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Rec.Autos.Simulators Archive

MSCart heregoes

4 posts by 4 people · 28 Nov 1997 - 04 Dec 1997

AlanR 28 Nov 1997#384555
FOR: 1. very pretty 2. more polygons per car i.e. better shape than indy2 3. much better light and shadows i.e. shading than GP2 4. beautiful track (Laguna Seca) 5. best car sounds 6. good car dynamics AGAINST: 1. dreadful AI (you can hold up cars just by slowing down in the race and they make no effort to pass! 2. no car sounds during replay gives no sense of speed 3. bit arcady 4. bit of a *** with car controler setups (took ages for it to recognise my home-made steering wheel and pedals and also dosn't allow seperate brake/throttle I here there's going to be a patch. probably be working properly time it gets to our shores, but I will not buy it until the above has been sorted, especially No. 1! I think that those guys who complain about frame rate, to them I say check out the FOR: features above. None of the other car sims have gone this far. Alan
CART Te 28 Nov 1997#384556
1 and 2 will be addressed. More detail on 3 please.
Paul Jenki 03 Dec 1997#385330
Dean (sir!), I could shed some light on this... I would interpret arcadey (sic) as the following... Running out of gas causes the car to slow down to idle. Once stopped, the engine still runs... First time I ran out of gas, it took me a few minutes to figure out what was going on... No matter how hard I hit the wall, I can still drive away from the crash, missing only a wheel and the (pick one) nose or rear wing. To test this theory, I drove headlong into a wall at 180 MPH at Australia.... then drove away. That crash should have sent pieces of my car via airmail to Sydney. AI. (I know you guys are working on it, but I had to mention it for completness. <G>) These are just a couple of things I noticed off hand. I am having some playability issues that make CPR unplayable to me as of now. I am using an STB Velocity 128 (4mb) on a P166 (P54C) with 64MB of RAM. A couple of the problems I am having are flicker (reported by a few other people as well), and miserable frame rates around traffic, including some pauses while car graphics load up. I am especially concerned about the frame rate issue. I don't consider my computer exactly low performance, and yet I still get frame rates (with 3d accel on) remenicent of when I used to play ICR1 on my 486. Tis a step forward, your work is, but please don't tell me I have to get a PII just to make this work. That would be bad. <G> P.
Quoted text (33 lines)> 1 and 2 will be addressed. More detail on 3 please. > >FOR: > >1. very pretty > >2. more polygons per car i.e. better shape than indy2 > >3. much better light and shadows i.e. shading than GP2 > >4. beautiful track (Laguna Seca) > >5. best car sounds > >6. good car dynamics > >AGAINST: > >1. dreadful AI (you can hold up cars just by slowing down in the race and > they > >make no effort to pass! > >2. no car sounds during replay gives no sense of speed > >3. bit arcady > >4. bit of a *** with car controler setups (took ages for it to recognise > my > >home-made steering wheel and pedals and also dosn't allow seperate > >brake/throttle > >I here there's going to be a patch. probably be working properly time it > gets > >to our shores, but I will not buy it until the above has been sorted, > >especially No. 1! > >I think that those guys who complain about frame rate, to them I say check > out > >the FOR: features above. None of the other car sims have gone this far. > >Alan > >.
Dan 04 Dec 1997#385495
[snip] I think you need a PII to make CPR work well. The box says Pentium 60 required (this is ludicrous) and Pentium 166 recommended (still a bad joke). I've got a PII 266 with an Orchid 3dfx accelerator and I'm getting 25 to 30 fps with all graphic options turned on. This game drains the CPU more than any I've seen. I have turned off the music and that seems to make a substantial difference in perceived frame rates (I haven't measured it). I think it's ironic that MS used the term "Precision" as part of the title. How in heck can you race with precision when you're bouncing all over the screen because of poor FPS. The Glide patch should make a significant difference however. That said, I will also say that I have been quite taken by the game. The more I've raced the more I've been able to avoid the bump in the back that has pissed me off so much. However, when you get in heavy traffic you just hope for the best. Also I have visited the "Zone" and played multiplayer. With 3 people the game runs wonderfully and I have experienced no glitches at all. Unlike others, I have no desire to return this game--I recommend it--but with a fast CPU (read: PII 233/266/300) in non-glide mode. Dan P. _______________ Remove 99 in my address to reply

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