Race Sim Central
Rec.Autos.Simulators Archive

My Comment on Crazy Lap Times

4 posts by 4 people · 18 Nov 1997 - 29 Nov 1997

Clay Knigh 18 Nov 1997#383020
Here's something I don't get. If CPR is supposed to be the hyper-realistic sim that Microsoft claims, how the hell can people turn laps of 51 secs in Toronto, 1:01 in Laguna, 1:21 in Australia. Give me a break, there's no way that armchair Indy drivers ar 10 seconds better than the real thing per lap. !!!
ERICS 19 Nov 1997#383192
Hi Clay, You bring up an interesting point. I believe the the lap times are achieved by: 1) Using RAIN tires on dry pavement. There is a flaw in the sim where this allows you to get better traction - this is wrong and is a fix is being investigated. 2) There isn't enough pain when going off the grass. In other words, if you go into the sand at Laguna or the grass at cleveland, it doesn't have a huge effect on your speed/control. A fix for this is also being investigated. Eric (CART Team) >Here's something I don't get. If CPR is supposed to be the >hyper-realistic sim that Microsoft claims, how the hell can people turn >laps of 51 secs in Toronto, 1:01 in Laguna, 1:21 in Australia. Give me a >break, there's no way that armchair Indy drivers ar 10 seconds better >than the real thing per lap. !!!
Hi Eric, I recently spoted another bug : lap times on pit board and in PI Ana. don't match. And I have some suggestions : It would be very nice if we could save PI data and replay for single hotlap. Sound in replay would be nice too. Is it possible to make replays (PI An.) from this version incompatibile with new version of CPR (after applying the patch) so we could avoid situations in hotlap competitions where some of the competitors would still use old version to achieve faster lap times with rain tyres. Djordje
Quoted text (10 lines)> Also, a sim has to be written to take into account that it is a > simulation, not the real thing. We aren't constrained by testing time, > risk of injury, etc. We can experiment going faster and faster until we > find ourselves crashing too often. CPR has a lot of good things going for > it, but it does seem almost a little "naive" (not the right word but I > can't think of a better one atm) in that it is written to match the > inputs of real life driving rather than sim driving. > Cheers, > Richard
This last paragraph hits the nail right on the head. Well put.

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy