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Rec.Autos.Simulators Archive

One thing the spotter doesn't tell you....

3 posts by 3 people · 23 Nov 1997 - 24 Nov 1997

ymenard 23 Nov 1997#383824
Quoted text (17 lines)>This would be helpful for NROS more than anything: >One thing the spotter doesn't tell you about is when you are on the >inside of a car and a third car is coming on the outside of that same >car, making it 3-wide. Imagine coming out of the tri-oval at >Talladega like this. Ss you drift out to the wall, you will only >think to allow the lane next to the wall for the guy on your outside. >Problem is, he'll have to allow the guy on HIS outside that lane, >taking the second lane for himself. Result: You and the guy in the >middle collide trying to occupy the same lane, when there is plenty of >room at that portion of the track for even 4-wide racing (entering >turn one that way is another matter). If the spotter could just say >something like "You're going three-wide, be careful", that would warn >the driver on the extreme inside to allow enough room for the other >two drivers to put their cars. >Kyle Langston
Actually Kyle, if you unpack the sound.dat file of the Nascar2 game, one of the spotter speaking file actually says "3wide in the tri-oval" (something that looks like that). I still hope that it would be incorporated into the BGNB trackpack but it didn't happened. Well the only thing we could do is to hope that it will be implanted into the next NROS patch. It's not really difficult. Just make it play when the PC see that 3cars are less than 0.1 second close when going into the tri-oval. Hope to see you on NROS ! With great respect, May the downforce be with you, Good race at the Brickyard, (-o-) Fran?ois Mnard, "ymenard" on NROS Team member, Zombie Entreprise Sponsored by AWPSS, http://www.awpss.com/ SimRacing director, AWPSS Official PR, AWPSS Director, The SimRacing Hall-of-Fame Co-director, Light-Speed - *Excuse me for my poor English(I'm French speaking) * -
Tom Hansen 24 Nov 1997#383983
Looking low and looking high also fall into this category. They are in the sound.dat file but never played. This should also be reasonable to implement - play these sounds when an AI car is gaining in speed or equal in speed and just off the rear quarter panel. If a car is losing speed and in this position, then the spotter can assume that YOU made the pass. /TomH
myke 24 Nov 1997#383984
> Looking low and looking high also fall into this category. They are in the > sound.dat file but never played. This should also be reasonable to > implement - play these sounds when an AI car is gaining in speed or equal in > speed and just off the rear quarter panel. If a car is losing speed and in > this position, then the spotter can assume that YOU made the pass. /TomH Tom, Some of the sound files are there to be triggered by events from the NROS servers, and others are based on your computer's opinion of the situation. When it comes to asking to spotter to detect if a car is gaining, equal, or losing speed, is like asking for miracles as far as NROS is concerned. Look at a replay from NROS. (I hear you need the track pack for this to work) Cars will be going 150 one moment, and 450 the next, and back to 150. It's all based on packet rates and warps. mykey

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