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GTR: an 11/10 so far

29 posts by 13 people · 02 May 2004 23:09 UTC - 05 May 2004 13:42 UTC

GTR demo hailed, but netcode remains the question

Marc Collins called the GTR demo the most realistic driving experience he had tried. Others said its success would depend on multiplayer, and David G Fisher called it essentially F1 Challenge with GT cars. Much of the thread covered controller sensitivity settings to fix on/off throttle and brake response.

review/impressionshardware: wheels/pedalsGTR

Automated summary.

Marc Collins 02 May 2004 23:09 UTC#38588
There are two things I look for in a racing sim: 1) unparalleled realism in the driving experience meaning accuracy of response of the car and accuracy of surroundings/environment and 2) close, exciting, clean racing possibilities. The GTR demo has delivered the first one better than any other piece of software I have encountered....finally something to unseat GPL in my books. The difference in this and TA in NR2003, to my hands and eyes and ears anyway, is enormous--all tipped toward GTR as the better. Like the GT mod before it, the demo has beyond any other made me feel the way I do in a real car on a real track--wanting to explore the geography of the track and squeeze every ounce of speed out of the car. GPL has been the only other title to do that. I was amazed at how great some of the tracks in the GT mod were after initially being a bit disappointed. I have driven Spa in umpteen variations in umpteen sims, but never has it grabbed my attention and imagination and curiosity like it has here. I would pay double for GTR with the current level of completion assuming all tracks and cars were in there. Knowing who is involved with this title, I have a strong feeling that my number 2 desire will also be fulfilled. Long live GPL...it finally has been fully and utterly surpassed. (However the new '65 mod is great and GPL modded to the hilt will remain on my system for a long, long time to come.) Marc -- **************************************************************************** Marc Collins [email hidden] Your mouse has moved. Windows must be restarted for the change to take effect. Reboot now? ****************************************************************************
Hold on there Grasshopper, you failed to mention #3 . . . . . . Netcode. It might not be a priority to you, but as promising as the demo is it will be just another sim for most of us if the multiplayer isn't equal to Papy sims. DN "Marc Collins" <[email hidden]> wrote in message news:6dflc.12462$[email hidden]... > There are two things I look for in a racing sim: 1) unparalleled realismin > the driving experience meaning accuracy of response of the car andaccuracy > of surroundings/environment and 2) close, exciting, clean racing > possibilities. > > The GTR demo has delivered the first one better than any other piece of > software I have encountered....finally something to unseat GPL in mybooks. > The difference in this and TA in NR2003, to my hands and eyes and ears > anyway, is enormous--all tipped toward GTR as the better. Like the GT mod > before it, the demo has beyond any other made me feel the way I do in areal
Quoted text (8 lines)> car on a real track--wanting to explore the geography of the track and > squeeze every ounce of speed out of the car. GPL has been the only other > title to do that. I was amazed at how great some of the tracks in the GT > mod were after initially being a bit disappointed. I have driven Spa in > umpteen variations in umpteen sims, but never has it grabbed my attention > and imagination and curiosity like it has here. > > I would pay double for GTR with the current level of completion assuming
all
Quoted text (7 lines)> tracks and cars were in there. > > Knowing who is involved with this title, I have a strong feeling that my > number 2 desire will also be fulfilled. > > Long live GPL...it finally has been fully and utterly surpassed. (However > the new '65 mod is great and GPL modded to the hilt will remain on my
system > for a long, long time to come.) > > Marc > > -- >**************************************************************************** > Marc Collins > [email hidden] > > Your mouse has moved. Windows must be restarted for the change > to take effect. Reboot now? >**************************************************************************** > >
JP 03 May 2004 01:13 UTC↳ reply to Dino#38502
Bingo. Dino <[email hidden]> wrote in message news:iQglc.10029$[email hidden]... > Hold on there Grasshopper, you failed to mention #3 . . . . . . Netcode.It > might not be a priority to you, but as promising as the demo is it will be > just another sim for most of us if the multiplayer isn't equal to Papysims.
Quoted text (17 lines)> > DN > > "Marc Collins" <[email hidden]> wrote in message > news:6dflc.12462$[email hidden]... > > There are two things I look for in a racing sim: 1) unparalleled realism > in > > the driving experience meaning accuracy of response of the car and > accuracy > > of surroundings/environment and 2) close, exciting, clean racing > > possibilities. > > > > The GTR demo has delivered the first one better than any other piece of > > software I have encountered....finally something to unseat GPL in my > books. > > The difference in this and TA in NR2003, to my hands and eyes and ears > > anyway, is enormous--all tipped toward GTR as the better. Like the GT
mod > > before it, the demo has beyond any other made me feel the way I do in a > real > > car on a real track--wanting to explore the geography of the track and > > squeeze every ounce of speed out of the car. GPL has been the onlyother > > title to do that. I was amazed at how great some of the tracks in theGT > > mod were after initially being a bit disappointed. I have driven Spa in > > umpteen variations in umpteen sims, but never has it grabbed myattention
Quoted text (10 lines)> > and imagination and curiosity like it has here. > > > > I would pay double for GTR with the current level of completion assuming > all > > tracks and cars were in there. > > > > Knowing who is involved with this title, I have a strong feeling that my > > number 2 desire will also be fulfilled. > > > > Long live GPL...it finally has been fully and utterly surpassed.
(However
Quoted text (9 lines)> > the new '65 mod is great and GPL modded to the hilt will remain on my > system > > for a long, long time to come.) > > > > Marc > > > > -- > > >
****************************************************************************
Quoted text (7 lines)> > Marc Collins > > [email hidden] > > > > Your mouse has moved. Windows must be restarted for the change > > to take effect. Reboot now? > > >
**************************************************************************** > > > > > >
"Marc Collins" <[email hidden]> wrote in message news:6dflc.12462$[email hidden]... > There are two things I look for in a racing sim: 1) unparalleled realismin > the driving experience meaning accuracy of response of the car andaccuracy > of surroundings/environment and 2) close, exciting, clean racing > possibilities. > > The GTR demo has delivered the first one better than any other piece of > software I have encountered....finally something to unseat GPL in mybooks. > The difference in this and TA in NR2003, to my hands and eyes and ears > anyway, is enormous--all tipped toward GTR as the better. Like the GT mod > before it, the demo has beyond any other made me feel the way I do in areal > car on a real track--wanting to explore the geography of the track and > squeeze every ounce of speed out of the car. GPL has been the only other > title to do that. I was amazed at how great some of the tracks in the GT > mod were after initially being a bit disappointed. I have driven Spa in > umpteen variations in umpteen sims, but never has it grabbed my attention > and imagination and curiosity like it has here. I agree it's pretty great, but it's basically just F1C with GT cars. David G Fisher
On Mon, 3 May 2004 00:57:41 -0400, "David G Fisher" <[email hidden]> wrote: > I agree it's pretty great, but it's basically just F1C with GT cars. Would you rather have Cart Precision Racing with GT cars? OH HE WENT THERE. Jason
"Dino" wrote: > Hold on there Grasshopper, you failed to mention #3 . . . . . . Netcode.It > might not be a priority to you, but as promising as the demo is it will be > just another sim for most of us if the multiplayer isn't equal to Papysims. Yes, and controller configuration for at least me. Any decent faqs out there for ISI controller configs? The default GTR setting is totally undriveable for me, and I have driven a *lot* of sims...
> Yes, and controller configuration for at least me. Any decent faqs outthere > for ISI controller configs? The default GTR setting is totally undriveable > for me, and I have driven a *lot* of sims... So by totally undriveable I assume you mean that you can't even make it out of the pitbox?
"Damien Evans" wrote: > > Yes, and controller configuration for at least me. Any decent faqs out > there > > for ISI controller configs? The default GTR setting is totallyundriveable > > for me, and I have driven a *lot* of sims... > > So by totally undriveable I assume you mean that you can't even make itout > of the pitbox? Ok, so undriveable at a race pace... :) Brakes and throttle act like switches, steering feels a bit strange too. Though getting out the pit box drops to about 2 fps then settles to a decent frame rate. F1C does the same.
