Race Sim Central
Rec.Autos.Simulators Archive

F1RS is decent...

6 posts by 5 people · 07 Dec 1997 - 09 Dec 1997

It's a total pain to get F1RS to run without crashing the system. It's a chore to go through all the menus and reload the setups. It was very difficult to get the game to recognize my T2. For some reason I have to reset the gear-shift to manual every time, which is mildly annoying. I can't get the replays to work, my system will just shut down and kick me back to the desktop. This is really a shame, for I find replays to be one of the more enjoyable experiences in driving games like N2, NFSIISE and Screamer 2 with the 3Dfx patch. I've installed the F1RS patch and still wonder what it does. I cross my fingers every time I run the game in hopes of being able to drive without having the system kick me back to the desktop. If this were a lesser game, then it would have gone back to the store for an exchange. However, once the race has begun, all is forgiven and I'm totally immersed within the driving experience.;) Even with all the hassles and headaches, F1RS is now on my list of keepers; games that live on my computer to be played over and over. Just my opinion; nothing new, nothing more. Oh yeah, does anyone have an idea when the Act Labs RS force-feedback wheel is being released? Cordially, Buddha
I agree with everything you say. The patch has onnly solved a couple of the many problems. Here's to the next one!
Quoted text (23 lines)>It's a total pain to get F1RS to run without crashing the system. It's a >chore to go through all the menus and reload the setups. It was very >difficult to get the game to recognize my T2. For some reason I have to >reset the gear-shift to manual every time, which is mildly annoying. I >can't get the replays to work, my system will just shut down and kick me >back to the desktop. This is really a shame, for I find replays to be >one of the more enjoyable experiences in driving games like N2, NFSIISE >and Screamer 2 with the 3Dfx patch. I've installed the F1RS patch and >still wonder what it does. I cross my fingers every time I run the game >in hopes of being able to drive without having the system kick me back >to the desktop. If this were a lesser game, then it would have gone back >to the store for an exchange. However, once the race has begun, all is >forgiven and I'm totally immersed within the driving experience.;) Even >with all the hassles and headaches, F1RS is now on my list of keepers; >games that live on my computer to be played over and over. >Just my opinion; nothing new, nothing more. >Oh yeah, does anyone have an idea when the Act Labs RS force-feedback >wheel is being released? >Cordially, >Buddha
Simproje 08 Dec 1997#386205
Hi Richard, Now I'm totally confusued, since I've had little (if any) trouble with F1RS. Apart from the ultra-slow replays, and menus that you could watch grass grow by, the sim is truly remarkable, and one IMHO is the best sim to be released thus far. The only main detraction in this fine game, would have to be the differences in how it 'acts' on each system, a problem where a little more testing would have helped - I just happen to be one of the lucky few who haven't been bit (either before or after the patch). BTW, my system is a standard P150 (o/c to 166), Monster 3Dfx coupled to a Canopus Rendition, AWE32 and Win95. Nothing fancy, and certainly nothing out of the ordinary. The only slow downs are at the start of an event, but things smooth out after a 1/4 lap or so. I have nothing loading upon Win95 startup, and have little to nothing churning in the background (noquick-finder crap, etc.). What I found for the wheels was that the sim appears to only want to use the very first item listed in your joystick control panel. I could be wrong on this, because it helped me and a friend, but didn't do anything for another friend. Strange. Cheers! Marc PS: Am I imagining things, or isn't there any modem-to-modem play?...I found everything else, but I'm stumped. Guess I'll have to dial the 'net to play my buddy down the street. =t Marc J. Nelson Sim Racing Online / Sim Racing News / The Sim Project http://members.aol.com/simracing
Norber 08 Dec 1997#386206
Sorry, but I do not have any problem with the game : I have a T2, a small P166... everrything works fine.... > I agree with everything you say. The patch has onnly solved a couple of the
Quoted text (25 lines)> many problems. Here's to the next one! > >It's a total pain to get F1RS to run without crashing the system. It's a > >chore to go through all the menus and reload the setups. It was very > >difficult to get the game to recognize my T2. For some reason I have to > >reset the gear-shift to manual every time, which is mildly annoying. I > >can't get the replays to work, my system will just shut down and kick me > >back to the desktop. This is really a shame, for I find replays to be > >one of the more enjoyable experiences in driving games like N2, NFSIISE > >and Screamer 2 with the 3Dfx patch. I've installed the F1RS patch and > >still wonder what it does. I cross my fingers every time I run the game > >in hopes of being able to drive without having the system kick me back > >to the desktop. If this were a lesser game, then it would have gone back > >to the store for an exchange. However, once the race has begun, all is > >forgiven and I'm totally immersed within the driving experience.;) Even > >with all the hassles and headaches, F1RS is now on my list of keepers; > >games that live on my computer to be played over and over. > >Just my opinion; nothing new, nothing more. > >Oh yeah, does anyone have an idea when the Act Labs RS force-feedback > >wheel is being released? > >Cordially, > >Buddha
Hi Marc, I'm impressed by many aspects of this sim and have been lucky enough not to experience any major problems either - I don't even have slow menus <g> (try increasing your desktop resolution as I've heard that can improve menu performance (why? I don't know <g>)) My main problem with F1RS is that the car is simply too stable through flat out corners. Strange but true! :( Had a go via Kali last night and whilst there was some noticable warping it was nowhere near as bad as N2 via Kali (but nowhere near as good as N2 via modem either). Couldn't find any way of getting any AI in the race with us and the first time it wouldn't allow us to load setups, next time it would..... Cheers, Richard
Hey guys, if you don't have any problems with F1RS that's good for you, but a lot of people have, that's why Ubi are busy on the next patch! They don't do it for fun. Does F5 and F6 work in the race for you? Does the tyre compound get saved with the car setup correctly in the original version? (try changing to 'D' and reload.) Does the fact that it goes through EVERY lap after 'abandon race' is selected not drive you mad in a full race? If you have 'automatic' gears set, does F1RS not change it back to 'manual' when you change modes, eg. from 'Time Attack' to 'Grand Prix'? Did your CH Pedals work before the new patch? Most importantly, does it not crash occasionally? What not ever? Believe me I think F1RS is superb, otherwise I wouldn't be bothering about all this. Cheers, Iain

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy