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My own impression on F1RS (again one!!)

9 posts by 6 people · 01 Dec 1997 - 03 Dec 1997

Eric Cote 01 Dec 1997#385147
Hello to all sim racing fan, here we go again for an impression (subjective & objective) on the newest F1 sim around from Ubisoft. First of all i'll describe my own system here ( for preventing false impression ) MB : Asustek TX97/E 512k pipeline RAM : 64Mb edo 60nS CPU : Intel 200MMX o/c at 225Mhz with big heat sink and 2 extra cooling fan mounted on tower case (one for bringing fresh air, one for exhausting) VIDEO: Hercules Stingray 128/3D 6Mb ram with latest drivers 1.17 (has Glide 2.43) i've o/c slightly with Vrushtweek (ver: 1.13) and my figures are : Dual cycle threshold: 65 MCLK frequency : 62 VG_96 MCLK freq. : 55 *** all these parameters are in the green (safe) zone. Extra info: CPU temperature is: 54 Celcius after hours of playing F1RS Motherboard temp : 27 Celcius " " " " " Steering/pedal: TSW with gear change paddle GAMECARD: CH PRODUCT GAMECARD3 (GC3) force set at 13 ( to slow down sensitivity in this sim ) With all these modifications, i have NO CRASH whatsoever with F1RS nor any applications. So let's go for my own impression, first of all, i can tell that i've got NO SLOWDOWN anywhere with 22 cars in the field, all graphics ON, full detail, and tried at every circuit. I don't have a FPS figure, it's not provide in the game (not of what i'm aware of), but it looks pretty good. Drivability, i've found while looking for the best "feel", by changing the gamecard sensitivity, and by keeping the game (wheel & pedal) sensitivity at 100%, driving feel is perfect. I've found out (and that's strange) compared to GP2, the sensitivity menu works another way, the lower you go, more likely there will be a "deadspot" in the controls (i've read that somewhere ??), actually what it does is, when you decrease the sensitivity, the progressivness is changed dramatically. I haven't removed my gamecard, but i presume it would be very difficult to drive, since the PC is inducing too much responsiveness (to some extent false reading). Regarding the slow menus, i didn't found that it was occuring at all, except: i've done an experiment: I've changed the desktop from 1024x768 (my default setting), then went down to 800 x 600, then 640 x 480, at this point, all the menus (access time) really got annoying. I don't want to confuse anybody, the game does run in 640 x 480, but my desktop is in 1024 x 768. Now a question : is this "slow menus" occurs or behave the same way as i've found ??? Also, since i'm running a VOODOO RUSH based card, when it "switches" to the game (from win95), is the same problem occurs with VOODOO based card ?? The graphics in the game is astonishing, it's just perfect, never seen any sims with such high details so far. The sound although is not so great, but after a while i get use to it. I love the "echo" at Monaco and you can hear other cars beeing close to you. If you really pay attention, at Monaco you can hear the other cars on the other side of the circuits. I love that. The mirrors are minuscule, but i guess that's the way it should be in a real F1 car. Now the setups (that's my speciality), well compared to GP2, i've found that using % of spring and Anti-roll Bar is a bit confusing. The packers (bump ***s) does the same, it's a % of a maximum of 40mm, i haven't noticed that until recently. What i like is changing tyre compound, and wheel camber (back to ICR2 days), Ride height can't go under 30mm and compared to GP2, the numbers can't be as low. Gear ratio are on a basis of 50 teeth (compared to 64 in GP2), and what's really good with the Engine RPM beeing changed, all kind of possibility are feasable. The dampers use a % again, so compared to GP2 (using numerical value), it's again a renewal of a long learning process. The help regarding all the setups parameters are quite simple to my point of view. The telemetry is quite different, what i dislike is the unavailability to view the graphics with reference point to the circuits. Also where's the wheelspin graphics ?? I really liked to know if i could go further with brake ratio changes. All in all, the setups / telemetry section will be a long relearning process. At last, the driving sensation is totally different, locking wheels under braking are quite easy, you'll need some practice to master this, same for wheelspin under acceleration. I've notice that most of the tracks are way different than GP2, in terms of layout and width, at least the elevation are better (i love Eau Rouge at Spa), and Monaco is totally crazy. If you go off the track (even 1 wheel), be carefull of spins. If you push too far, even in 3rd gear at the exit of a corner, you can do a nice 360, all in smoke, and leaving big trace of *** on the asphalt. So this sim is a total new experience, I LOVE IT ! With the patch coming up to fix the replay problem, it will be almost perfect. Cheers to all for reading this. SPY's GP2 WEBSITE http://infoweb.magi.com/~ericcote/gp2menu.html Eric Cote in Canada
