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Looking for info on "Grand Prix Legends"

9 posts by 8 people · 04 Dec 1997 - 06 Dec 1997

Martin Smit 04 Dec 1997#385640
Anyone heard of a new PC game being developed, titled Grand Prix Legends? All I've heard is it is supposed to be based on 1967 cars, drivers and tracks. Maybe by Microprose? I could have the title wrong too.
Eric Busch 04 Dec 1997#385641
It's being made by Papyrus, who just recently released an AVI of Dave Kaemmer and Matt Sentell taking a quick lap around Monza. It's a replay from an external camera, but you can still get a pretty good feel for the car dynamics. Notice how the car reacts to Dave's (he's in the lead for most of the lap) more aggressive driving (bottoming out as he enters the turns, four wheel drift, etc.): http://headline.gamespot.com/news/97_11/26_grandprix/index.html I got a chance to sit down and play a pre-alpha version the other week, and even in that form there isn't another game that even remotely comes close. If your news server keeps old messages for a while, take a look back at my recap on 11/22 entitled 'WOW, Grand Prix Legends is amazing!'. -- Eric T. Busch http://ebusch.akorn.net >Anyone heard of a new PC game being developed, titled Grand Prix Legends? >All I've heard is it is supposed to be based on 1967 cars, drivers and >tracks. >Maybe by Microprose? I could have the title wrong too.
>Anyone heard of a new PC game being developed, titled Grand Prix Legends? >All I've heard is it is supposed to be based on 1967 cars, drivers and >tracks. >Maybe by Microprose? I could have the title wrong too. It's by Papyrus and Gamespot did a great preview/writep on it. They also have an amazing AVI that shows you 2 Papy guys raving the game . The way thinks move is absolutelly amazing.
Eric Busch 04 Dec 1997#385643
You might want to go back and make some corrections on some of your earlier rumors. One notable example is Nov 1st's about Direct3D only. Papyrus is using Direct3D, however its in addition to Native Rendition and 3Dfx ports. -- Eric T. Busch http://ebusch.akorn.net >Have a look at my site (see my signature for URL) for loads of info on >the game.
Yep, it is being made by Papyrus, sheduled for I believe spring/summer 98. -- Don Burnette I-65 Racing Dburn on Ten
>Would you happen to know what is available for change in the >setup menu? I really love playing with the low speed compression >and rebound settings in GP2 and really hope that function is >included in GPL. In 1967 very few (if any (Chapman ??)) knew a great deal about low speed compression nor rebound adjustments. I belive things like that didn't comeabout until Koni released their grond-breaking 2801 (??) shock series. I really doubt you'll see any sort of settings in GPL. I do however expect it to be possible to adjust the following: Springs, shocks, tire-pressure (dunno if we'll get any temp. readouts), fuel, camber and gearing. In addition i would love to see castor/caster, tire-type (dimension, make, etc) and rake or ride-heigth. Just my 0.02 of course. Edwin Solheim, Norway ed_ on NROS http//:home.sol.no/~solhmrek "Early on, the cars were getting faster and faster. And with good reason: everybody was cheating." - Richard Petty
>Would you happen to know what is available for change in the >setup menu? I really love playing with the low speed compression >and rebound settings in GP2 and really hope that function is >included in GPL. That wouldn't be very realistic though, since high and low speed damping, bump ***s etc were either non-existent or a not easily adjustible part of the car setup in that era. I also like the infinite possibilities offered by GP2, but I wouldn't like to see this being a part of GPL. It would be a bit like having telemetry in it, very useful but not at all realistic. Cheers! John
Martin, Where have you been. GPL is being developed by Papyrus and is do to be released this year. For more information,visit their web site. Joel Willstein

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