Before I start my gripe fest, I should thank Dean and all the members
of the CART team for sticking their necks out on this forum when few
others have had the guts to(Microprose comes to mind). I wish more
companies would support their products after the initial sale.
now on to the gripes,
I've raced a few times on intermediate level and computer cars have
had accidents far ahead of me. However, no yellow flags are shown.
This isn't as bad on road courses, but on super speedways it's
unacceptable. On two consecutive laps at Michigan, I crashed into Greg
Moore because his car was spun on the track due to an accident. Again,
where are the yellows?
One more thing, how come at Michigan, I was going about 50 mph faster
than anyone else? At intermediate level you would think the AI would
be a little more competitive. I don't want to race at Pro level
because I can't be bothered with shifting. (the truth is I sort of
forget to shift :-))
The game is pretty and it runs acceptably on my Pentium Pro 233 with
3dFX. I average around 20-27fps depending where I am on the track
(quality set to good, look ahead set to about 25, sky on, mirrors have
cars only, and all track details on, 8 bit stereo). However on some
courses, Toronto and Road America come to mind, the frame rate dips to
about 14-17 fps when crossing the start finish line. The only reason I
can think of is the extra work of drawing the stands.
The amount of effort put into this game is quite obvious, but someone
please explain to me why some tracks are so narrow. I'm sorry but
Rio's front straight is extremely wide and in the game two can barely
fit. Same goes for Michigan and Fontana.
While I'm at this gripe fest, I guess I should mention how I can
barely see what's ahead of me. Just for comparisons sake, I tried
Indycar II and Grand Prix II and in both games I could see turns in
the distance far better. This made it easier to negotiate turns. In
CPR, turns arrive at the last minute and you can never look ahead to
the next turn( yes I have tried adjusting the look ahead feature to
31). Lately I find myself staring at the monitor to see the next turn
or in the case of ovals a very slow moving car.
Considering all the complaining I did about this game, I should
mention what I really like about it.
-the gazillion different options for users of all driving abilities.
- the very beautiful graphics. (I was at Toronto this year and I must
congratulate the artists for the rendering of the track side objects)
- the interface is very slick. From one screen I can go everywhere
instead of GP2 where i had to back 3 screens to load a game. (how
about letting us use the windowed mode as a default and running the
game full screen. That way I would have to press F4 after each race)
- the great default car setups.
- the sound of the game except Bob Varsha's broken "speech".
- the head panning (and the option to take it off)
- weather
Thanks,
Michael M
Quoted text (13 lines)
>The amount of effort put into this game is quite obvious, but someone >please explain to me why some tracks are so narrow. I'm sorry but >Rio's front straight is extremely wide and in the game two can barely >fit. Same goes for Michigan and Fontana. >While I'm at this gripe fest, I guess I should mention how I can >barely see what's ahead of me. Just for comparisons sake, I tried >Indycar II and Grand Prix II and in both games I could see turns in >the distance far better. This made it easier to negotiate turns. In >CPR, turns arrive at the last minute and you can never look ahead to >the next turn( yes I have tried adjusting the look ahead feature to >31). Lately I find myself staring at the monitor to see the next turn >or in the case of ovals a very slow moving car.Control F and Control H move the clipping distance out/in.


