What I did find frustrating about the setup was that there was no separation of fast and slow damping. It means another compromise in setting up the car over bumps and kerbs. The other annoying thing is that there are no tyre pressures there. Since temperatures are modelled I would have thought pressures should be also. Some elevation is good, but some totally wrong. Have you tried Hungaroring, or especially Suzuka? They are totally flat :( So far I'm pretty impressed too. It's totally unbelievable in link-up mode. Even with 8 players networked there is no slowdown whatsoever, and it's sooooo much fun :) Cheers! John
Eric Cote 02 Dec 1997#385310
Nice to meet you again John, been a long time since the days of GP2 setup questions (back to last Sept-Oct 96'), and all the confusion report on bump and rebound dampers setting (the famous 2/3), i guess you remember this. Anyhow we all apreciate your contribution with your friend on all aspect of dampers and corner phase type. Now we'll have to "translate" all those % of what? for Springs, ARB, etc.. > >Now the setups (that's my speciality), well compared to GP2, i've found Totally agree with you John, would have loved to play with tyre pressure, same for fast dampers, actually CPR went further with more elaborate setup parameters, although 3D engine seems better in F1RS, compared to what i've tried in CPR demo. You're right corner #5 at Hungary should be an elevation then you hit a top, then a suddon drop. As for Suzuka, better replay some races, and i'll see what you mean. I have Kali, i'm wondering if they are going to add F1RS in their list, if you have any news on this, would appreciate.Tell me with what kind of IPX emulator do you use in TCP/IP ? Take care John, BTW Ubisoft will release a patch (s) for known bugs I do hope they will correct the LOAD button (un-reachable) to most of us, i've played with the taskbar height, and it helped a bit, i sincerally believe it does interfere with the load button, since the pointer (flag) can't go lower since it reach the lower limit. I presume this problem occurs with certain 3DFX cards, and it's ok in DirectX 5.0 (non voodoo cards). Cheers from cold Canada, Eric
>So far I'm pretty impressed too. It's totally unbelievable in link-up >mode. Even with 8 players networked there is no slowdown whatsoever, >and it's sooooo much fun :) I read that you had the game for a couple of days. Could you tell us how is the AI? Thanks. LL&P, Eric
Eric Cote 02 Dec 1997#385312
> I read that you had the game for a couple of days. Could you tell us > how is the AI? Thanks. > LL&P, > Eric Very aggresive, they've implemented the actual drivers temper, pretty good indeed.
ymenard 02 Dec 1997#385313
Quoted text (8 lines)>> I read that you had the game for a couple of days. Could you tell us >> how is the AI? Thanks. >> LL&P, >> Eric >Very aggresive, they've implemented the actual drivers temper, pretty good >indeed.
So Eddie Irvine drives like a F1 Cole Trickle ?? So Schummy punts others drivers about 1time per year ?? So Rubhino always finish with a car failure ?? So all those Sauber drivers actually block non-Ferrari cars ?? So Ralph Schum. does 1 stupid incident per race ?? Does it also implement FOCA and FIA president tempers ?? (well they don't really have a temper, they just let the show go on and take the ca$h). So... With great respect, May the downforce be with you, Good race at the Brickyard, (-o-) Fran?ois Mnard, "ymenard" on NROS Team member, Zombie Entreprise Sponsored by AWPSS, http://www.awpss.com/ SimRacing director, AWPSS Official PR, AWPSS Director, The SimRacing Hall-of-Fame Co-director, Light-Speed - *Excuse me for my poor English(I'm French speaking) * -
Eric Cote 03 Dec 1997#385471
Well i haven't done a full season yet, to answer all those questions.... (i'm polite to those drivers fan) Beeing less polite.. Well Bernie & co have decide not to implement DIRECTLY TCP/IP internet connection, i think the FIA takes themself too seriously.. Same for black flag in the sim itself, they (Ubisoft) had to remove it (according to good source), So answering this last one > YES! At least there's the IPX/SPX protocol that can be used for multi players.. See ya at Eau rouge, Eric

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