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Rec.Autos.Simulators Archive

SODA 3dFX patch

6 posts by 4 people · 24 Nov 1997 - 25 Nov 1997

programmers took the time to "add" the eyecandy for us to have it turned off.? So ... turn it on like it is supposed to be, and see if you still get 25-30 fps << If I could be bothered I probably would, and I doubt it would be playable - that was not the point of this thread. One thing I will _guarantee_ you is that the frame-rate I get in SODA with all eye-candy on will be much higher than anything I've seen in CPR with all eye candy on. That's _without_ 3d acceleration, AND I can still race against the CCs. You tell me - why are you playing CPR? ;-) Cheers! John
defend Papyrus based products so staunchly but you criticize all others at any given chance? Your criticism doesn't seem to be impartial. Thanks, John << Around a week ago I spent some time composing you a long message, detailing in very impartial terms exactly what was and was not wrong with CPR. To save me some time, perhaps you can read through it and tell me which aspects you would like me to further elaborate upon. I'll be happy to do so. My love is racing sims, not Papyrus, Geoff Crammond or anyone else. Given that I appear to support Papyrus products more than any other, it doesn't take an enormous leap of logic to come to the conclusion that Papyrus make better products than anyone else. Not only that, but they deliver on what they promise or they don't promise it at all. It may well be that MS/TRI deliver on everything that's on the CPR box, but right now it seems like a Fantasia scenario with the hype machine. FYI the message read.... ---------------------- Hi John, I hope my comments on CPR aren't seen as overly negative or cynical, as there is much to like about the game. That said, there are undeniably problems, and problems that many people are glossing over in the newsgroup. Of the people on r.a.s. or Compuserve whose opinions I respect, not one of them has hailed CPR as a great product. Some hate it, some really like it, but all of them have acknowledge some areas which really need work. The physics have some real problems. Don't take that only from me, I have a fair bit of real-life racing experience but never to the level of Indycars. Take that from folk like <deleted for posting to r.a.s.>. Then there are problems with frame-rate - I can get a playable frame-rate only by turning off all detail and with no CCs on-screen. This needs fixed, since as you will know well a fast and smooth frame-rate is mandatory for good lap-times. There are problems with the AI - in current form they are _horrible_ and honestly I am staggered that they were released in current form. There are many other smaller gripes - the controls are either too sensitive or not sensitive enough, it's incredibly difficult to get them right, worrying behaviour at low speeds, etc etc My hope is that "the squeaky wheel gets the grease", and that by highlighting these issues they will be attended to. The frame-rate problem with AI for example is similar to what was seen in GLQuake when other players appeared on-screen. This problem was tracked down and shot, and frame-rates are now fine. Make no mistake, another player in the sim market is great, and when I first drove CPR I really, really wanted to like it, trying it again and again trying to convince myself that it was good. If these issues are attended to then it may yet be a great game, or if not CPR then CPR2. My worry is that CPR is intended as a taster for on-line nternet racing as Papyrus have done with NROS, and that it was intended from the outset to be a "toned down Indycar", de-tuned physics making it easier to drive and AI unessential since you're racing on-line (note MS' comments about "just play on the Zone" when asked about poor AI). Hey, I've got an open mind, and I'm still hoping that th patch will cure all my ills and make CPR into the game I was hoping for. Cheers! John PS - It is a good name isn't it :-) ------------------ As you can see, I _want_ CPR to be a great game, and was pretty gutted when it wasn't. From what I have seen there is very little (if any) impartiality among CPR's detractors, all of whom have in common that they really want a good game. What I find astonishing is the core of people who insist on praising CPR to the skies, blind to what is so obviously wrong with it. "Blinded by what?" I am compelled to ask. Cheers! John
Neil Yeatma 24 Nov 1997#383917
> As you can see, I _want_ CPR to be a great game, and was pretty gutted > when it wasn't. From what I have seen there is very little (if any) > impartiality among CPR's detractors, all of whom have in common that > they really want a good game. What I find astonishing is the core of > people who insist on praising CPR to the skies, blind to what is so > obviously wrong with it. "Blinded by what?" I am compelled to ask. Good summary at the end, John. I think that's the bottom line..all we want is a good game. What makes a good game is up for a *LOT* of interpretation. Right now CPR is very close to being a good game, but it needs a little help to get there. -- Neil Yeatman Ajax, Ontario, CANADA
Doug Bur 24 Nov 1997#383918
Quoted text (18 lines)> >>Yes, but your 25-30 fps is without anything turned on -- I doubt the > programmers took the time to "add" the eyecandy for us to have it > turned off. So ... turn it on like it is supposed to be, and see if > you still get 25-30 fps << > If I could be bothered I probably would, and I doubt it would be > playable - that was not the point of this thread. One thing I will > _guarantee_ you is that the frame-rate I get in SODA with all > eye-candy on will be much higher than anything I've seen in CPR with > all eye candy on. That's _without_ 3d acceleration, AND I can still > race against the CCs. > >> In other words, if the good stuff ain't on, what's the point... << > You tell me - why are you playing CPR? ;-) > Cheers! > John
You have me confused w/someone else - I just bought CPR and so far am unimpressed ...
Quoted text (11 lines)> > As you can see, I _want_ CPR to be a great game, and was pretty gutted > > when it wasn't. From what I have seen there is very little (if any) > > impartiality among CPR's detractors, all of whom have in common that > > they really want a good game. What I find astonishing is the core of > > people who insist on praising CPR to the skies, blind to what is so > > obviously wrong with it. "Blinded by what?" I am compelled to ask. > Good summary at the end, John. I think that's the bottom line..all we > want is a good game. What makes a good game is up for a *LOT* of > interpretation. Right now CPR is very close to being a good game, but > it needs a little help to get there.
Yupp, I was one of those detractors! ;^) Getting used to F1 tracks again by racing F1RS I already noticed that I really would miss racing on the CART tracks! So, PLEASE make CART-PR the best CART sim available...(what's new about the Glide port for starters?) l8er ronny -- |\ _,,,---,,_ I want to die like my Grandfather, ZZZzz /,`.-'`' -. ;-;;,_ in his sleep. |,4- ) )-,_. ,\ ( `'-' Not like the people in his car, '---''(_/--' `-'\_) screaming their heads off!
I'd be very careful saying that around here - folks are reeeeeeal touchy around these parts....

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