Papyrus has released a pre-alpha AVI of Grand Prix Legends which is
available on GameSpot at http://headline.gamespot.com/news/
There has been a lot of good discussion on r.a.s. recently concerning
physics and realism in racing simulations. It is clear that there are
folks on the newsgroup who are knowledgable about what makes a sim
great.
With that in mind, we decided to release the GPL AVI to show people
how the development of the project is coming along, and what Papyrus
is aiming for. We hope to release further AVIs as the development of
the project continues so everyone is kept a*** of where the project
stands.
In this AVI, Dave Kaemmer (Papyrus' principle engineer) and Matt
Sentell (GPL Producer) race each other around one lap of Monza. The
AVI should pretty much speak for itself, but one interesting aspect is
the two different driving styles of Dave and Matt. Although they both
do comparable lap times, Matt (in the second car) is very smooth and
steady throughout the couse. Dave, on the other hand, is really
tossing the car around, mostly just because he can. Neither style
seems to be faster, although Dave's showboating ultimately results in
his demise, as you will see at the end of the AVI.
If anyone has any questions about GPL after viewing the AVI, I will do
my best to answer them. Matt and Dave themselves are pretty busy
getting the work done, (when they aren't racing GPL, that is) and they
asked that I follow up with the AVI on their behalf.
Mike Lescault
Online Development Manager
Papyrus Design Group
Notable threadPapyrus releases pre-alpha Grand Prix Legends video
Papyrus's Mike Lescault announced a pre-alpha AVI of Grand Prix Legends on GameSpot and invited feedback on physics and realism. Viewers were impressed by the four-wheel drifts and car dynamics, though some disliked the sound and the cockpit arms. Eric Busch said the frame rate was very smooth in native Rendition mode.
With Mike Lescault (Papyrus)
Automated summary.
Mike,
I just want to say THANKS for keeping us informed and involved and for
showing that you and your company are sincerely interested in our opinions
on your upcoming products. I for one, REALLY appreciate it!!!!
Thanks again,
Todd
:
:
: Papyrus has released a pre-alpha AVI of Grand Prix Legends which is
: available on GameSpot at [link lost in import]
:
: There has been a lot of good discussion on r.a.s. recently concerning
: physics and realism in racing simulations. It is clear that there are
: folks on the newsgroup who are knowledgable about what makes a sim
: great.
:
: With that in mind, we decided to release the GPL AVI to show people
: how the development of the project is coming along, and what Papyrus
: is aiming for. We hope to release further AVIs as the development of
: the project continues so everyone is kept a*** of where the project
: stands.
:
: In this AVI, Dave Kaemmer (Papyrus' principle engineer) and Matt
: Sentell (GPL Producer) race each other around one lap of Monza. The
: AVI should pretty much speak for itself, but one interesting aspect is
: the two different driving styles of Dave and Matt. Although they both
: do comparable lap times, Matt (in the second car) is very smooth and
: steady throughout the couse. Dave, on the other hand, is really
: tossing the car around, mostly just because he can. Neither style
: seems to be faster, although Dave's showboating ultimately results in
: his demise, as you will see at the end of the AVI.
:
: If anyone has any questions about GPL after viewing the AVI, I will do
: my best to answer them. Matt and Dave themselves are pretty busy
: getting the work done, (when they aren't racing GPL, that is) and they
: asked that I follow up with the AVI on their behalf.
:
: Mike Lescault
: Online Development Manager
: Papyrus Design Group
:
:
:
Oh man, why doesn't GameSpot use FTP? HTTP absolutely blows for
downloading files...
--
Eric T. Busch
http://ebusch.akorn.net
>Papyrus has released a pre-alpha AVI of Grand Prix Legends which is
>available on GameSpot at http://headline.gamespot.com/news/
Thank you, Mike, for advising us of this and also for providing information
on the development of GPL.
--
Bruce.
"I envy people who drink. At least they have something to blame everything
on."