"Tony Rickard" <[email hidden]> wrote in news:pAulc.522$[email hidden]: > > Brakes and throttle act like switches, steering feels a bit strange too. Mess with your throttle and brake axis sliders. 50% is a common starting point. I 'think' that for the pedals, the lower/closer to zero, the more sensitive the pedals are relative to initial travel. So a low number means the sim sees the pedal moving a larger distance than the 2nd half of the travel. Conversely, a high number, like 90% means the sim sees very little pedal movement until the very end of your pedals throw. Those concepts may be reversed...I haven't investigated it properly. Just set mine to 50% and leave them. dave henrie
"Dave Henrie" wrote:
Quoted text (7 lines)> > Brakes and throttle act like switches, steering feels a bit strange too. > > Mess with your throttle and brake axis sliders. 50% is a common > starting point. I 'think' that for the pedals, the lower/closer to zero, > the more sensitive the pedals are relative to initial travel. So a low > number means the sim sees the pedal moving a larger distance than the 2nd > half of the travel. Conversely, a high number, like 90% means the sim
sees > very little pedal movement until the very end of your pedals throw. > Those concepts may be reversed...I haven't investigated it properly. Just > set mine to 50% and leave them. > dave henrie Thanks, Dave. I tend to adopt the Cole Trickle jump in and drive approach and leave others to work out the technical stuff on here - lazy bastard really :)
"Tony Rickard" <[email hidden]> wrote in message news:pAulc.522$[email hidden]...
Quoted text (15 lines)> "Damien Evans" wrote: > > > > Yes, and controller configuration for at least me. Any decent faqs out > > there > > > for ISI controller configs? The default GTR setting is totally > undriveable > > > for me, and I have driven a *lot* of sims... > > > > So by totally undriveable I assume you mean that you can't even make it > out > > of the pitbox? > > Ok, so undriveable at a race pace... :) > > Brakes and throttle act like switches, steering feels a bit strange too.
What are you seeing when you calibrate your wheel? Is the throttle response immediate? David G Fisher
"Tony Rickard" <[email hidden]> wrote in message news:pAulc.522$[email hidden]...
Quoted text (15 lines)> "Damien Evans" wrote: > > > > Yes, and controller configuration for at least me. Any decent faqs out > > there > > > for ISI controller configs? The default GTR setting is totally > undriveable > > > for me, and I have driven a *lot* of sims... > > > > So by totally undriveable I assume you mean that you can't even make it > out > > of the pitbox? > > Ok, so undriveable at a race pace... :) > > Brakes and throttle act like switches, steering feels a bit strange too.
What are you seeing when you calibrate your wheel? Is the throttle response immediate? David G Fisher
"David G Fisher" wrote: > What are you seeing when you calibrate your wheel? Looks reasonably smooth. Works perfectly in Papy calibration screens. I'll recheck the windows calibration. > Is the throttle response immediate? No, I perceive a lag. Cheers Tony
Quoted text (10 lines)>"David G Fisher" wrote: > >> What are you seeing when you calibrate your wheel? > >Looks reasonably smooth. Works perfectly in Papy calibration screens. I'll >recheck the windows calibration. > >> Is the throttle response immediate? > >No, I perceive a lag.
Where is the option to calibrate in GTR? I see a screen where it shows input responses(it's very nothcy on my system), but not a place to recal in the game itself... Eldred -- http://www.umich.edu/~epickett Screamers League IICC League GPLRank -6.0 MoGPL rank +267.80 Ch.Rank +52.58 MoC +741.71 Hist. +82.34 MoH:na N2k3 rank:in progress Slayer Spektera lvl 72 assassin Slayer Spectral_K lvl 38 Necro US East
"Tony Rickard" <[email hidden]> wrote in message news:Txylc.820$[email hidden]...
Quoted text (13 lines)> "David G Fisher" wrote: > > > What are you seeing when you calibrate your wheel? > > Looks reasonably smooth. Works perfectly in Papy calibration screens. I'll > recheck the windows calibration. > > > Is the throttle response immediate? > > No, I perceive a lag. > > Cheers > Tony
I mean does it respond immediately with the slider bars in the calibration screen? In F1C, with some controllers, you had to edit one of the files (can't remember which right now) manually or else the throttle wouldn't respond until you had pressed the pedal down halfway. You could see the lack of response with the calibration slider bars. When fixed, the slider bars moved the moment you touched the pedal. I wonder if the same thing is happening in the GTR demo with your controller. David G Fisher
"EldredP" <[email hidden]> wrote in message news:[email hidden]... > >"David G Fisher" wrote: > > > >> What are you seeing when you calibrate your wheel? > > > >Looks reasonably smooth. Works perfectly in Papy calibration screens.I'll
Quoted text (7 lines)> >recheck the windows calibration. > > > >> Is the throttle response immediate? > > > >No, I perceive a lag. > > Where is the option to calibrate in GTR? I see a screen where it shows
input > responses(it's very nothcy on my system), but not a place to recal in thegame > itself... > > Eldred I'm referring to the sliders on the controller screen. You have to move your wheel full left/right and press both pedals before you hit the track in F1C and GTR, so I call it the calibration screen. They shouldn't be notchy. They should be moving smoothly. David G Fisher
From your point of view that's a compliment though, isn't it? ;o) In any case though it seems to me that F1C had good core technology (except for multiplayer) but were sorely lacking in the area of tuning. Simbin has tackled that with gusto and is producing a game with better track modelling, better tire modelling, etc. "David G Fisher" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (7 lines)> > > I agree it's pretty great, but it's basically just F1C with GT cars. > > David G Fisher > >
Mitch_A 03 May 2004 23:46 UTC↳ reply to EldredP#38361
At 12fps everything will seem notchy :)) Think about it Eldred. You did ok in GPL, maybe not an alien but you won races and have a great rank. GPL requires much less hardware to get decent fps and its locked at 36 anyway. Every game since you seem to have problems driving. Im no rocket scientist and only you will know for sure but I'd still say youre system limited and it shows clearly when you try to run a Sim that requires ponies to get a decent fps like NR2003 or F1C/mods/GTR. I saw a 2.4gig CPU and mobo for $79 on saturday in a retail store. Skip a night out on the town and you can afford that :) (not a very good mobo mind you. ECS) but it will still blow away your ancient 1.2gig athlon (which wasnt very good new). Im not knocking your rig but we've all tried to give you recommendations but nothing seems to improve the situation. You have a great wheel and a decent video card, youve spent many hours driving, there no reason you should be having these issues that I can see except your CPU (or lack thereof). Mitch > Where is the option to calibrate in GTR? I see a screen where it showsinput > responses(it's very nothcy on my system), but not a place to recal in thegame
Quoted text (14 lines)> itself... > > Eldred > -- > http://www.umich.edu/~epickett > Screamers League > IICC League > GPLRank -6.0 MoGPL rank +267.80 > Ch.Rank +52.58 MoC +741.71 > Hist. +82.34 MoH:na > N2k3 rank:in progress > Slayer Spektera lvl 72 assassin > Slayer Spectral_K lvl 38 Necro > US East
>I'm referring to the sliders on the controller screen. You have to move your >wheel full left/right and press both pedals before you hit the track in F1C >and GTR, so I call it the calibration screen. They shouldn't be notchy. They >should be moving smoothly. I think we're talking about the same screen. Damn, haven't figured out how do make the input smooth yet. That's probably one of the reasons I'm having so much trouble just trying to make it around the TRACK... I'll fiddle some more with settings/sensitivity, etc. Eldred -- http://www.umich.edu/~epickett Screamers League IICC League GPLRank -6.0 MoGPL rank +267.80 Ch.Rank +52.58 MoC +741.71 Hist. +82.34 MoH:na N2k3 rank:in progress Slayer Spektera lvl 72 assassin Slayer Spectral_K lvl 38 Necro US East
EldredP 04 May 2004 00:53 UTC↳ reply to Mitch_A#38372
>At 12fps everything will seem notchy :)) > I'll have you know I can get a whole *21-27* fps in the demo... 12 fps, INDEED...<g>
Quoted text (15 lines)>Think about it Eldred. You did ok in GPL, maybe not an alien but you won >races and have a great rank. GPL requires much less hardware to get decent >fps and its locked at 36 anyway. Every game since you seem to have problems >driving. Im no rocket scientist and only you will know for sure but I'd >still say youre system limited and it shows clearly when you try to run a >Sim that requires ponies to get a decent fps like NR2003 or F1C/mods/GTR. > >I saw a 2.4gig CPU and mobo for $79 on saturday in a retail store. Skip a >night out on the town and you can afford that :) (not a very good mobo mind >you. ECS) but it will still blow away your ancient 1.2gig athlon (which >wasnt very good new). Im not knocking your rig but we've all tried to give >you recommendations but nothing seems to improve the situation. You have a >great wheel and a decent video card, youve spent many hours driving, there >no reason you should be having these issues that I can see except your CPU >(or lack thereof).
