Race Sim Central
Rec.Autos.Simulators Archive

Screamer2 3DFX and T2

14 posts by 9 people · 01 Dec 1997 - 09 Dec 1997

Sammi 01 Dec 1997#385079
Hi there, has anyone succeeded in running the Screamer2 3Dfx patch TOGETHER with the Thrustmaster T2? If I have joystick controls defined in the setup, I don't get past the intro since neither a key stroke or a joystick move has any effect. If I put keyboard controls in the setup, it works fine (what a difference that 3Dfx makes!) with the keys, but I want to use my T2! :( If anyone gets this working, is it possible to post the CONTROLS.CFG file from the S2/CONTROLS/ directory? I think that could maybe solve the problem. Thanx, Filip Humble
Mark Ellio 01 Dec 1997#385080
Yo Flip, Just a quick question, where did you get the Screamer 2 3Dfx patch from ??? Cheers Mark
Quoted text (15 lines)>Hi there, >has anyone succeeded in running the Screamer2 3Dfx patch TOGETHER with >the >Thrustmaster T2? If I have joystick controls defined in the setup, I >don't get past >the intro since neither a key stroke or a joystick move has any effect. >If I put keyboard >controls in the setup, it works fine (what a difference that 3Dfx >makes!) with the keys, >but I want to use my T2! :( >If anyone gets this working, is it possible to post the CONTROLS.CFG >file from the >S2/CONTROLS/ directory? I think that could maybe solve the problem. >Thanx, >Filip Humble
Hmmm, I have a GP1 and it works great no problems with the 3DFX patch! I also ran it from DOS with no problems so I guess it's not DirectX :) Are you using the converter?
Quoted text (17 lines)> Hi there, > has anyone succeeded in running the Screamer2 3Dfx patch TOGETHER with > the > Thrustmaster T2? If I have joystick controls defined in the setup, I > don't get past > the intro since neither a key stroke or a joystick move has any effect. > If I put keyboard > controls in the setup, it works fine (what a difference that 3Dfx > makes!) with the keys, > but I want to use my T2! :( > If anyone gets this working, is it possible to post the CONTROLS.CFG > file from the > S2/CONTROLS/ directory? I think that could maybe solve the problem. > Thanx, > Filip Humble
Olly 03 Dec 1997#385381
Ok. This is a bit tricky..... The problem is caused by some sort of mis calibration leakage, ie the joystick does not calibrate properly and therefore no controls work. What you have to do is setup the controls in the screamer rally demo (in my case, in German) then copy the control.cfg and setup.dat files from the screamer rally/config directory into the screamer2/config directory. After that it works fine.... If you haven't got the Screamer Rally demo I could send the files, but you would propbably not get any sound unless you have sb16 irq5 dma 1. Olly
Quoted text (24 lines)> Hmmm, I have a GP1 and it works great no problems with the 3DFX patch! > I also ran it from DOS with no problems so I guess it's not DirectX :) > Are you using the converter? > > Hi there, > > has anyone succeeded in running the Screamer2 3Dfx patch TOGETHER with > > the > > Thrustmaster T2? If I have joystick controls defined in the setup, I > > don't get past > > the intro since neither a key stroke or a joystick move has any effect. > > If I put keyboard > > controls in the setup, it works fine (what a difference that 3Dfx > > makes!) with the keys, > > but I want to use my T2! :( > > If anyone gets this working, is it possible to post the CONTROLS.CFG > > file from the > > S2/CONTROLS/ directory? I think that could maybe solve the problem. > > Thanx, > > Filip Humble
Sammi 03 Dec 1997#385382
That's exactly how I solved a similar problem with the original Screamer2: someonesent me the files, and then I could still make all necessary changes in the setup as long as I didn't change the key/joystick definition. I was not the only one suffering from this problem, and the control.cfg file appeared on some S2 sites so that everybody could download them. So it would be a great help if you could send or post these 2 files 'cause I don't have Screamer rally, I got the patch from the net. (I even have the same sb configuration so I don't have to change anything!) To Mark: this 3Dfx patch is either on the Screamer rally CD, either on the net: go to http://op3dfx.com. It's only 1 Meg so no downloading problems.
% Ok. This is a bit tricky..... % The problem is caused by some sort of mis calibration leakage, ie the % joystick does not calibrate properly and therefore no controls work. If this is being caused by Win95's whimpy reading of the joystick/T2, try using Thrustmaster's ProPanel applet instead. It does a much better job of reading the joystick during calibration and can solve problems like this. You can get it at: ftp://208.129.210.78/pub/library/propanel.exe % What you have to do is setup the controls in the screamer rally demo (in my % case, in German) then copy the control.cfg and setup.dat files from the % screamer rally/config directory into the screamer2/config directory. % After that it works fine.... -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sammi 05 Dec 1997#385726
Could someone please post these 2 files? I don't have the Screamer Rally demo, maybe it will even give the same problem, so those 2 files from a working version could solve a lot for us unlucky guys. Thanx, Filip Humble
ttamm 05 Dec 1997#385727
