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GTR is realistic ?

21 posts by 14 people · 03 May 2004 15:40 UTC - 05 May 2004 02:25 UTC

Are GTR demo lap times realistic?

A poster noted that GTR demo players were lapping Spa around 2:15 when the real Lister had qualified around 2:20. Explanations included track-limit cutting, sim drivers taking risks without consequences, and the demo's unfinished state. Jason Moyer disputed the fearlessness argument, and others joked about sims that punish crashes.

physics/realism debateGTR

Automated summary.

Gtr 03 May 2004 15:40 UTC#38409
Lookink at times not really .. Many people manage a time around 2'15" at spa with lister when last year at spa lister qualify time was around 2'20" ( look time at www.fiagt.com ) So , how is possible this ?
Razor 03 May 2004 20:29 UTC↳ reply to Gtr#38428
Gtr wrote: > Lookink at times not really .. Many people manage a time around > 2'15" at spa with lister when last year at spa lister qualify time > was around 2'20" ( look time at www.fiagt.com ) > > So , how is possible this ? I see a 1:17.283 for the Lister; that's close. It might just be that people in the game aren't following the legal line. I cut that sharp chicane quite a bit. Maybe when racers are actually setting world records, there will be a validity checker that will keep ppl honest. Razor
"Gtr" wrote... > Lookink at times not really .. Many people manage a time around 2'15" at > spa with lister when last year at spa lister qualify time was around2'20" > ( look time at www.fiagt.com ) > > So , how is possible this ? Let us assume the driving model is accurate. The problem is then, that a PC driver would take chances a normal driver wouldnt survive. Kill yourself 9 times, and make a 2:15 the 10'th time....
EldredP 03 May 2004 21:58 UTC↳ reply to Razor#38350
>I see a 1:17.283 for the Lister; that's close. It might just be that people >in the game aren't following the legal line. I cut that sharp chicane quite >a bit. Maybe when racers are actually setting world records, there will be a >validity checker that will keep ppl honest. I assume you mean the Bus Stop chicane? How can you cut it without the curbs throwing you out of control? If I touch one at any speed, I'm soon mowing the grass... Eldred -- http://www.umich.edu/~epickett Screamers League IICC League GPLRank -6.0 MoGPL rank +267.80 Ch.Rank +52.58 MoC +741.71 Hist. +82.34 MoH:na N2k3 rank:in progress Slayer Spektera lvl 72 assassin Slayer Spectral_K lvl 38 Necro US East
well said Lars, took the words right outta my mouth... On Mon, 3 May 2004 23:40:43 +0200, "Lars Birkemose" <[email hidden]> wrote:
Quoted text (15 lines)>"Gtr" wrote... > >> Lookink at times not really .. Many people manage a time around 2'15" at >> spa with lister when last year at spa lister qualify time was around >2'20" >> ( look time at www.fiagt.com ) >> >> So , how is possible this ? > >Let us assume the driving model is accurate. >The problem is then, that a PC driver would take chances a normal driver >wouldnt survive. >Kill yourself 9 times, and make a 2:15 the 10'th time.... > >
Razor 03 May 2004 23:53 UTC↳ reply to EldredP#38365
EldredP wrote:
Quoted text (8 lines)>> I see a 1:17.283 for the Lister; that's close. It might just be that >> people in the game aren't following the legal line. I cut that sharp >> chicane quite a bit. Maybe when racers are actually setting world >> records, there will be a validity checker that will keep ppl honest. > > I assume you mean the Bus Stop chicane? How can you cut it without > the curbs throwing you out of control? If I touch one at any speed, > I'm soon mowing the grass...
It's easy. Need a demo? :) There are places to cut all around the track. > > Eldred
EldredP 04 May 2004 00:39 UTC↳ reply to Razor#38367
>> I assume you mean the Bus Stop chicane? How can you cut it without >> the curbs throwing you out of control? If I touch one at any speed, >> I'm soon mowing the grass... > >It's easy. Need a demo? :) > Like I said, trying to cut the chicane throws me out of control. Maybe it's just my system. >There are places to cut all around the track. Booo...I find myself scared to even get NEAR the curbing. Eldred -- http://www.umich.edu/~epickett Screamers League IICC League GPLRank -6.0 MoGPL rank +267.80 Ch.Rank +52.58 MoC +741.71 Hist. +82.34 MoH:na N2k3 rank:in progress Slayer Spektera lvl 72 assassin Slayer Spectral_K lvl 38 Necro US East