What store - local store or super chain? The Athlon 1.2 was much more cost effective than a similar spec'd Pentium, and it was a BIG upgrade from the 350mhz system I had at the time. I really hate to blame the system, because I know there are people who can drive faster with slower systems than mine. But, I know that this system is underperforming, for whatever reason. If I get a chance, I'll throw my Ti4600 in my music studio computer. It's not much faster(only a 1.8G), but I can compare what that system's performance should be. If it's also anemic, then I know it's the GF that is the problem. If it performs as it should, then I'll know the problem is in my main system. Eldred -- http://www.umich.edu/~epickett Screamers League IICC League GPLRank -6.0 MoGPL rank +267.80 Ch.Rank +52.58 MoC +741.71 Hist. +82.34 MoH:na N2k3 rank:in progress Slayer Spektera lvl 72 assassin Slayer Spectral_K lvl 38 Necro US East
> Mess with your throttle and brake axis sliders. 50% is a common > starting point. I 'think' that for the pedals, the lower/closer to zero, > the more sensitive the pedals are relative to initial travel. So a low > number means the sim sees the pedal moving a larger distance than the 2nd > half of the travel. Conversely, a high number, like 90% means the simsees > very little pedal movement until the very end of your pedals throw. > Those concepts may be reversed...I haven't investigated it properly. Just > set mine to 50% and leave them. For some reason, the new movement "sliders" make it much easier to judge changes. 50% is full linear. Move sensitivity in either direction, and you can clearly see the change. If everything feels on/off, first make sure that everything's responding correctly with 50% sensitivity. If it is, you may want to try setting it so that response is slower at the beginning and quickens near the end. I leave everything at 50%, but it does seem like most of the finer throttle and brake control occurs in the first 40-50% of travel. Once I'm into that last 50%, I'm already at a point where less finesse is needed. Alan
Alan Le 04 May 2004 05:34 UTC↳ reply to Alan Le#38298
> For some reason, the new movement "sliders" make it much easier to judge > changes. 50% is full linear. Move sensitivity in either direction, andyou > can clearly see the change. If everything feels on/off, first make sure > that everything's responding correctly with 50% sensitivity. If it is,you > may want to try setting it so that response is slower at the beginning and > quickens near the end. I leave everything at 50%, but it does seem like > most of the finer throttle and brake control occurs in the first 40-50% of > travel. Once I'm into that last 50%, I'm already at a point where less > finesse is needed. I thought about what I wrote and set the brake and throttle axes to 40% sensitivity. Now, the important range in-game is mapped through more physical pedal throw. I'm still lagging in lap times (no surprise there), but my times suddenly became much more consistent (within ~.5 sec). Braking and throttle control feel much more comfortable and natural. Makes me wonder why I didn't do this sooner! Alan Caveat: my results are likely influenced by DXTweak changes for a funky gas pot and not getting full throw on the brake due to the stiffness in last bit of travel.
