since I have no chance to try the full product (not released in UK yet), I'm looking forward to the new demo very much, whenever it should appear. If it does attend to everything listed then I'll be the first to sing the praises of CPR from the treetops as a good product and a well supported product. So, roll on the patch, or, more importantly, the new demo, since that's all I'm going to be able to try. Cheers! John
Hey, I've got a fertile imagination! :) No, actually what I said was that I have no chance to try the full product (present/future tense), not that I've never _tried_ the full product. A friend got it mailed to him from the States and I tried it a few times at his house. There's a lot to like, and CPR captures the "rush" of driving these cars very well with the engine roar, skittishness etc, but for me the problems vastly outweighed any fun I might have with it. I'm hopeful that the patch will address all the problems, and if so I'm sure that it is a product that I would have enjoyed. Unfotunetaly Ubi-F1 has arrived and most likely stolen CPR's thunder, at least here in Europe, so I doubt I'll ever get round to buying CPR myself now, unless the patch gives a total transformation to lift CPR above Ubi-F1. Cheers! John
snip
Quoted text (8 lines)> There's a lot to like, and CPR captures the "rush" of driving these > cars very well with the engine roar, skittishness etc, but for me the > problems vastly outweighed any fun I might have with it. I'm hopeful > that the patch will address all the problems, and if so I'm sure that > it is a product that I would have enjoyed. Unfotunetaly Ubi-F1 has > arrived and most likely stolen CPR's thunder, at least here in Europe, > so I doubt I'll ever get round to buying CPR myself now, unless the > patch gives a total transformation to lift CPR above Ubi-F1.
Wow, don't go overboard here, John! ;^) They really don't have to do BETTER than F1RS, but if they get just close to it, I will buy it! I'm just too big a CART fan... l8er ronny -- |\ _,,,---,,_ I want to die like my Grandfather, ZZZzz /,`.-'`' -. ;-;;,_ in his sleep. |,4- ) )-,_. ,\ ( `'-' Not like the people in his car, '---''(_/--' `-'\_) screaming their heads off!
On Mon, 8 Dec 1997 20:37:35 -0800, "Dean (CART Team)" > Try the version update - available shortly. Dean, I'm assuming that you are refering to the patch,or is there a new version being released ? Joel Willstein
Paul Jenki 11 Dec 1997#386991
John, Call me shallow, but it's the little things that turn me onto CPR. I'm a BIG stickler for realism, and when I did my first spin on a roadcourse, then attempted to do a half doughnut to get pointed in the right direction (Ala Mario Andretti at IMS), I was very impressed to see that I could in fact break the rears loose and get her around. What really impressed me though was, when I looked at the racetrack directly in front of me, there were the two burnout tracks from my rear tires on the pavement! I was so taken by surprise that I spent the next five minutes melting the rear tires to see it again! Hey, they even stuck around after a couple of runs around the track. Very cool. Unfortunatly, durinng that same period, I also drive headlong into a wall at 180 mph and the only thing that happened was the nose cone popped off (and Bob Varsha's smart ass comment about Racecars and wings...Thanks, pal! <G>). This, combined with no yellow flags, and I was quickly unamused with the potential race problems. I wiped out about three cars on the start at Miami and all I got was a small flash of yellow flag, then back to green. Not a good way to be on the speedway. Also, the crash dynamics are tragic. Hit a wall at 180 mph, and they shouldn't be able to find all the pieces of your car, yet in CPR I backed up and drove away, none the worse for wear (other then sans the nose cone). I have yet to see an AI car wreck without my intervention (or unwilling participation, re: blasting into the back of me), and if it did, I probably wouldn't see it anyway as the car would have driven away, not ever recieving terminal damage. All of this said, I am NOT going to return it, even though it runs like a dog on my P166/Velocity 128/64MB machine. I hope the patch will help, and if it doesn't address everything, we'll just simply talk with Dean or others about the deficiencies. The CPR team is as interested in selling more product, and nothing sells software faster then rave reviews from users. Fortunatly, most racing sim users are also "realism seekers", and as such, won't let these kind of deficiencies slide. After all, if all I wanted was some cool graphics at a decent frame rate, I'd go out and buy a Nintendo 64!
Quoted text (22 lines)> >It is hard to understand how you know that in cpr all you have to do is > >slide 'er round on the ovals, when in the next paragraph you say you > >haven't tried the whole game yet and the demo only includes Laguna. > Hey, I've got a fertile imagination! :) > No, actually what I said was that I have no chance to try the full > product (present/future tense), not that I've never _tried_ the full > product. A friend got it mailed to him from the States and I tried it > a few times at his house. > There's a lot to like, and CPR captures the "rush" of driving these > cars very well with the engine roar, skittishness etc, but for me the > problems vastly outweighed any fun I might have with it. I'm hopeful > that the patch will address all the problems, and if so I'm sure that > it is a product that I would have enjoyed. Unfotunetaly Ubi-F1 has > arrived and most likely stolen CPR's thunder, at least here in Europe, > so I doubt I'll ever get round to buying CPR myself now, unless the > patch gives a total transformation to lift CPR above Ubi-F1. > Cheers! > John

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