Rich8 04 May 2004 00:50 UTC↳ reply to EldredP#38370
as long as I'm not accelerating while on the curbing I haven't had any issues. Though I am still using the default setup.. On 04 May 2004 00:39:42 GMT, [email hidden] (EldredP) wrote:
Quoted text (26 lines)>>> I assume you mean the Bus Stop chicane? How can you cut it without >>> the curbs throwing you out of control? If I touch one at any speed, >>> I'm soon mowing the grass... >> >>It's easy. Need a demo? :) >> > >Like I said, trying to cut the chicane throws me out of control. Maybe it's >just my system. > >>There are places to cut all around the track. > >Booo...I find myself scared to even get NEAR the curbing. > >Eldred >-- >http://www.umich.edu/~epickett >Screamers League >IICC League >GPLRank -6.0 MoGPL rank +267.80 >Ch.Rank +52.58 MoC +741.71 >Hist. +82.34 MoH:na >N2k3 rank:in progress >Slayer Spektera lvl 72 assassin >Slayer Spectral_K lvl 38 Necro >US East
EldredP 04 May 2004 01:21 UTC↳ reply to Rich8#38377
>as long as I'm not accelerating while on the curbing I haven't had any >issues. Though I am still using the default setup.. > I'm still using the default setup as well. Eldred -- http://www.umich.edu/~epickett Screamers League IICC League GPLRank -6.0 MoGPL rank +267.80 Ch.Rank +52.58 MoC +741.71 Hist. +82.34 MoH:na N2k3 rank:in progress Slayer Spektera lvl 72 assassin Slayer Spectral_K lvl 38 Necro US East
Alan Le 04 May 2004 01:58 UTC↳ reply to EldredP#38380
> Like I said, trying to cut the chicane throws me out of control. Maybeit's > just my system. I'm guessing you have too much throttle through there. I like to be just barely resting on the throttle (neutral if that) through the first left-right, and I'm not sure I ever have full throttle through there I'm out and in third. It also seems like a REALLY bad place to get in too fast. It's one set of turns I don't even want to think about trail braking into (an alien might). Alan
[email hidden] (Rich8) wrote in news:4096cdb3.150901805 @newsgroups.bellsouth.net: > well said Lars, took the words right outta my mouth... Then can we not insist that all sims have a life and death feature. If you crash up badly your sim crashes and erases itself from your hardrive, never to work again. Yeah...I like that ... dave henrie
JP 04 May 2004 03:08 UTC↳ reply to Dave Henrie#38387
Dave Henrie <[email hidden]> wrote in message news:[email hidden]...
Quoted text (10 lines)> [email hidden] (Rich8) wrote in news:4096cdb3.150901805 > @newsgroups.bellsouth.net: > > > well said Lars, took the words right outta my mouth... > > Then can we not insist that all sims have a life and death feature. If > you crash up badly your sim crashes and erases itself from your hardrive, > never to work again. Yeah...I like that ... > > dave henrie
hehe
Better yet, your wheel has electric contacts on it.. and depending on the severity of the crash, you get electrocuted a certain amount. If it's a survivable crash, then you just get stunned. if it's a crash that would require immediate medical attention to survive, you get shocked just enough for your heart to stop, then hopefully the rescue crew will restart it for you. -- Mike Beauchamp http://www.therevox.com - custom electro-theremins and stuff. http://www.mikebeauchamp.com - mike's personal site. "Dave Henrie" <[email hidden]> wrote in message news:[email hidden]... > [email hidden] (Rich8) wrote in news:4096cdb3.150901805 > @newsgroups.bellsouth.net: > > > well said Lars, took the words right outta my mouth... > > Then can we not insist that all sims have a life and death feature. If > you crash up badly your sim crashes and erases itself from your hardrive, > never to work again. Yeah...I like that ... > > dave henrie