On Sun, 2 May 2004 19:09:53 -0400, Marc Collins wrote: > Long live GPL...it finally has been fully and utterly surpassed. (However > the new '65 mod is great and GPL modded to the hilt will remain on my system > for a long, long time to come.) I do agree with you mostly, but let's wait and test the promised online 30 car field support. Do SBDT have a source license to F1C? My feeling would be that the netcode in F1C would never support so many cars online without a *major* hacking session. Cheers, uwe -- mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox) Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/ Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E) GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
On Mon, 3 May 2004 21:27:28 +1000, Damien Evans wrote:
Quoted text (9 lines)>> Yes, and controller configuration for at least me. Any decent faqs out > there >> for ISI controller configs? The default GTR setting is totally undriveable >> for me, and I have driven a *lot* of sims... > > So by totally undriveable I assume you mean that you can't even make it out > of the pitbox? > >
On my TSW gameport setup (no clutch) I have to reduce both throttle and brake sensitivity to 0% or else my brake lights will be constantly lit (use the left "shift" key to toggle through the outside / rear driving views), and also it looks like a bit of throttle is constantly applied. Cheers, uwe -- mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox) Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/ Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E) GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
Uwe =?iso-8859-15?Q?Sch=FCrkamp?= <[email hidden]> wrote in news:[email hidden]:
Quoted text (10 lines)> > On my TSW gameport setup (no clutch) I have to reduce both throttle > and brake sensitivity to 0% or else my brake lights will be constantly > lit (use the left "shift" key to toggle through the outside / rear > driving views), and also it looks like a bit of throttle is constantly > applied. > > Cheers, > > uwe
Have you tried assigning a very small deadzone to your brake axis? Start with 1% and check your brake lights. Repeat as necessary. dh
Uwe =?iso-8859-15?Q?Sch=FCrkamp?= <[email hidden]> wrote in news:[email hidden]:
Quoted text (16 lines)> On Sun, 2 May 2004 19:09:53 -0400, Marc Collins wrote: > >> Long live GPL...it finally has been fully and utterly surpassed. >> (However the new '65 mod is great and GPL modded to the hilt will >> remain on my system for a long, long time to come.) > > I do agree with you mostly, but let's wait and test the promised > online 30 car field support. Do SBDT have a source license to F1C? My > feeling would be that the netcode in F1C would never support so many > cars online without a *major* hacking session. > > > Cheers, > > uwe >
They are not using the F1c code but ISI's newest generation. I would think the server code will be based on something from NT 2k4.
JP 05 May 2004 13:23 UTC↳ reply to Dave Henrie#38223
Dave Henrie <[email hidden]> wrote in message news:[email hidden]...
Quoted text (22 lines)> Uwe =?iso-8859-15?Q?Sch=FCrkamp?= <[email hidden]> wrote in > news:[email hidden]: > > > On Sun, 2 May 2004 19:09:53 -0400, Marc Collins wrote: > > > >> Long live GPL...it finally has been fully and utterly surpassed. > >> (However the new '65 mod is great and GPL modded to the hilt will > >> remain on my system for a long, long time to come.) > > > > I do agree with you mostly, but let's wait and test the promised > > online 30 car field support. Do SBDT have a source license to F1C? My > > feeling would be that the netcode in F1C would never support so many > > cars online without a *major* hacking session. > > > > > > Cheers, > > > > uwe > > > > They are not using the F1c code but ISI's newest generation. I would > think the server code will be based on something from NT 2k4.
And thats an improvement ? <g> Unless the server code has a credit with the name of Charlie Heath, good luck.
Quoted text (12 lines)> > On my TSW gameport setup (no clutch) I have to reduce both throttle > > and brake sensitivity to 0% or else my brake lights will be constantly > > lit (use the left "shift" key to toggle through the outside / rear > > driving views), and also it looks like a bit of throttle is constantly > > applied. > > > > Cheers, > > > > uwe > > Have you tried assigning a very small deadzone to your brake axis? > Start with 1% and check your brake lights. Repeat as necessary.
Yeah, that would be the logical thing to do...

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