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TOCA rules...

6 posts by 5 people · 23 Nov 1997 - 24 Nov 1997

wsiegle 23 Nov 1997#383771
This game is really great to me... the***pit view is unbelievable!!!!!!! I know the graphics are not that great but the feel is amazing! It feels like you are pulling G's all the way around the track. You lean into turns... your head pulls back under acceleration, and it dips during braking. Also, I been in a few hi-speed accidents and WOW, they feel and sound so real from the***pit. It's games like this that make racing sims progress so fast. I love it...
> This game is really great to me... the***pit view is unbelievable!!!!!!! > I know the graphics are not that great but the feel is amazing! It feels > like you are pulling G's all the way around the track. You lean into > turns... your head pulls back under acceleration, and it dips during > braking. Also, I been in a few hi-speed accidents and WOW, they feel and > sound so real from the***pit. Remind me never to accept a lift from you :) Problem is, it's no sim. It's fun, but if I buy it (probably will), I know I'll not still be playing it a year or more down the line (like I am with N2 and ICR2). If I was being cynical about it, I'd say that softcos would prefer me just to get a couple of months entertainment out of a product, because then I've got to dig deep and line their pockets again for more entertainment. The***pit view is a nice gimmick, but it's of no real use. The graphics are bad considering they're using the 3Dfx (I can see this argument going on like GP2 SVGA framerates did). The undulations at Donnington feel great, but a lot of the challenge of controlling a car on the limit over them is, IMHO, lost - the cars are just too easy to drive - and too easy to correct when you overdo it. Waiting with baited breath for GPL and the 3Dfx N2 patch, Mark Reading, UK Starting to think that Papy are the only decent true sim producers left.
Joe McGinn 23 Nov 1997#383773
Quoted text (7 lines)>This game is really great to me... the***pit view is unbelievable!!!!!!! >I know the graphics are not that great but the feel is amazing! It feels >like you are pulling G's all the way around the track. You lean into >turns... your head pulls back under acceleration, and it dips during >braking. Also, I been in a few hi-speed accidents and WOW, they feel and >sound so real from the***pit. It's games like this that make racing sims >progress so fast. I love it...
The accidents are superb. This is one of the few arcade racing games where the cars have a proper feeling of weight, both in cornering/skidding and in accidents. Not since NFS1 have I seen this in an arcade racer (NFS2 doesn't have it at all). Joe
Doug Bur 23 Nov 1997#383774
> Starting to think that Papy are the only decent true sim producers left.
> > Starting to think that Papy are the only decent true sim producers left. Hey, I happen to think that the SODA demo is utterly fantastic (I haven't found the full game over here yet - but I'll be buying it the second I do). It's a breath of fresh air amongst all of these road racing arcade games and it's nice to see that there's still some people producing true driving sims. The physics in SODA just made me wet my pants when I first drove it (I use a T2). We've got no end of realistic flight sims from various companies, but as far as good race _sims_ go... well I can only think of Microprose (and I never really _enjoyed_ their F1 stuff) and Papyrus. The first PC game I bought was ICR for my DX2 so I guess from the outset my benchmark for race sims/games was high. Microsoft CARTPR? Don't make me laugh. Getting back to TOCA, how can a game look so bad _and_ use the 3Dfx? That's got to be some special kind of lazyness. It looks a lot better on the PSX (because it runs so much smoother), and that's embarrasing. SODA is fine with hardware accelleration, and has graphics customisable enough to make it run well on a non-Rendition machine. Then there's the possible 3Dfx patch... Guess you can't please all the people all the time. I'm just happy Papyrus are sticking with the sim freaks out there. I'll stand by my statement, thanks. Second thoughts, I'll make an amendment: KNOWING Papy are the only decent true sim producers left, Mark Reading, UK
In the past couple of weeks anyone who posted anything remotely negative about CPR in this newsgroup has been jumped upon and justification demanded for any comment. In the spirit of fair competition I would need you to expand upon that comment, and detail exactly what it is that's wrong with SODA. In order to maintain any sort of credibility it better be more than "the graphics aren't good and no 3dFX support" ;-) AFAI am concerned SODA is a total blast, and the wheel to wheel racing on my mate Mike Laskey's track "Survival" is absolutely amazing. Cheers! John

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