On Mon, 3 May 2004 23:40:43 +0200, "Lars Birkemose" <[email hidden]> wrote: >Let us assume the driving model is accurate. >The problem is then, that a PC driver would take chances a normal driver >wouldnt survive. >Kill yourself 9 times, and make a 2:15 the 10'th time.... I don't buy the argument that sim times are faster because of the lack of danger/fear. a.) the people doing 2:09 to 2:12 aren't the people who spin 5 out of 6 laps. Then again, DeCesaris was never the fastest F1 driver either, right? (bonus points if you have any idea of what I'm talking about here) b.) the best real life drivers push their cars to and beyond the limits all the time The universal constant in almost every sim IMHO is that there's not enough drag or grip, which is probably why high speed tracks always end up with sim times that make the real life times look ridiculous (say, Spa or Monza in GPL or Atlanta or Daytona in N2003) and real life times on low speed tracks with a high emphasis on traction are impossible to reach in sims (i.e. Bristol or Martinsville or Watkins Glen in N2003 or Zandvoort in GPL). Track accuracy of course is another factor... Jason
"Gtr" <[email hidden]> kirjoitti viestiss� news:c75p57$6ut$[email hidden]... > Lookink at times not really .. Many people manage a time around 2'15" at > spa with lister when last year at spa lister qualify time was around2'20" > ( look time at www.fiagt.com ) > > So , how is possible this ? The GTR demo is inaccurate. But IMHO it's still the most accurate sim to date. And as the demo says, it's still work in progress...
> has anyone considered that you cant simulate the real world perfectly on > standard home PC at least ????? > > nah...........that couldnt be it !!! That's right. It's really a matter of who can come closest in the areas that matter to the potential purchasers...
has anyone considered that you cant simulate the real world perfectly on standard home PC at least ????? nah...........that couldnt be it !!! carlos "Jussi 'Igor' Koukku" <[email hidden]> wrote in message news:409739fe$0$7982$[email hidden]... > "Gtr" <[email hidden]> kirjoitti viestiss� > news:c75p57$6ut$[email hidden]... > > Lookink at times not really .. Many people manage a time around 2'15"at
Quoted text (10 lines)> > spa with lister when last year at spa lister qualify time was around > 2'20" > > ( look time at www.fiagt.com ) > > > > So , how is possible this ? > > The GTR demo is inaccurate. But IMHO it's still the most accurate sim to > date. And as the demo says, it's still work in progress... > >
> Then can we not insist that all sims have a life and death feature. If >you crash up badly your sim crashes and erases itself from your hardrive, >never to work again. Yeah...I like that ... > There was an adventure game like that once. If you died in the game, it wouldn't work anymore... Eldred -- http://www.umich.edu/~epickett Screamers League IICC League GPLRank -6.0 MoGPL rank +267.80 Ch.Rank +52.58 MoC +741.71 Hist. +82.34 MoH:na N2k3 rank:in progress Slayer Spektera lvl 72 assassin Slayer Spectral_K lvl 38 Necro US East
>a.) the people doing 2:09 to 2:12 aren't the people who spin 5 out of >6 laps. Then again, DeCesaris was never the fastest F1 driver either, >right? (bonus points if you have any idea of what I'm talking about >here) "DeCrasheris"? <g> Eldred -- http://www.umich.edu/~epickett Screamers League IICC League GPLRank -6.0 MoGPL rank +267.80 Ch.Rank +52.58 MoC +741.71 Hist. +82.34 MoH:na N2k3 rank:in progress Slayer Spektera lvl 72 assassin Slayer Spectral_K lvl 38 Necro US East
I think this is also why the outside line doesn't work quite as well in NR2003 as it does in real life, and why Junior thinks that the tracks that were modified to have more grip on the outside feel more realistic. More downforce = more grip on the outside. "Jason Moyer" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (10 lines)> > > The universal constant in almost every sim IMHO is that there's not > enough drag or grip, which is probably why high speed tracks always > end up with sim times that make the real life times look ridiculous > (say, Spa or Monza in GPL or Atlanta or Daytona in N2003) and real > life times on low speed tracks with a high emphasis on traction are > impossible to reach in sims (i.e. Bristol or Martinsville or Watkins > Glen in N2003 or Zandvoort in GPL). >

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