Lookink at times not really .. Many people manage a time around 2'15" at
spa with lister when last year at spa lister qualify time was around 2'20"
( look time at www.fiagt.com )
So , how is possible this ?
Are GTR demo lap times realistic?
A poster noted that GTR demo players were lapping Spa around 2:15 when the real Lister had qualified around 2:20. Explanations included track-limit cutting, sim drivers taking risks without consequences, and the demo's unfinished state. Jason Moyer disputed the fearlessness argument, and others joked about sims that punish crashes.
physics/realism debateGTR
Automated summary.
Gtr wrote:
> Lookink at times not really .. Many people manage a time around
> 2'15" at spa with lister when last year at spa lister qualify time
> was around 2'20" ( look time at www.fiagt.com )
>
> So , how is possible this ?
I see a 1:17.283 for the Lister; that's close. It might just be that people
in the game aren't following the legal line. I cut that sharp chicane quite
a bit. Maybe when racers are actually setting world records, there will be a
validity checker that will keep ppl honest.
Razor
"Gtr" wrote...
> Lookink at times not really .. Many people manage a time around 2'15" at
> spa with lister when last year at spa lister qualify time was around2'20"
> ( look time at www.fiagt.com )
>
> So , how is possible this ?
Let us assume the driving model is accurate.
The problem is then, that a PC driver would take chances a normal driver
wouldnt survive.
Kill yourself 9 times, and make a 2:15 the 10'th time....
>I see a 1:17.283 for the Lister; that's close. It might just be that people
>in the game aren't following the legal line. I cut that sharp chicane quite
>a bit. Maybe when racers are actually setting world records, there will be a
>validity checker that will keep ppl honest.
I assume you mean the Bus Stop chicane? How can you cut it without the curbs
throwing you out of control? If I touch one at any speed, I'm soon mowing the
grass...
Eldred
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well said Lars, took the words right outta my mouth...
On Mon, 3 May 2004 23:40:43 +0200, "Lars Birkemose"
<[email hidden]> wrote:
Quoted text (15 lines)
>"Gtr" wrote... > >> Lookink at times not really .. Many people manage a time around 2'15" at >> spa with lister when last year at spa lister qualify time was around >2'20" >> ( look time at www.fiagt.com ) >> >> So , how is possible this ? > >Let us assume the driving model is accurate. >The problem is then, that a PC driver would take chances a normal driver >wouldnt survive. >Kill yourself 9 times, and make a 2:15 the 10'th time.... > >EldredP wrote:
It's easy. Need a demo? :)
There are places to cut all around the track.
>
> Eldred
Quoted text (8 lines)
>> I see a 1:17.283 for the Lister; that's close. It might just be that >> people in the game aren't following the legal line. I cut that sharp >> chicane quite a bit. Maybe when racers are actually setting world >> records, there will be a validity checker that will keep ppl honest. > > I assume you mean the Bus Stop chicane? How can you cut it without > the curbs throwing you out of control? If I touch one at any speed, > I'm soon mowing the grass...>> I assume you mean the Bus Stop chicane? How can you cut it without
>> the curbs throwing you out of control? If I touch one at any speed,
>> I'm soon mowing the grass...
>
>It's easy. Need a demo? :)
>
Like I said, trying to cut the chicane throws me out of control. Maybe it's
just my system.
>There are places to cut all around the track.
Booo...I find myself scared to even get NEAR the curbing.
Eldred
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as long as I'm not accelerating while on the curbing I haven't had any
issues. Though I am still using the default setup..
On 04 May 2004 00:39:42 GMT, [email hidden] (EldredP) wrote:
Quoted text (26 lines)
>>> I assume you mean the Bus Stop chicane? How can you cut it without >>> the curbs throwing you out of control? If I touch one at any speed, >>> I'm soon mowing the grass... >> >>It's easy. Need a demo? :) >> > >Like I said, trying to cut the chicane throws me out of control. Maybe it's >just my system. > >>There are places to cut all around the track. > >Booo...I find myself scared to even get NEAR the curbing. > >Eldred >-- >http://www.umich.edu/~epickett >Screamers League >IICC League >GPLRank -6.0 MoGPL rank +267.80 >Ch.Rank +52.58 MoC +741.71 >Hist. +82.34 MoH:na >N2k3 rank:in progress >Slayer Spektera lvl 72 assassin >Slayer Spectral_K lvl 38 Necro >US East>as long as I'm not accelerating while on the curbing I haven't had any
>issues. Though I am still using the default setup..
>
I'm still using the default setup as well.
Eldred
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> Like I said, trying to cut the chicane throws me out of control. Maybeit's
> just my system.
I'm guessing you have too much throttle through there. I like to be just
barely resting on the throttle (neutral if that) through the first
left-right, and I'm not sure I ever have full throttle through there I'm out
and in third. It also seems like a REALLY bad place to get in too fast.
It's one set of turns I don't even want to think about trail braking into
(an alien might).
Alan
[email hidden] (Rich8) wrote in news:4096cdb3.150901805
@newsgroups.bellsouth.net:
> well said Lars, took the words right outta my mouth...
Then can we not insist that all sims have a life and death feature. If
you crash up badly your sim crashes and erases itself from your hardrive,
never to work again. Yeah...I like that ...
dave henrie
Dave Henrie <[email hidden]> wrote in message
news:[email hidden]...
hehe
Quoted text (10 lines)
> [email hidden] (Rich8) wrote in news:4096cdb3.150901805 > @newsgroups.bellsouth.net: > > > well said Lars, took the words right outta my mouth... > > Then can we not insist that all sims have a life and death feature. If > you crash up badly your sim crashes and erases itself from your hardrive, > never to work again. Yeah...I like that ... > > dave henrieBetter yet, your wheel has electric contacts on it.. and depending on the
severity of the crash, you get electrocuted a certain amount. If it's a
survivable crash, then you just get stunned. if it's a crash that would
require immediate medical attention to survive, you get shocked just enough
for your heart to stop, then hopefully the rescue crew will restart it for
you.
--
Mike Beauchamp
http://www.therevox.com - custom electro-theremins and stuff.
http://www.mikebeauchamp.com - mike's personal site.
"Dave Henrie" <[email hidden]> wrote in message
news:[email hidden]...
> [email hidden] (Rich8) wrote in news:4096cdb3.150901805
> @newsgroups.bellsouth.net:
>
> > well said Lars, took the words right outta my mouth...
>
> Then can we not insist that all sims have a life and death feature. If
> you crash up badly your sim crashes and erases itself from your hardrive,
> never to work again. Yeah...I like that ...
>
> dave henrie
On Mon, 3 May 2004 23:40:43 +0200, "Lars Birkemose"
<[email hidden]> wrote:
>Let us assume the driving model is accurate.
>The problem is then, that a PC driver would take chances a normal driver
>wouldnt survive.
>Kill yourself 9 times, and make a 2:15 the 10'th time....
I don't buy the argument that sim times are faster because of the lack
of danger/fear.
a.) the people doing 2:09 to 2:12 aren't the people who spin 5 out of
6 laps. Then again, DeCesaris was never the fastest F1 driver either,
right? (bonus points if you have any idea of what I'm talking about
here)
b.) the best real life drivers push their cars to and beyond the
limits all the time
The universal constant in almost every sim IMHO is that there's not
enough drag or grip, which is probably why high speed tracks always
end up with sim times that make the real life times look ridiculous
(say, Spa or Monza in GPL or Atlanta or Daytona in N2003) and real
life times on low speed tracks with a high emphasis on traction are
impossible to reach in sims (i.e. Bristol or Martinsville or Watkins
Glen in N2003 or Zandvoort in GPL).
Track accuracy of course is another factor...
Jason
"Gtr" <[email hidden]> kirjoitti viestiss�
news:c75p57$6ut$[email hidden]...
> Lookink at times not really .. Many people manage a time around 2'15" at
> spa with lister when last year at spa lister qualify time was around2'20"
> ( look time at www.fiagt.com )
>
> So , how is possible this ?
The GTR demo is inaccurate. But IMHO it's still the most accurate sim to
date. And as the demo says, it's still work in progress...
> has anyone considered that you cant simulate the real world perfectly on
> standard home PC at least ?????
>
> nah...........that couldnt be it !!!
That's right. It's really a matter of who can come closest in the areas
that matter to the potential purchasers...
has anyone considered that you cant simulate the real world perfectly on
standard home PC at least ?????
nah...........that couldnt be it !!!
carlos
"Jussi 'Igor' Koukku" <[email hidden]> wrote in message
news:409739fe$0$7982$[email hidden]...
> "Gtr" <[email hidden]> kirjoitti viestiss�
> news:c75p57$6ut$[email hidden]...
> > Lookink at times not really .. Many people manage a time around 2'15"at
Quoted text (10 lines)
> > spa with lister when last year at spa lister qualify time was around > 2'20" > > ( look time at www.fiagt.com ) > > > > So , how is possible this ? > > The GTR demo is inaccurate. But IMHO it's still the most accurate sim to > date. And as the demo says, it's still work in progress... > >> Then can we not insist that all sims have a life and death feature. If
>you crash up badly your sim crashes and erases itself from your hardrive,
>never to work again. Yeah...I like that ...
>
There was an adventure game like that once. If you died in the game, it
wouldn't work anymore...
Eldred
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>a.) the people doing 2:09 to 2:12 aren't the people who spin 5 out of
>6 laps. Then again, DeCesaris was never the fastest F1 driver either,
>right? (bonus points if you have any idea of what I'm talking about
>here)
"DeCrasheris"?
<g>
Eldred
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On 04 May 2004 16:05:29 GMT, [email hidden] (EldredP) wrote:
>"DeCrasheris"?
=)
I think this is also why the outside line doesn't work quite as well in
NR2003 as it does in real life, and why Junior thinks that the tracks that
were modified to have more grip on the outside feel more realistic. More
downforce = more grip on the outside.
"Jason Moyer" <[email hidden]> wrote in message
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