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Rec.Autos.Simulators Archive

while chattin' 'bout GPL....

1 post by 1 person · 05 Dec 1997 - 05 Dec 1997

I recently posted wondering what the setup-options in GPL would be. Now after racing N2 for a couple more hours, here's what I propose to *increase* realism..in GPL as well as N3:) -the F4 tire temp function must be redesigned: I'd enjoy to have this function like in real life: you'd have to pit for the crew to measure...the current "telemetry" function could be an *arcade* option:)) -keep those wheels on the cars!! Methinks it looks quite pottey when the AIs race away after a smash with left-side wheels only. If they, or the player, lose a wheel, hit da tow truck. Simulate a flat or damaged wheel by having it at a weird angle, trailing smoke, not rolling etc..much more realistic! Anyway, can't remember the last time I saw a NASCAR lose a wheel crashing (without doing a complete talladega-rusty-wallace, which you can't do in N2 anyhow..) I know a lot has been changed for GPL, but I hope Papyrus are still Papyrus, then we'll know what we get. The Monza AVI looks amazing, the car physics are obviously great, even my dad who saw those guys live and *hates* computer sims said "well, you see, that's how it was...". Nice touch too, on the heel-and-toe downshifting sounds, now all I have to do is to build a "classic" wheel & pedal set..::)) Can't wait.. Matt -- ------------------------------ Matthew Birger Patrick Knutsen (http://sofus.hiof.no/~matthebk "Racing cars is like dancing with a chainsaw" -Cale Yarborough Cheek Racing Cars (http://home.sn.no/~kareknut/ Please Remove "NoSpam" from my E-mail adress when replying! -------------------------------

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