(Oscar Levant)
I just saw the AVI and it looks absolutelly amazing. I have never seen
"car dynamics" like this. I must say all the other sims fade in comparison to
what you see in the AVI. Holding 4-wheel drifts and powerslides through
corners.
Anyone, who even compares this to anything that is out there at the momennt
obviously hasn't seen this AVI or doesn't have a clue about car dynamics.
This is a must see for all you sim junkies out there!!
David Mocnay
I downloaded the AVI, and all I can say is: GREAT STUFF!!!! Wow, I am sure
now everyone will start complaining that the game is still not released,
but take your time, and make this the best sim ever!
Thanx,
Harald
Hello Sim-Fans !
Where's the Avi ?
I always get the following Message :
File Not Found
The requested URL /pub/gsnews/97_11/26_grandprix/gpl320.zip was not
found on this server.
Any ideas or URL's ??
Greetings
Klaus
>Where's the Avi ?
Hi Kelbert,
the URL is:
http://download.news.gamespot.com/pub/gsnews/97_11/25_grandprix/gpl32...
Cheers!
Remco
Damn! They already removed the AVI (1997.11.27). I was not able to download
it yesterday, it was always canceling my download (why didn't they use
FTP????).
Does anyone know where I can get that AVI?
Thank you!
Martin Simard
Quoted text (14 lines)
>Hello Sim-Fans ! >>Papyrus has released a pre-alpha AVI of Grand Prix Legends which is >>available on GameSpot at http://headline.gamespot.com/news/ >Where's the Avi ? >I always get the following Message : >File Not Found >The requested URL /pub/gsnews/97_11/26_grandprix/gpl320.zip was not >found on this server. >Any ideas or URL's ??>The cars (or should I say _the car_? Seems like Jim Clark is racing
>Jim Clark in his #5 Lotus) look marvelous. The rounded cigar-shape is
>very accurate, and there are many, many polygons in the rear
>suspension. Actually, I'm glad this sim won't be out until next summer
>- more time to save for major hardware upgrades... ;)
Remember !! GameCenter.com (I think) said that with a Pentium 90 you could
have 30fps in GPL ! ;-)
heh yeah it is possible. In VGA and with a 8meg 3D accelerator card ;-)
(joking!).
Seriously, I am not able to download the video me neither. The link for the
videos found here :
http://headline.gamespot.com/news/97_11/26_grandprix/index.html show us
nothing. We can't access to the zip files of the videos. Why ??
Fran?ois Mnard,
"ymenard" on NROS
Sponsored by http://www.awpss.com/
Quoted text (7 lines)
>>Where's the Avi ? >Hi Kelbert, >the URL is: >http://download.news.gamespot.com/pub/gsnews/97_11/25_grandprix/gpl32...Thanks a lot for the AVI Mike, very interesting to see where the
project is at the moment.
It's incredibly difficult to draw any conclusions from the AVIs, since
all they can really show is the graphics and sound, both obviously far
from the finished article. The driving looks very nice (perhaps a bit
too slidy?), but impossible to evaluate without actually driving the
car, since I could do slides like this in GP2 by turning off all help
except opposite lock ;) (Okay, the car didn't drift like that, only
exit oversteer, but you catch my "drift" - you need to drive it to
know).
Sound seems a bit wierd, is that the final one? Perhaps it's just the
quality of the AVI but it doesn't sound like a 60's F1 car should
(unless that sound is just put in from another product to get the game
working?).
Thanks again for the AVI, and hopefully you can give us some regular
snippets on how things are progressing :)
Cheers!
John
On Thu, 27 Nov 1997 09:31:46 -0500, "Martin Simard"
>Damn! They already removed the AVI (1997.11.27). I was not able to download
>it yesterday, it was always canceling my download (why didn't they use
>FTP????).
>Does anyone know where I can get that AVI?
Hi Martin,
I have both, so if you require them I'll stick them onto my FTP site
and post the address here for everyone. Let me know if you still
require that.