Quoted text (7 lines)>% Ok. This is a bit tricky..... >%The problem is caused by some sort of mis calibration leakage, ie >%the joystick does not calibrate properly and therefore no controls >%work. >If this is being caused by Win95's whimpy reading of the joystick/T2, >try using Thrustmaster's ProPanel applet instead. It does a much
I thought they were talking about Screamer 2 3Dfx / Screamer Rally, which are MS-DOS games. I don't see how it is Win95's problem if another (again) MS-DOS game has controller problems even when running in pure MS-DOS. Maybe I'll wait for V-Rally (Win95) with DirectInput support instead, its controller support is probably much better.
Joe McGinn 05 Dec 1997#385728
>I thought they were talking about Screamer 2 3Dfx / Screamer Rally, >which are MS-DOS games. I don't see how it is Win95's problem if >another (again) MS-DOS game has controller problems even when running >in pure MS-DOS. It does not, like almost all DOS games Screamer 2 3dfx works fine with any controller, none of the "standard Win95 shakes". If there's one part of DirectX that sucks horribly, it's DirectInput. It's even worse than D3D, which at least works when programmed right. Joe
ttamm 06 Dec 1997#385876
>It does not, like almost all DOS games Screamer 2 3dfx works fine with >any controller That is a lie. What do you think this thread is about anyway, Joe? Read the subject line sometime. Screamer 2 3Dfx / Screamer Rally has given lots of people problems with their steering wheels and joysticks, many people have to play it with their keyboard instead, me included. And as I was reading this newsgroup further, I saw quite a few controller problem related messages mainly with Nascar 2, which is a MS-DOS game. Someone couldn't get his joystick to work properly with it, someone couldn't get Nascar 2 to recognize his pedals anymore etc. I remember I had controller problems with the first Papyrus Nascar game using my older CH Flightstick, the game didn't like the speed compensating joystick port on my Gravis Ultrasound card at all. Just goes to show how flaky the controller support in MS-DOS games is, and I can't really blame the game developers either, because the way these MS-DOS controllers, yes, even your $400 steering wheels and pedals, utilize your PC/gameport, is quite brain dead. MS-DOS games programmers have been complaining about it forever. That's why you had to buy all those silly "speed compensating game cards" to begin with, because the joystick input changes with machine speed. Not so with DirectInput with decent digital controllers, even using that very same gameport on your sound card.
Joe McGinn 06 Dec 1997#385877
>That is a lie. What is your problem? I have the game, the patch, and all works perfectly, and I said so. Yet you go ballistic and call someone a liar for reporting facts? Who shit in your corn flakes? Take a valium or something, pal. Problems than can be fixed by putting the setup.dat and s.exe files from rally into the Screamer2 directory. I didn't need to do that, the patch worked first time, but for all other people I've read about with problem the above files fixed any controller problems. Ancient history. Nascar2 has flawless controller support. Sorry, the fact which you have not contradicted in any way is that Win95 controller support is much worse. Sure there are a few bad DOS games with lousy controller support, that's the price you pay for having controller support in the application rather than the OS. But at leastsolid, reliable controller support is *possible* in DOS, unlike Windows where the game developers can do nothing about the inept DirectInput code. So again, your argument is not that Win95 has superior device input code, but that everyone should through away all their old peripherals (which worked fine in DOS) and buy new, ditigal ones. Hard to see that as an improvement, even if digital wheels/pedals *were* available, which they're not. Joe
% >If this is being caused by Win95's whimpy reading of the joystick/T2, % >try using Thrustmaster's ProPanel applet instead. It does a much % I thought they were talking about Screamer 2 3Dfx / Screamer Rally, % which are MS-DOS games. I don't see how it is Win95's problem if % another (again) MS-DOS game has controller problems even when running % in pure MS-DOS. Yeh, but way too many people insist on running DOS games through Win95. Go figure.... And when they do, you can run into problems with how Win95 reads the gameport. -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
I use a T2 w/ screamer 2 3dfx, works fine w/ no mods. I did find it worked much better in dos only mode though... -- fred louderman >>>>>>>>>>>
www.3dfxmania.com or www.op3dfx.com Matt
Quoted text (26 lines)>Yo Flip, >Just a quick question, where did you get the Screamer 2 3Dfx patch >from ??? >Cheers >Mark >>Hi there, >>has anyone succeeded in running the Screamer2 3Dfx patch TOGETHER with >>the >>Thrustmaster T2? If I have joystick controls defined in the setup, I >>don't get past >>the intro since neither a key stroke or a joystick move has any effect. >>If I put keyboard >>controls in the setup, it works fine (what a difference that 3Dfx >>makes!) with the keys, >>but I want to use my T2! :( >>If anyone gets this working, is it possible to post the CONTROLS.CFG >>file from the >>S2/CONTROLS/ directory? I think that could maybe solve the problem. >>Thanx, >>Filip Humble

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy