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F1RS - Setups

18 posts by 8 people · 24 Nov 1997 - 30 Nov 1997

Mark Ellio 24 Nov 1997#384030
All this talk about how the UbiSoft setups leave at lot to be desired is so true. Anybody fancy sending me some, the menus take such a time to go back and forward in the setup screens its driving me mad. Hopefully with decent setups i'll not think i've just wasted 35 on a 'loads of show but no *** go' type of game. Cheers Mark Elliott
> = > All this talk about how the UbiSoft setups leave at lot to be desired > is so true. Anybody fancy sending me some, the menus take > such a time to go back and forward in the setup screens its > driving me mad. The menu system is REALLY bad, I agree. They should look at ICR2 for a simple but usefull system. While the default setups are not perfect I'm getting around the track quite okay. I hope you're not expecting to get setups that allow you to beat the track records after a few laps. Then F1RS would hardly be a sim... For me there has to be hard (enjoyable) work to get close to the real track records. l8er ronny -- = |\ _,,,---,,_ I want to die like my Grandfather, ZZZzz /,`.-'`' -. ;-;;,_ in his sleep. |,4- ) )-,_. ,\ ( `'-' Not like the people in his car, '---''(_/--' `-'\_) screaming their heads off!
Mark Ellio 25 Nov 1997#384186
No I don't want setups that allow me to drive the course with ease just ones that mean I spend more time on the track than facing the wrong way (and on the grass, gravel etc.). Those menus need a serious looking at, even looking at the CD for them there is no excuse for it to be THAT SLOOOOOOOWWW. It might look very nice but that is not the part of the game I want to look nice, just functional. Cheers, Mark Elliott
Quoted text (24 lines)>> = >> All this talk about how the UbiSoft setups leave at lot to be desired >> is so true. Anybody fancy sending me some, the menus take >> such a time to go back and forward in the setup screens its >> driving me mad. >The menu system is REALLY bad, I agree. They should look at ICR2 >for a simple but usefull system. >> = >> Hopefully with decent setups i'll not think i've just wasted =A335 >> on a 'loads of show but no *** go' type of game. >While the default setups are not perfect I'm getting around the >track quite okay. >I hope you're not expecting to get setups that allow you to beat >the track records after a few laps. Then F1RS would hardly be >a sim... >For me there has to be hard (enjoyable) work to get close to >the real track records. >l8er >ronny >-- = > |\ _,,,---,,_ I want to die like my Grandfather, > ZZZzz /,`.-'`' -. ;-;;,_ in his sleep. > |,4- ) )-,_. ,\ ( `'-' Not like the people in his car, > '---''(_/--' `-'\_) screaming their heads off!
Quoted text (7 lines)>All this talk about how the UbiSoft setups leave at lot to be desired >is so true. Anybody fancy sending me some, the menus take >such a time to go back and forward in the setup screens its >driving me mad. >Hopefully with decent setups i'll not think i've just wasted 35 >on a 'loads of show but no *** go' type of game.
Actually, I don't think that it's too bad (flame protection vest switch to ON). Mind you, I'm not one to say really because I've only done the Melbourne track on Realistic Pro. I just tweaked the suspension a little bit (stiffened the fronts and rears) and one notch down on the front wing and two notches up on the rear wing (11 and 14). I also upped the sensitivity on the steering, brake and accel to max. Steering lock is at 15. Best time so far in the race is 1:35 something or other. Gripe: I think John Wallace mentioned something about the controls being too sudden (i.e. full on or full off like a digital gamepad) and I tend to agree. There is some semblance of analogue control but the dead zone is too big. I use a T2 btw. It's not a bad game but I'm not so sure that GP2 is dead yet. Has anybody had their wheels lock under braking? Does anybody find it hard to feather the throttle in corners because the dead zone's too big? Or is it just me.... Ta, Yusseri -- Centre for Vision, Speech and Signal Processing School of Electronic Engineering, Information Technology and Mathematics University of Surrey Guildford GU2 5XH
Mind you, I'm not one to say really because I've only done the Hi ! About wheel locks, I disabled the ABS option in the setups of the game, and now I can lock my wheels. About the "too sudden controls", I fixed this by setting the steering axis sensitivity to 50% instead of 100% as you did. Now, the car handling is much smoother and far from a gamepad ! Many people have bad first impressions with F1RS because the game's menus and setup options look like GP2, and so they are expecting the same reactions to their changes as in GP2. That's wrong. GP2 solutions are not working with F1RS, you have to find new ones instead of trying to reproduce the ones you were used to. The main mistake Ubisoft did is not providing basic setups for all tracks. So, the car handling is deceiving when you first try the game. Work a little with the car setups and you will discover a very interesting driving sim, with a car handling as good as GP2, even better on some points. If you want to setup a decent car when you discover the game, first modify the chassis height at front and rear. Try 25 or 30mm higher at the rear than at the front. This will give you immediate results, and the driving will be greatly improved. Then you may continue with the other setups. About game crashing too often (and low FPS at starts), I fixed this by disabling the crappy replay option. No more crashes for me now... but no more replays ! Ubi must patch this ASAP ! I've got an AMD K6 200 MMX, 32 Mo, a Matrox Mystique, and a Diamond 3DFX. With this, I was not running GP2 with full graphic options (had to disable the sky). F1RS is smooth with the same hardware. I say it again : you will never appreciate F1RS if you set it up (both the game and your car) like GP2. I guess that's why some people are so unhappy with this game. To me, one strong point of F1RS (compared to GP2) is that you can drive without the equivalent of GP2's "steering help" without loosing 2 secs bys lap ! So, you can choose your own line in curves, and this is far more realistic. So, be patient and try the game a little more to discover all its advantages : your efforts will be rewarded by some very good surprises ! Thierry Cailleteau.
Quoted text (7 lines)>Actually, I don't think that it's too bad (flame protection vest switch to >ON). Mind you, I'm not one to say really because I've only done the >Melbourne track on Realistic Pro. I just tweaked the suspension a little >bit (stiffened the fronts and rears) and one notch down on the front wing >and two notches up on the rear wing (11 and 14). I also upped the >sensitivity on the steering, brake and accel to max. Steering lock is at >15. Best time so far in the race is 1:35 something or other.
I actually turned down the sensitivity of the steering a bit, but otherwise much the same. Messing with the setup makes a _big_ difference in laptimes. I'm running Monza at the moment, with a best time of 1:22 something using the Williams. Setup is zero rear wing, 6 front wing, 60% rear shocks, 75% front. Front ARB around 80%, rear around 60% (need stiff for responsiveness through chicanes). Ride height 54 front 58 rear, dampers around 75/50 front, 65/30 rear (or so, can't recall exactly). With that setup the car is transformed from the ill handling beast I had originally, and slapping the brakes from 213mph at the 100m board and still having the car turn in positively into the first chicane is lovely! You need to turn _off_ the ABS and traction control. It took me a while to work out how to do this. Be prepared for a shock once you turn traction control off. I managed to melt my tyres at Monza about 10 seconds after I found you could do proper doughnuts. Not canned 180s or 360s, proper round, round, round, round, smoke everywhere and screaming motors. Like a NASCAR race but more exciting.... <g,d & r!> I do find it hard to feather though, at least as far as the sound is concerned. The car seems to respond properly to the lift and reapplication of the throttle, but the sound sample for the engine doesn't build up gradualy in the same way. As soon as you touch the throttle the revs are just there, and that aural feedback upsets the way you drive the car since it sounds wrong. Go find those options (you have to press the down arrow on one of the configuration screens) and try without ABS and traction control. It's really fun. Cheers! John
Simple question - does the car you drive make a difference to performance (like Psygnosis F1) in F1Rs or is it like GP2? I haven't dabbled with this yet. Cheers Tony
On Wed, 26 Nov 1997 15:55:04 +0100, Thierry Cailleteau >I say it again : you will never appreciate F1RS if you set it up (both >the game and your car) like GP2. I guess that's why some people are so >unhappy with this game. Hi Thierry, Actually I found the setups to work in very similar manner to GP2's, at least with respect to spring, damper and ride heights. Of course we are missing the slow/fast damping, but it still works very well and you can feel the changes you are making. What were the differences you found in setup (he said, looking to imporve his time by stealing someone's ideas)...? (Can you imagine Jacques Villeneuve asking Michael Schumacher this while they are standing in the pits together?!). Cheers! John
Larf 26 Nov 1997#384370
John, it's time to throw down. If I'm going to have one new sim under my tree in a few weeks, which one do I want it to be? And no waffling, just gimme the straight poop. Thanks, Glen
Oh heck yes. The Williams I am using pulls 213mph before having to brake into the first chicane, but the same setup on a Tyrrell struggles to break 200mph. Nice touch, and great for handicapping drivers of different abilities. Cheers! John
<snipped the things I said> Thanks, I'll give that a try. That's really odd because I actually set up the sensitivity to 0 and that's when the controls began to really feel like a gamepad. I'll go back and give it a try. Nah, I didn't think that it was anything like GP2. I fully expected a different beast. It's like ICR2 and GP2 ain't the same either. OK, so one's for CART and the other is F1 but I think that the essential difference is that they were from different programmers. I did buy F1RS with an open mind. I knew that I would be reasonably happy with (at least initially) so long as it wasn't like Eidos' Power F1 or Psygnosis' F1. I tried the demo before buying this game and I felt that it wasn't going to disappoint me. Well, I mentioned that I'm not sure whether GP2 is dead yet but again, I didn't say that I didn't like F1RS. I actually like it quite a bit, in fact. As for the setups, not putting myself down or anything like that but I'm usually ***anyway so even if there were brilliant default setups it wouldn't do me much good. That's why I said that I didn't really mind the setups Ubi provided. In ICR2 for e.g. I couldn't use any of the setups when I first bought the game, even the EASY ones. This after being rather competent in ICR1 as well. In GP2, ALL the default setups were the same... Yep, I did the lowering bit first thing even before my first try on the realistic settings. I'll try the disable replay thing, thanks. Apparently, in one of the threads, someone mailed Ubi and asked them about the ***fps during replay and the Ubi bloke said that it was because the replay is all done in software (Duh!) but they might make a patch for it. I've got a K6 200, 64 MB, Herc Dynamite/128, Flash 3D. Used to overclock the K6 to 225 but too many lockups with POD and then with F1RS so now reverted back to 200. Seems a bit better. No, no, no, I'm not unhappy with it at all (except for the .Driver X thingy). Agreed. Though I did get used to GP2's steering 'anomaly' after some time. Ta, Yusseri. -- Centre for Vision, Speech and Signal Processing School of Electronic Engineering, Information Technology and Mathematics University of Surrey Guildford GU2 5XH
On Wed, 26 Nov 1997 15:40:37 GMT, John Wallace >I actually turned down the sensitivity of the steering a bit, but >otherwise much the same. Messing with the setup makes a _big_ This is still baffling me, this. It seems like the lower I go, the more gamepad-like it becomes. Yep, I've tried turning off the ABS and traction control. MUCH more exciting now. It's definitely starting to feel more real now. That's interesting. I didn't realise that the input was being read even though there was no engine sound build-up. Maybe that was really why I felt that the controls were too on-off. I tend to listen to the aural feedback as well for feathering the throttle. Thanks, Yusseri -- Centre for Vision, Speech and Signal Processing School of Electronic Engineering, Information Technology and Mathematics University of Surrey Guildford GU2 5XH
Certainly adds to the life of the game - no need for utils to tweak the AI if you can keep choosing slower cars. Stuck a Jordan on pole at Hungary at the max level with no aids - so John's news makes me feel good - for now (no doubt someone will do it in a Forti given time!) I do like this game!!!! (bar the menus & replay of course) Tony
>This is still baffling me, this. It seems like the lower I go, the more >gamepad-like it becomes. My impression was that the control becomes not logarithmic like GP2, but just compresses the actual "active" movement area into a smaller and smaller amount of arc on your wheel/pedal/whatever. Hence setting it to zero should make it more gamepad like. My throttle and brake are at 100% sensitivity for that reason, to give me the maximum amount of active movement. Not sure about the steering though, I think I've got it at about 80% or so. I just stuck it there and it felt right so I never changed it. I do so enjoy the scientific approach! :) I'm not saying your input _is_ being read, just "IMO" since I don't know for sure. The car doesn't seem to "jump" when the power comes back, despite the sound suggesting that it should. So I imagine that it's the sound that's wrong rather than the car itself. Any other opinions welcome of course. Cheers! John
The menus are not installed on your hard drive if you don't install the full version, that's why it is so slow when accessing the CD-ROM. The replay mode is supposed to be fixed in the patch they announce for next week on Ubi's european sites (www.ubisoft.fr, for example). Thierry
Its the navigation of the menus I don't like, not the speed - I have loaded the full install. Also the fact that quick race & time attack setup saves do not give the same results in championship or single race mode. I guess this is because the former is a single setup whilst the latter is a dual (pre race & race). Tony
On Fri, 28 Nov 1997 13:24:28 GMT, John Wallace >never changed it. I do so enjoy the scientific approach! :) Well, it's all academic to me now. Can't play the game anymore for the time being. Throttle spring on my T2 broke last night... Yusseri.
DM 30 Nov 1997#384981
Agreed. But thank God they didn't look at ICR2 for how to implement the gameplay or graphics! Regards DM ---------------------------------------------------------------------------- ---- To reply please remove < .nospam > from my e-mail address ---------------------------------------------------------------------------- ---- "Error, no keyboard - press F1 to continue." - PC Bios Message The menu system is REALLY bad, I agree. They should look at ICR2 for a simple but usefull system.

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