Cheers!
John
One thing that does bother me about the movie is the sound.. Sounds a bit like N2, I hope this won't be the "final" sound in the sim.
take care
jd
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>On Thu, 27 Nov 1997 09:31:46 -0500, "Martin Simard"
>>Damn! They already removed the AVI (1997.11.27). I was not able to download
No, thanks a lot, I've been able to continue the download (I didn't know IE4
would do that with HTTP download?????), anyway I have it and it looks
promising. It will be great to try that big Nurburgring.
Thanks again!
Martin Simard
Quoted text (10 lines)
>>it yesterday, it was always canceling my download (why didn't they use >>FTP????). >>Does anyone know where I can get that AVI? >Hi Martin, >I have both, so if you require them I'll stick them onto my FTP site >and post the address here for everyone. Let me know if you still >require that.>>I have both, so if you require them I'll stick them onto my FTP site
>and post the address here for everyone. Let me know if you still
>require that.
John,
Is the other video (i.e small version) any different apart from a smaller
d/l and/or resolution (size) ??
ed_ on NROS
Edwin Solheim, Norway
http//:home.sol.no/~solhmrek
"Early on, the cars were getting faster and faster. And with
good reason: everybody was cheating." - Richard Petty
Hi John,
yes ,if possible ,I'd like to know the url where i can DL. from your
site.I'm getting a estimated download time of 3h+ from gamespot
Thanks in advance
Rafael
> On Thu, 27 Nov 1997 09:31:46 -0500, "Martin Simard"
> >Damn! They already removed the AVI (1997.11.27). I was not able to download
Quoted text (13 lines)
> >it yesterday, it was always canceling my download (why didn't they use > >FTP????). > >Does anyone know where I can get that AVI? > Hi Martin, > I have both, so if you require them I'll stick them onto my FTP site > and post the address here for everyone. Let me know if you still > require that. > Cheers! > JohnI thought the same thing about the sound. I guess Nascar's technology today
is equal to Grand Prix technology in 1967 :-)
I did like the view of the drivers hands moving in the***pit from the
overhead view.
I did see a post of a screen shot of the in***pit view. I truly hope that
they give the option to have the "traditional" up until now view of the dash
and front wheels only. The screen shot showed the drivers arms on the wheel
and the view seemed very far back. The car, the arms, and the dash blocked
allot of the view of the track from this far back position. I also don't
want to see these two cartoon stick arms moving on the wheel while my
cartoon stick arms are driving a real wheel :-)
Thanks
John
like N2, I hope this won't be the "final" sound in the sim.
On Fri, 28 Nov 1997 20:25:01 +0100, "Edwin Solheim"
>Is the other video (i.e small version) any different apart from a smaller
>d/l and/or resolution (size) ??
Both are the same, just a different resolution (and hence size).
Bigger just looks nicer and more detail.
Cheers!
John
On 28 Nov 1997 22:51:17 GMT, "rafael medeiros"
>Hi John,
>yes ,if possible ,I'd like to know the url where i can DL. from your
>site.I'm getting a estimated download time of 3h+ from gamespot
>Thanks in advance
>Rafael
Okay, I'll put it into the public directory of my FTP site later
tonight. I'll post the IP address and directory later.
Cheers!
John
FYI, I saw it running in native Rendition mode on a V1000 equipped P200
and the framerate was VERY smooth. Considering it was pre-alpha and
there is a lot of optimization to go, I wouldn't worry too much about
the framerate (especially if you have a good 3D card).
--
Eric T. Busch
http://ebusch.akorn.net
>Remember !! GameCenter.com (I think) said that with a Pentium 90 you
could
>have 30fps in GPL ! ;-)
>heh yeah it is possible. In VGA and with a 8meg 3D accelerator card
;-)
>(joking!).


































